Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [00:00:00.000] 16204 **** Falcon 4.0 ****
- [00:00:00.000] 16204 **** (C) 2023 Tommo Inc. All Rights Reserved. ****
- [00:00:00.000] 16204 **** Falcon BMS 4.37.1 (x64) Build 451 ****
- [00:00:00.000] 16204 **** (C) 2023 Benchmark Sims. All Rights Reserved. ****
- [00:00:00.000] 16204 Operating System: Windows 10 (10.0.19045)
- [00:00:00.000] 16204 Valid F4 installation found [e:\jeux\Falcon 4.0\falcon4.exe]
- [00:00:00.000] 16204 Create window at 0, 0 with size 1920x1080 (client) 1936x1119 (window)
- [00:00:00.000] 16204 WM_SIZE 0x0 to 1920x1080
- [00:00:00.000] 16204 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...)
- [00:00:00.000] 16204 SIZE_RESTORED handle resize 0x0 to 1920x1080
- [00:00:00.000] 16204 WM_MOVE 0|0 to 0|0 (client pos to 8|31) delta -8|-31 for style -1865809920
- [00:00:00.000] 16204 WM_ACTIVATEAPP 1, previous active window thread 19092
- [00:00:00.000] 16204 WM_ACTIVATE 1 (minimized state 0), window handle being deactivated 0
- [00:00:00.000] 16204 FalconMainWindowD3D11::handleOnActivate 0->1
- [00:00:00.000] 16204 SetWindowLongPtr GWL_STYLE -1879048192
- [00:00:00.000] 16204 SetWindowLongPtr GWL_EXSTYLE 0
- [00:00:00.000] 16204 AppWindow::setBorderState: style changed position 0|0 to 0|0
- [00:00:00.000] 16204 AppWindow::setBorderState: style changed size to w: 1920 (1920 - 0), h: 1080 (1080 - 0)
- [00:00:00.000] 16204 WM_MOVE 0|0 to 0|0 (client pos to 0|0) delta 0|0 for style -1879048192
- [00:00:00.000] 16204 SystemLevelInit
- [00:00:00.000] 16204 Initializing Sim Memory Pools....
- [00:00:00.000] 16204 DeviceIndependentGraphicsSetup ##
- [00:00:00.000] 16204 TheLoader Setup ##
- [00:00:00.000] 16204 Loading texture_POLAK.bin with 250 sets, 3471 tiles
- [00:00:00.000] 16204 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
- [00:00:00.000] 16204 FlushReferences Cleanup ##
- [00:00:00.000] 16204 ObjectLOD Cleanup ##
- [00:00:00.000] 16204 TheTextureBank Cleanup ##
- [00:00:00.000] 16204 ThePaletteBank Cleanup ##
- [00:00:00.000] 16204 TheColorBank Cleanup ##
- [00:00:00.000] 16204 Info: 3DDB is *new* format (more than 2GB supported)
- [00:00:00.000] 16204 Terrain: Load
- [00:00:00.000] 16204 Terrain max texID: 3991
- [00:00:00.000] 16204 Theater's installed: TerrData\TheaterDefinition\Korea KTO.tdf
- [00:00:00.000] 16204 Theater's installed: Add-On Battle for Lapland\TerrData\TheaterDefinition\BattleForLapland.tdf
- [00:00:00.000] 16204 Theater's installed: Add-On emf\Theaterdefinition\emf.tdf
- [00:00:00.000] 16204 Theater's installed: Add-On EMFL\Theaterdefinition\emfl.tdf
- [00:00:00.000] 16204 Theater's installed: Add-On Korea TvT\TerrData\TheaterDefinition\Korea_TvT.tdf
- [00:00:00.000] 16204 GetCurrentTheater Korea KTO
- [00:00:00.000] 16204 TheaterReload
- [00:00:00.000] 16204 theaterPath 'd:\Falcon BMS 4.37\Data\Terrdata\korea'
- [00:00:00.000] 16204 terrainPath 'd:\Falcon BMS 4.37\Data\Terrdata\korea\terrain'
- [00:00:00.000] 16204 Loading texture_POLAK.bin with 250 sets, 3471 tiles
- [00:00:00.000] 16204 objectPath 'd:\Falcon BMS 4.37\Data\Terrdata\objects\KoreaObj'
- [00:00:00.000] 16204 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
- [00:00:00.000] 16204 FlushReferences Cleanup ##
- [00:00:00.000] 16204 ObjectLOD Cleanup ##
- [00:00:00.000] 16204 TheTextureBank Cleanup ##
- [00:00:00.000] 16204 ThePaletteBank Cleanup ##
- [00:00:00.000] 16204 TheColorBank Cleanup ##
- [00:00:00.000] 16204 Info: 3DDB is *new* format (more than 2GB supported)
- [00:00:00.000] 16204 GetCurrentTheater Korea KTO
- [00:00:00.000] 16204 Reading CT data from XML -> d:\Falcon BMS 4.37\Data\Terrdata\objects\Falcon4_CT.XML
- [00:00:00.000] 16204 Reading CT data from XML -> Done, 4391 entries
- [00:00:00.000] 16204 ------------------------------------------------------------------------------
- [00:00:00.000] 16204 ~ Loading XMLs took ~ 0.567 seconds
- [00:00:00.000] 16204 ------------------------------------------------------------------------------
- [00:00:00.000] 16204 Reading Mission data from XML -> d:\Falcon BMS 4.37\Data\Campaign\MissionData_XX.XML
- [00:00:00.000] 16204 Could not open visid.map
- [00:00:00.000] 16204 Terrain: Unload
- [00:00:00.000] 16204 Terrain: Load
- [00:00:00.000] 16204 Terrain max texID: 3991
- [00:00:00.000] 16204 SoundDriver 0x0000000019FAFE10
- [00:00:00.000] 16204 Sound SetCooperativeLevel HWND=0x300d12
- [00:00:00.000] 16204 CreateSoundBuffer
- [00:00:00.000] 16204 QueryInterface IID_IDirectSound3DListener
- [00:00:00.000] 16204 Listener SetDistanceFactor
- [00:00:00.000] 16204 Reading comm data from XML -> d:\Falcon BMS 4.37\Data\Sounds\commfile.xml
- [00:00:00.000] 16204 Reading eval data from XML -> d:\Falcon BMS 4.37\Data\Sounds\evalfile.xml
- [00:00:00.000] 16204 Reading frag data from XML -> d:\Falcon BMS 4.37\Data\Sounds\fragfile.xml
- [00:00:00.000] 16204 SFX loading took 1395 ticks
- [00:00:00.000] 16204 Version: R 451. 1.37.EBS.4_ | Jan 25 2023 | 20:39:18 | MSVC 1934
- [00:00:00.000] 16204 Dureiken's rules are in old file format
- [00:00:00.000] 16204 GlobalSimpleThread starting 15 worker threads
- [00:00:00.000] 16204 SystemLevelInit finished
- [00:00:00.000] 16204 SimulationLoopControl::StartSim
- [00:00:00.000] 16204 #Checksum ac.dat 377cf432
- [00:00:00.000] 16204 * SplashScreen has been visible for 3.4 seconds
- [00:00:00.000] 16204 * ..continue showing it for another 2.6 seconds
- [00:00:00.000] 16204 3D device is not set up; checking DXGI and D3D11 support...
- [00:00:00.000] 16204 Found DXGI support
- [00:00:00.000] 16204 Created DXGIFactory
- [00:00:00.000] 16204 Enumerating available adapters...
- [00:00:00.000] 16204 Adapter: 0, Name: NVIDIA GeForce RTX 4090, DedicatedVideoMemory: 24156 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 32638 MB
- [00:00:00.000] 16204 Adapter: 1, Name: Microsoft Basic Render Driver, DedicatedVideoMemory: 0 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 32638 MB
- [00:00:00.000] 16204 Selecting adapter 0 from user settings
- [00:00:00.000] 16204 RendererD3D11::cleanupDeviceResources...
