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  1. OpenJK-MP: v1.0.1.0 win_msvc-x86 Aug 14 2017
  2. ----- FS_Startup -----
  3. Current search path:
  4. C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus
  5. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\sv_bins_win32.pk3 (1 files)
  6. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\sh_lua.pk3 (6 files)
  7. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\sh_animations.pk3 (3 files)
  8. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\cl_bins_win32.pk3 (2 files)
  9. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\cl_assets.pk3 (52 files)
  10. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus
  11. C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base
  12. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets3.pk3 (16 files)
  13. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets2.pk3 (62 files)
  14. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets1.pk3 (8320 files)
  15. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets0.pk3 (15346 files)
  16. C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base
  17.  
  18. ----------------------
  19. 23808 files in pk3 files
  20. execing mpdefault.cfg
  21. couldn't exec openjk.cfg
  22. couldn't exec autoexec.cfg
  23. ----- Initializing Renderer ----
  24. Trying to load "rd-vanilla_x86.dll" from "C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData"...
  25. QKEY building random string
  26. QKEY generated
  27. SDL using driver "windows"
  28. Initializing display
  29. Display aspect: 1.778
  30. ...setting mode 4: 800 600
  31. Using 24 color bits, 24 depth, 8 stencil display.
  32. Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 1152x720 1280x800 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 1440x1080 720x576 1280x1024'
  33. GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
  34. Initializing OpenGL extensions
  35. ...GL_S3_s3tc available
  36. ...GL_EXT_texture_compression_s3tc available
  37. ...no tc preference specified
  38. .....using GL_EXT_texture_compression_s3tc
  39. ...using GL_EXT_texture_env_add
  40. ...GL_EXT_texture_filter_anisotropic available
  41. ...using GL_EXT_texture_filter_anisotropic
  42. ...using GL_EXT_texture_edge_clamp
  43. ...using GL_ARB_multitexture
  44. ...using GL_EXT_compiled_vertex_array
  45.  
  46. GL_VENDOR: NVIDIA Corporation
  47. GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
  48. GL_VERSION: 4.5.0 NVIDIA 382.05
  49. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  50. GL_MAX_TEXTURE_SIZE: 16384
  51. GL_MAX_TEXTURE_UNITS_ARB: 4
  52.  
  53. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  54. MODE: 4, 800 x 600 windowed hz:N/A
  55. GAMMA: hardware w/ 0 overbright bits
  56. rendering primitives: single glDrawElements
  57. texturemode: GL_LINEAR_MIPMAP_NEAREST
  58. picmip: 0
  59. texture bits: 0
  60. multitexture: enabled
  61. compiled vertex arrays: enabled
  62. texenv add: enabled
  63. compressed textures: enabled
  64. compressed lightmaps: disabled
  65. texture compression method: GL_EXT_texture_compression_s3tc
  66. anisotropic filtering: enabled (16 of 16)
  67. Dynamic Glow: disabled
  68.  
  69. ------- sound initialization -------
  70. SDL_Init( SDL_INIT_AUDIO )... OK
  71. SDL audio driver is "xaudio2".
  72. SDL_AudioSpec:
  73. Format: AUDIO_S16LSB
  74. Freq: 44100
  75. Samples: 1024
  76. Channels: 2
  77. Starting SDL audio callback...
  78. SDL audio initialized.
  79. ----- Sound Info -----
  80. 1 stereo
  81. 32768 samples
  82. 16 samplebits
  83. 1 submission_chunk
  84. 44100 speed
  85. 0x469f488 dma buffer
  86. No background file.
  87. ----------------------
  88. ------------------------------------
  89.  
  90. --- ambient sound initialization ---
  91. Sound memory manager started
  92. Sys_LoadGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll) failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll: The specified module could not be found.
  93.  
  94. "
  95. Sys_LoadGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\uix86.dll) failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\uix86.dll: The specified module could not be found.
  96.  
  97. "
  98. Sys_LoadGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll) failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll: The specified module could not be found.
  99.  
  100. "
  101. Sys_LoadGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\uix86.dll) failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\uix86.dll: The specified module could not be found.
  102.  
  103. "
  104. VM_Create: uix86.dll failed!
  105. Sys_LoadLegacyGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll) failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll: The specified module could not be found.
  106.  
  107. "
  108. Sys_LoadLegacyGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\uix86.dll) failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\uix86.dll: The specified module could not be found.
  109.  
  110. "
  111. Sys_LoadLegacyGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll) failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll: The specified module could not be found.
  112.  
  113. "
  114. Sys_LoadLegacyGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\uix86.dll) failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\uix86.dll: The specified module could not be found.
  115.  
  116. "
  117. VM_CreateLegacy: uix86.dll failed!
  118. *******************
  119. ERROR: VM_CreateLegacy on ui failed
  120. ********************
  121.  
  122. GL_VENDOR: NVIDIA Corporation
  123. GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
  124. GL_VERSION: 4.5.0 NVIDIA 382.05
  125. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  126. GL_MAX_TEXTURE_SIZE: 16384
  127. GL_MAX_TEXTURE_UNITS_ARB: 4
  128.  
  129. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
  130. MODE: 4, 800 x 600 windowed hz:N/A
  131. GAMMA: hardware w/ 0 overbright bits
  132. rendering primitives: single glDrawElements
  133. texturemode: GL_LINEAR_MIPMAP_NEAREST
  134. picmip: 0
  135. texture bits: 0
  136. multitexture: enabled
  137. compiled vertex arrays: enabled
  138. texenv add: enabled
  139. compressed textures: enabled
  140. compressed lightmaps: disabled
  141. texture compression method: GL_EXT_texture_compression_s3tc
  142. anisotropic filtering: enabled (16 of 16)
  143. Dynamic Glow: disabled
  144. Sys_LoadGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll) failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll: The specified module could not be found.
  145.  
  146. "
  147. Sys_LoadGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\uix86.dll) failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\uix86.dll: The specified module could not be found.
  148.  
  149. "
  150. Sys_LoadGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll) failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll: The specified module could not be found.
  151.  
  152. "
  153. Sys_LoadGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\uix86.dll) failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\uix86.dll: The specified module could not be found.
  154.  
  155. "
  156. VM_Create: uix86.dll failed!
  157. Sys_LoadLegacyGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll) failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\japlus\uix86.dll: The specified module could not be found.
  158.  
  159. "
  160. Sys_LoadLegacyGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\uix86.dll) failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\japlus\uix86.dll: The specified module could not be found.
  161.  
  162. "
  163. Sys_LoadLegacyGameDll(C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll) failed: "Failed loading C:\Users\Seijin-Merlin-W10\Documents\My Games\OpenJK\base\uix86.dll: The specified module could not be found.
  164.  
  165. "
  166. Sys_LoadLegacyGameDll(C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\uix86.dll) failed: "Failed loading C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\uix86.dll: The specified module could not be found.
  167.  
  168. "
  169. VM_CreateLegacy: uix86.dll failed!
  170. recursive error after: VM_CreateLegacy on ui failed
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