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- General
- -------
- - Needs unofficial patch and additional software to run on modern PCs. -> https://www.pcgamingwiki.com/wiki/Gex:_Enter_the_Gecko
- - Controller support is pretty limited (XBox controllers are recognized, but you need a separate program to map the DPad or the triggers).
- - Music only plays with additional software (_inmm.dll) or when using the physical disc.
- - No dynamic music transitions, less music tracks, no jingles for deaths, collectible rewards, etc.
- - Some buggy sound effects (sfx volume peaking, becoming quiet, cutting out or not playing at all).
- - FMV cutscene audio is desynched in the NTSC version.
- - Instant loading times.
- - Consistent framerate / no lag.
- - Turning off voices allows Gex to instantly enter TVs even though the quote is still playing.
- - The game seems a lot less stable than PS1 and can crash on several occasions, including but not limited to: getting hit by certain enemies/obstacles, using the fly powerups to burn/freeze enemies, attempting to wrong warp.
- - Holding a direction often doesn't carry over through a loading zone / menu / cutscene / scripted section. This means you have to briefly let go of your directional input every time in order to start moving again. [This only seems to be an issue when using keyboard or a controller with keys mapped to it]
- Routing/Strats
- --------------
- - Wrong warps don't work, at least with the known PS1 setups. Therefore, the old PS1 warpless routes are used.
- - Most TV cancels are useless in Any% due to the instant loads and the option to disable voices.
- - No lag reduction strats required.
- - Lion Head Skip is patched (invisible wall in front of the mouth).
- - Many camera-based cycles trigger earlier compared to PS1, e.g. the rotating platforms at the end of The Umpire Strikes Out.
- - The camera on Gexzilla vs. Mecharez is zoomed in closer and the small buildings with a flat top only take 2 hits instead of 3.
- - The ledge next to the clock in Smellraiser's first room is taller, but can still be tail bounced onto from a different spot.
- - The area around the pool in Samurai Night Fever has been fixed (karate kicks automatically get cancelled there on PS1).
- - Crushing zombies with a chandelier doesn't drop collectibles.
- - The spawn animation can't be cancelled with Start/Esc and holding Start/Esc at the beginning of boss fights doesn't allow you to move immediately.
- - Rez's laser attack doesn't last as long, giving you less time to reach the buttons.
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