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- CV = "Really red"
- plr = game.Players.LocalPlayer
- Character = plr.Character
- local s = Instance.new("Sound",plr.Character)
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 6, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 1
- text.Font = "Code"
- text.TextStrokeColor3 = Color3.new(40,0,0)
- text.Text = ">-Chara-<"
- GasMask = true
- if GasMask == true then
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("SpecialMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o7 = Instance.new("SpecialMesh")
- o8 = Instance.new("Part")
- o9 = Instance.new("Part")
- o10 = Instance.new("SpecialMesh")
- o11 = Instance.new("Part")
- o12 = Instance.new("Part")
- o13 = Instance.new("SpecialMesh")
- o14 = Instance.new("Part")
- o15 = Instance.new("Part")
- o16 = Instance.new("Part")
- o17 = Instance.new("Part")
- o1.Name = "MODEL"
- o2.Name = "Middle"
- o2.Parent = o1
- o2.BrickColor = BrickColor.new("Pastel brown")
- o2.Transparency = 1
- o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117)
- o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414)
- o2.Anchored = true
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(1, 0.8, 0.6)
- o3.Parent = o2
- o3.Scale = Vector3.new(6.25, 6.25, 6.25)
- o3.MeshType = Enum.MeshType.FileMesh
- o4.Name = "Lense 1"
- o4.Parent = o1
- o4.Material = Enum.Material.Metal
- o4.Transparency = 0.050000011920929
- o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605)
- o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985)
- o4.Anchored = true
- o4.CanCollide = false
- o4.FormFactor = Enum.FormFactor.Custom
- o4.Shape = Enum.PartType.Cylinder
- o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998)
- o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.Name = "Lense2"
- o5.Parent = o1
- o5.Material = Enum.Material.Metal
- o5.Transparency = 0.050000011920929
- o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277)
- o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985)
- o5.Anchored = true
- o5.CanCollide = false
- o5.FormFactor = Enum.FormFactor.Custom
- o5.Shape = Enum.PartType.Cylinder
- o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001)
- o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668)
- o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Name = "Handle"
- o6.Parent = o1
- o6.Material = Enum.Material.Metal
- o6.BrickColor = BrickColor.new("Really black")
- o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869)
- o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008)
- o6.Anchored = true
- o6.CanCollide = false
- o6.FormFactor = Enum.FormFactor.Plate
- o6.Size = Vector3.new(1, 0.400000006, 1)
- o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008)
- o6.BottomSurface = Enum.SurfaceType.Weld
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o7.Parent = o6
- o7.MeshId = "http://www.roblox.com/asset/?id=5158270"
- o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001)
- o7.MeshType = Enum.MeshType.FileMesh
- o8.Name = "Straps"
- o8.Parent = o1
- o8.Material = Enum.Material.Fabric
- o8.BrickColor = BrickColor.new("Really black")
- o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869)
- o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
- o8.Anchored = true
- o8.CanCollide = false
- o8.FormFactor = Enum.FormFactor.Custom
- o8.Shape = Enum.PartType.Cylinder
- o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
- o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9.Name = "Ring2"
- o9.Parent = o1
- o9.BrickColor = BrickColor.new("Dark stone grey")
- o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477)
- o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005)
- o9.Anchored = true
- o9.CanCollide = false
- o9.FormFactor = Enum.FormFactor.Custom
- o9.Size = Vector3.new(0.600000024, 0.200000003, 1)
- o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195)
- o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o10.Parent = o9
- o10.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
- o10.MeshType = Enum.MeshType.FileMesh
- o11.Name = "Straps"
- o11.Parent = o1
- o11.Material = Enum.Material.Fabric
- o11.BrickColor = BrickColor.new("Really black")
- o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869)
- o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
- o11.Anchored = true
- o11.CanCollide = false
- o11.FormFactor = Enum.FormFactor.Custom
- o11.Shape = Enum.PartType.Cylinder
- o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
- o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o12.Name = "Ring1"
- o12.Parent = o1
- o12.BrickColor = BrickColor.new("Dark stone grey")
- o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988)
- o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985)
- o12.Anchored = true
- o12.CanCollide = false
- o12.FormFactor = Enum.FormFactor.Custom
