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MHFsilver

Splatoon 2.2.0 Views

Oct 21st, 2015
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  1. Weapon Changes
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  4. Blasters: I love the nerf. Blasters were weapons that dominated TC due to how easy it was to kill with indirect hits. Earlier while playing I had a Luna Blaster clip my shoulder and in 2.1.0, that would have killed but here it left me alive and gave me enough time to kill the Luna. Actually fair and needed change. Now blasters have to aim for direct hits to guarantee an OHKO.
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  6. Rollers: R I P D Y N A M O. Like god dang dude. The rollers had a pretty good nerf but Dynamo suffers the most. The rollers were changed so the splash damage can only kill if the enemy is directly in front of your roller as you splash. Dynamo rollers heavily rely on that splash damage getting people that aren't directly in front and as a result, they suffer a lot from this nerf and it's great. Dynamo Rollers will most likely be less common in modes like TC and RM. SZ is still fine for them. This nerf also makes it so a roller with no ink does nothing which is good because the amount of times I've been killed by rollers with no ink is insane and not needed.
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  8. Chargers: E-Liter was the only one to get a nerf. Scoped E-Liter is less helpful now due to a 95% to 100% charge needed to kill now and the Scoped needs more time compared to the non-scoped. Bamboozler also benefits due to reduced ink usage.
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  10. Splattershot: Tentatek nerf isn't as bad as people make it out to be. Damage Up is now kinda needed for them now which before, was just a meme.
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  12. Gals: Oh baby, just look at the sub weapon section.
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  14. Squelchers: I don't use them so I can't say much but people seem to like it.
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  16. N-Zap: Lol another weapon that became more viable thanks to the patch. You run like Sonic since the new patch gives N-Zap the run speed equal to that of one Run Speed Up main. So if you stack those, Sonic level acquired.
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  18. Slosher: Thanks for making Sloshers do a good amount of damage to the Rainmaker shield.
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  20. Nozzlenose: H-3 needed it, L-3 is fine
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  22. Splash-o-matic: Don't use, can't say much. More damage is always nice.
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  24. Inkbrush: Thank god for less ink usage. Sadly doesn't affect the Octobrush
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  26. Splatlings: You're less of a sitting duck which is nice with the Mini and less ink usage is always nice.
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  29. Sub Weapons
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  32. Splash Wall: RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP dead sub. I would have liked a fix to the whole "showering" issue but reducing the wall's HP is good too. The wall now takes almost no time to break and I've also managed to break a Splash Wall just by running into it while I had a Bubbler active. Like what? I'm not going to argue but lol wut. This was highly needed and I love it
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  34. Point Sensor: Good change, bigger range but doesn't last as long. The sensor was just supposed to be a quick "Oh there's someone!" thing anyway and this patch helps realize.
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  37. Specials
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  40. Inkzooka: Lol holy crap the jukes are now real af. The delay between shots now makes it easier to avoid an Inkzooka and take out the one using it. This change also makes it less of a panic button which is good.
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  42. Kraken: Another nerf to the Kraken. Went from needing 180p to charge to 200p. They also made it so the Kraken's hitbox is actually correct. Making it easier to keep a Kraken at bay which as someone who uses Kraken, it sucks but I 100% understand it. The Kraken had a seriously messed up hitbox and I'm ok with this change.
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