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- 00:00:29 DEBUG Thieve npc
- 00:00:29 DEBUG We will move in 150875ms
- 00:00:29 DEBUG We're within the area
- 00:00:29 INFO Thieved Entity Successfully
- 00:00:29 DEBUG Current spot animations: []
- 00:00:29 DEBUG Thieve npc
- 00:00:29 DEBUG We will move in 150496ms
- 00:00:29 DEBUG We're within the area
- 00:00:29 INFO Thieved Entity Successfully
- 00:00:29 DEBUG Current spot animations: []
- 00:00:29 DEBUG Thieve npc
- 00:00:29 DEBUG We will move in 150081ms
- 00:00:29 DEBUG We're within the area
- 00:00:30 INFO Thieved Entity Successfully
- 00:00:30 DEBUG Current spot animations: []
- 00:00:30 DEBUG Thieve npc
- 00:00:30 DEBUG We will move in 149639ms
- 00:00:30 DEBUG We're within the area
- 00:00:30 INFO Thieved Entity Successfully
- 00:00:30 DEBUG Current spot animations: []
- 00:00:30 DEBUG Thieve npc
- 00:00:30 DEBUG We will move in 149157ms
- 00:00:30 DEBUG We're within the area
- 00:00:31 INFO Thieved Entity Successfully
- 00:00:31 DEBUG Current spot animations: []
- 00:00:31 DEBUG Thieve npc
- 00:00:31 DEBUG We will move in 148718ms
- 00:00:31 DEBUG We're within the area
- 00:00:31 INFO Thieved Entity Successfully
- 00:00:31 DEBUG Current spot animations: []
- 00:00:31 DEBUG Thieve npc
- 00:00:31 DEBUG We will move in 148202ms
- 00:00:31 DEBUG We're within the area
- 00:00:32 INFO Thieved Entity Successfully
- 00:00:32 DEBUG Current spot animations: []
- 00:00:32 DEBUG Thieve npc
- 00:00:32 DEBUG We will move in 147748ms
- 00:00:32 DEBUG We're within the area
- 00:00:32 INFO Thieved Entity Successfully
- 00:00:32 DEBUG Current spot animations: []
- 00:00:32 DEBUG Thieve npc
- 00:00:32 DEBUG We will move in 147345ms
- 00:00:32 DEBUG We're within the area
- 00:00:32 INFO Thieved Entity Successfully
- 00:00:32 DEBUG Current spot animations: [245]
- 00:00:32 DEBUG Current spot animations: [245]
- 00:00:32 INFO Last animation time was null,
- 00:00:32 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:00:33 DEBUG Interacting with door: Open
- 00:00:33 DEBUG Interacting with door: Open. Not null
- 00:00:33 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:00:33 TRACE [Camera] Pressing keys
- 00:00:33 DEBUG Interacting failed
- 00:00:33 DEBUG Current spot animations: [245]
- 00:00:33 DEBUG Current spot animations: [245]
- 00:00:33 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:00:33 DEBUG Interacting with door: Open
- 00:00:33 DEBUG Interacting with door: Open. Not null
- 00:00:33 TRACE [Camera] Releasing keys due to either the bot not running, the thread being interrupted, or the safety timeout expiring.
- 00:00:33 TRACE [Camera] Releasing the yaw controlling key which has a keycode of 39.
- 00:00:33 TRACE [Camera] Releasing the pitch controlling key which has a keycode of 38.
- 00:00:33 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:00:33 TRACE [Camera] Pressing keys
- 00:00:33 DEBUG Interacting failed
- 00:00:33 DEBUG Current spot animations: [245]
- 00:00:33 DEBUG Current spot animations: [245]
- 00:00:33 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:00:33 DEBUG Interacting with door: Open
- 00:00:33 DEBUG Interacting with door: Open. Not null
- 00:00:33 TRACE [Camera] Releasing keys due to either the bot not running, the thread being interrupted, or the safety timeout expiring.
- 00:00:33 TRACE [Camera] Releasing the pitch controlling key which has a keycode of 38.
- 00:00:33 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:00:33 TRACE [Camera] Pressing keys
- 00:00:33 DEBUG Interacting failed
- 00:00:33 DEBUG Current spot animations: [245]
- 00:00:33 DEBUG Current spot animations: [245]
- 00:00:33 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:00:33 DEBUG Interacting with door: Open
- 00:00:33 DEBUG Interacting with door: Open. Not null
- 00:00:33 TRACE [Camera] Releasing keys due to either the bot not running, the thread being interrupted, or the safety timeout expiring.
- 00:00:33 TRACE [Camera] Releasing the yaw controlling key which has a keycode of 39.
- 00:00:33 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:00:33 TRACE [Camera] Pressing keys
- 00:00:33 DEBUG Interacting failed
- 00:00:33 DEBUG Current spot animations: [245]
- 00:00:33 TRACE [Camera] It should now release the key UP which is currently pressed.
- 00:00:33 TRACE [Camera] Releasing key UP
- 00:00:33 DEBUG Thieve npc
- 00:00:33 DEBUG We will move in 146781ms
- 00:00:33 DEBUG We're within the area
- 00:00:33 INFO Thieved Entity Successfully
- 00:00:33 DEBUG Current spot animations: [245]
- 00:00:33 DEBUG Thieve npc
- 00:00:33 DEBUG We will move in 146422ms
- 00:00:33 DEBUG We're within the area
- 00:00:33 INFO Thieved Entity Successfully
- 00:00:33 DEBUG Current spot animations: [245]
- 00:00:33 DEBUG Thieve npc
- 00:00:33 DEBUG We will move in 146082ms
- 00:00:33 DEBUG We're within the area
- 00:00:34 INFO Thieved Entity Successfully
- 00:00:34 DEBUG Current spot animations: [245]
- 00:00:34 DEBUG Thieve npc
- 00:00:34 DEBUG We will move in 145680ms
- 00:00:34 DEBUG We're within the area
- 00:00:34 INFO Thieved Entity Successfully
- 00:00:34 DEBUG Current spot animations: [245]
- 00:00:34 DEBUG Thieve npc
- 00:00:34 DEBUG We will move in 145280ms
- 00:00:34 DEBUG We're within the area
- 00:00:35 INFO Thieved Entity Successfully
- 00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Jug of wine"})
- 00:00:38 DEBUG [ItemEvent] ItemEvent(quantity={1}, item={"Jug"})
- 00:00:39 DEBUG [ItemEvent] ItemEvent(quantity={-1}, item={"Jug"})
- 00:00:40 DEBUG [ItemEvent] ItemEvent(quantity={900}, item={"Coins x900"})
- 00:00:45 INFO Resuming after break
- 00:00:46 DEBUG Current spot animations: []
- 00:00:46 DEBUG Thieve npc
- 00:00:46 DEBUG We will move in 133834ms
- 00:00:46 DEBUG We're within the area
- 00:00:46 INFO Pickpocketing Knight of Ardougne
- 00:00:46 INFO Thieved Entity Successfully
- 00:00:46 DEBUG Current spot animations: []
- 00:00:46 DEBUG Thieve npc
- 00:00:46 DEBUG Npc has moved position
- 00:00:46 DEBUG We will move in 159192ms
- 00:00:46 DEBUG We're within the area
- 00:00:47 INFO Thieved Entity Successfully
- 00:00:47 DEBUG Current spot animations: []
- 00:00:47 DEBUG Thieve npc
- 00:00:47 DEBUG We will move in 158779ms
- 00:00:47 DEBUG We're within the area
- 00:00:47 INFO Thieved Entity Successfully
- 00:00:47 DEBUG Current spot animations: []
- 00:00:47 DEBUG Thieve npc
- 00:00:47 DEBUG We will move in 158382ms
- 00:00:47 DEBUG We're within the area
- 00:00:47 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1000"})
- 00:00:48 INFO Thieved Entity Successfully
- 00:00:48 DEBUG Current spot animations: []
- 00:00:48 DEBUG Thieve npc
- 00:00:48 DEBUG We will move in 157957ms
- 00:00:48 DEBUG We're within the area
- 00:00:48 DEBUG Current spot animations: []
- 00:00:48 DEBUG Thieve npc
- 00:00:48 DEBUG We will move in 157609ms
- 00:00:48 DEBUG We're within the area
- 00:00:48 INFO Thieved Entity Successfully
- 00:00:49 DEBUG Current spot animations: []
- 00:00:49 DEBUG Thieve npc
- 00:00:49 DEBUG We will move in 157035ms
- 00:00:49 DEBUG We're within the area
- 00:00:49 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1100"})
- 00:00:49 INFO Thieved Entity Successfully
- 00:00:49 DEBUG Current spot animations: []
- 00:00:49 DEBUG Thieve npc
- 00:00:49 DEBUG Npc has moved position
- 00:00:49 DEBUG We will move in 159191ms
- 00:00:49 DEBUG We're within the area
- 00:00:49 INFO Thieved Entity Successfully
- 00:00:49 DEBUG Current spot animations: []
- 00:00:49 DEBUG Thieve npc
- 00:00:49 DEBUG We will move in 158745ms
- 00:00:49 DEBUG We're within the area
- 00:00:50 INFO Thieved Entity Successfully
- 00:00:50 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1200"})
- 00:00:50 DEBUG Current spot animations: []
- 00:00:50 DEBUG Thieve npc
- 00:00:50 DEBUG We will move in 158355ms
- 00:00:50 DEBUG We're within the area
- 00:00:50 INFO Thieved Entity Successfully
- 00:00:50 DEBUG Current spot animations: []
- 00:00:50 DEBUG Thieve npc
- 00:00:50 DEBUG Npc has moved position
- 00:00:50 DEBUG We will move in 159191ms
- 00:00:50 DEBUG We're within the area
- 00:00:51 INFO Thieved Entity Successfully
- 00:00:51 DEBUG Current spot animations: []
- 00:00:51 DEBUG Thieve npc
- 00:00:51 DEBUG We will move in 158858ms
- 00:00:51 DEBUG We're within the area
- 00:00:51 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1300"})
- 00:00:51 DEBUG Current spot animations: []
- 00:00:51 DEBUG Thieve npc
- 00:00:51 DEBUG We will move in 158065ms
- 00:00:51 DEBUG We're within the area
- 00:00:52 INFO Thieved Entity Successfully
- 00:00:52 DEBUG Current spot animations: []
- 00:00:52 DEBUG Thieve npc
- 00:00:52 DEBUG We will move in 157689ms
- 00:00:52 DEBUG We're within the area
- 00:00:52 INFO Thieved Entity Successfully
- 00:00:52 DEBUG Current spot animations: []
- 00:00:52 DEBUG Thieve npc
- 00:00:52 DEBUG We will move in 157280ms
- 00:00:52 DEBUG We're within the area
- 00:00:52 INFO Thieved Entity Successfully
- 00:00:52 DEBUG Current spot animations: []
- 00:00:53 DEBUG Thieve npc
- 00:00:53 DEBUG We will move in 156953ms
- 00:00:53 DEBUG We're within the area
- 00:00:53 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1400"})
- 00:00:53 INFO Thieved Entity Successfully
- 00:00:53 DEBUG Current spot animations: []
- 00:00:53 DEBUG Thieve npc
- 00:00:53 DEBUG We will move in 156572ms
- 00:00:53 DEBUG We're within the area
- 00:00:53 INFO Thieved Entity Successfully
- 00:00:53 DEBUG Current spot animations: []
- 00:00:53 DEBUG Thieve npc
- 00:00:53 DEBUG We will move in 156168ms
- 00:00:53 DEBUG We're within the area
- 00:00:54 INFO Thieved Entity Successfully
- 00:00:54 DEBUG Current spot animations: []
- 00:00:54 DEBUG Thieve npc
- 00:00:54 DEBUG We will move in 155724ms
- 00:00:54 DEBUG We're within the area
- 00:00:54 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1500"})
- 00:00:54 INFO Thieved Entity Successfully
- 00:00:54 DEBUG Current spot animations: []
- 00:00:54 DEBUG Thieve npc
- 00:00:54 DEBUG We will move in 155380ms
- 00:00:54 DEBUG We're within the area
- 00:00:54 INFO Thieved Entity Successfully
- 00:00:54 DEBUG Current spot animations: []
- 00:00:54 DEBUG Thieve npc
- 00:00:54 DEBUG We will move in 155010ms
- 00:00:54 DEBUG We're within the area
- 00:00:55 INFO Thieved Entity Successfully
- 00:00:55 DEBUG Current spot animations: []
- 00:00:55 DEBUG Thieve npc
- 00:00:55 DEBUG We will move in 154609ms
- 00:00:55 DEBUG We're within the area
- 00:00:55 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1600"})
- 00:00:55 INFO Thieved Entity Successfully
- 00:00:55 DEBUG Current spot animations: []
- 00:00:55 DEBUG Thieve npc
- 00:00:55 DEBUG We will move in 154271ms
- 00:00:55 DEBUG We're within the area
- 00:00:55 INFO Thieved Entity Successfully
- 00:00:55 DEBUG Current spot animations: []
- 00:00:55 DEBUG Thieve npc
- 00:00:55 DEBUG We will move in 153959ms
- 00:00:55 DEBUG We're within the area
- 00:00:56 INFO Thieved Entity Successfully
- 00:00:56 DEBUG Current spot animations: []
- 00:00:56 DEBUG Thieve npc
- 00:00:56 DEBUG We will move in 153539ms
- 00:00:56 DEBUG We're within the area
- 00:00:56 INFO Thieved Entity Successfully
- 00:00:56 DEBUG Current spot animations: []
- 00:00:56 DEBUG Thieve npc
- 00:00:56 DEBUG We will move in 153093ms
- 00:00:56 DEBUG We're within the area
- 00:00:56 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1700"})
- 00:00:57 INFO Thieved Entity Successfully
- 00:00:57 DEBUG Current spot animations: []
- 00:00:57 DEBUG Thieve npc
- 00:00:57 DEBUG We will move in 152684ms
- 00:00:57 DEBUG We're within the area
- 00:00:57 INFO Thieved Entity Successfully
- 00:00:57 DEBUG Current spot animations: []
- 00:00:57 DEBUG Thieve npc
- 00:00:57 DEBUG We will move in 152368ms
- 00:00:57 DEBUG We're within the area
- 00:00:57 INFO Thieved Entity Successfully
- 00:00:57 DEBUG Current spot animations: []
- 00:00:57 DEBUG Thieve npc
- 00:00:57 DEBUG We will move in 152050ms
- 00:00:57 DEBUG We're within the area
- 00:00:58 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1800"})
- 00:00:58 INFO Thieved Entity Successfully
- 00:00:58 DEBUG Current spot animations: []
- 00:00:58 DEBUG Thieve npc
- 00:00:58 DEBUG We will move in 151635ms
- 00:00:58 DEBUG We're within the area
- 00:00:58 INFO Thieved Entity Successfully
- 00:00:58 DEBUG Current spot animations: []
- 00:00:58 DEBUG Thieve npc
- 00:00:58 DEBUG We will move in 151291ms
- 00:00:58 DEBUG We're within the area
- 00:00:59 INFO Thieved Entity Successfully
- 00:00:59 DEBUG Current spot animations: []
- 00:00:59 DEBUG Thieve npc
- 00:00:59 DEBUG We will move in 150906ms
- 00:00:59 DEBUG We're within the area
- 00:00:59 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x1900"})
- 00:00:59 INFO Thieved Entity Successfully
- 00:00:59 DEBUG Current spot animations: []
- 00:00:59 DEBUG Thieve npc
- 00:00:59 DEBUG We will move in 150460ms
- 00:00:59 DEBUG We're within the area
- 00:00:59 INFO Thieved Entity Successfully
- 00:00:59 DEBUG Current spot animations: []
- 00:00:59 DEBUG Thieve npc
- 00:00:59 DEBUG We will move in 150059ms
- 00:00:59 DEBUG We're within the area
- 00:01:00 INFO Thieved Entity Successfully
- 00:01:00 DEBUG Current spot animations: []
- 00:01:00 DEBUG Thieve npc
- 00:01:00 DEBUG We will move in 149716ms
- 00:01:00 DEBUG We're within the area
- 00:01:00 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2000"})
- 00:01:00 INFO Thieved Entity Successfully
- 00:01:00 DEBUG Current spot animations: []
- 00:01:00 DEBUG Thieve npc
- 00:01:00 DEBUG We will move in 149339ms
- 00:01:00 DEBUG We're within the area
- 00:01:00 INFO Thieved Entity Successfully
- 00:01:00 DEBUG Current spot animations: []
- 00:01:00 DEBUG Thieve npc
- 00:01:00 DEBUG We will move in 148974ms
- 00:01:00 DEBUG We're within the area
- 00:01:01 INFO Thieved Entity Successfully
- 00:01:01 DEBUG Current spot animations: []
- 00:01:01 DEBUG Thieve npc
- 00:01:01 DEBUG We will move in 148537ms
- 00:01:01 DEBUG We're within the area
- 00:01:01 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2100"})
- 00:01:01 INFO Thieved Entity Successfully
- 00:01:01 DEBUG Current spot animations: []
- 00:01:01 DEBUG Thieve npc
- 00:01:01 DEBUG We will move in 148141ms
- 00:01:01 DEBUG We're within the area
- 00:01:02 INFO Thieved Entity Successfully
- 00:01:02 DEBUG Current spot animations: []
- 00:01:02 DEBUG Thieve npc
- 00:01:02 DEBUG We will move in 147767ms
- 00:01:02 DEBUG We're within the area
- 00:01:02 INFO Thieved Entity Successfully
- 00:01:02 DEBUG Current spot animations: []
- 00:01:02 DEBUG Thieve npc
- 00:01:02 DEBUG We will move in 147395ms
- 00:01:02 DEBUG We're within the area
- 00:01:02 INFO Thieved Entity Successfully
- 00:01:02 DEBUG Current spot animations: []
- 00:01:02 DEBUG Thieve npc
- 00:01:02 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2200"})
- 00:01:02 DEBUG We will move in 147037ms
- 00:01:02 DEBUG We're within the area
- 00:01:03 INFO Thieved Entity Successfully
- 00:01:03 DEBUG Current spot animations: []
- 00:01:03 DEBUG Thieve npc
- 00:01:03 DEBUG We will move in 146636ms
- 00:01:03 DEBUG We're within the area
- 00:01:03 INFO Thieved Entity Successfully
- 00:01:03 DEBUG Current spot animations: []
- 00:01:03 DEBUG Thieve npc
- 00:01:03 DEBUG We will move in 146256ms
- 00:01:03 DEBUG We're within the area
- 00:01:04 INFO Thieved Entity Successfully
- 00:01:04 DEBUG Current spot animations: []
- 00:01:04 DEBUG Thieve npc
- 00:01:04 DEBUG We will move in 145889ms
- 00:01:04 DEBUG We're within the area
- 00:01:04 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2300"})
- 00:01:04 INFO Thieved Entity Successfully
- 00:01:04 DEBUG Current spot animations: []
- 00:01:04 DEBUG Thieve npc
- 00:01:04 DEBUG We will move in 145511ms
- 00:01:04 DEBUG We're within the area
- 00:01:04 INFO Thieved Entity Successfully
- 00:01:04 DEBUG Current spot animations: []
- 00:01:04 DEBUG Thieve npc
- 00:01:04 DEBUG We will move in 145044ms
- 00:01:04 DEBUG We're within the area
- 00:01:05 INFO Thieved Entity Successfully
- 00:01:05 DEBUG Current spot animations: []
- 00:01:05 DEBUG Thieve npc
- 00:01:05 DEBUG We will move in 144620ms
- 00:01:05 DEBUG We're within the area
- 00:01:05 INFO Thieved Entity Successfully
- 00:01:05 DEBUG Current spot animations: []
- 00:01:05 DEBUG Thieve npc
- 00:01:05 DEBUG We will move in 144266ms
- 00:01:05 DEBUG We're within the area
- 00:01:06 INFO Thieved Entity Successfully
- 00:01:06 DEBUG Current spot animations: [245]
- 00:01:06 INFO Last animation time was null,
- 00:01:06 DEBUG Current spot animations: [245]
- 00:01:06 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:01:06 DEBUG Interacting with door: Open
- 00:01:06 DEBUG Interacting with door: Open. Not null
- 00:01:06 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:01:06 TRACE [Camera] Pressing keys
- 00:01:06 DEBUG Interact success
- 00:01:06 TRACE [Camera] It should now release the key UP which is currently pressed.
- 00:01:06 TRACE [Camera] Releasing key UP
- 00:01:07 DEBUG Current spot animations: [245]
- 00:01:07 DEBUG Thieve npc
- 00:01:07 DEBUG We will move in 142773ms
- 00:01:07 DEBUG We're within the area
- 00:01:07 INFO Thieved Entity Successfully
- 00:01:07 DEBUG Current spot animations: [245]
- 00:01:07 DEBUG Thieve npc
- 00:01:07 DEBUG We will move in 142054ms
- 00:01:07 DEBUG We're within the area
- 00:01:08 INFO Thieved Entity Successfully
- 00:01:08 DEBUG Current spot animations: [245]
- 00:01:08 DEBUG Thieve npc
- 00:01:08 DEBUG We will move in 141665ms
- 00:01:08 DEBUG We're within the area
- 00:01:08 INFO Thieved Entity Successfully
- 00:01:08 DEBUG Current spot animations: [245]
- 00:01:08 DEBUG Thieve npc
- 00:01:08 DEBUG We will move in 141328ms
- 00:01:08 DEBUG We're within the area
- 00:01:08 INFO Thieved Entity Successfully
- 00:01:08 DEBUG Current spot animations: [245]
- 00:01:09 DEBUG Thieve npc
- 00:01:09 DEBUG We will move in 140953ms
- 00:01:09 DEBUG We're within the area
- 00:01:09 INFO Thieved Entity Successfully
- 00:01:09 DEBUG Current spot animations: [245]
- 00:01:09 DEBUG Thieve npc
- 00:01:09 DEBUG We will move in 140611ms
- 00:01:09 DEBUG We're within the area
- 00:01:09 INFO Thieved Entity Successfully
- 00:01:09 DEBUG Current spot animations: [245]
- 00:01:09 DEBUG Thieve npc
- 00:01:09 DEBUG We will move in 140262ms
- 00:01:09 DEBUG We're within the area
- 00:01:10 INFO Thieved Entity Successfully
- 00:01:10 DEBUG Current spot animations: [245]
- 00:01:10 DEBUG Thieve npc
- 00:01:10 DEBUG We will move in 139870ms
- 00:01:10 DEBUG We're within the area
- 00:01:10 INFO Thieved Entity Successfully
- 00:01:10 DEBUG Current spot animations: []
- 00:01:10 DEBUG Thieve npc
- 00:01:10 DEBUG We will move in 139483ms
- 00:01:10 DEBUG We're within the area
- 00:01:10 INFO Thieved Entity Successfully
- 00:01:10 DEBUG Current spot animations: []
- 00:01:10 DEBUG Thieve npc
- 00:01:10 DEBUG We will move in 139052ms
- 00:01:10 DEBUG We're within the area
- 00:01:11 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2400"})
- 00:01:11 INFO Thieved Entity Successfully
- 00:01:11 DEBUG Current spot animations: []
- 00:01:11 DEBUG Thieve npc
- 00:01:11 DEBUG We will move in 138439ms
- 00:01:11 DEBUG We're within the area
- 00:01:11 INFO Thieved Entity Successfully
- 00:01:11 DEBUG Current spot animations: []
- 00:01:11 DEBUG Thieve npc
- 00:01:11 DEBUG We will move in 138002ms
- 00:01:11 DEBUG We're within the area
- 00:01:12 INFO Thieved Entity Successfully
- 00:01:12 DEBUG Current spot animations: []
- 00:01:12 DEBUG Thieve npc
- 00:01:12 DEBUG We will move in 137552ms
- 00:01:12 DEBUG We're within the area
- 00:01:12 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2500"})
- 00:01:13 INFO Thieved Entity Successfully
- 00:01:13 DEBUG Current spot animations: []
- 00:01:13 DEBUG Thieve npc
- 00:01:13 DEBUG We will move in 136145ms
- 00:01:13 DEBUG We're within the area
- 00:01:14 INFO Thieved Entity Successfully
- 00:01:14 DEBUG Current spot animations: []
- 00:01:14 DEBUG Thieve npc
- 00:01:14 DEBUG We will move in 135777ms
- 00:01:14 DEBUG We're within the area
- 00:01:14 INFO Thieved Entity Successfully
- 00:01:14 DEBUG Current spot animations: []
- 00:01:14 DEBUG Thieve npc
- 00:01:14 DEBUG We will move in 135388ms
- 00:01:14 DEBUG We're within the area
- 00:01:14 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2600"})
- 00:01:14 INFO Thieved Entity Successfully
- 00:01:14 DEBUG Current spot animations: []
- 00:01:14 DEBUG Thieve npc
- 00:01:14 DEBUG We will move in 135049ms
- 00:01:14 DEBUG We're within the area
- 00:01:15 INFO Thieved Entity Successfully
- 00:01:15 DEBUG Current spot animations: []
- 00:01:15 DEBUG Thieve npc
- 00:01:15 DEBUG We will move in 134666ms
- 00:01:15 DEBUG We're within the area
- 00:01:15 INFO Thieved Entity Successfully
- 00:01:15 DEBUG Current spot animations: []
- 00:01:15 DEBUG Thieve npc
- 00:01:15 DEBUG We will move in 134291ms
- 00:01:15 DEBUG We're within the area
- 00:01:16 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2700"})
- 00:01:16 INFO Thieved Entity Successfully
- 00:01:16 DEBUG Current spot animations: []
- 00:01:16 DEBUG Thieve npc
- 00:01:16 DEBUG We will move in 133825ms
- 00:01:16 DEBUG We're within the area
- 00:01:16 INFO Thieved Entity Successfully
- 00:01:16 DEBUG Current spot animations: []
- 00:01:16 DEBUG Thieve npc
- 00:01:16 DEBUG We will move in 133404ms
- 00:01:16 DEBUG We're within the area
- 00:01:16 INFO Thieved Entity Successfully
- 00:01:16 DEBUG Current spot animations: []
- 00:01:16 DEBUG Thieve npc
- 00:01:16 DEBUG We will move in 133018ms
- 00:01:16 DEBUG We're within the area
- 00:01:17 INFO Thieved Entity Successfully
- 00:01:17 DEBUG Current spot animations: []
- 00:01:17 DEBUG Thieve npc
- 00:01:17 DEBUG We will move in 132688ms
- 00:01:17 DEBUG We're within the area
- 00:01:17 INFO Thieved Entity Successfully
- 00:01:17 DEBUG Current spot animations: []
- 00:01:17 DEBUG Thieve npc
- 00:01:17 DEBUG We will move in 132374ms
- 00:01:17 DEBUG We're within the area
- 00:01:17 INFO Thieved Entity Successfully
- 00:01:17 DEBUG Current spot animations: [245]
- 00:01:17 INFO Last animation time was null,
- 00:01:17 DEBUG Current spot animations: [245]
- 00:01:17 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:01:17 DEBUG Interacting with door: Open
- 00:01:17 DEBUG Interacting with door: Open. Not null
- 00:01:17 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:01:17 TRACE [Camera] Pressing keys
- 00:01:18 DEBUG Interacting failed
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:01:18 DEBUG Interacting with door: Open
- 00:01:18 DEBUG Interacting with door: Open. Not null
- 00:01:18 TRACE [Camera] Releasing keys due to either the bot not running, the thread being interrupted, or the safety timeout expiring.
- 00:01:18 TRACE [Camera] Releasing the yaw controlling key which has a keycode of 39.
- 00:01:18 TRACE [Camera] Releasing the pitch controlling key which has a keycode of 38.
- 00:01:18 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:01:18 TRACE [Camera] Pressing keys
- 00:01:18 DEBUG Interacting failed
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:01:18 DEBUG Interacting with door: Open
- 00:01:18 DEBUG Interacting with door: Open. Not null
- 00:01:18 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:01:18 TRACE [Camera] Pressing keys
- 00:01:18 DEBUG Interacting failed
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:01:18 DEBUG Interacting with door: Open
- 00:01:18 DEBUG Interacting with door: Open. Not null
- 00:01:18 TRACE [Camera] Releasing keys due to either the bot not running, the thread being interrupted, or the safety timeout expiring.
- 00:01:18 TRACE [Camera] Releasing the yaw controlling key which has a keycode of 39.
- 00:01:18 TRACE [Camera] Releasing the pitch controlling key which has a keycode of 38.
- 00:01:18 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:01:18 TRACE [Camera] Pressing keys
- 00:01:18 DEBUG Interacting failed
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:01:18 DEBUG Interacting with door: Open
- 00:01:18 DEBUG Interacting with door: Open. Not null
- 00:01:18 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:01:18 TRACE [Camera] Pressing keys
- 00:01:18 DEBUG Interacting failed
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 DEBUG Current spot animations: [245]
- 00:01:18 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:01:18 DEBUG Interacting with door: Open
- 00:01:18 DEBUG Interacting with door: Open. Not null
- 00:01:18 TRACE [Camera] Releasing keys due to either the bot not running, the thread being interrupted, or the safety timeout expiring.
- 00:01:18 TRACE [Camera] Releasing the yaw controlling key which has a keycode of 39.
- 00:01:18 TRACE [Camera] Releasing the pitch controlling key which has a keycode of 38.
- 00:01:18 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:01:18 TRACE [Camera] Pressing keys
- 00:01:18 DEBUG Interact success
- 00:01:19 DEBUG Current spot animations: [245]
- 00:01:19 DEBUG Thieve npc
- 00:01:19 DEBUG We will move in 130515ms
- 00:01:19 DEBUG We're within the area
- 00:01:20 INFO Thieved Entity Successfully
- 00:01:20 DEBUG Current spot animations: [245]
- 00:01:20 DEBUG Thieve npc
- 00:01:20 DEBUG We will move in 129859ms
- 00:01:20 DEBUG We're within the area
- 00:01:20 INFO Thieved Entity Successfully
- 00:01:20 DEBUG Current spot animations: [245]
- 00:01:20 DEBUG Thieve npc
- 00:01:20 DEBUG We will move in 129507ms
- 00:01:20 DEBUG We're within the area
- 00:01:20 INFO Thieved Entity Successfully
- 00:01:20 DEBUG Current spot animations: [245]
- 00:01:20 DEBUG Thieve npc
- 00:01:20 DEBUG We will move in 129109ms
- 00:01:20 DEBUG We're within the area
- 00:01:21 INFO Thieved Entity Successfully
- 00:01:21 DEBUG Current spot animations: [245]
- 00:01:21 DEBUG Thieve npc
- 00:01:21 DEBUG We will move in 128807ms
- 00:01:21 DEBUG We're within the area
- 00:01:21 INFO Thieved Entity Successfully
- 00:01:21 DEBUG Current spot animations: [245]
- 00:01:21 DEBUG Thieve npc
- 00:01:21 DEBUG We will move in 128436ms
- 00:01:21 DEBUG We're within the area
- 00:01:21 INFO Thieved Entity Successfully
- 00:01:21 DEBUG Current spot animations: [245]
- 00:01:21 DEBUG Thieve npc
- 00:01:21 DEBUG We will move in 128088ms
- 00:01:21 DEBUG We're within the area
- 00:01:22 INFO Thieved Entity Successfully
- 00:01:22 DEBUG Current spot animations: []
- 00:01:22 DEBUG Thieve npc
- 00:01:22 DEBUG We will move in 127684ms
- 00:01:22 DEBUG We're within the area
- 00:01:22 INFO Thieved Entity Successfully
- 00:01:22 DEBUG Current spot animations: []
- 00:01:22 DEBUG Thieve npc
- 00:01:22 DEBUG We will move in 127286ms
- 00:01:22 DEBUG We're within the area
- 00:01:22 INFO Thieved Entity Successfully
- 00:01:22 DEBUG Current spot animations: []
- 00:01:23 DEBUG Thieve npc
- 00:01:23 DEBUG We will move in 126952ms
- 00:01:23 DEBUG We're within the area
- 00:01:23 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2800"})
- 00:01:23 INFO Thieved Entity Successfully
- 00:01:23 DEBUG Current spot animations: []
- 00:01:23 DEBUG Thieve npc
- 00:01:23 DEBUG We will move in 126550ms
- 00:01:23 DEBUG We're within the area
- 00:01:23 INFO Thieved Entity Successfully
- 00:01:23 DEBUG Current spot animations: []
- 00:01:23 DEBUG Thieve npc
- 00:01:23 DEBUG We will move in 126187ms
- 00:01:23 DEBUG We're within the area
- 00:01:24 INFO Thieved Entity Successfully
- 00:01:24 DEBUG Current spot animations: []
- 00:01:24 DEBUG Thieve npc
- 00:01:24 DEBUG We will move in 125827ms
- 00:01:24 DEBUG We're within the area
- 00:01:24 INFO Thieved Entity Successfully
- 00:01:24 DEBUG Current spot animations: []
- 00:01:24 DEBUG Thieve npc
- 00:01:24 DEBUG We will move in 125426ms
- 00:01:24 DEBUG We're within the area
- 00:01:24 INFO Thieved Entity Successfully
- 00:01:24 DEBUG Current spot animations: []
- 00:01:24 DEBUG Thieve npc
- 00:01:24 DEBUG We will move in 125052ms
- 00:01:24 DEBUG We're within the area
- 00:01:25 INFO Thieved Entity Successfully
- 00:01:25 DEBUG Current spot animations: [245]
- 00:01:25 INFO Last animation time was null,
- 00:01:25 DEBUG Current spot animations: [245]
- 00:01:25 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:01:25 DEBUG Interacting with door: Open
- 00:01:25 DEBUG Interacting with door: Open. Not null
- 00:01:25 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:01:25 TRACE [Camera] Pressing keys
- 00:01:25 TRACE [Camera] It should now release the key RIGHT which is currently pressed.
- 00:01:25 TRACE [Camera] Releasing key RIGHT
- 00:01:25 TRACE [Camera] It should now release the key UP which is currently pressed.
- 00:01:25 TRACE [Camera] Releasing key UP
- 00:01:26 DEBUG Interact success
- 00:01:27 DEBUG Current spot animations: [245]
- 00:01:27 DEBUG Thieve npc
- 00:01:27 DEBUG We will move in 122413ms
- 00:01:27 DEBUG We're within the area
- 00:01:28 INFO Thieved Entity Successfully
- 00:01:28 DEBUG Current spot animations: [245]
- 00:01:28 DEBUG Thieve npc
- 00:01:28 DEBUG We will move in 121857ms
- 00:01:28 DEBUG We're within the area
- 00:01:28 INFO Thieved Entity Successfully
- 00:01:28 DEBUG Current spot animations: [245]
- 00:01:28 DEBUG Thieve npc
- 00:01:28 DEBUG We will move in 121348ms
- 00:01:28 DEBUG We're within the area
- 00:01:28 INFO Thieved Entity Successfully
- 00:01:28 DEBUG Current spot animations: [245]
- 00:01:28 DEBUG Thieve npc
- 00:01:28 DEBUG We will move in 120991ms
- 00:01:28 DEBUG We're within the area
- 00:01:29 INFO Thieved Entity Successfully
- 00:01:29 DEBUG Current spot animations: [245]
- 00:01:29 DEBUG Thieve npc
- 00:01:29 DEBUG We will move in 120641ms
- 00:01:29 DEBUG We're within the area
- 00:01:29 INFO Thieved Entity Successfully
- 00:01:29 DEBUG Current spot animations: []
- 00:01:29 DEBUG Thieve npc
- 00:01:29 DEBUG We will move in 120287ms
- 00:01:29 DEBUG We're within the area
- 00:01:29 INFO Thieved Entity Successfully
- 00:01:30 DEBUG Current spot animations: []
- 00:01:30 DEBUG Thieve npc
- 00:01:30 DEBUG We will move in 119915ms
- 00:01:30 DEBUG We're within the area
- 00:01:30 INFO Thieved Entity Successfully
- 00:01:30 DEBUG Current spot animations: []
- 00:01:30 DEBUG Thieve npc
- 00:01:30 DEBUG We will move in 119432ms
- 00:01:30 DEBUG We're within the area
- 00:01:30 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x2900"})
- 00:01:30 INFO Thieved Entity Successfully
- 00:01:30 DEBUG Current spot animations: []
- 00:01:30 DEBUG Thieve npc
- 00:01:30 DEBUG We will move in 119003ms
- 00:01:30 DEBUG We're within the area
- 00:01:31 INFO Thieved Entity Successfully
- 00:01:31 DEBUG Current spot animations: []
- 00:01:31 DEBUG Thieve npc
- 00:01:31 DEBUG We will move in 118638ms