- o12.Size = Vector3.new(0.600000024, 0.200000003, 1)
- o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o13.Parent = o12
- o13.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
- o13.MeshType = Enum.MeshType.FileMesh
- o14.Name = "Breather"
- o14.Parent = o1
- o14.Material = Enum.Material.Metal
- o14.BrickColor = BrickColor.new("Really black")
- o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011)
- o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
- o14.Anchored = true
- o14.CanCollide = false
- o14.FormFactor = Enum.FormFactor.Custom
- o14.Shape = Enum.PartType.Cylinder
- o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003)
- o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
- o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o15.Name = "Breather"
- o15.Parent = o1
- o15.Material = Enum.Material.Metal
- o15.BrickColor = BrickColor.new("Really black")
- o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011)
- o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
- o15.Anchored = true
- o15.CanCollide = false
- o15.FormFactor = Enum.FormFactor.Custom
- o15.Shape = Enum.PartType.Cylinder
- o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024)
- o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o16.Name = "Breather"
- o16.Parent = o1
- o16.Material = Enum.Material.Metal
- o16.BrickColor = BrickColor.new("Really black")
- o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256)
- o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
- o16.Anchored = true
- o16.CanCollide = false
- o16.FormFactor = Enum.FormFactor.Custom
- o16.Shape = Enum.PartType.Cylinder
- o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75)
- o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o17.Name = "Breather"
- o17.Parent = o1
- o17.Material = Enum.Material.Metal
- o17.BrickColor = BrickColor.new("Really black")
- o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109)
- o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
- o17.Anchored = true
- o17.CanCollide = false
- o17.FormFactor = Enum.FormFactor.Custom
- o17.Shape = Enum.PartType.Cylinder
- o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002)
- o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- function onTouched(hit)
- local d = hit.Parent:GetChildren()
- for i=1, #d do
- if (d[i].className == "Hat") then
- d[i]:remove()
- end
- end
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then
- local g = o1:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- g.Middle.Transparency = 1
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent.Head
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- onTouched(game.Players.LocalPlayer.Character.Head)
- end
- ShadowHead = New("Part",Character,"ShadowHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
- Weld = New("Weld",ShadowHead,"mot",{Part0 = ShadowHead,Part1 = Character.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Handle = New("Part",m,"Handle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Partss = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- coroutine.wrap(function()
- while wait() do
- wait(3)
- text.Text = "Die."
- wait()
- text.Text = ">-Chara-<";
- wait(2)
- local str = ""
- for i = 1, math.random(3,25) do
- str = str..string.char(math.random(65,122))
- end
- text.Text = str
- wait()
- str = ""
- for i = 1, math.random(12,25) do
- str = str..string.char(math.random(48,122))
- end
- wait()
- text.Text = str
- wait()
- text.Text = ">-Chara-<";
- wait(1)
- text.Text = "Why."
- wait()
- text.Text = "GET AWAY FROM ME!"
- wait()
- text.Text = ">-Chara-<";
- wait(2)
- text.Text = "You made me do this.";
- wait()
- text.Text = "DIE!";
- wait()
- for i = 1, math.random(12,25) do
- str = str..string.char(math.random(48,57))
- end
- text.Text = str
- wait()
- text.Text = ">-Chara-<";
- wait(2)
- end
- end)()
- s.Name = "Sound"
- s.SoundId = "http://www.roblox.com/asset/?id=488464235"
- s.Volume = 50
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(1)
- s:play()
- wait(0.016666666666667)
- Anim = nil
- cf = CFrame.new
- function c3(cz, cx, cc)
- return Color3.new(cz / 255, cx / 255, cc / 255)
- end
- angles = CFrame.Angles
- Player = game.Players.LocalPlayer
- Character = Player.Character
- Humanoid = Character.Humanoid
- mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- RightArm = Character["Right Arm"]
- LeftLeg = Character["Left Leg"]
- RightLeg = Character["Right Leg"]
- Head = Character.Head
- Torso = Character.Torso
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- Humanoid.Animator:Destroy()
- Character:WaitForChild("Animate"):Destroy()
- NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RootCF = angles(-1.57, 0, 3.14)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- Neck = Torso.Neck
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- Effects = Instance.new("Folder", Character)
- Effects.Name = "Effects"
- Humanoid.WalkSpeed = 35 ----------------------------------------------------------------------------------------------Walk Speed
- partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
- AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1
- AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1
- AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true
- sine = 0
- attackcounter = 1
- energyslashcounter = 1
- torvel = nil
- attacking = false
- hitfloor, posfloor = nil, nil
- tool = nil
- if script.Parent.ClassName == "HopperBin" then
- tool = script.Parent
- tool.Parent = Player.Backpack
- else
- tool = Instance.new("HopperBin", Player.Backpack)
- tool.Name = "Chara Knife"
- end
- hitbox = Instance.new("Part")
- hitbox.BrickColor = BrickColor.Black()
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- hitbox.Anchored = false
- hitbox.Size = Vector3.new(3, 3, 4)
- meshes = {
- 3270017,
- 20329976,
- 448386996,
- 1095708,
- 1033714,
- 9756362
- }
- sounds = {
- {
- 320557413,
- 320557453,
- 320557487,
- 320557518,
- 320557537,
- 320557563,
- 233856146,
- 233856140
- },
- {
- 234365549,
- 234365573,
- 231917961,
- 231917950,
- 231917856,
- 231917863,
- 231917871
- },
- {
- 262562442,
- 231917806,
- 231917784
- },
- {
- 262562442,
- 233856048,
- 306247739
- }
- }
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.025
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function newPart(par, brick, transp, anch, canc, size, name, mat, ref)
- local p = Instance.new("Part")
- p.BrickColor = brick
- p.Transparency = transp
- p.Material = mat and mat or "SmoothPlastic"
- p.Reflectance = ref and ref or 0
- p.Anchored = anch
- p.CanCollide = canc
- p.Size = size
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10
- p.Name = name
- p.CFrame = RootPart.CFrame
- p.Parent = par
- return p
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = Instance.new(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- if offset then
- mesh.Offset = offset
- end
- mesh.Scale = scale
- return mesh
- end
- function weld(parent, part0, part1, c0, c1)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- if c1 then
- weld.C1 = c1
- end
- return weld
- end
- function randomangles(r)
- local random = math.rad((math.random() - 0.5) * 180)
- local randomangles = CFrame.Angles(random, random, random)
- if r and r == 0 then
- return angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- elseif r and r == 1 then
- return math.rad((math.random() - 0.5) * 180)
- elseif r and r == 2 then
- return math.random(-50, 50)
- else
- return randomangles
- end
- end
- function round(num)
- local a, b = math.modf(num)
- if num % 1 ~= 0 then
- return math.floor(num) + math.floor(b * 10 + 0.5) / 10
- else
- return math.floor(num)
- end
- end
- function sound(id, par, vol, dur, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- swait()
- sou:play()
- wait(dur)
- sou:Destroy()
- end))
- end
- function findCloseHumanoid(centre, distance)
- local tab = {}
- for _, child in pairs(game.Workspace:GetChildren()) do
- if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
- local vtors = child.Torso
- local mag = math.abs((vtors.Position - centre).magnitude)
- if distance >= mag then
- table.insert(tab, child.Humanoid)
- end
- end
- end
- return tab
- end
- function basicDamage(vhum, damage, colour)
- if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then
- return
- end
- vhum.Health = vhum.Health - damage
- local damagepart = Instance.new("Part", Effects)
- damagepart.Transparency = 1
- damagepart.Anchored = true
- damagepart.CanCollide = false
- damagepart.Size = Vector3.new(1, 1, 1)
- damagepart.Name = "DamagePart"
- damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
- local g = Instance.new("BillboardGui", damagepart)
- g.Enabled = true
- g.Adornee = damagepart
- g.Size = UDim2.new(5, 0, 5, 0)
- g.ExtentsOffset = Vector3.new(0, 0, 0)
- g.StudsOffset = Vector3.new(0, 0, 0)
- local t = Instance.new("TextLabel", g)
- t.BackgroundTransparency = 1
- t.Font = "ArialBold"
- t.TextSize = 24
- t.Text = "-" .. round(damage)
- if round(damage) % 1 == 0 then
- t.Text = "-" .. round(damage) .. ".0"
- end
- t.Size = UDim2.new(1, 0, 1, 0)
- t.TextStrokeTransparency = 0
- t.TextTransparency = 0
- t.TextScaled = true
- t.TextWrapped = true
- t.TextXAlignment = "Center"
- t.TextYAlignment = "Center"
- t.TextColor3 = colour
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- game:GetService("RunService").Heartbeat:wait()
- local sinewave = math.sin(i / 500) * 4
- damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
- t.TextTransparency = t.TextTransparency + 0.02
- t.TextStrokeTransparency = t.TextTransparency + 0.02
- end
- damagepart:Destroy()
- end), t)
- end
- function magic(type, thing)
- local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t)
- local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 8)
