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- ALICIA
- >>Basic
- • Bash: ATK 100%. Smash one foe with Alicia's bat.
- • Batting Stance: Alicia draws enemy fire and counterattacks 80% of physical attacks for 3 turns. Cooldown 5.
- • Power Hit: ATK 240%. Smash one foe. May inflict DEF Break.
- • Bat Barrage: ATK 125%. Unleash four strikes at random foes.
- • 9th Inning: Restores all of Alicia's HP, removes yellow & red status ailments, & boosts her stats by 9%. Once per battle.
- • Grand Slam: ATK 360%. Foe takes 25% more damage for 2 turns.
- >>Psychic
- • Psi Pulse: MIND 240%. Deals psychic damage to one. Cooldown 2.
- • Horror Absorb: MIND 240%. Heals you 50% of the damage. Cooldown 2.
- • Lumin Startle: Inflicts Dread (reduce ATK and MIND 25%, may panic)
- • Lumin Flash: Inflicts Dread (and maybe more) to all foes
- • Psi Cleanse: Removes all yellow status ailments and grants 11%-per-turn HP regeneration.
- • Great Cleanse: Removes all yellow and red status ailments and grants 16%-per-turn HP regeneration.
- • Elothu's Gaze: MIND 230%. Deals Terror damage in a small area.
- • Heal Refresh: Restores a moderate amount of HP and 15% of ally's PSI points (in battle only). Cooldown 3.
- • Mindbender: MIND 365%. Deals potent PSI damage to all foes.
- >>Passives
- • Psi Prodigy: Alicia regains one point of PSI at the end of each turn in battle.
- • Psi Prodigy 2: Alicia regains 2 PSI points at the end of each turn in battle.
- • Psi Prodigy 3: Alicia regains 3 PSI points at the end of each turn in battle.
- • Terror Resist: Cuts Terror psychic damage to Alicia by 30%
- • Odd Bravery: Alicia is immune to the Dread status ailment.
- • Absorb Boost: Boost the amount of HP that Horror Absorb steals from 50% to 80%
- MIRIAM
- >>Basic
- • Bang: ATK 110%. Miriam takes the shot.
- • Quickshot: ATK 85%. Weaker shot that always goes first.
- • Hollow Point Shot: ATK 220%. Fire Hollow Point Ammo
- • Armor Piercing Shot: ATK 260%. Fire AP Ammo
- • Blessed Shot: ATK 330%. Fire Blessed Ammo
- >>Psychic
- • Scourge Rot: Inflicts long-lasting poison that damages per-turn based on user's Mind stat. Cannot be blocked.
- • Blind Anger: MIND 200%. Hit all foes with Rage power; may blind.
- • Overwhelm: MIND 250%. Hit one with Rage power; may stun.
- • Acid Rampage: MIND 270%. Rage vs all foes and inflicts Corrosion.
- • Exasperation: MIND 350%. Area Rage attack, may inflict Confusion.
- • Rebel Yell: MIND 285%. Hits three times; additional targets are random.
- • Cataclysm: MIND 370%. Potent Rage vs all foes, inflicts Pain.
- • Overdrive: User gains the power to act twice each turn for the next 5 turns.
- >>Passives
- • Rage Resist: Cuts Rage psychic damage to Miriam by 30%
- • Reaction Fire: Miriam has a 10% chance of counterattacking a foe when hit by a physical attack.
- • Reaction Fire +: Add another 15% to Miriam's counterattack chance, bringing it up to 25%.
- • Killer High: Miriam regains 30% of her HP when she defeats an enemy.
- • Victory Psi: Miriam recovers 4 PSI points after battle.
- • Victory Psi +: Miriam recovers additional PSI points after battle equal to her current level.
- • Resistance: Automatically resist 70% of all yellow status ailments and 30% of all red status ailments.
- LAMAR
- >>Basic (these skills change based on what [grimoire] Lamar has equipped)
- • Book Learning: ATK 70%. Lamar recovers 3 PSI with each use.
