Bland-Aid

Weird and Unfortunate Things Are Happening Skill List

Feb 27th, 2021 (edited)
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  1. ALICIA
  2. >>Basic
  3. • Bash: ATK 100%. Smash one foe with Alicia's bat.
  4. • Batting Stance: Alicia draws enemy fire and counterattacks 80% of physical attacks for 3 turns. Cooldown 5.
  5. • Power Hit: ATK 240%. Smash one foe. May inflict DEF Break.
  6. • Bat Barrage: ATK 125%. Unleash four strikes at random foes.
  7. • 9th Inning: Restores all of Alicia's HP, removes yellow & red status ailments, & boosts her stats by 9%. Once per battle.
  8. • Grand Slam: ATK 360%. Foe takes 25% more damage for 2 turns.
  9.  
  10. >>Psychic
  11. • Psi Pulse: MIND 240%. Deals psychic damage to one. Cooldown 2.
  12. • Horror Absorb: MIND 240%. Heals you 50% of the damage. Cooldown 2.
  13. • Lumin Startle: Inflicts Dread (reduce ATK and MIND 25%, may panic)
  14. • Lumin Flash: Inflicts Dread (and maybe more) to all foes
  15. • Psi Cleanse: Removes all yellow status ailments and grants 11%-per-turn HP regeneration.
  16. • Great Cleanse: Removes all yellow and red status ailments and grants 16%-per-turn HP regeneration.
  17. • Elothu's Gaze: MIND 230%. Deals Terror damage in a small area.
  18. • Heal Refresh: Restores a moderate amount of HP and 15% of ally's PSI points (in battle only). Cooldown 3.
  19. • Mindbender: MIND 365%. Deals potent PSI damage to all foes.
  20.  
  21. >>Passives
  22. • Psi Prodigy: Alicia regains one point of PSI at the end of each turn in battle.
  23. • Psi Prodigy 2: Alicia regains 2 PSI points at the end of each turn in battle.
  24. • Psi Prodigy 3: Alicia regains 3 PSI points at the end of each turn in battle.
  25. • Terror Resist: Cuts Terror psychic damage to Alicia by 30%
  26. • Odd Bravery: Alicia is immune to the Dread status ailment.
  27. • Absorb Boost: Boost the amount of HP that Horror Absorb steals from 50% to 80%
  28.  
  29. MIRIAM
  30. >>Basic
  31. • Bang: ATK 110%. Miriam takes the shot.
  32. • Quickshot: ATK 85%. Weaker shot that always goes first.
  33. • Hollow Point Shot: ATK 220%. Fire Hollow Point Ammo
  34. • Armor Piercing Shot: ATK 260%. Fire AP Ammo
  35. • Blessed Shot: ATK 330%. Fire Blessed Ammo
  36.  
  37. >>Psychic
  38. • Scourge Rot: Inflicts long-lasting poison that damages per-turn based on user's Mind stat. Cannot be blocked.
  39. • Blind Anger: MIND 200%. Hit all foes with Rage power; may blind.
  40. • Overwhelm: MIND 250%. Hit one with Rage power; may stun.
  41. • Acid Rampage: MIND 270%. Rage vs all foes and inflicts Corrosion.
  42. • Exasperation: MIND 350%. Area Rage attack, may inflict Confusion.
  43. • Rebel Yell: MIND 285%. Hits three times; additional targets are random.
  44. • Cataclysm: MIND 370%. Potent Rage vs all foes, inflicts Pain.
  45. • Overdrive: User gains the power to act twice each turn for the next 5 turns.
  46.  
  47. >>Passives
  48. • Rage Resist: Cuts Rage psychic damage to Miriam by 30%
  49. • Reaction Fire: Miriam has a 10% chance of counterattacking a foe when hit by a physical attack.
  50. • Reaction Fire +: Add another 15% to Miriam's counterattack chance, bringing it up to 25%.
  51. • Killer High: Miriam regains 30% of her HP when she defeats an enemy.
  52. • Victory Psi: Miriam recovers 4 PSI points after battle.
  53. • Victory Psi +: Miriam recovers additional PSI points after battle equal to her current level.
  54. • Resistance: Automatically resist 70% of all yellow status ailments and 30% of all red status ailments.
  55.  
  56. LAMAR
  57. >>Basic (these skills change based on what [grimoire] Lamar has equipped)
  58. • Book Learning: ATK 70%. Lamar recovers 3 PSI with each use.