- if t == 1 or t == nil then
- table.insert(partEffects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif t == 2 then
- table.insert(partEffects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
- local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 8)
- table.insert(partEffects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
- local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 8)
- table.insert(partEffects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh, num)
- for i = 0, 1, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part:Destroy()
- end), prt, msh, (math.random(0, 1) + math.random()) / 5)
- end
- local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh, num)
- for i = 0, 1, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part:Destroy()
- end), prt, msh, (math.random(0, 1) + math.random()) / 5)
- end
- local par = thing[1]
- local brick = thing[2]
- local cframe = thing[3]
- local x1 = thing[4]
- local y1 = thing[5]
- local z1 = thing[6]
- local x3 = thing[7]
- local y3 = thing[8]
- local z3 = thing[9]
- local delay = thing[10]
- local t = thing[11]
- if type == "Block" or type == 1 then
- magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
- elseif type == "Cylinder" or type == 2 then
- magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
- elseif type == "Sphere" or type == 3 then
- magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
- elseif type == "Ring" or type == 4 then
- magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
- elseif type == "Slash" or type == 5 then
- magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
- end
- end
- function newFrame(par, bg, transp, size, pos, name)
- local f = Instance.new("Frame", nil)
- f.BackgroundColor3 = bg
- f.BackgroundTransparency = transp
- f.BorderSizePixel = 0
- f.Position = pos
- f.Size = size
- f.Name = name
- f.Parent = par
- return f
- end
- function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name)
- local l = Instance.new("TextLabel", nil)
- l.BackgroundTransparency = 1
- l.Size = size
- l.Position = pos
- l.Text = text
- l.TextSize = textsize
- l.TextColor3 = text3
- l.TextStrokeColor3 = textstroke3
- if scaled then
- l.TextScaled = scaled
- else
- l.TextScaled = true
- end
- l.TextStrokeTransparency = 0
- l.Name = name
- l.Parent = par
- return l
- end
- a1t = "Chara Anger"
- a2t = "Chara Power"
- a3t = "Chara Hate"
- a4t = "Frisk Determination"
- backc3 = c3(107, 107, 107)
- reloc3 = c3(62, 62, 62)
- g = Instance.new("ScreenGui")
- f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "")
- f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "")
- f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "")
- f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "")
- newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
- newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
- newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
- newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
- newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
- newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
- newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
- newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
- newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
- newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
- newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
- newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
- g.Parent = Player.PlayerGui
- Reload = {}
- Reload[1] = f1.Reload
- Reload[2] = f2.Reload
- Reload[3] = f3.Reload
- Reload[4] = f4.Reload
- weapon = Instance.new("Model", Character)
- weapon.Name = "Chara Knife"
- p0 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
- mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 2.39999986, 6.57500076))
- p1 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
- mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005))
- p1 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p1")
- mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005))
- p2 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
- mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105))
- p2 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p2")
- mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105))
- p3 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
- mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064))
- p3 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p3")
- mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064))
- p4 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
- mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005))
- p4 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p4")
- mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005))
- p5 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
- mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083))
- p5 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p5")
- mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083))
- p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Handle")
- mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012))
- p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p6")
- mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012))
- weld(p0, p0, p1, CFrame.new(-0.400014997, -2.90028477, 2.71900272, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- weld(p1, p1, p2, CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- weld(p2, p2, p3, CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- weld(p3, p3, p4, CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- weld(p4, p4, p5, CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- weld(p5, p5, p6, CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(1.48875475, 2.98278475, -0.400014997, 0, 4.37113883E-8, 1, 0, -1, 4.37113883E-8, 1, 0, 0))
- handleweld = Instance.new("Weld", RightArm)
- handleweld.Part1 = RightArm
- handleweld.Part0 = p6
- handlec0 = CFrame.new(0, -0.95, 0) * angles(0, math.pi / 2, math.pi)
- handleweld.C0 = handlec0
- function attackone()
- attacking = true
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
- end
- local smp = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Slash")
- mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
- smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(120), math.rad(0))
- delay(0.1, function()
- table.insert(partEffects, {
- smp,
- "Disappear",
- 0.05
- })
- end)
- sound(sounds[1][1], Character.Head, 1, 4, 1.5)
- local hitb = hitbox.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
- if hit.Parent:findFirstChild("Hit" .. Player.Name) then
- return
- end
- local str = Instance.new("StringValue", hit.Parent)
- str.Name = "Hit" .. Player.Name
- game.Debris:AddItem(str, 0.3)
- basicDamage(hit.Parent.Humanoid, math.random(9999999, 9999999), Color3.fromRGB(243, 242, 242))
- end
- end)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4)
- Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- hitbox.Parent = weapon
- hitbox.Size = Vector3.new(2, 5, 8)
- if smp then
- hitbox.CFrame = smp.CFrame
- else
- hitbox.Parent = nil
- end
- end
- hitb:disconnect()
- hitbox.Parent = nil
- attacking = false
- end
- function attacktwo()
- attacking = true
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
- end
- local smp = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Slash")
- mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
- smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(80), math.rad(0))
- delay(0.1, function()
- table.insert(partEffects, {
- smp,
- "Disappear",
- 0.05
- })
- end)
- sound(sounds[1][2], Character.Head, 1, 4, 1.5)
- local hitb = hitbox.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
- if hit.Parent:findFirstChild("Hit" .. Player.Name) then
- return
- end
- local str = Instance.new("StringValue", hit.Parent)
- str.Name = "Hit" .. Player.Name
- game.Debris:AddItem(str, 0.3)
- basicDamage(hit.Parent.Humanoid, math.random(9999999, 9999999), Color3.fromRGB(243, 242, 242))
- end
- end)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- hitbox.Parent = weapon
- hitbox.Size = Vector3.new(2, 5, 8)
- if smp then
- hitbox.CFrame = smp.CFrame
- else
- hitbox.Parent = nil
- end
- end
- hitb:disconnect()
- hitbox.Parent = nil
- attacking = false
- end
- function attackthree()
- attacking = true
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
- end
- local smp = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Slash")
- mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
- smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(-70), math.rad(0))
- delay(0.1, function()
- table.insert(partEffects, {
- smp,
- "Disappear",
- 0.05
- })
- end)
- sound(sounds[1][3], Character.Head, 1, 4, 1.5)
- local hitb = hitbox.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
- if hit.Parent:findFirstChild("Hit" .. Player.Name) then
- return
- end
- local str = Instance.new("StringValue", hit.Parent)
- str.Name = "Hit" .. Player.Name
- game.Debris:AddItem(str, 0.3)
- basicDamage(hit.Parent.Humanoid, math.random(9999999, 9999999), Color3.fromRGB(243, 242, 242))
- end
- end)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, 0.4) * angles(math.rad(0), math.rad(-40), math.rad(120)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- hitbox.Parent = weapon
- hitbox.Size = Vector3.new(2, 5, 8)
- if smp then
- hitbox.CFrame = smp.CFrame
- else
- hitbox.Parent = nil
- end
- end
- hitb:disconnect()
- hitbox.Parent = nil
- attacking = false
- end
- function rapidslash()
- attacking = true
- AttackHas[1] = 0
- AttackCan[1] = false
- for i = 1, 3 do
- swait()
