Darekun

Lady Kyouran.bak

Apr 20th, 2020
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  1. Shiori is the third child of the Kyouran family — minor feudal lords in eastern Tatsumasa, once illustrious, now fallen into poverty. In their poverty, they could not resist Fumiko's expansion, and Shiori's grandfather is said to have suicided in disgrace shortly after surrendering. However, Kyouran vassalage to Fumiko is still a reality.
  2. Fumiko is not one to waste resources, and she's provided some support to the Kyouran. Shiori's elder brother and sister were given small fiefs in strategic locations, partly to guard them, but these fiefs do provide the Kyouran additional income. Shiori's parents Akira and Midori resent Fumiko for this support. But Shiori always felt more duty than affection for the Kyouran leadership, so when approached to support Fumiko's name among the Kyouran, Shiori gladly accepted.
  3. Lady Kyouran is trained in magic and noble arts… and also in certain ignoble things she picked up among nobles.
  4. Lady Kyouran has blue-black skin, lilac(left) and red(right) eyes, and stark white hair.
  5. 5' even, 110pd.
  6.  
  7. Lady Kyouran Shiori
  8. Drow
  9. Scholar
  10. Grey Mage 3rd
  11. CN
  12.  
  13. WIS: 17(+3)
  14. DEX: 16(+3)
  15. INT: 16(+3)
  16. CHA: 11(±0)
  17. CON: 10(±0)
  18. STR: 7(-2)
  19.  
  20. Initiative: +3
  21. BAB: +2
  22. Grapple: +0 (-2 STR)
  23.  
  24. Base ATT Other Save
  25. +1 ±0 —— Fort: +1
  26. +3 +3 —— Ref: +6
  27. +3 +3 —— Will: +6
  28.  
  29. AC: 17 (+3 DEX, +4 mithril chain shirt)
  30. FF: 14 (+4 mithril chain shirt)
  31. Tou: 13 (+3 DEX)
  32. FF Tou: 10
  33. HP: 13/13
  34.  
  35. Land Speed: 30'
  36.  
  37. Languages: Common, Elven, Undercommon, Draconic, Abyssal, Gnome, Orcish, Giant
  38.  
  39.  
  40. SP Ranks ATT Other Skill
  41. 4 4 +3 —— Knowledge: Arcana: +7
  42. 6 6 ±0 —— Concentration: +6
  43. 6 6 ±0 —— Diplomacy: +6
  44. 6 6 +3 +2 Hide: +11
  45. 6 6 +3 —— Knowledge: Nobility And Royalty: +9
  46. 6 6 +3 +2 Move Silently: +11
  47. 6 6 +3 +2 Search: +11
  48. 6 6 +3 —— Sense Motive: +9
  49. 6 6 +3 —— Spellcraft: +9
  50. 6 6 +3 +2 Spot: +11
  51. 6 6 -2 —— Swim: +4
  52. 6 6 ±0 —— Use Magic Device: +6
  53. 0 0 +3 +2 Listen: +5
  54.  
  55. Proficiency: Simple Weapons, Light Armor, hand crossbow, rapier, short sword, sap, shortbow
  56. Feats
  57. 1st Stealthy
  58. 3rd Improved Initiative
  59. Eye On: Augment Summoning, Magical Aptitude
  60.  
  61. Darkvision (Ex): 60'
  62. immune to magic sleep effects
  63. Secret/Concealed Doors
  64. Light Blindness
  65. Dancing Lights 1/day
  66. Evasion
  67. Rebuke Undead
  68. Sneak Attack +2D6
  69. Summoning Domain: +2 caster level for Conjuration(summoning/calling) spells
  70. Trap Sense +1
  71. Trapfinding
  72.  