- • Mystic Boost: Ups caster's physical and psychic damage by 50% and 8%-per-turn HP regeneration. Once user per battle. [Transformed Tome / Heptameron]
- • Divine Breath: Restores a small amount of health to all allies. In battle only. Cooldown 1. [Heptameron]
- • Fell Blast: MIND 270%. Rage PSI, one. Cooldown: 5. [The Magus]
- • Sacrifice: Spend 1/5th of Lamar's HP to restore 1/3 of his PSI points. Battle only. Cooldown: 4. [The Magus]
- • Fleshy Aegis: Physical and Machine skills do 50% less damage to one ally for 3 turns. Cooldown 2. [Petit Albert]
- • Hand of Glory: MIND 145%. Pure Psi damage. Sometimes adds Stun or Stasis. Cooldown 2. [Petit Albert]
- • Barrier Glyph: Ups caster's RES by 60%, reducing psychic damage taken. Grants slight PSI regen. One use per battle. [The Galdrabók]
- • Shade Drain: MIND 60%. Weak Sorrow drain attack on all foes. Cooldown 3. [The Galdrabók]
- • Sublime Rain: Grants 17% HP Regen and 3% PSI Regen to the party for 2 turns. Cooldown: 3. [Lost Rezaelan]
- • Dark Boost: Ups caster's MIND and RES by 50% and cuts PSI cost by 25%. One use per battle. [Lemegeton]
- • Death Wind: MIND 150%. Pure Psi damage. More damage the lower HP user has. Cooldown 2. [Lemegeton]
- • Blood Boost: Ups caster's MIND by 80% and AGI by 100% but at the cost of 4% of their max HP per turn. [De Vermis Mysteriis / Grand Grimoire]
- • Vampiric Star: MIND 220%. Rage Psi, drains. Lowers enemy stats 10%. [De Vermis Mysteriis]
- • Red Dragon Eye: Gaze of the ancient red dragon. May inflict Stun, Dread, or various other status ailments. Cooldown 2. [Grand Grimoire]
- • Stygian Pact: Ups caster's ATK & MIND by 90% and 12% HP regen at the cost of 3% Lamar's max PSI points per turn. [Book of Eibon]
- • Crawling Chaos: Steals PSI points from one foe and deals damage over time based on Lamar's MIND. Cooldown 5. [Book of Eibon]
- • Ohr Phimi: Ups caster's RES and MIND by 70% while fully restoring Lamar's HP. Cooldown 9. [The Zohar]
- • Intercession: Lamar spends 20% of his HP to heal the rest of the party and remove yellow ailments. Cooldown 3. [The Zohar]
- • Dream Leech: Steal PSI points from one target and reduce their MIND by 25%. Casts fast. Cooldown 5. [???]
- • Page 13: MIND 210%. Pure Psi, all, may inflict sleep. Cooldown: 9. [Randonomicon]
- • Page 16: Revives all fallen allies and restores 75% of their health. One use per battle. [Randonomicon]
- • Page 68: MIND 190%. Pure Psi damage, 3 random targets. Cooldown: 7. [Randonomicon]
- • Page 84: Restores a small amount of health to all allies and raises their Agility by 60%. Cooldown: 6. [Randonomicon]
- • Page 108: MIND 220%. Terror damage, all. Cooldown: 9. [Randonomicon]
- • Page 133: Ups one ally's ATK and MIND by 50% and gives 5%-per-turn HP regeneration. One use per battle. [Randonomicon]
- • Page 184: User's attack power is tripled for four turns. One use per battle [Randonomicon]
- • Page 376: Restores 100% HP and 30% PSI points to one random ally. One use per battle. [Randonomicon]
- • Page 421: MIND 250%. Pure Psi, all, may inflict slow. Cooldown: 8. [Randonomicon]
- • Page 611: Raises all allies' stats by 8% for 8 turns. One use per battle. [Randonomicon]
- >>Psychic
- • Pale Luna: MIND 230%. Deals Sorrow damage; may put to sleep.
- • Health Surge: Restores some health and removes all yellow status ailments. Casts faster than normal.
- • Full Vigor: Recovers all health and removes all yellow and red status ailments for a single ally.