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.6)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.6)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.6)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6)
- end
- sound(sounds[1][1], Character.Head, 1, 7, 1.5)
- do
- local smp = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Slash")
- mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
- smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
- delay(0.1, function()
- table.insert(partEffects, {
- smp,
- "Disappear",
- 0.05
- })
- end)
- for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
- basicDamage(v, 6, c3(243, 242, 242))
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.6)
- Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.6)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.6)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6)
- end
- sound(sounds[1][1], Character.Head, 1, 7, 1.5)
- local smp = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Slash")
- mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
- smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
- delay(0.1, function()
- table.insert(partEffects, {
- smp,
- "Disappear",
- 0.05
- })
- end)
- for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
- basicDamage(v, 6, c3(243, 242, 242))
- end
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.6)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6)
- end
- sound(sounds[1][1], Character.Head, 1, 7, 1.5)
- local smp = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Slash")
- mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
- smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
- delay(0.1, function()
- table.insert(partEffects, {
- smp,
- "Disappear",
- 0.05
- })
- end)
- for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
- basicDamage(v, 6, c3(243, 242, 242))
- end
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.6)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.6)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6)
- end
- sound(sounds[1][1], Character.Head, 1, 7, 1.5)
- local smp = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Slash")
- mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
- smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
- delay(0.1, function()
- table.insert(partEffects, {
- smp,
- "Disappear",
- 0.05
- })
- end)
- for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
- basicDamage(v, 6, c3(243, 242, 242))
- end
- for i = 0, 1, 0.2 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.6)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.6)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.6)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6)
- end
- sound(sounds[1][1], Character.Head, 1, 7, 1.5)
- local smp = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Slash")
- mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
- smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
- delay(0.1, function()
- table.insert(partEffects, {
- smp,
- "Disappear",
- 0.05
- })
- end)
- for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
- basicDamage(v, 6, c3(243, 242, 242))
- end
- end
- end
- AttackCan[1] = true
- attacking = false
- end
- function powerslash()
- attacking = true
- AttackCan[2] = false
- AttackHas[2] = AttackHas[2] - 0.2
- local orbs = {}
- if energyslashcounter == 1 then
- energyslashcounter = 2
- sound(367453005, Character.Head, 1, 4, 1)
- do
- local now = RootPart.CFrame * CFrame.new(0, 0, -10)
- local bo = {
- BrickColor.new("Bright orange"),
- BrickColor.new("Toothpaste")
- }
- local bon = bo[math.random(1, 2)]
- for i = 1, 5 do
- local orb = newPart(Effects, bon, 0, true, false, Vector3.new(), "Orange", "SmoothPlastic", RootPart.CFrame * CFrame.new(0, 0, -15))
- local omesh = mesh("SpecialMesh", orb, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
- orb.CFrame = now * CFrame.new((math.random() - 0.5) * 20, 0, (math.random() - 0.5) * 20)
- table.insert(orbs, orb)
- end
- for i = 0, 1, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(80)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15)
- end
- for i = 1, #orbs do
- do
- local orb = orbs[i]
- table.insert(partEffects, {
- orb,
- "Block2",
- 0.05,
- 10,
- 10,
- 10,
- orb.Mesh
- })
- thread(function()
- for i = 1, 3 do
- swait(5)
- for i, v in pairs(findCloseHumanoid(orb.Position, 10)) do
- if bon == BrickColor.new("Bright orange") then
- if (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude < 2 then
- basicDamage(v, 6, BrickColor.new("Bright orange").Color)
- end
- elseif bon == BrickColor.new("Toothpaste") and (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude > 2 then
- basicDamage(v, 6, BrickColor.new("Toothpaste").Color)
- end
- end
- end
- end)
- end
- end
- sound(sounds[1][2], Character.Head, 1, 4, 0.8)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(-5)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- end
