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  1. Mono path[0] = '/Volumes/Samsung_T5/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/Resources/Data/Managed'
  2. Mono config path = '/Volumes/Samsung_T5/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: OpenGL Core
  5. GfxDevice: creating device client; threaded=1
  6. Renderer: AMD Radeon Pro Vega 48 OpenGL Engine
  7. Vendor: ATI Technologies Inc.
  8. Version: 4.1 ATI-2.11.20
  9. GLES: 0
  10. GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable G
  11. L_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
  12. OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle -150746112
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 0.108 seconds
  15. UnloadTime: 0.612530 ms
  16. 2020-02-11T09:36:20 0.034 INF [Steamworks.NET] SteamAPI_Init() ok
  17. 2020-02-11T09:36:20 0.066 INF Texture quality is set to 1
  18. 2020-02-11T09:36:20 0.066 INF Precaching...
  19. 2020-02-11T09:36:20 0.067 INF Precaching file: Contents/Resources/Data/resources.assets
  20. 2020-02-11T09:36:20 0.131 INF [EAC] Initializing ...
  21. 2020-02-11T09:36:20 0.557 INF Precaching file: Contents/Resources/Data/sharedassets1.assets
  22. 2020-02-11T09:36:20 0.560 INF Precaching file: Data/Bundles/blocktextureatlases
  23. 2020-02-11T09:36:21 0.751 INF Precaching file: Data/Bundles/terraintextures
  24. 2020-02-11T09:36:22 1.858 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  25. 2020-02-11T09:36:22 2.160 INF Precaching done
  26. 2020-02-11T09:36:26 5.916 INF Loading main scene
  27. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  28. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  29. UnloadTime: 1.677549 ms
  30. 2020-02-11T09:36:26 6.034 INF Awake IsFocused: True
  31. 2020-02-11T09:36:26 6.035 INF Awake
  32. 2020-02-11T09:36:26 6.127 INF Localization language: english
  33. 2020-02-11T09:36:26 6.127 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Mac 64 Bit
  34. 2020-02-11T09:36:26 6.128 INF System information:
  35. 2020-02-11T09:36:26 6.128 INF OS: Mac OS X 10.14.6
  36. 2020-02-11T09:36:26 6.128 INF CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (cores: 16)
  37. 2020-02-11T09:36:26 6.128 INF RAM: 40960 MB
  38. 2020-02-11T09:36:26 6.128 INF GPU: AMD Radeon Pro Vega 48 OpenGL Engine (8176 MB)
  39. 2020-02-11T09:36:26 6.128 INF Graphics API: OpenGL 4.1 ATI-2.11.20 (shader level 4.6)
  40. 2020-02-11T09:36:26 6.128 INF Last played version: Alpha 18.3
  41. 2020-02-11T09:36:26 6.128 INF Local UTC offset: 13 hours
  42. 2020-02-11T09:36:26 6.133 INF Command line arguments: /Volumes/Samsung_T5/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie.app/Contents/MacOS/7DaysToDie -force-glcore -logfile /Volumes/Samsung_T5/SteamLibrary/steamapps/common/7 Days To Die/output_log__2020-02-11__09-36-18.txt
  43. 2020-02-11T09:36:26 6.134 INF Not running in Big Picture Mode, no on-screen keyboard available
  44. 2020-02-11T09:36:26 6.134 INF Starting PlayerInputManager...
  45. 2020-02-11T09:36:26 6.149 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  46. 2020-02-11T09:36:26 6.211 INF Starting UserProfileManager...
  47. 2020-02-11T09:36:26 6.269 INF Occlusion: Awake
  48. 2020-02-11T09:36:26 6.276 INF ApplyAllOptions streaming True, budget 7358.4 MB
  49. 2020-02-11T09:36:26 6.300 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  50. 2020-02-11T09:36:26 6.301 INF Texture quality is set to 1
  51. 2020-02-11T09:36:26 6.301 INF ApplyTextureFilter 1, AF Enable
  52. 2020-02-11T09:36:26 6.303 INF ApplyTerrainOptions 3
  53. 2020-02-11T09:36:27 6.722 INF [MODS] No mods folder found
  54. 2020-02-11T09:36:27 6.737 INF Loading permissions file at '/Users/SNIP/Library/Application Support/7DaysToDie/Saves/serveradmin.xml'
  55. 2020-02-11T09:36:27 6.794 INF Loading permissions file done.
  56. 2020-02-11T09:36:27 6.833 INF Awake done in 798 ms
  57.  
  58. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3969.
  59. Total: 15.186408 ms (FindLiveObjects: 0.245157 ms CreateObjectMapping: 0.161726 ms MarkObjects: 14.731996 ms DeleteObjects: 0.046657 ms)
  60.  
