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MysticoreG37

Gex 2 - PC Version Differences

Jul 15th, 2020 (edited)
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  1. General
  2. -------
  3. - Needs unofficial patch and additional software to run on modern PCs. -> https://www.pcgamingwiki.com/wiki/Gex:_Enter_the_Gecko
  4. - Controller support is pretty limited (XBox controllers are recognized, but you need a separate program to map the DPad or the triggers).
  5. - Music only plays with additional software (_inmm.dll) or when using the physical disc.
  6. - No dynamic music transitions, less music tracks, no jingles for deaths, collectible rewards, etc.
  7. - Some buggy sound effects (sfx volume peaking, becoming quiet, cutting out or not playing at all).
  8. - FMV cutscene audio is desynched in the NTSC version.
  9. - Instant loading times.
  10. - Consistent framerate / no lag.
  11. - Turning off voices allows Gex to instantly enter TVs even though the quote is still playing.
  12. - The game seems a lot less stable than PS1 and can crash on several occasions, including but not limited to: getting hit by certain enemies/obstacles, using the fly powerups to burn/freeze enemies, attempting to wrong warp.
  13. - Holding a direction often doesn't carry over through a loading zone / menu / cutscene / scripted section. This means you have to briefly let go of your directional input every time in order to start moving again. [This only seems to be an issue when using keyboard or a controller with keys mapped to it]
  14.  
  15. Routing/Strats
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  17. - Wrong warps don't work, at least with the known PS1 setups. Therefore, the old PS1 warpless routes are used.
  18. - Most TV cancels are useless in Any% due to the instant loads and the option to disable voices.
  19. - No lag reduction strats required.
  20. - Lion Head Skip is patched (invisible wall in front of the mouth).
  21. - Many camera-based cycles trigger earlier compared to PS1, e.g. the rotating platforms at the end of The Umpire Strikes Out.
  22. - The camera on Gexzilla vs. Mecharez is zoomed in closer and the small buildings with a flat top only take 2 hits instead of 3.
  23. - The ledge next to the clock in Smellraiser's first room is taller, but can still be tail bounced onto from a different spot.
  24. - The area around the pool in Samurai Night Fever has been fixed (karate kicks automatically get cancelled there on PS1).
  25. - Crushing zombies with a chandelier doesn't drop collectibles.
  26. - The spawn animation can't be cancelled with Start/Esc and holding Start/Esc at the beginning of boss fights doesn't allow you to move immediately.
  27. - Rez's laser attack doesn't last as long, giving you less time to reach the buttons.
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