- end
- elseif energyslashcounter == 2 then
- energyslashcounter = 3
- sound(306247749, Character.Head, 1, 4, 1)
- local gparts = {}
- for i = 1, 9 do
- local gpart = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Violet", "SmoothPlastic")
- local gmesh = mesh("CylinderMesh", gpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(50, 10, 50))
- gpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-20, 20), -3, -15 + math.random(-20, 20))
- table.insert(gparts, gpart)
- end
- for i = 0, 1, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.4) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(15)) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15)
- end
- for i = 1, #gparts do
- local gpart = gparts[i]
- table.insert(partEffects, {
- gpart,
- "Block2",
- 0.05,
- -1,
- 50,
- -1,
- gpart.Mesh
- })
- for i, v in pairs(findCloseHumanoid(gpart.Position, 10)) do
- basicDamage(v, 15, BrickColor.new("Dark blue").Color)
- local bv = Instance.new("BodyVelocity", v.Parent.Torso)
- game.Debris:AddItem(bv, 1)
- bv.Velocity = Vector3.new(0, 40, 0)
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- end
- end
- sound(sounds[1][3], Character.Head, 1, 4, 0.8)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(125), math.rad(-40), math.rad(60)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- end
- elseif energyslashcounter == 3 then
- energyslashcounter = 1
- for i = 0, 1, 0.05 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15)
- end
- sound(sounds[2][5], Character.Head, 1, 4, 0.8)
- thread(function()
- for i = 1, 6 do
- swait()
- sound(438149153, Character.Head, 1, 4, 0.8)
- do
- local prt = newPart(Effects, BrickColor.new("Bright yellow"), 0, false, false, Vector3.new(), "Yellow", "SmoothPlastic", RootPart.CFrame)
- local mesh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 2.5))
- prt.CFrame = RootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-1, 1), math.random(-3, 3))
- local bv = Instance.new("BodyVelocity", prt)
- bv.Velocity = RootPart.CFrame.lookVector * 150
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- game.Debris:AddItem(bv, 6)
- local orlook = RootPart.CFrame.lookVector
- thread(function()
- while prt do
- swait()
- local hitpart, pospart = rayCast(prt.Position, orlook, 4, Character)
- if hitpart and pospart then
- prt:Destroy()
- do
- local ref = newPart(Effects, BrickColor.Black(), 1, true, false, Vector3.new(), "")
- ref.CFrame = CFrame.new(pospart)
- sound(142070127, ref, 1, 4, 1)
- delay(4, function()
- ref:Destroy()
- end)
- magic("Block", {
- Effects,
- BrickColor.new("Bright yellow"),
- CFrame.new(pospart),
- 0.2,
- 0.2,
- 0.2,
- 0.9,
- 0.9,
- 0.9,
- 0.05,
- 1
- })
- magic("Block", {
- Effects,
- BrickColor.new("Bright yellow"),
- CFrame.new(pospart),
- 0.2,
- 0.2,
- 0.2,
- 0.9,
- 0.9,
- 0.9,
- 0.05,
- 1
- })
- if hitpart.Parent:findFirstChild("Humanoid") then
- basicDamage(hitpart.Parent.Humanoid, 12, BrickColor.new("Bright yellow").Color)
- end
- break
- end
- end
- end
- end)
- end
- end
- end)
- end
- attacking = false
- AttackCan[2] = true
- end
- function leftright()
- attacking = true
- AttackCan[3] = false
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
- end
- thread(function()
- local laser = newPart(nil, BrickColor.new("Really red"), 0.5, true, false, Vector3.new(), "Laser", "SmoothPlastic")
- local lmsh = mesh("BlockMesh", nil, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
- local lasers = {}
- local keypoints1, keypoints2, keypoints3, keypoints4, keypoints5, keypoints6 = {}, {}, {}, {}, {}, {}
- local radius = 10
- local num = 12
- for i = 1, num do
- table.insert(keypoints1, {
- RootPart.CFrame.p,
- RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num) * i), 0, math.sin(math.rad(360 / num) * i))
- })
- table.insert(keypoints2, {
- RootPart.CFrame.p,
- RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 45 * i) * i), 0, math.sin(math.rad(360 / num + 45 * i) * i))
- })
- table.insert(keypoints3, {
- RootPart.CFrame.p,
- RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 90 * i) * i), 0, math.sin(math.rad(360 / num + 90 * i) * i))
- })
- table.insert(keypoints4, {
- RootPart.CFrame.p,
- RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 135 * i) * i), 0, math.sin(math.rad(360 / num + 135 * i) * i))
- })
- end
- local keypointstotal = {
- keypoints1,
- keypoints2,
- keypoints3,
- keypoints4
- }
- for ii = 1, #keypointstotal do
- swait(5)
- do
- local currpoint = keypointstotal[ii]
- for i = 1, #currpoint do
- do
- local start = currpoint[i][1]
- local look = currpoint[i][2]
- local laserc = laser:Clone()
- local lmshc = lmsh:Clone()
- local hit, pos = rayCast(start, look, 100000, Character)
- laserc.CFrame = CFrame.new((start + pos) / 2, pos) * angles(math.rad(90), 0, 0)
- local mag = (laserc.Position - pos).magnitude * 2
- lmshc.Scale = Vector3.new(2, mag * 5, 2)
