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- on rightclick:
- if player is holding a book named "&aKit Selection":
- if {game.started} is true:
- send "" to console
- else if {game.started} is false:
- open chest with 4 rows named "&bKit Selection" to player
- format slot 0 of player with feather named "&bEscapist" with lore "||&3Kit Escapist lets you jump||&3out of battle giving you||&3resistance for 3 seconds" to close then run [make player execute "¾kitescapist %player%"]
- format slot 1 of player with woodensword named "&bBeserk" with lore "||&3Kit Beserk gives you||&3strength on kill||&3and a chance of strength 2!" to close then run [make player execute "¾kitneserk %player%"]
- else if {game.started} is not set:
- open chest with 4 rows named "&bKit Selection" to player
- format slot 0 of player with feather named "&bEscapist" with lore "||&3Kit Escapist lets you jump||&3out of battle giving you||&3resistance for 3 seconds" to close then run [make player execute "¾kitescapist %player%"]
- format slot 1 of player with feather named "&bBeserk" with lore "||&3Kit Beserk lets you jump||&3out of battle giving you||&3resistance for 3 seconds" to close then run [make player execute "¾kitescapist %player%"]
- command /¾kitescapist <player>:
- permission: kitescapist
- permission message: &rUnknown command. Type "/help" for help.
- trigger:
- clear arg-1's inventory
- give arg-1 a feather named "&bEscapist"
- set {kit.%arg-1%} to "escapist"
- message "&aSuccessfully equipped Escapist"
- on rightclick:
- if player is holding a feather named "&bEscapist":
- if {push.%player%} is 1:
- message "&cYou currently have a cooldown!"
- else if {push.%player%} is 0:
- set {push.%player%} to 1
- apply resistance 999 to player for 3 seconds
- message "&bPop!"
- push player in direction of player at speed 1.6
- wait 6 seconds
- set {push.%player%} to 0
- else if {push.%player%} is not set:
- set {push.%player%} to 1
- apply resistance 999 to player for 3 seconds
- push player in direction of player at speed 1.6
- wait 6 seconds
- set {push.%player%} to 0
- on join:
- if {staff.%player%} is true:
- set {staff} to true
- broadcast "&rA staff member just joined the server &c%player%"
- else if {staff.%player%} is false:
- add 1 to {queue}
- else if {staff.%player%} is not set:
- add 1 to {queue}
- if {queue} is greater than 4:
- make console execute "/start"
- command /setstart:
- permission: setstart
- trigger:
- set {start} to location of player
- message "&aSuccessfully set the start location to &e%location of player%"
- command /start:
- permission: start
- trigger:
- loop all players:
- broadcast "&4Game starting in 5 minutes..."
- wait 10 seconds
- broadcast "&4Game starting in 4 minutes..."
- wait 10 seconds
- broadcast "&4Game starting in 3 minutes..."
- wait 10 seconds
- broadcast "&4Game starting in 2 minutes..."
- wait 10 seconds
- broadcast "&4Game starting in 1 minute..."
- wait 10 seconds
- broadcast "&4Game starting shortly..."
- wait 10 seconds
- broadcast "&4Game starting..."
- make loop-player execute "/start2"
- command /start2:
- permission: start2
- trigger:
- loop all players:
- teleport player to {start}
- clear player's inventory
- set gamemode of player to survival
- heal player
- set player's hunger to 20
- give player a book named "&aKit Selection"
- apply slowness 999 to player for 21.5 seconds
- apply blindness 999 to player for 21.5 seconds
- broadcast "&4Select your kit now!"
- wait 20 seconds
- broadcast "&4The Game has begun..."
- wait 1 second
- broadcast "&cYour 60 second grace period begins now..."
- set {graceperiod} to true
- wait 60 seconds
- broadcast "&cGrace period is now over!"
- set {graceperiod} to false
- command /graceperiod:
- permission: graceperiod
- trigger:
- if {graceperiod} is true:
- message "&aSuccessfully turned the grace period off!"
- set {graceperiod} to false
- broadcast "&6&l%player% &6Grace period has been disabled!"
- else if {graceperiod} is false:
- message "&aSuccessfully turned the grace period on!"
- set {graceperiod} to true
- broadcast "&6&l%player% &6Grace period has been enabled!"
- else if {graceperiod} is not set:
- message "&aSuccessfully turned the grace period on!"
- set {graceperiod} to true
- broadcast "&6&l%player% &6Grace period has been enabled!"
- on damage:
- if victim is a player:
- if {graceperiod} is true:
- cancel event
- message "&cThe grace period is still on!"
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