Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- function getVelocity()
- {
- player = Entity.GetLocalPlayer();
- for (i=0; i < player.length; i++);
- {
- var myVel = Entity.GetProp(Entity.GetLocalPlayer(), "DT_BasePlayer", "m_vecVelocity")
- return Math.sqrt(myVel[0] ^ 2 + myVel[1] ^ 2 + myVel[2] ^ 2);
- }
- }
- function onCreateMove()
- {
- var myVel = getVelocity()
- if (myVel > 0) {
- UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Jitter offset", -18 );
- }
- }
- function Main()
- {
- Global.RegisterCallback("CreateMove", "onCreateMove")
- }
- Main();
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement