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Rematch96

Donkey Kong Average K.O. Move %s

Oct 29th, 2015
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  1. Donkey Kong Average Kill Move %s on FD (Mario and no DI)
  2. Up smash, 0% rage
  3. 110%
  4. Up smash, 50% rage
  5. 105%
  6. Up smash, 100% rage
  7. 95%
  8. Up smash, 150% rage
  9. 85%
  10. Down smash, 0% rage
  11. 125%
  12. Down smash, 50% rage
  13. 120%
  14. Down smash, 100% rage
  15. 110%
  16. Down smash, 150% rage
  17. 100%
  18. Up air, 0% rage
  19. 135%
  20. Up air, 50% rage
  21. 130%
  22. Up air, 100% rage
  23. 120%
  24. Up air, 150% rage
  25. 110%
  26. Up tilt sweetspot, 0% rage
  27. 135%
  28. Up tilt sweetspot, 50% rage
  29. 130%
  30. Up tilt sweetspot, 100% rage
  31. 120%
  32. Up tilt sweetspot, 150% rage
  33. 110%
  34. Fair (meteor grounded), 0% rage
  35. 145%
  36. Fair (meteor grounded), 50% rage
  37. 140%
  38. Fair (meteor grounded), 100% rage
  39. 130%
  40. Fair (meteor grounded), 150% rage
  41. 120%
  42. Dair (meteor grounded), 0% rage
  43. 155%
  44. Dair (meteor grounded), 50% rage
  45. 150%
  46. Dair (meteor grounded), 100% rage
  47. 140%
  48. Dair (meteor grounded), 150% rage
  49. 130%
  50. Jump cargo back throw, 100% rage
  51. 155%
  52. Jump cargo back throw, 150% rage
  53. 135%
  54. Ding Dong %'s
  55. http://smashboards.com/threads/dk-community-guide-now-with-cargo-ko-combos.411978/#post-19770224
  56. Fsmash, center stage, 0% rage
  57. 110%
  58. Fsmash, center stage, 50% rage
  59. 105%
  60. Fsmash, center stage, 100% rage
  61. 95%
  62. Fsmash, center stage, 150% rage
  63. 85%
  64. Fsmash, edge of stage, 0% rage
  65. 85%
  66. Fsmash, edge of stage, 50% rage
  67. 80%
  68. Fsmash, edge of stage, 100% rage
  69. 70%
  70. Fsmash, edge of stage, 150% rage
  71. 60%
  72. Fsmash, across stage, 0% rage
  73. 130%
  74. Fsmash, across stage, 50% rage
  75. 125%
  76. Fsmash, across stage, 100% rage
  77. 115%
  78. Fsmash, across stage, 150% rage
  79. 105%
  80. Bair, center stage, 0% rage
  81. 155%
  82. Bair, center stage, 50% rage
  83. 150%
  84. Bair, center stage, 100% rage
  85. 140%
  86. Bair, center stage, 150% rage
  87. 130%
  88. Bair, edge of stage, 0% rage
  89. 125%
  90. Bair, edge of stage, 50% rage
  91. 120%
  92. Bair, edge of stage, 100% rage
  93. 110%
  94. Bair, edge of stage, 150% rage
  95. 100%
  96. Bair, edge of stage, 100% rage
  97. 160%
  98. Bair, edge of stage, 150% rage
  99. 150%
  100. Giant Punch full charge, center stage, 0% rage
  101. 95%
  102. Giant Punch full charge, center stage, 50% rage
  103. 90%
  104. Giant Punch full charge, center stage, 100% rage
  105. 80%
  106. Giant Punch full charge, center stage, 150% rage
  107. 70%
  108. Giant Punch full charge, edge of stage, 0% rage
  109. 65%
  110. Giant Punch full charge, edge of stage, 50% rage
  111. 60%
  112. Giant Punch full charge, edge of stage, 100% rage
  113. 50%
  114. Giant Punch full charge, edge of stage, 150% rage
  115. 45%
  116. Giant Punch full charge, across stage, 0% rage
  117. 115%
  118. Giant Punch full charge, across stage, 50% rage
  119. 110%
  120. Giant Punch full charge, across stage, 100% rage
  121. 100%
  122. Giant Punch full charge, across stage, 150% rage
  123. 90%
  124. Cargo Dthrow off stage, 0% rage
  125. 155%
  126. Cargo Dthrow off stage, 50% rage
  127. 150%
  128. Cargo Dthrow off stage, 100% rage
  129. 130%
  130. Cargo Dthrow off stage, 150% rage
  131. 110%
  132. Bthrow, edge only, 0% rage
  133. 155%
  134. Bthrow, edge only, 50% rage
  135. 150%
  136. Bthrow, edge only, 100% rage
  137. 140%
  138. Bthrow, edge only, 150% rage
  139. 130%
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