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- MID_HOME_TALK_NAVIGATION_0004: $WmMPID_神階ピアニー,ch00_23_Peony_F_Normal,Face|Hello! I'm Peony, the Sweet Dream. I come from Ljósálfheimr, the land of the light elves!$k$p
- MID_HOME_TALK_NAVIGATION_DIALOG_0004: Gain Peony as an ally by clearing Book IV, Chapter 1: Part 5 on Normal difficulty.
- MID_MISSION_S202002KINEN02_TITLE: 3rd Anniv. (2)
- MID_MISSION_S202002KINEN02_A1: KO Foe
- MID_MISSION_H_S202002KINEN02_A1: Defeat a foe.
- MID_MISSION_S202002KINEN02_A2: KO Lvl. 15+ Foe w/Inf.
- MID_MISSION_H_S202002KINEN02_A2: Defeat a foe that is level 15 or higher with an infantry ally.
- MID_MISSION_S202002KINEN02_A3: KO Lvl. 15+ Foe w/Cav.
- MID_MISSION_H_S202002KINEN02_A3: Defeat a foe that is level 15 or higher with a cavalry ally.
- MID_MISSION_S202002KINEN02_A4: KO Lvl. 15+ Foe w/Arm.
- MID_MISSION_H_S202002KINEN02_A4: Defeat a foe that is level 15 or higher with an armored ally.
- MID_MISSION_S202002KINEN02_A5: KO Lvl. 15+ Foe w/Flier
- MID_MISSION_H_S202002KINEN02_A5: Defeat a foe that is level 15 or higher with a flying ally.
- MID_MISSION_S202002KINEN02_A6: Clear P24-1
- MID_MISSION_H_S202002KINEN02_A6: Clear Paralogue 24: Part 1 with three allies deployed. (Allies deployed as cohorts using Pair Up do not count.) All three allies must survive.
- MID_MISSION_S202002KINEN02_A7: Clear P24-2
- MID_MISSION_H_S202002KINEN02_A7: Clear Paralogue 24: Part 2 with three allies deployed. (Allies deployed as cohorts using Pair Up do not count.) All three allies must survive.
- MID_MISSION_S202002KINEN02_A8: Clear P24-3
- MID_MISSION_H_S202002KINEN02_A8: Clear Paralogue 24: Part 3 with three allies deployed. (Allies deployed as cohorts using Pair Up do not count.) All three allies must survive.
- MID_MISSION_S202002KINEN03_TITLE: 3rd Anniv. (3)
- MID_MISSION_S202002KINEN03_A1: KO Foe
- MID_MISSION_H_S202002KINEN03_A1: Defeat a foe.
- MID_MISSION_S202002KINEN03_A2: KO Lvl. 30+ Sword Foe
- MID_MISSION_H_S202002KINEN03_A2: Defeat a sword foe that is level 30 or higher.
- MID_MISSION_S202002KINEN03_A3: KO Lvl. 30+ Lance Foe
- MID_MISSION_H_S202002KINEN03_A3: Defeat a lance foe that is level 30 or higher.
- MID_MISSION_S202002KINEN03_A4: KO Lvl. 30+ Axe Foe
- MID_MISSION_H_S202002KINEN03_A4: Defeat an axe foe that is level 30 or higher.
- MID_MISSION_S202002KINEN03_A5: KO Lvl. 30+ C Bow Foe
- MID_MISSION_H_S202002KINEN03_A5: Defeat a colorless bow foe that is level 30 or higher.
- MID_MISSION_S202002KINEN03_A6: KO Lvl. 30+ Staff Foe
- MID_MISSION_H_S202002KINEN03_A6: Defeat a staff foe that is level 30 or higher.
- MID_MISSION_S202002KINEN03_A7: KO Lvl. 30+ C Dagger Foe
- MID_MISSION_H_S202002KINEN03_A7: Defeat a colorless dagger foe that is level 30 or higher.
- MID_MISSION_S202002KINEN03_A8: Clear P11-1
- MID_MISSION_H_S202002KINEN03_A8: Clear Paralogue 11: Part 1 on Hard or higher difficulty with three allies deployed. (Allies deployed as cohorts using Pair Up do not count.) All three allies must survive.
- MID_MISSION_S202002KINEN03_A9: Clear P11-2
- MID_MISSION_H_S202002KINEN03_A9: Clear Paralogue 11: Part 2 on Hard or higher difficulty with three allies deployed. (Allies deployed as cohorts using Pair Up do not count.) All three allies must survive.