- [00:00:00.000] 16204 DeviceDependentGraphicsCleanup(nullptr);
- [00:00:00.000] 16204 DeviceDependentGraphicsCleanup ##
- [00:00:00.000] 16204 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
- [00:00:00.000] 16204 ThePaletteBank.FlushHandles()
- [00:00:00.000] 16204 GlobalSimpleThread.WaitForLoader()
- [00:00:00.000] 16204 DeviceDependentGraphicsCleanup DONE ##
- [00:00:00.000] 16204 TextureManager::onDestoyDevice size: 0
- [00:00:00.000] 16204 TextureBankClass::DelayedRelease(force)
- [00:00:00.000] 16204 Release 0 delayed resources
- [00:00:00.000] 16204 Release 0 delayed resources DONE
- [00:00:00.000] 16204 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
- [00:00:00.000] 16204 Upcoming device release. 0 delayed resources.
- [00:00:00.000] 16204 RendererD3D11::cleanupDeviceResources...ok
- [00:00:00.000] 16204 RendererD3D11::createDeviceOnAdapter(): Creating 3D device on adapter 0: NVIDIA GeForce RTX 4090
- [00:00:00.000] 16204 RendererD3D11::restoreDeviceResources...
- [00:00:00.000] 16204 TextureManager::onCreateDevice size: 23
- [00:00:00.000] 16204 Font(0) size 10 height 13.000000
- [00:00:00.000] 16204 Font(1) size 12 height 16.000000
- [00:00:00.000] 16204 Font(2) size 10 height 13.000000
- [00:00:00.000] 16204 Font(3) size 12 height 16.000000
- [00:00:00.000] 16204 Font(4) size 12 height 16.000000
- [00:00:00.000] 16204 DeviceDependentGraphicsSetup ##
- [00:00:00.000] 16204 MaterialManager::restoreDeviceResources():
- [00:00:00.000] 16204 MaterialManager::restoreDeviceResources() took 0.00 seconds
- [00:00:00.000] 16204 RendererD3D11::restoreDeviceResources...ok)
- [00:00:00.000] 16204 Run message loop
- [00:00:00.000] 16204 WM_SIZE 1920x1080 to 1920x1080
- [00:00:00.000] 16204 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...)
- [00:00:00.000] 16204 SIZE_RESTORED handle resize 1920x1080 to 1920x1080
- [00:00:00.000] 16204 SetFlyState 0
- [00:00:00.000] 16204 UI_Startup
- [00:00:00.000] 16204 RendererD3D11::setDisplayMode: adapter 0, output 0, left 0, top 0, width 1920, height 1080, fullscreen 0, backBufferCount 2, vsync 1, msaaSampleCount 4, msaaQualityLevel 0, refreshRate (59973/1000), scaling 2, scanlineOrdering 1, surfaceFormat 87, thread 16204
- [00:00:00.000] 16204 Enumerating available multisampling levels
- [00:00:00.000] 16204 MSAA 1X supported with 1 quality levels
- [00:00:00.000] 16204 MSAA 2X supported with 1 quality levels
- [00:00:00.000] 16204 MSAA 4X supported with 1 quality levels
- [00:00:00.000] 16204 MSAA 8X supported with 1 quality levels
- [00:00:00.000] 16204 Selecting requested multisampling count (4 samples, quality level 0)
- [00:00:00.000] 16204 Requested window resolution: 1920x1080
- [00:00:00.000] 16204 AppWindow::moveAndResize move from 0,0, to 0,0 and resize from 1920x1080 to 1920x1080
- [00:00:00.000] 16204 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
- [00:00:00.000] 16204 SwapChainImageBufferD3D11::prepareBackBuffers...
- [00:00:00.000] 16204 S 6395.13 SwapChainImageBufferD3D11::prepareBackBuffers cleaning back buffer view 0000000000000000
- [00:00:00.000] 16204 S 6395.34 SwapChainImageBufferD3D11 created back buffer view 000000003ECD7878
- [00:00:00.000] 16204 SwapChainImageBufferD3D11::prepareBackBuffers...ok
- [00:00:00.000] 16204 RendererD3D11::restoreResolutionDependentDeviceResources...
