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  1. [00:00:00.000] 16204 **** Falcon 4.0 ****
  2. [00:00:00.000] 16204 **** (C) 2023 Tommo Inc. All Rights Reserved. ****
  3.  
  4. [00:00:00.000] 16204 **** Falcon BMS 4.37.1 (x64) Build 451 ****
  5. [00:00:00.000] 16204 **** (C) 2023 Benchmark Sims. All Rights Reserved. ****
  6.  
  7. [00:00:00.000] 16204 Operating System: Windows 10 (10.0.19045)
  8.  
  9. [00:00:00.000] 16204 Valid F4 installation found [e:\jeux\Falcon 4.0\falcon4.exe]
  10. [00:00:00.000] 16204 Create window at 0, 0 with size 1920x1080 (client) 1936x1119 (window)
  11. [00:00:00.000] 16204 WM_SIZE 0x0 to 1920x1080
  12. [00:00:00.000] 16204 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...)
  13. [00:00:00.000] 16204 SIZE_RESTORED handle resize 0x0 to 1920x1080
  14. [00:00:00.000] 16204 WM_MOVE 0|0 to 0|0 (client pos to 8|31) delta -8|-31 for style -1865809920
  15. [00:00:00.000] 16204 WM_ACTIVATEAPP 1, previous active window thread 19092
  16. [00:00:00.000] 16204 WM_ACTIVATE 1 (minimized state 0), window handle being deactivated 0
  17. [00:00:00.000] 16204 FalconMainWindowD3D11::handleOnActivate 0->1
  18. [00:00:00.000] 16204 SetWindowLongPtr GWL_STYLE -1879048192
  19. [00:00:00.000] 16204 SetWindowLongPtr GWL_EXSTYLE 0
  20. [00:00:00.000] 16204 AppWindow::setBorderState: style changed position 0|0 to 0|0
  21. [00:00:00.000] 16204 AppWindow::setBorderState: style changed size to w: 1920 (1920 - 0), h: 1080 (1080 - 0)
  22. [00:00:00.000] 16204 WM_MOVE 0|0 to 0|0 (client pos to 0|0) delta 0|0 for style -1879048192
  23. [00:00:00.000] 16204 SystemLevelInit
  24. [00:00:00.000] 16204 Initializing Sim Memory Pools....
  25. [00:00:00.000] 16204 DeviceIndependentGraphicsSetup ##
  26. [00:00:00.000] 16204 TheLoader Setup ##
  27. [00:00:00.000] 16204 Loading texture_POLAK.bin with 250 sets, 3471 tiles
  28. [00:00:00.000] 16204 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
  29. [00:00:00.000] 16204 FlushReferences Cleanup ##
  30. [00:00:00.000] 16204 ObjectLOD Cleanup ##
  31. [00:00:00.000] 16204 TheTextureBank Cleanup ##
  32. [00:00:00.000] 16204 ThePaletteBank Cleanup ##
  33. [00:00:00.000] 16204 TheColorBank Cleanup ##
  34. [00:00:00.000] 16204 Info: 3DDB is *new* format (more than 2GB supported)
  35. [00:00:00.000] 16204 Terrain: Load
  36. [00:00:00.000] 16204 Terrain max texID: 3991
  37. [00:00:00.000] 16204 Theater's installed: TerrData\TheaterDefinition\Korea KTO.tdf
  38. [00:00:00.000] 16204 Theater's installed: Add-On Battle for Lapland\TerrData\TheaterDefinition\BattleForLapland.tdf
  39. [00:00:00.000] 16204 Theater's installed: Add-On emf\Theaterdefinition\emf.tdf
  40. [00:00:00.000] 16204 Theater's installed: Add-On EMFL\Theaterdefinition\emfl.tdf
  41. [00:00:00.000] 16204 Theater's installed: Add-On Korea TvT\TerrData\TheaterDefinition\Korea_TvT.tdf
  42. [00:00:00.000] 16204 GetCurrentTheater Korea KTO
  43. [00:00:00.000] 16204 TheaterReload
  44. [00:00:00.000] 16204 theaterPath 'd:\Falcon BMS 4.37\Data\Terrdata\korea'
  45. [00:00:00.000] 16204 terrainPath 'd:\Falcon BMS 4.37\Data\Terrdata\korea\terrain'
  46. [00:00:00.000] 16204 Loading texture_POLAK.bin with 250 sets, 3471 tiles