- MID_MISSION_S202002KINEN03_A10: Clear P11-3
- MID_MISSION_H_S202002KINEN03_A10: Clear Paralogue 11: Part 3 on Hard or higher difficulty with three allies deployed. (Allies deployed as cohorts using Pair Up do not count.) All three allies must survive.
- MID_MISSION_S202002RE_KIZUNA06_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA06_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA06_A1: Win the Bound Hero Battle against Takumi & Hinoka on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA07_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA07_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA07_A1: Win the Bound Hero Battle against Tana & Amelia on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA08_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA08_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA08_A1: Win the Bound Hero Battle against Raven & Lucius on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA09_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA09_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA09_A1: Win the Bound Hero Battle against Corrin & Azura on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA10_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA10_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA10_A1: Win the Bound Hero Battle against Chrom & Lissa on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA11_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA11_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA11_A1: Win the Bound Hero Battle against Tiki & Nowi on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA12_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA12_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA12_A1: Win the Bound Hero Battle against Seliph & Julia on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA13_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA13_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA13_A1: Win the Bound Hero Battle against Hector & Matthew on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA14_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA14_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA14_A1: Win the Bound Hero Battle against Leo & Elise on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002RE_KIZUNA15_TITLE: Bound Hero Party
- MID_MISSION_S202002RE_KIZUNA15_A1: Clear Bound Hero Battle
- MID_MISSION_H_S202002RE_KIZUNA15_A1: Win the Bound Hero Battle against Micaiah & Sothe on Lunatic or higher difficulty using a team with an infantry, armored, cavalry, and flying ally.
- MID_MISSION_S202002SENKA01_DAILY_TITLE: Tempest Trials
- MID_MISSION_S202002SENKA01_DAILY_A1: Clear Trial
- MID_MISSION_H_S202002SENKA01_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202002SENKA01_DAILY_A2: Clear Trial
- MID_MISSION_H_S202002SENKA01_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202002SENKA01_DAILY_A3: Clear Trial
- MID_MISSION_H_S202002SENKA01_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202002SENKA01_DAILY_A4: Clear Trial
- MID_MISSION_H_S202002SENKA01_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202002SENKA02_DAILY_TITLE: Tempest Trials
- MID_MISSION_S202002SENKA02_DAILY_A1: Clear Trial
- MID_MISSION_H_S202002SENKA02_DAILY_A1: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202002SENKA02_DAILY_A2: Clear Trial
- MID_MISSION_H_S202002SENKA02_DAILY_A2: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202002SENKA02_DAILY_A3: Clear Trial
- MID_MISSION_H_S202002SENKA02_DAILY_A3: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202002SENKA02_DAILY_A4: Clear Trial
- MID_MISSION_H_S202002SENKA02_DAILY_A4: Clear one of the final maps in Tempest Trials.
- MID_MISSION_S202002SUBSC01_TITLE: ★ Feh Pass ★
- MID_MISSION_S202002SUBSC01_A1: KO Foe
- MID_MISSION_H_S202002SUBSC01_A1: Defeat a foe.
- MID_MISSION_S202002SUBSC01_A2: KO Foe
- MID_MISSION_H_S202002SUBSC01_A2: Defeat a foe.
- MID_MISSION_S202002SUBSC01_A3: Win Arena Duels
- MID_MISSION_H_S202002SUBSC01_A3: Win Arena Duels at any difficulty.
- MID_MISSION_S202002SUBSC01_A4: Win Arena Duels
- MID_MISSION_H_S202002SUBSC01_A4: Win Arena Duels at any difficulty.
- MID_MISSION_S202002SUBSC01_A5: Win Allegiance Battles
- MID_MISSION_H_S202002SUBSC01_A5: Win Allegiance Battles at any difficulty.
- MID_MISSION_S202002SUBSC01_A6: KO Flying Foe
- MID_MISSION_H_S202002SUBSC01_A6: Defeat a flying foe.
- MID_MISSION_W_S202002STORY01_TITLE: Lovely Gifts
- MID_MISSION_W_S202002STORY01_A1: Clear P43-1 on Lunatic
- MID_MISSION_H_W_S202002STORY01_A1: Clear Paralogue 43: Part 1 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S202002STORY01_A2: Clear P43-2 on Lunatic
- MID_MISSION_H_W_S202002STORY01_A2: Clear Paralogue 43: Part 2 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MISSION_W_S202002STORY01_A3: Clear P43-3 on Lunatic
- MID_MISSION_H_W_S202002STORY01_A3: Clear Paralogue 43: Part 3 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
- MID_MUSIC_NAME_BGM_MNS_FE04_04: Royal Palace of Silesse
- MID_MUSIC_NAME_BGM_MNS_FE08_03: Lyon (Organ Arrangement)
- MID_MUSIC_NAME_BGM_MNS_FE15_05: Spring Radiance
- MPID_愛の祭ルドルフ: Rudolf
- MPID_愛の祭エフィ: Faye
- MPID_愛の祭シルク: Silque
- MPID_比翼アルム: Alm
- MPID_愛の祭コンラート: Conrad
- MPID_HONOR_愛の祭ルドルフ: Emperor of Rigel
- MPID_HONOR_愛の祭エフィ: Drawn Heartstring
- MPID_HONOR_愛の祭シルク: Selfless Cleric
- MPID_HONOR_比翼アルム: Lovebird Duo
- MPID_HONOR_愛の祭コンラート: Unmasked Knight
- MPID_H_愛の祭ルドルフ: The stern, commanding Emperor of Rigel. Father of Alm and uncle of Berkut. Appears in Fire Emblem Echoes: Shadows of Valentia.
- MPID_H_愛の祭エフィ: A young girl madly in love with Alm. Eager to express her growing feelings to her beloved at the Day of Devotion festival. Appears in Fire Emblem Echoes: Shadows of Valentia.
- MPID_H_愛の祭シルク: A cleric from Novis. Appreciative of everyone's hard work day in and day out. Appears in Fire Emblem Echoes: Shadows of Valentia.
- MPID_H_比翼アルム: Prince of Rigel and princess of Zofia. Ended the strife between their countries and founded the One Kingdom of Valentia. They appear in Fire Emblem Echoes: Shadows of Valentia.
- MPID_H_愛の祭コンラート: Celica's older brother. Lovingly dotes on his younger sister. Decided to put his mask away for the Day of Devotion festivities. Appears in Fire Emblem Echoes: Shadows of Valentia.
- MPID_VOICE_愛の祭ルドルフ: Taylor Henry
- MPID_VOICE_愛の祭エフィ: Amber Connor
- MPID_VOICE_愛の祭シルク: Bonnie Gordon
- MPID_VOICE_比翼アルム: Kyle McCarley + Erica Lindbeck
- MPID_VOICE_愛の祭コンラート: Marc Diraison
- MPID_VOICE_リンEX01: Wendee Lee
- MPID_VOICE_ティアモEX01: Julie Ann Taylor
- MPID_ILLUST_愛の祭ルドルフ: Miyamoto Satoru (宮本サトル)
- MPID_ILLUST_愛の祭エフィ: Tobi
- MPID_ILLUST_愛の祭シルク: HAKO (羽公)
- MPID_ILLUST_比翼アルム: Tsukkii (ツッキー) / INTELLIGENT SYSTEMS
- MPID_ILLUST_愛の祭コンラート: argon / Exys Inc.
- MPID_ILLUST_リンEX01: cuboon
- MPID_ILLUST_ティアモEX01: Noy
- MPID_LEGEND_比翼アルム: (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
- MID_TIPS_Summon_200201_valentine_01_比翼アルム: The love Alm and Celica share takes shape in their Duo Skill, which boosts stats AND restores HP in a wide area!
- MID_TIPS_Summon_200201_valentine_01_愛の祭ルドルフ: Alm's father, Rudolf, whose firm spirit and powerful attacks are enough to strike fear in the heart of any enemy.
- MSID_ラズワルドの舞剣: Laslow's Blade
- MSID_デビルアクス: Devil Axe
- MSID_ジョーカーの食器: Jakob's Tray
- MSID_父の戦術書: Father's Tactics
- MSID_第31迷宮の覇者1: Squad Ace AE 1
- MSID_第31迷宮の覇者2: Squad Ace AE 2
- MSID_ブーケのステッキ: Melee Bouquet
- MSID_ブーケのステッキ+: Melee Bouquet+
- MSID_薔薇の槍: Thorn Lance
- MSID_愛の祭器: Scepter of Love
- MSID_愛情の花の弓: Budding Bow
- MSID_愛情の花の弓+: Budding Bow+
- MSID_友情の花の杖: Rapport Wand
- MSID_友情の花の杖+: Rapport Wand+
- MSID_攻撃守備の威嚇1: Threat. Atk/Def 1
- MSID_攻撃守備の威嚇2: Threat. Atk/Def 2
- MSID_攻撃守備の威嚇3: Threat. Atk/Def 3
- MSID_速さ魔防の奮起1: Rouse Spd/Res 1
- MSID_速さ魔防の奮起2: Rouse Spd/Res 2
- MSID_速さ魔防の奮起3: Rouse Spd/Res 3
- MSID_H_ラズワルドの舞剣: If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd/Def/Res+4 to target or targeting ally and allies within 2 spaces of unit and target or targeting ally for 1 turn after movement. (Excludes unit.)