- [00:00:00.000] 16204 RendererD3D11::restoreResolutionDependentDeviceResources...ok
- [00:00:00.000] 16204 RendererD3D11::setDisplayMode finished
- [00:00:00.000] 16204 gMainHandler was setup
- [00:00:00.000] 16204 Unable to init VR runtime: Shared IPC Namespace Unavailable (310)
- [00:00:00.000] 16204 Starting TimerLoop Thread 0x0000000004A7D1C0
- [00:00:00.000] 16204 Starting OutputLoop Thread 0x0000000004A7D200
- [00:00:00.000] 16204 Starting ControlLoop Thread 0x0000000004A7D0E0
- [00:00:00.000] 16204 UI_Startup finished
- [00:00:00.000] 16204 WM_SIZE 1920x1080 to 1920x1080
- [00:00:00.000] 16204 SIZE_RESTORED other (SetWindowPos, mSwapChain->SetFullscreenState...)
- [00:00:00.000] 16204 SIZE_RESTORED handle resize 1920x1080 to 1920x1080
- [00:00:00.000] 16204 WM_ACTIVATE 0 (minimized state 0), window handle being activated 0
- [00:00:00.000] 16204 FalconMainWindowD3D11::handleOnActivate 1->0
- [00:00:00.000] 16204 WM_ACTIVATEAPP 0, new active window thread 23416
- [00:00:00.000] 16204 WM_ACTIVATEAPP 1, previous active window thread 0
- [00:00:00.000] 16204 WM_ACTIVATE 2 (minimized state 0), window handle being deactivated 0
- [00:00:00.000] 16204 FalconMainWindowD3D11::handleOnActivate 0->1
- [00:00:00.000] 16204 UI_Cleanup
- [00:00:00.000] 16204 UI_Cleanup finished
- [00:00:00.000] 16204 WM_ACTIVATE 0 (minimized state 0), window handle being activated 0
- [00:00:00.000] 16204 FalconMainWindowD3D11::handleOnActivate 1->0
- [00:00:00.000] 16204 WM_ACTIVATEAPP 0, new active window thread 29316
- [00:00:00.000] 16204 RendererD3D11::cleanupDeviceResources...
- [00:00:00.000] 16204 DeviceDependentGraphicsCleanup(nullptr);
- [00:00:00.000] 16204 DeviceDependentGraphicsCleanup ##
- [00:00:00.000] 16204 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
- [00:00:00.000] 16204 ThePaletteBank.FlushHandles()
- [00:00:00.000] 16204 GlobalSimpleThread.WaitForLoader()
- [00:00:00.000] 16204 DeviceDependentGraphicsCleanup DONE ##
- [00:00:00.000] 16204 TextureManager::onDestoyDevice size: 165
- [00:00:00.000] 16204 TextureBankClass::DelayedRelease(force)
- [00:00:00.000] 16204 Release 0 delayed resources
- [00:00:00.000] 16204 Release 0 delayed resources DONE
- [00:00:00.000] 16204 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 000000003ECD7878
- [00:00:00.000] 16204 Upcoming device release. 0 delayed resources.
- [00:00:00.000] 16204 RendererD3D11::cleanupDeviceResources...ok
- [00:00:00.000] 16204 SystemLevelExit
- [00:00:00.000] 16204 DeviceIndependentGraphicsCleanup ##
- [00:00:00.000] 16204 TerrTextures Cleanup ##
- [00:00:00.000] 16204 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
- [00:00:00.000] 16204 FlushReferences Cleanup ##
- [00:00:00.000] 16204 ObjectLOD Cleanup ##
- [00:00:00.000] 16204 TheTextureBank Cleanup ##
- [00:00:00.000] 16204 ThePaletteBank Cleanup ##
- [00:00:00.000] 16204 TheColorBank Cleanup ##
- [00:00:00.000] 16204 Parent Object Cleanup ##
- [00:00:00.000] 16204 TheMap Cleanup ##
- [00:00:00.000] 16204 Time manager Cleanup ##
- [00:00:00.000] 16204 Terrain: Unload
- [00:00:00.000] 16204 TheLoader Cleanup ##
- [00:00:00.000] 16204 TextureManager Cleanup ##
- [00:00:00.000] 16204 Releasing Sim Memory Pools....
- [00:00:00.000] 16204 Exit from WinMain(0)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement