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UE4Error

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Nov 15th, 2019
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  1. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  2. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000055 seconds (updated 0 objects)
  3. LogContentStreaming: Texture pool size now 1000 MB
  4. LogSlate: FSceneViewport::OnFocusLost() reason 2
  5. LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
  6. UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
  7. UATHelper: Packaging (Windows (32-bit)): Parsing command line: -ScriptsForProject=D:/UE_4.22/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UE_4.22/MyProject/MyProject.uproject -cook -stage -archive -archivedirectory=C:/Users/Dean/Desktop -package -clientconfig=Development -ue4exe=D:\UE_4.22\Engine\Binaries
  8. \Win64\UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -utf8output
  9. UATHelper: Packaging (Windows (32-bit)): ERROR: System.NotSupportedException: The given path's format is not supported.
  10. UATHelper: Packaging (Windows (32-bit)): at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
  11. UATHelper: Packaging (Windows (32-bit)): at System.Security.Permissions.FileIOPermission.QuickDemand(FileIOPermissionAccess access, String fullPath, Boolean checkForDuplicates, Boolean needFullPath)
  12. UATHelper: Packaging (Windows (32-bit)): at UnrealBuildTool.LinuxPlatformSDK.HasRequiredManualSDKInternal() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Linux\UEBuildLinux.cs:line 782
  13. UATHelper: Packaging (Windows (32-bit)): at UnrealBuildTool.UEBuildPlatformSDK.ManageAndValidateSDK() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatformSDK.cs:line 792
  14. UATHelper: Packaging (Windows (32-bit)): at UnrealBuildTool.LinuxPlatformFactory.RegisterBuildPlatforms() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Linux\UEBuildLinux.cs:line 815
  15. UATHelper: Packaging (Windows (32-bit)): at UnrealBuildTool.UEBuildPlatform.RegisterPlatforms(Boolean bIncludeNonInstalledPlatforms) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatform.cs:line 91
  16. UATHelper: Packaging (Windows (32-bit)): at UnrealBuildTool.PlatformExports.Initialize() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\PlatformExports.cs:line 160
  17. UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 471
  18. UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 162
  19. UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
  20. UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725
  21. UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
  22. UATHelper: Packaging (Windows (32-bit)): (see C:\Users\Dean\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.22\Log.txt for full exception trace)
  23. PackagingResults: Error: System.NotSupportedException: The given path's format is not supported.
  24. UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
  25. UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
  26. PackagingResults: Error: Unknown Error
  27. LogSlate: FSceneViewport::OnFocusLost() reason 0
  28. LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
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