  47. [00:00:00.000] 16204 objectPath 'd:\Falcon BMS 4.37\Data\Terrdata\objects\KoreaObj'
  48. [00:00:00.000] 16204 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
  49. [00:00:00.000] 16204 FlushReferences Cleanup ##
  50. [00:00:00.000] 16204 ObjectLOD Cleanup ##
  51. [00:00:00.000] 16204 TheTextureBank Cleanup ##
  52. [00:00:00.000] 16204 ThePaletteBank Cleanup ##
  53. [00:00:00.000] 16204 TheColorBank Cleanup ##
  54. [00:00:00.000] 16204 Info: 3DDB is *new* format (more than 2GB supported)
  55. [00:00:00.000] 16204 GetCurrentTheater Korea KTO
  56. [00:00:00.000] 16204 Reading CT data from XML -> d:\Falcon BMS 4.37\Data\Terrdata\objects\Falcon4_CT.XML
  57. [00:00:00.000] 16204 Reading CT data from XML -> Done, 4391 entries
  58. [00:00:00.000] 16204 ------------------------------------------------------------------------------
  59. [00:00:00.000] 16204 ~ Loading XMLs took ~ 0.567 seconds
  60. [00:00:00.000] 16204 ------------------------------------------------------------------------------
  61. [00:00:00.000] 16204 Reading Mission data from XML -> d:\Falcon BMS 4.37\Data\Campaign\MissionData_XX.XML
  62. [00:00:00.000] 16204 Could not open visid.map
  63. [00:00:00.000] 16204 Terrain: Unload
  64. [00:00:00.000] 16204 Terrain: Load
  65. [00:00:00.000] 16204 Terrain max texID: 3991
  66. [00:00:00.000] 16204 SoundDriver 0x0000000019FAFE10
  67. [00:00:00.000] 16204 Sound SetCooperativeLevel HWND=0x300d12
  68. [00:00:00.000] 16204 CreateSoundBuffer
  69. [00:00:00.000] 16204 QueryInterface IID_IDirectSound3DListener
  70. [00:00:00.000] 16204 Listener SetDistanceFactor
  71. [00:00:00.000] 16204 Reading comm data from XML -> d:\Falcon BMS 4.37\Data\Sounds\commfile.xml
  72. [00:00:00.000] 16204 Reading eval data from XML -> d:\Falcon BMS 4.37\Data\Sounds\evalfile.xml
  73. [00:00:00.000] 16204 Reading frag data from XML -> d:\Falcon BMS 4.37\Data\Sounds\fragfile.xml
  74. [00:00:00.000] 16204 SFX loading took 1395 ticks
  75. [00:00:00.000] 16204 Version: R 451. 1.37.EBS.4_ | Jan 25 2023 | 20:39:18 | MSVC 1934
  76. [00:00:00.000] 16204 Dureiken's rules are in old file format
  77. [00:00:00.000] 16204 GlobalSimpleThread starting 15 worker threads
  78. [00:00:00.000] 16204 SystemLevelInit finished
  79. [00:00:00.000] 16204 SimulationLoopControl::StartSim
  80. [00:00:00.000] 16204 #Checksum ac.dat 377cf432
  81. [00:00:00.000] 16204 * SplashScreen has been visible for 3.4 seconds
  82. [00:00:00.000] 16204 * ..continue showing it for another 2.6 seconds
  83. [00:00:00.000] 16204 3D device is not set up; checking DXGI and D3D11 support...
  84. [00:00:00.000] 16204 Found DXGI support
  85. [00:00:00.000] 16204 Created DXGIFactory
  86. [00:00:00.000] 16204 Enumerating available adapters...
  87. [00:00:00.000] 16204 Adapter: 0, Name: NVIDIA GeForce RTX 4090, DedicatedVideoMemory: 24156 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 32638 MB
  88. [00:00:00.000] 16204 Adapter: 1, Name: Microsoft Basic Render Driver, DedicatedVideoMemory: 0 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 32638 MB
  89. [00:00:00.000] 16204 Selecting adapter 0 from user settings
  90. [00:00:00.000] 16204 RendererD3D11::cleanupDeviceResources...
  91. [00:00:00.000] 16204 DeviceDependentGraphicsCleanup(nullptr);
  92. [00:00:00.000] 16204 DeviceDependentGraphicsCleanup ##
  93. [00:00:00.000] 16204 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
  94. [00:00:00.000] 16204 ThePaletteBank.FlushHandles()
  95. [00:00:00.000] 16204 GlobalSimpleThread.WaitForLoader()
  96. [00:00:00.000] 16204 DeviceDependentGraphicsCleanup DONE ##
  97. [00:00:00.000] 16204 TextureManager::onDestoyDevice size: 0
  98. [00:00:00.000] 16204 TextureBankClass::DelayedRelease(force)
  99. [00:00:00.000] 16204 Release 0 delayed resources
  100. [00:00:00.000] 16204 Release 0 delayed resources DONE
  101. [00:00:00.000] 16204 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
  102. [00:00:00.000] 16204 Upcoming device release. 0 delayed resources.
  103. [00:00:00.000] 16204 RendererD3D11::cleanupDeviceResources...ok
  104. [00:00:00.000] 16204 RendererD3D11::createDeviceOnAdapter(): Creating 3D device on adapter 0: NVIDIA GeForce RTX 4090
  105. [00:00:00.000] 16204 RendererD3D11::restoreDeviceResources...
  106. [00:00:00.000] 16204 TextureManager::onCreateDevice size: 23
  107. [00:00:00.000] 16204 Font(0) size 10 height 13.000000
  108. [00:00:00.000] 16204 Font(1) size 12 height 16.000000
  109. [00:00:00.000] 16204 Font(2) size 10 height 13.000000
  110. [00:00:00.000] 16204 Font(3) size 12 height 16.000000
  111. [00:00:00.000] 16204 Font(4) size 12 height 16.000000
  112. [00:00:00.000] 16204 DeviceDependentGraphicsSetup ##
  113. [00:00:00.000] 16204 MaterialManager::restoreDeviceResources():
  114. [00:00:00.000] 16204 MaterialManager::restoreDeviceResources() took 0.00 seconds
  115. [00:00:00.000] 16204 RendererD3D11::restoreDeviceResources...ok)
  116. [00:00:00.000] 16204 Run message loop
  117. [00:00:00.000] 16204 WM_SIZE 1920x1080 to 1920x1080
  118. [00:00:00.000] 16204 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...)
  119. [00:00:00.000] 16204 SIZE_RESTORED handle resize 1920x1080 to 1920x1080
  120. [00:00:00.000] 16204 SetFlyState 0
  121. [00:00:00.000] 16204 UI_Startup
  122. [00:00:00.000] 16204 RendererD3D11::setDisplayMode: adapter 0, output 0, left 0, top 0, width 1920, height 1080, fullscreen 0, backBufferCount 2, vsync 1, msaaSampleCount 4, msaaQualityLevel 0, refreshRate (59973/1000), scaling 2, scanlineOrdering 1, surfaceFormat 87, thread 16204
  123. [00:00:00.000] 16204 Enumerating available multisampling levels
  124. [00:00:00.000] 16204 MSAA 1X supported with 1 quality levels
  125. [00:00:00.000] 16204 MSAA 2X supported with 1 quality levels
  126. [00:00:00.000] 16204 MSAA 4X supported with 1 quality levels
  127. [00:00:00.000] 16204 MSAA 8X supported with 1 quality levels
  128. [00:00:00.000] 16204 Selecting requested multisampling count (4 samples, quality level 0)
  129. [00:00:00.000] 16204 Requested window resolution: 1920x1080
  130. [00:00:00.000] 16204 AppWindow::moveAndResize move from 0,0, to 0,0 and resize from 1920x1080 to 1920x1080
  131. [00:00:00.000] 16204 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
  132. [00:00:00.000] 16204 SwapChainImageBufferD3D11::prepareBackBuffers...
  133. [00:00:00.000] 16204 S 6395.13 SwapChainImageBufferD3D11::prepareBackBuffers cleaning back buffer view 0000000000000000
  134. [00:00:00.000] 16204 S 6395.34 SwapChainImageBufferD3D11 created back buffer view 000000003ECD7878
  135. [00:00:00.000] 16204 SwapChainImageBufferD3D11::prepareBackBuffers...ok
  136. [00:00:00.000] 16204 RendererD3D11::restoreResolutionDependentDeviceResources...