- laserc.Parent = Effects
- lmshc.Parent = laserc
- thread(function()
- table.insert(partEffects, {
- laserc,
- "Block2",
- 0.025,
- -0.1,
- 0,
- -0.1,
- lmshc
- })
- local start = currpoint[i][1]
- local look = currpoint[i][2]
- look = CFrame.new(start, start + look).lookVector
- local hit, pos = rayCast(start, look, 100000, Character)
- repeat
- swait()
- until laserc.Parent == nil
- local lpart = newPart(Effects, BrickColor.new("Black"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic")
- sound(406913243, Head, 0.6, 4, 1)
- local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, mag * 5, 5))
- lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0)
- table.insert(partEffects, {
- lpart,
- "Block2",
- 0.05,
- 1,
- 0,
- 1,
- lpartm
- })
- local lpart = newPart(Effects, BrickColor.new("Lily white"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic")
- local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(8, mag * 5, 8))
- lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0)
- table.insert(partEffects, {
- lpart,
- "Block2",
- 0.05,
- 1,
- 0,
- 1,
- lpartm
- })
- local hit, pos = rayCast(start, look, 100000, Character)
- if hit ~= nil then
- if hit.Parent.ClassName == "Accessory" or hit.Parent.ClassName == "Hat" then
- if hit.Parent.Parent:findFirstChild("Humanoid") then
- basicDamage(hit.Parent.Parent.Humanoid, 20, BrickColor.new("Bright red").Color)
- end
- elseif hit.Parent:findFirstChild("Humanoid") then
- basicDamage(hit.Parent.Humanoid, 20, BrickColor.new("Bright red").Color)
- end
- end
- end)
- end
- end
- end
- end
- end)
- for i = 0, 1, 0.1 do
- swait()
- Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- end
- AttackCan[3] = true
- attacking = false
- end
- function mouse1d()
- if tool.Active == false then
- return
- end
- if attacking == false and attackcounter == 1 then
- attackcounter = 2
- attackone()
- elseif attacking == false and attackcounter == 2 then
- attackcounter = 3
- attacktwo()
- elseif attacking == false and attackcounter == 3 then
- attackcounter = 1
- attackthree()
- end
- end
- function key(k)
- if tool.Active == false then
- return
- end
- k = k:lower()
- if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then
- rapidslash()
- elseif attacking == false and k == "x" and AttackHas[2] >= 0.2 then
- powerslash()
- elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then
- leftright()
- elseif attacking ~= false or k ~= "v" or AttackHas[4] >= AttackNeeded[4] then
- end
- end
- asdasd = mouse.Button1Down:connect(mouse1d)
- asdasdf = mouse.KeyDown:connect(key)
- Humanoid.Died:connect(function()
- asdasd:disconnect()
- asdasdf:disconnect()
- end)
- thread(function()
- while true do
- swait()
- torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- sine = sine + 1
- if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then
- AttackHas[1] = AttackHas[1] + 0.005
- end
- if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then
- AttackHas[2] = AttackHas[2] + 0.005
- end
- if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then
- AttackHas[3] = AttackHas[3] + 0.005
- end
- if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then
- AttackHas[4] = AttackHas[4] + 0.005
- end
- Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4)
- Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4)
- Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4)
- Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4)
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- if attacking == false then
- Anim = "Jump"
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor == nil then
- if attacking == false then
- Anim = "Fall"
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- if attacking == false then
- Anim = "Idle"
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(15)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(-15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1.1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), math.rad(105), math.rad(-5)) * CFrame.Angles(math.rad(-4), 0, math.rad(-5)), 0.2)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), -math.rad(75), math.rad(-2)) * CFrame.Angles(math.rad(-13), 0, 0), 0.2)
- end
- elseif torvel > 2 and hitfloor ~= nil and attacking == false then
- Anim = "Walk"
- Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2)
- RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
- LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(sine * 1.2 / 8), math.rad(90), 0), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(sine * 1.2 / 8), -math.rad(90), 0), 0.3)
- end
- if 0 < #partEffects then
- for e = 1, #partEffects do
- if partEffects[e] ~= nil then
- local Thing = partEffects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part:Destroy()
- table.remove(partEffects, e)
- end
- end
- end
- end
- end
- end
- end)
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