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**Blynk Control** rev_05

Feb 23rd, 2025
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  1. /********* Pleasedontcode.com **********
  2.  
  3.     Pleasedontcode thanks you for automatic code generation! Enjoy your code!
  4.  
  5.     - Terms and Conditions:
  6.     You have a non-exclusive, revocable, worldwide, royalty-free license
  7.     for personal and commercial use. Attribution is optional; modifications
  8.     are allowed, but you're responsible for code maintenance. We're not
  9.     liable for any loss or damage. For full terms,
  10.     please visit pleasedontcode.com/termsandconditions.
  11.  
  12.     - Project: **Blynk Control**
  13.     - Source Code NOT compiled for: Arduino Uno
  14.     - Source Code created on: 2025-02-23 12:42:48
  15.  
  16. ********* Pleasedontcode.com **********/
  17.  
  18. /****** SYSTEM REQUIREMENTS *****/
  19. /****** SYSTEM REQUIREMENT 1 *****/
  20.     /* blynk code */
  21. /****** END SYSTEM REQUIREMENTS *****/
  22.  
  23. /* START CODE */
  24.  
  25. /****** DEFINITION OF LIBRARIES *****/
  26. #include <Blynk.h>  //https://github.com/blynkkk/blynk-library
  27.  
  28. /****** FUNCTION PROTOTYPES *****/
  29. void setup(void);
  30. void loop(void);
  31. void updateOutputs(void);
  32.  
  33. /***** DEFINITION OF DIGITAL OUTPUT PINS *****/
  34. const uint8_t myLED_LED_PIN_D2      = 2;
  35.  
  36. /***** DEFINITION OF OUTPUT RAW VARIABLES *****/
  37. /***** used to store raw data *****/
  38. bool    myLED_LED_PIN_D2_rawData        = 0;
  39.  
  40. /***** DEFINITION OF OUTPUT PHYSICAL VARIABLES *****/
  41. /***** used to store data after characteristic curve transformation *****/
  42. float   myLED_LED_PIN_D2_phyData        = 0.0;
  43.  
  44. /****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/
  45. // Blynk authentication token
  46. char auth[] = "YourAuthToken"; // Replace with your Blynk auth token
  47.  
  48. void setup(void)
  49. {
  50.     // put your setup code here, to run once:
  51.     pinMode(myLED_LED_PIN_D2, OUTPUT);
  52.     Blynk.begin(auth); // Initialize Blynk with the auth token
  53. }
  54.  
  55. void loop(void)
  56. {
  57.     // put your main code here, to run repeatedly:
  58.     Blynk.run(); // Run Blynk to maintain connection
  59.     updateOutputs(); // Refresh output data
  60. }
  61.  
  62. void updateOutputs()
  63. {
  64.     digitalWrite(myLED_LED_PIN_D2, myLED_LED_PIN_D2_rawData);
  65. }
  66.  
  67. /* END CODE */
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