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Createok

seiz

Apr 5th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. -- Made by anphu04, it's really similar to my bean'd jumpscare script, and also please give credits!
  89.  
  90. local run = game:GetService("RunService")
  91.  
  92. local seizure = coroutine.create(function()
  93. while true do
  94. for i, player in pairs(game.Players:GetChildren()) do
  95. if not player.PlayerGui:FindFirstChild("SeizureGui") then
  96. local playergui = player.PlayerGui
  97. local gui = Instance.new("ScreenGui")
  98. gui.Name = "SeizureGui"
  99. gui.Parent = playergui
  100. local frame = Instance.new("Frame")
  101. frame.Name = "SeizureScreen"
  102. frame.Size = UDim2.new(1,0 , 1,50)
  103. frame.Position = UDim2.new(0,0 , 0,-50)
  104. frame.BackgroundTransparency = 0
  105. frame.Parent = gui
  106. spawn(function()
  107. while true do
  108. if frame ~= nil then
  109. frame.BackgroundColor3 = Color3.new(1, 0, 0)
  110. run.RenderStepped:wait()
  111. frame.BackgroundColor3 = Color3.new(0, 0, 1)
  112. else
  113. break
  114. end
  115. run.RenderStepped:wait()
  116. end
  117. end)
  118. end
  119. end
  120. wait()
  121. end
  122. end)
  123.  
  124. local noise = coroutine.create(function()
  125. while true do
  126. for i, player in pairs(game.Players:GetChildren()) do
  127. local sound = Instance.new("Sound")
  128. sound.SoundId = "http://www.roblox.com/asset/?id=603266135"
  129. sound.Volume = 10
  130. sound.Parent = player
  131. sound:Play()
  132. game.Debris:AddItem(sound, 16.64)
  133. end
  134. wait(16.64)
  135. end
  136. end)
  137.  
  138. coroutine.resume(seizure)
  139. coroutine.resume(noise)
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