  137. [00:00:00.000] 16204 RendererD3D11::restoreResolutionDependentDeviceResources...ok
  138. [00:00:00.000] 16204 RendererD3D11::setDisplayMode finished
  139. [00:00:00.000] 16204 gMainHandler was setup
  140. [00:00:00.000] 16204 Unable to init VR runtime: Shared IPC Namespace Unavailable (310)
  141. [00:00:00.000] 16204 Starting TimerLoop Thread 0x0000000004A7D1C0
  142. [00:00:00.000] 16204 Starting OutputLoop Thread 0x0000000004A7D200
  143. [00:00:00.000] 16204 Starting ControlLoop Thread 0x0000000004A7D0E0
  144. [00:00:00.000] 16204 UI_Startup finished
  145. [00:00:00.000] 16204 WM_SIZE 1920x1080 to 1920x1080
  146. [00:00:00.000] 16204 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...)
  147. [00:00:00.000] 16204 SIZE_RESTORED handle resize 1920x1080 to 1920x1080
  148. [00:00:00.000] 16204 WM_ACTIVATE 0 (minimized state 0), window handle being activated 0
  149. [00:00:00.000] 16204 FalconMainWindowD3D11::handleOnActivate 1->0
  150. [00:00:00.000] 16204 WM_ACTIVATEAPP 0, new active window thread 23416
  151. [00:00:00.000] 16204 WM_ACTIVATEAPP 1, previous active window thread 0
  152. [00:00:00.000] 16204 WM_ACTIVATE 2 (minimized state 0), window handle being deactivated 0
  153. [00:00:00.000] 16204 FalconMainWindowD3D11::handleOnActivate 0->1
  154. [00:00:00.000] 16204 UI_Cleanup
  155. [00:00:00.000] 16204 UI_Cleanup finished
  156. [00:00:00.000] 16204 WM_ACTIVATE 0 (minimized state 0), window handle being activated 0
  157. [00:00:00.000] 16204 FalconMainWindowD3D11::handleOnActivate 1->0
  158. [00:00:00.000] 16204 WM_ACTIVATEAPP 0, new active window thread 29316
  159. [00:00:00.000] 16204 RendererD3D11::cleanupDeviceResources...
  160. [00:00:00.000] 16204 DeviceDependentGraphicsCleanup(nullptr);
  161. [00:00:00.000] 16204 DeviceDependentGraphicsCleanup ##
  162. [00:00:00.000] 16204 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
  163. [00:00:00.000] 16204 ThePaletteBank.FlushHandles()
  164. [00:00:00.000] 16204 GlobalSimpleThread.WaitForLoader()
  165. [00:00:00.000] 16204 DeviceDependentGraphicsCleanup DONE ##
  166. [00:00:00.000] 16204 TextureManager::onDestoyDevice size: 165
  167. [00:00:00.000] 16204 TextureBankClass::DelayedRelease(force)
  168. [00:00:00.000] 16204 Release 0 delayed resources
  169. [00:00:00.000] 16204 Release 0 delayed resources DONE
  170. [00:00:00.000] 16204 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 000000003ECD7878
  171. [00:00:00.000] 16204 Upcoming device release. 0 delayed resources.
  172. [00:00:00.000] 16204 RendererD3D11::cleanupDeviceResources...ok
  173. [00:00:00.000] 16204 SystemLevelExit
  174. [00:00:00.000] 16204 DeviceIndependentGraphicsCleanup ##
  175. [00:00:00.000] 16204 TerrTextures Cleanup ##
  176. [00:00:00.000] 16204 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
  177. [00:00:00.000] 16204 FlushReferences Cleanup ##
  178. [00:00:00.000] 16204 ObjectLOD Cleanup ##
  179. [00:00:00.000] 16204 TheTextureBank Cleanup ##
  180. [00:00:00.000] 16204 ThePaletteBank Cleanup ##
  181. [00:00:00.000] 16204 TheColorBank Cleanup ##
  182. [00:00:00.000] 16204 Parent Object Cleanup ##
  183. [00:00:00.000] 16204 TheMap Cleanup ##
  184. [00:00:00.000] 16204 Time manager Cleanup ##
  185. [00:00:00.000] 16204 Terrain: Unload
  186. [00:00:00.000] 16204 TheLoader Cleanup ##
  187. [00:00:00.000] 16204 TextureManager Cleanup ##
  188. [00:00:00.000] 16204 Releasing Sim Memory Pools....
  189. [00:00:00.000] 16204 Exit from WinMain(0)
  190.  
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