  61. 2020-02-11T09:36:27 6.913 INF User joined: Fish <><
  62. 2020-02-11T09:36:27 6.993 INF Updated culture for display texts
  63. 2020-02-11T09:36:28 7.994 INF UMA Overlay loading took 825 ms
  64. 2020-02-11T09:36:28 7.996 INF UMA Slot loading took 1 ms
  65. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  66. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  67. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  68. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  69. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  70. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  71. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  72. 2020-02-11T09:36:29 8.880 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  73. 2020-02-11T09:36:29 9.524 INF WorldStaticData.Init() needed 1.284s
  74. 2020-02-11T09:36:30 10.280 INF [Steamworks.NET] Login ok.
  75. 2020-02-11T09:36:31 10.734 INF AchievementManager: Received stats and achievements from Steam
  76. 2020-02-11T09:36:32 11.887 INF Started thread ServerBrowserListUpdater
  77. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  78. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  79. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  80. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  81. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  82. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  83. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  84. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  85. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  86. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  87. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  88. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  89. /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/socket.cpp (903) : Assertion Failed: Using broadcast address on Mac OS X will fail, need to enumerate network interfaces
  90. 2020-02-11T09:36:34 14.525 INF Connecting to server Lokis PVE 2 (NZ, AUS)...
  91. 2020-02-11T09:36:34 14.530 INF NET: LiteNetLib trying to connect to: 121.99.76.207:60100
  92. 2020-02-11T09:36:34 14.568 INF Exited thread ServerBrowserListUpdater
  93. 2020-02-11T09:36:34 14.576 INF NET: LiteNetLib: Connected to server
  94. 2020-02-11T09:36:34 14.585 INF Started thread NCS_Reader_0
  95. 2020-02-11T09:36:34 14.585 INF Started thread NCS_Writer_0
  96. 2020-02-11T09:36:34 14.590 INF Started thread NCS_Reader_1
  97. 2020-02-11T09:36:34 14.590 INF Started thread NCS_Writer_1
  98. 2020-02-11T09:36:34 14.611 INF NPCID.Read
  99. 2020-02-11T09:36:34 14.620 INF Connection handshake done
  100. 2020-02-11T09:36:34 14.620 INF [Steamworks.NET] Auth.GetAuthTicket()
  101. 2020-02-11T09:36:34 14.622 INF [EAC] Connected to game server
  102. 2020-02-11T09:36:34 14.625 INF NPPL.Write
  103. 2020-02-11T09:36:34 14.690 INF Login: WaitingForSteam
  104. 2020-02-11T09:36:35 15.052 INF Login: WaitingForEac
  105. 2020-02-11T09:38:06 106.370 INF [EAC] Disconnected from game server
  106. 2020-02-11T09:38:06 106.376 INF Exited thread NCS_Reader_0
  107. 2020-02-11T09:38:06 106.376 INF Exited thread NCS_Writer_0
  108. 2020-02-11T09:38:06 106.376 INF Exited thread NCS_Reader_1
  109. 2020-02-11T09:38:06 106.376 INF Exited thread NCS_Writer_1
  110. 2020-02-11T09:38:06 106.393 INF SaveAndCleanupWorld
  111. 2020-02-11T09:38:06 106.394 INF [Steamworks.NET] Stopping server
  112. 2020-02-11T09:38:06 106.394 INF [Steamworks.NET] Exiting Lobby
  113. 2020-02-11T09:38:06 106.398 INF Persistent GamePrefs saved
  114. 2020-02-11T09:38:06 106.410 INF [NET] Kicked from server: EAC violation: ClientAuthenticationFailed - Authentication timed out (2/2)
  115. 2020-02-11T09:38:06 106.414 INF NET: LiteNetLib: Connection failed: RemoteConnectionClose
  116. 2020-02-11T09:38:06 106.414 INF NET: Steam NW trying to connect to: 121.99.76.207:60100
  117. 2020-02-11T09:38:06 106.415 INF [Steamworks.NET] NET: Connecting to SteamID 90132585121047561
  118. 2020-02-11T09:38:06 106.415 INF Started thread SteamNetworkingClient
  119. 2020-02-11T09:38:16 115.831 INF Terminating threads
  120. 2020-02-11T09:38:16 115.837 INF Exited thread SteamNetworkingClient
  121. 2020-02-11T09:38:16 115.838 INF OnApplicationQuit
  122. 2020-02-11T09:38:16 115.839 INF Terminating threads
  123. 2020-02-11T09:38:16 115.839 INF OnApplicationQuit
  124. Setting up 8 worker threads for Enlighten.
  125. Thread -> id: 700007349000 -> priority: 1
  126. Thread -> id: 7000075eb000 -> priority: 1
  127. Thread -> id: 70000766e000 -> priority: 1
  128. Thread -> id: 7000076f1000 -> priority: 1
  129. Thread -> id: 700007774000 -> priority: 1
  130. Thread -> id: 7000077f7000 -> priority: 1
  131. Thread -> id: 70000787a000 -> priority: 1
  132. Thread -> id: 7000078fd000 -> priority: 1
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