  59. • Mystic Boost: Ups caster's physical and psychic damage by 50% and 8%-per-turn HP regeneration. Once user per battle. [Transformed Tome / Heptameron]
  60. • Divine Breath: Restores a small amount of health to all allies. In battle only. Cooldown 1. [Heptameron]
  61. • Fell Blast: MIND 270%. Rage PSI, one. Cooldown: 5. [The Magus]
  62. • Sacrifice: Spend 1/5th of Lamar's HP to restore 1/3 of his PSI points. Battle only. Cooldown: 4. [The Magus]
  63. • Fleshy Aegis: Physical and Machine skills do 50% less damage to one ally for 3 turns. Cooldown 2. [Petit Albert]
  64. • Hand of Glory: MIND 145%. Pure Psi damage. Sometimes adds Stun or Stasis. Cooldown 2. [Petit Albert]
  65. • Barrier Glyph: Ups caster's RES by 60%, reducing psychic damage taken. Grants slight PSI regen. One use per battle. [The Galdrabók]
  66. • Shade Drain: MIND 60%. Weak Sorrow drain attack on all foes. Cooldown 3. [The Galdrabók]
  67. • Sublime Rain: Grants 17% HP Regen and 3% PSI Regen to the party for 2 turns. Cooldown: 3. [Lost Rezaelan]
  68. • Dark Boost: Ups caster's MIND and RES by 50% and cuts PSI cost by 25%. One use per battle. [Lemegeton]
  69. • Death Wind: MIND 150%. Pure Psi damage. More damage the lower HP user has. Cooldown 2. [Lemegeton]
  70. • Blood Boost: Ups caster's MIND by 80% and AGI by 100% but at the cost of 4% of their max HP per turn. [De Vermis Mysteriis / Grand Grimoire]
  71. • Vampiric Star: MIND 220%. Rage Psi, drains. Lowers enemy stats 10%. [De Vermis Mysteriis]
  72. • Red Dragon Eye: Gaze of the ancient red dragon. May inflict Stun, Dread, or various other status ailments. Cooldown 2. [Grand Grimoire]
  73. • Stygian Pact: Ups caster's ATK & MIND by 90% and 12% HP regen at the cost of 3% Lamar's max PSI points per turn. [Book of Eibon]
  74. • Crawling Chaos: Steals PSI points from one foe and deals damage over time based on Lamar's MIND. Cooldown 5. [Book of Eibon]
  75. • Ohr Phimi: Ups caster's RES and MIND by 70% while fully restoring Lamar's HP. Cooldown 9. [The Zohar]
  76. • Intercession: Lamar spends 20% of his HP to heal the rest of the party and remove yellow ailments. Cooldown 3. [The Zohar]
  77. • Dream Leech: Steal PSI points from one target and reduce their MIND by 25%. Casts fast. Cooldown 5. [???]
  78. • Page 13: MIND 210%. Pure Psi, all, may inflict sleep. Cooldown: 9. [Randonomicon]
  79. • Page 16: Revives all fallen allies and restores 75% of their health. One use per battle. [Randonomicon]
  80. • Page 68: MIND 190%. Pure Psi damage, 3 random targets. Cooldown: 7. [Randonomicon]
  81. • Page 84: Restores a small amount of health to all allies and raises their Agility by 60%. Cooldown: 6. [Randonomicon]
  82. • Page 108: MIND 220%. Terror damage, all. Cooldown: 9. [Randonomicon]
  83. • Page 133: Ups one ally's ATK and MIND by 50% and gives 5%-per-turn HP regeneration. One use per battle. [Randonomicon]
  84. • Page 184: User's attack power is tripled for four turns. One use per battle [Randonomicon]
  85. • Page 376: Restores 100% HP and 30% PSI points to one random ally. One use per battle. [Randonomicon]
  86. • Page 421: MIND 250%. Pure Psi, all, may inflict slow. Cooldown: 8. [Randonomicon]
  87. • Page 611: Raises all allies' stats by 8% for 8 turns. One use per battle. [Randonomicon]
  88.  
  89. >>Psychic
  90. • Pale Luna: MIND 230%. Deals Sorrow damage; may put to sleep.
  91. • Health Surge: Restores some health and removes all yellow status ailments. Casts faster than normal.