- • Terror Barrier: Cuts Terror damage by 60% to the party for 6 turns. Cancels Rage/Sorrow Barrier if they are active.
- • Rage Barrier: Cuts Rage damage by 60% to the party for 6 turns. Cancels Terror/Sorrow Barrier if they are active.
- • Sorrow Barrier: Cuts Sorrow damage by 60% to the party for 6 turns. Cancels Terror/Rage Barrier if they are active.
- • Lifeforce: Revive a fallen ally and restore all health with this miraculous skill.
- • Mind Over Matter: MIND 180%. Pure PSI damage, inflicts RES Break.
- • PSI Shell: Restores PSI to Lamar. Gives him a powerful 2 turn barrier, but he loses his next turn. Cooldown 5.
- • Moon's Gift: Removes all yellow and red status ailments to the party and prevents them for 2 turns.
- • Nocturne: MIND 370%. Double damage if target is asleep. Casts fast.
- • Desolation: MIND 425%. Hits twice, 2nd target is random.
- >>Passives
- • Sorrow Resist: Cuts Sorrow psychic damage to Lamar by 30%
- • Ghost Puncher: Lamar's physical attacks do extra damage against Spectral type enemies.
- • Wisp Boost: Each character gains 1 PSI point each time you touch a Wisp of Light when Lamar is in the party.
- • Book Upgrade: The Book Learning skill now gives Lamar 12 PSI points with each use.
- • Sharp Mind: Lamar is immune to the Sleep and Disrupt status ailments.
- • Victory Heal: After battle, automatically restores 50 HP to all allies as long as Lamar is in the party.
- DOTTIE
- >>Basic
- • Cut: ATK 80%. May inflict Bleeding.
- • Green Shield: Offer a Green Knight. Boosts the party's DEF for 5 turns, prevents DEF Break.
- • Yellow Barrier: Offer a Yellow Bishop. Boosts the party's RES for 5 turns, prevents RES Break.
- • Red Sword: Offer a Red Queen. Boosts the party's ATK for 5 turns, prevents ATK Break.
- • Blue Scepter: Offer a Blue Rook. Boosts the party's MIND for 5 turns, prevents MIND Break.
- >>Psychic
- • Eldritch Eye (Uncharged): Powerful ability that Dottie charges automatically. Not ready yet.
- • Eldritch Eye (Charged): MIND 999%. Deals Eldritch damage to one foe and heals the party 1/3 that amount. Can't be resisted.
- • Outburst: MIND 230%. Area Rage PSI in a vertical column.
- • Wail: MIND 180%. Area Sorrow PSI in a horizontal row.
- • Soul Drain: MIND 18%. Drains some PSI points from a single foe. Drains extra points as Dottie levels.
- • Breakout: MIND 320%. Deal Terror PSI to one foe, may inflict Shattered.
- • Rain of Anger: MIND 290%. Unleash Rage PSI vs all enemies.
- • Dolor Spears: MIND 360%. Deals strong Sorrow damage to one foe.
- • PSI Gift: Gives PSI points to another ally, equal to 20% of Dottie's max. Cooldown 2. Battle only.
- • Star Drain-All: MIND 8%. Drains some PSI points from all foes. Drains extra points as Dottie levels. Cooldown 3.
- • Temporal Abyss: MIND 400%. Terror damage on one, may inflict Stasis.
- >>Passives
- • Shrinking Violet: As long as she's not alone, Dottie is targeted less frequently by enemy attacks.
- • Eldritch Draw: Dottie gains 1 Eldritch energy at the end of every turn (unless she's Fallen) to charge Eldritch Eye.
- • Painkiller: Regain 2 PSI points every time Dottie takes damage from an enemy attack/skill.
- • Eldritch Resist: Cuts Eldritch psychic damage to Dottie by 30%.
- • Overflowing PSI: Every time Dottie fully charges her Eldritch energy she restores 14 PSI points to the whole party.
- • Kindness: After battle, automatically restores 35 HP and 5 PSI to all as long as Dottie is in the party.
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