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- // заменить
- void desync_fakelag(bool& bSendPacket)
- {
- if (!I::Engine->IsConnected() || !I::Engine->IsInGame())
- return;
- if (I::Engine->IsVoiceRecording())
- return;
- if (!G::LocalPlayer->GetAlive())
- return;
- if (abs(G::LocalPlayer->GetVelocity().Length2D()) < .1f && (G::LocalPlayer->GetFlags() & FL_ONGROUND))
- bSendPacket = (G::lagfactor >= 2);
- else if (abs(G::LocalPlayer->GetVelocity().Length2D()) >= .1f && (G::LocalPlayer->GetFlags() & FL_ONGROUND))
- bSendPacket = (G::lagfactor >= 2);
- else if (!(G::LocalPlayer->GetFlags() & FL_ONGROUND))
- bSendPacket = (G::lagfactor >= 2);
- }
- // вставить в км
- void NormalizeCMD(CUserCmd* cmd)
- {
- while (cmd->viewangles.y < -180.0f)
- cmd->viewangles.y += 360.0f;
- while (cmd->viewangles.y > 180.0f)
- cmd->viewangles.y -= 360.0f;
- if (cmd->viewangles.x > 89.0f)
- cmd->viewangles.x = 89.0f;
- if (cmd->viewangles.x < -89.0f)
- cmd->viewangles.x = -89.0f;
- cmd->viewangles.z = 0;
- }
- //вызывать после десника
- NormalizeCMD(cmd);
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