  92. • Full Vigor: Recovers all health and removes all yellow and red status ailments for a single ally.
  93. • Terror Barrier: Cuts Terror damage by 60% to the party for 6 turns. Cancels Rage/Sorrow Barrier if they are active.
  94. • Rage Barrier: Cuts Rage damage by 60% to the party for 6 turns. Cancels Terror/Sorrow Barrier if they are active.
  95. • Sorrow Barrier: Cuts Sorrow damage by 60% to the party for 6 turns. Cancels Terror/Rage Barrier if they are active.
  96. • Lifeforce: Revive a fallen ally and restore all health with this miraculous skill.
  97. • Mind Over Matter: MIND 180%. Pure PSI damage, inflicts RES Break.
  98. • PSI Shell: Restores PSI to Lamar. Gives him a powerful 2 turn barrier, but he loses his next turn. Cooldown 5.
  99. • Moon's Gift: Removes all yellow and red status ailments to the party and prevents them for 2 turns.
  100. • Nocturne: MIND 370%. Double damage if target is asleep. Casts fast.
  101. • Desolation: MIND 425%. Hits twice, 2nd target is random.
  102.  
  103. >>Passives
  104. • Sorrow Resist: Cuts Sorrow psychic damage to Lamar by 30%
  105. • Ghost Puncher: Lamar's physical attacks do extra damage against Spectral type enemies.
  106. • Wisp Boost: Each character gains 1 PSI point each time you touch a Wisp of Light when Lamar is in the party.
  107. • Book Upgrade: The Book Learning skill now gives Lamar 12 PSI points with each use.
  108. • Sharp Mind: Lamar is immune to the Sleep and Disrupt status ailments.
  109. • Victory Heal: After battle, automatically restores 50 HP to all allies as long as Lamar is in the party.
  110.  
  111. DOTTIE
  112. >>Basic
  113. • Cut: ATK 80%. May inflict Bleeding.
  114. • Green Shield: Offer a Green Knight. Boosts the party's DEF for 5 turns, prevents DEF Break.
  115. • Yellow Barrier: Offer a Yellow Bishop. Boosts the party's RES for 5 turns, prevents RES Break.
  116. • Red Sword: Offer a Red Queen. Boosts the party's ATK for 5 turns, prevents ATK Break.
  117. • Blue Scepter: Offer a Blue Rook. Boosts the party's MIND for 5 turns, prevents MIND Break.
  118.  
  119. >>Psychic
  120. • Eldritch Eye (Uncharged): Powerful ability that Dottie charges automatically. Not ready yet.
  121. • Eldritch Eye (Charged): MIND 999%. Deals Eldritch damage to one foe and heals the party 1/3 that amount. Can't be resisted.
  122. • Outburst: MIND 230%. Area Rage PSI in a vertical column.
  123. • Wail: MIND 180%. Area Sorrow PSI in a horizontal row.
  124. • Soul Drain: MIND 18%. Drains some PSI points from a single foe. Drains extra points as Dottie levels.
  125. • Breakout: MIND 320%. Deal Terror PSI to one foe, may inflict Shattered.
  126. • Rain of Anger: MIND 290%. Unleash Rage PSI vs all enemies.
  127. • Dolor Spears: MIND 360%. Deals strong Sorrow damage to one foe.
  128. • PSI Gift: Gives PSI points to another ally, equal to 20% of Dottie's max. Cooldown 2. Battle only.
  129. • Star Drain-All: MIND 8%. Drains some PSI points from all foes. Drains extra points as Dottie levels. Cooldown 3.
  130. • Temporal Abyss: MIND 400%. Terror damage on one, may inflict Stasis.
  131.  
  132. >>Passives
  133. • Shrinking Violet: As long as she's not alone, Dottie is targeted less frequently by enemy attacks.
  134. • Eldritch Draw: Dottie gains 1 Eldritch energy at the end of every turn (unless she's Fallen) to charge Eldritch Eye.
  135. • Painkiller: Regain 2 PSI points every time Dottie takes damage from an enemy attack/skill.
  136. • Eldritch Resist: Cuts Eldritch psychic damage to Dottie by 30%.
  137. • Overflowing PSI: Every time Dottie fully charges her Eldritch energy she restores 14 PSI points to the whole party.
  138. • Kindness: After battle, automatically restores 35 HP and 5 PSI to all as long as Dottie is in the party.
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