- 00:01:31 DEBUG We're within the area
- 00:01:31 INFO Thieved Entity Successfully
- 00:01:31 DEBUG Current spot animations: []
- 00:01:31 DEBUG Thieve npc
- 00:01:31 DEBUG We will move in 118265ms
- 00:01:31 DEBUG We're within the area
- 00:01:31 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x3000"})
- 00:01:32 INFO Thieved Entity Successfully
- 00:01:32 DEBUG Current spot animations: []
- 00:01:32 DEBUG Thieve npc
- 00:01:32 DEBUG We will move in 117881ms
- 00:01:32 DEBUG We're within the area
- 00:01:32 INFO Thieved Entity Successfully
- 00:01:32 DEBUG Current spot animations: []
- 00:01:32 DEBUG Thieve npc
- 00:01:32 DEBUG We will move in 117513ms
- 00:01:32 DEBUG We're within the area
- 00:01:32 INFO Thieved Entity Successfully
- 00:01:32 DEBUG Current spot animations: []
- 00:01:32 DEBUG Thieve npc
- 00:01:32 DEBUG We will move in 117127ms
- 00:01:32 DEBUG We're within the area
- 00:01:32 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x3100"})
- 00:01:33 INFO Thieved Entity Successfully
- 00:01:33 DEBUG Current spot animations: []
- 00:01:33 DEBUG Thieve npc
- 00:01:33 DEBUG We will move in 116793ms
- 00:01:33 DEBUG We're within the area
- 00:01:33 DEBUG Current spot animations: []
- 00:01:33 DEBUG Thieve npc
- 00:01:33 DEBUG We will move in 116643ms
- 00:01:33 DEBUG We're within the area
- 00:01:33 INFO Thieved Entity Successfully
- 00:01:33 DEBUG Current spot animations: []
- 00:01:33 DEBUG Thieve npc
- 00:01:33 DEBUG We will move in 116178ms
- 00:01:33 DEBUG We're within the area
- 00:01:34 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x3200"})
- 00:01:34 INFO Thieved Entity Successfully
- 00:01:34 DEBUG Current spot animations: []
- 00:01:34 DEBUG Thieve npc
- 00:01:34 DEBUG We will move in 115747ms
- 00:01:34 DEBUG We're within the area
- 00:01:34 INFO Thieved Entity Successfully
- 00:01:34 DEBUG Current spot animations: []
- 00:01:34 DEBUG Thieve npc
- 00:01:34 DEBUG We will move in 115401ms
- 00:01:34 DEBUG We're within the area
- 00:01:34 INFO Thieved Entity Successfully
- 00:01:34 DEBUG Current spot animations: []
- 00:01:34 DEBUG Thieve npc
- 00:01:34 DEBUG We will move in 115032ms
- 00:01:34 DEBUG We're within the area
- 00:01:35 INFO Thieved Entity Successfully
- 00:01:35 DEBUG Current spot animations: []
- 00:01:35 DEBUG Thieve npc
- 00:01:35 DEBUG We will move in 114698ms
- 00:01:35 DEBUG We're within the area
- 00:01:35 DEBUG [ItemEvent] ItemEvent(quantity={100}, item={"Coins x3300"})
- 00:01:35 INFO Thieved Entity Successfully
- 00:01:35 DEBUG Current spot animations: []
- 00:01:35 DEBUG Thieve npc
- 00:01:35 DEBUG We will move in 114314ms
- 00:01:35 DEBUG We're within the area
- 00:01:35 INFO Thieved Entity Successfully
- 00:01:35 DEBUG Current spot animations: []
- 00:01:35 DEBUG Thieve npc
- 00:01:35 DEBUG We will move in 113993ms
- 00:01:35 DEBUG We're within the area
- 00:01:36 INFO Thieved Entity Successfully
- 00:01:36 DEBUG Current spot animations: []
- 00:01:36 DEBUG Thieve npc
- 00:01:36 DEBUG We will move in 113578ms
- 00:01:36 DEBUG We're within the area
- 00:01:36 INFO Thieved Entity Successfully
- 00:01:36 DEBUG Current spot animations: []
- 00:01:36 DEBUG Thieve npc
- 00:01:36 DEBUG We will move in 113199ms
- 00:01:36 DEBUG We're within the area
- 00:01:37 INFO Thieved Entity Successfully
- 00:01:37 DEBUG Current spot animations: []
- 00:01:37 DEBUG Current spot animations: [245]
- 00:01:37 INFO Last animation time was null,
- 00:01:37 INFO We have detected we are being attacked, walking to bank until we ditch him!
- 00:01:37 DEBUG Interacting with door: Open
- 00:01:37 DEBUG Interacting with door: Open. Not null
- 00:01:37 TRACE [Camera] Camera turn direction: RIGHT / UP
- 00:01:37 TRACE [Camera] Pressing keys
- 00:01:37 DEBUG Interact success
- 00:01:38 DEBUG Current spot animations: [245]
- 00:01:38 DEBUG Thieve npc
- 00:01:38 DEBUG We will move in 111548ms
- 00:01:38 DEBUG We're within the area
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