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Dec 10th, 2019
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  1. function getVelocity()
  2. {
  3. player = Entity.GetLocalPlayer();
  4. for (i=0; i < player.length; i++);
  5. {
  6. var myVel = Entity.GetProp(Entity.GetLocalPlayer(), "DT_BasePlayer", "m_vecVelocity")
  7. return Math.sqrt(myVel[0] ^ 2 + myVel[1] ^ 2 + myVel[2] ^ 2);
  8. }
  9. }
  10.  
  11. function onCreateMove()
  12. {
  13. var myVel = getVelocity()
  14. if (myVel > 0) {
  15. UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Jitter offset", -18 );
  16. }
  17. }
  18.  
  19. function Main()
  20. {
  21. Global.RegisterCallback("CreateMove", "onCreateMove")
  22. }
  23. Main();
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