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Oct 16th, 2019
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C++ 1.04 KB | None | 0 0
  1. // заменить
  2. void desync_fakelag(bool& bSendPacket)
  3. {
  4.     if (!I::Engine->IsConnected() || !I::Engine->IsInGame())
  5.         return;
  6.  
  7.     if (I::Engine->IsVoiceRecording())
  8.         return;
  9.  
  10.     if (!G::LocalPlayer->GetAlive())
  11.         return;
  12.  
  13.  
  14.     if (abs(G::LocalPlayer->GetVelocity().Length2D()) < .1f && (G::LocalPlayer->GetFlags() & FL_ONGROUND))
  15.         bSendPacket = (G::lagfactor >= 2);
  16.  
  17.     else if (abs(G::LocalPlayer->GetVelocity().Length2D()) >= .1f && (G::LocalPlayer->GetFlags() & FL_ONGROUND))
  18.         bSendPacket = (G::lagfactor >= 2);
  19.  
  20.     else if (!(G::LocalPlayer->GetFlags() & FL_ONGROUND))
  21.         bSendPacket = (G::lagfactor >= 2);
  22.  
  23. }
  24.  
  25. // вставить в км
  26. void  NormalizeCMD(CUserCmd* cmd)
  27. {
  28.     while (cmd->viewangles.y < -180.0f)
  29.         cmd->viewangles.y += 360.0f;
  30.     while (cmd->viewangles.y > 180.0f)
  31.         cmd->viewangles.y -= 360.0f;
  32.     if (cmd->viewangles.x > 89.0f)
  33.         cmd->viewangles.x = 89.0f;
  34.     if (cmd->viewangles.x < -89.0f)
  35.         cmd->viewangles.x = -89.0f;
  36.     cmd->viewangles.z = 0;
  37. }
  38.  
  39. //вызывать после десника
  40. NormalizeCMD(cmd);
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