  73. Spells
  74. Prepped: Detect Magic, Light, Touch Of Fatigue, Comprehend Languages, Obscuring Mist, Sleep, Summon Monster I
  75. Default: Detect Magic, Light, Touch Of Fatigue, Comprehend Languages, Obscuring Mist, Sleep, Summon Monster I
  76. Cantrip(3/day): Create Water, Cure Minor Wounds, Detect Magic, Ghost Sound, Guidance, Light, Mending, Purify Food And Drink, Read Magic, Touch Of Fatigue, save DC: 13
  77. 1st(3+1/day): Bless, Burning Hands, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Endure Elements, Obscuring Mist, Protection From Chaos, Protection From Evil, Protection From Good, Protection From Law, Sleep, Summon Monster I(domain), save DC: 14
  78.  
  79. Range Attack Damage Crit Type Weapon
  80. 80' RI +5 1D8 19-20/×2 Piercing Light Crossbow
  81. Melee +0 1D4-2 20/×2 NL Bludgeoning unarmed
  82.  
  83. AC DEX ACP Armor
  84. +4 +4 -1 Mithril Chain Shirt
  85.  
  86. Clothes: Explorer's Outfit
  87.  
  88. #char Gold
  89. #accu .01
  90. #unit gp=1
  91. #unit sp=.1
  92. #unit cp=.01
  93. 2 700gp
  94. 5gp Signet Ring
  95. 100gp Noble Jewelry
  96. 1 100gp Mithril Chain Shirt
  97. 35gp Light Crossbow
  98. 2gp Bolt ×20
  99. 1gp Bolt, cold iron ×5
  100. 10.5gp Bolt, alchemical silver ×5
  101. 5gp Spell Component Pouch
  102. 1gp Belt Pouch
  103. 390gp cash
  104. 11sp cash
  105. 17cp cash
  106. 1gp Belt Pouch
  107. 1gp Flint & Steel
  108. 3cp Chalk ×3
  109. 1gp Belt Pouch
  110. 2gp Backpack
  111. 1sp Bedroll
  112. 1gp Waterskin
  113. 1gp Trail Rations ×2
  114. 30gp Courtier's Outfit
  115. 1 000gp Rod Of Cure Minor Wounds
  116. 4gp Parchment ×20
  117. 8gp Ink Vial
  118. 1sp Inkpen
  119.  
  120. #char Combat Encumbrance
  121. #accu .1
  122. #unit pd=1
  123. 23pd Light Encumbrance
  124. 12.5pd Mithril Chain Shirt
  125. 4pd Light Crossbow
  126. 2pd Bolt ×20
  127. .5pd Bolt, cold iron ×5
  128. .5pd Bolt, alchemical silver ×5
  129. 2pd Spell Component Pouch
  130. .5pd Belt Pouch
  131. .5pd Belt Pouch
  132. .5pd Belt Pouch
  133. 0 (spare)
  134.  
  135. #char Traveling Encumbrance
  136. #accu .1
  137. #unit pd=1
  138. 46pd Medium Encumbrance
  139. 23pd Combat Encumbrance
  140. 2pd Backpack
  141. 5pd Bedroll
  142. 4pd Waterskin
  143. 2pd Trail Rations ×2
  144. 6pd Courtier's Outfit
  145. 4pd (spare)
  146.  
  147.  
  148.  
  149. Drow
  150. • -2 CON, +2 DEX, +2 INT.
  151. • Type: Humanoid (Elf).
  152. • Size: Medium.
  153. • Base Land Speed: 30'
  154. • Weapon Proficiency: hand crossbow, rapier, short sword
  155. • Dancing Lights (Sp): 1/day, caster level equals character level.
  156. • Darkvision (Ex): 60'
  157. • Immune to magic sleep effects.
  158. • Light Blindness (Ex): Abrupt exposure to bright light(such as sunlight or a Daylight spell) blinds a drow for 1 round. On subsequent rounds, so long as they remain in the affected area, they're dazzled.
  159. • +2 racial bonus on Listen, Search, and Spot checks. Furthermore, an elf who merely passes within 5' of a secret or concealed door is entitled to a Search check to notice it as if actively looking for it.
  160. • Automatic Languages: Common, Elven, Undercommon.
  161. • Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
  162. • Favored Class: Cleric
  163. • Can take the Drow racial class(1 level).
  164.  
  165. Drow
  166. This racial class has one level, granting:
  167. • +2 CHA
  168. • The drow's darkvision increases to 120'.
  169. • Spell-Like Abilities: Faerie Fire 1/day, Darkness 1/day. Caster level equals character level.
  170. • Spell Resistance (Su): [11 + Character Level]
  171. • +2 racial bonus on Will saves against spells and spell-like abilities.
  172.  
  173. Grey Mage
  174. • HD Type: D6
  175. • BAB: ¾
  176. • Fort: Low
  177. • Ref: High
  178. • Will: High
  179. • SP/Lev: 8
  180. • Class Skills: Appraise(INT), Balance(DEX), Bluff(CHA), Climb(STR), Concentration(CON), Craft: *(INT), Decipher Script(INT), Diplomacy(CHA), Disable Device(INT), Disguise(CHA), Escape Artist(DEX), Forgery(INT), Gather Information(CHA), Handle Animal(CHA), Heal(WIS), Hide(DEX), Intimidate(CHA), Jump(STR), Knowledge: *(INT), Listen(WIS), Move Silently(DEX), Open Lock(DEX), Perform: *(CHA), Profession: *(WIS), Search(INT), Sense Motive(WIS), Sleight Of Hand(DEX), Spellcraft(INT), Spot(WIS), Survival(WIS), Swim(STR), Tumble(DEX), Use Magic Device(CHA), Use Rope(DEX)
  181. • Domain: A grey mage has a clerical domain, and a 1st-level domain spell slot. As they gain higher spell levels, they gain a domain spell slot for each.
  182. • Sneak Attack: +[Level / 2]D6, round up
  183. • Spells: prepared divine, WIS
  184. • Trap Sense +[Level / 3], round down
  185. • Trapfinding
  186. • 2nd: Evasion, plus choose one:
  187. — Turn Undead(not if *E)
  188. — Rebuke Undead(not if *G)
  189. — a second domain
  190. — Summon Familiar
  191. • 4th: Uncanny Dodge
  192. • 8th: Improved Uncanny Dodge
  193. • 10th, 13th, 16th, 19th: Rogue Special Ability
  194.  
  195. Summoning Domain
  196. Granted Powers: Add +2 to your caster level for all Conjuration(summoning) or Conjuration(calling) spells.
  197. 1st: Summon Monster I
  198. 2nd: Summon Monster II
  199. 3rd: Summon Monster III
  200. 4th: Planar Ally, Lesser
  201. 5th: Summon Monster V
  202. 6th: Planar Ally
  203. 7th: Summon Monster VII
  204. 8th: Planar Ally, Greater
  205. 9th: Gate
  206.  
  207.  
  208.  
  209. Fiendish Medium Monstrous Centipede
  210. Medium Magical Beast (Extraplanar)
  211. HD: 1D8 (4 HP)
  212. Initiative: +2
  213. Speed: 40'(8 squares), climb 40'
  214. AC: 14 (+2 DEX, +2 natural), touch 12, flat-footed 12
  215. BAB: +0
  216. Grapple: -1
  217. Standard Attack: Bite +2 melee (1D6-1 plus poison)
  218. Space/Reach: 5'/5'
  219. Special Attacks: Poison, Smite Good (Su) 1/day
  220. Special Qualities: Darkvision: 60', ER: 5 vs Cold, ER: 5 vs Fire, SR: 6, vermin traits
  221. Saves: Fort +2, Ref +2, Will +0
  222. Attributes: STR 9, DEX 15, CON 10, INT 3, WIS 10, CHA 2
  223. Skills: Climb +10, Hide +10, Spot +4
  224. Bonus Feat: Weapon Finesse
  225. Organization: Solitary or colony (2-5)
  226. CR: ½
  227. Advancement: ——
  228. Level Adjustment: ——
  229.  
  230. Poison: Fort DC: 10, 1D3 DEX/1D3 DEX
  231. Smite Good (Su) 1/day: Make a normal melee attack to deal +1 damage to a good foe.
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