- MSID_H_デビルアクス: Grants Atk/Spd/Def/Res+4 during combat, but if unit attacked, deals 4 damage to unit after combat.
- MSID_H_ジョーカーの食器: $aIf unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
- MSID_H_父の戦術書: At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 during combat.
- MSID_H_連撃R舞剣: If unit is within 3 spaces of 2 or more allies who each have total bonuses ≥ 10, grants Atk/Def+3 during combat and unit attacks twice.
- MSID_H_戦闘強化R絶対死守: If unit is within 3 spaces of an ally who has HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat.
- MSID_H_相互紋章R攻撃速さ3: Grants Atk/Spd+3 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.
- MSID_H_第31迷宮の覇者1: Grants HP+3, Atk+1.
- MSID_H_第31迷宮の覇者2: Grants HP+4, Atk+2.
- MSID_H_ブーケのステッキ: If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
- MSID_H_ブーケのステッキ+: If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
- MSID_H_薔薇の槍: Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Atk > foe's Atk, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack.
- MSID_H_愛の祭器: Grants Spd+3. At start of combat, if a bonus granted by a skill like Rally or Hone is active on unit or if unit's HP ≥ 70% at start of combat, grants bonus to unit's Atk = 25% of foe's Def and inflicts penalty on foe's Atk = 25% of foe's Res during combat.
- MSID_H_愛情の花の弓: Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
- MSID_H_愛情の花の弓+: Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
- MSID_H_友情の花の杖: At start of turn, grants Atk/Def+3 to ally with the highest Spd for 1 turn. (Excludes unit.)
- MSID_H_友情の花の杖+: At start of turn, grants Atk/Def+5 to ally with the highest Spd for 1 turn. (Excludes unit.)
- MSID_H_比翼アルム: $aRestores 30 HP, neutralizes【Penalty】, and grants Atk/Spd+6 to unit and allies within 5 rows and 5 columns centered on unit for 1 turn. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
- MSID_H_攻撃守備の威嚇1: At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions.
- MSID_H_攻撃守備の威嚇2: At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions.
- MSID_H_攻撃守備の威嚇3: At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions.
- MSID_H_速さ魔防の奮起1: At start of turn, if unit is not adjacent to an ally, grants Spd/Res+2 to unit for 1 turn.
- MSID_H_速さ魔防の奮起2: At start of turn, if unit is not adjacent to an ally, grants Spd/Res+4 to unit for 1 turn.
- MSID_H_速さ魔防の奮起3: At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn.
- MID_CHAPTER_TITLE_CX042: Paralogue 43
- MID_CHAPTER_CX042: Lovely Gifts
- MID_STAGE_TITLE_X0421: Paralogue 43-1
- MID_STAGE_TITLE_X0422: Paralogue 43-2
- MID_STAGE_TITLE_X0423: Paralogue 43-3
- MID_STAGE_X0421: Reunion
- MID_STAGE_X0422: An Awkward Attempt
- MID_STAGE_X0423: Heart-to-Heart
- MID_STAGE_HONOR_T0073: Bound Hero Battle
- MID_STAGE_T0073: L & F
- MID_STAGE_TITLE_SB_0031: 31st Assault
- MID_STAGE_HONOR_V0336: 3rd Anniversary
- MID_STAGE_V0336: Part 6
- MID_STAGE_HONOR_V0337: 3rd Anniversary
- MID_STAGE_V0337: Part 7
- MID_STAGE_HONOR_V0338: 3rd Anniversary
- MID_STAGE_V0338: Part 8
- MID_STAGE_HONOR_V0339: 3rd Anniversary
- MID_STAGE_V0339: Part 9
- MID_STAGE_HONOR_V0340: 3rd Anniversary
- MID_STAGE_V0340: Part 10
- MID_STAGE_HONOR_V0341: 3rd Anniversary
- MID_STAGE_V0341: Part 11
- MID_STAGE_HONOR_V0342: 3rd Anniversary
- MID_STAGE_V0342: Part 12
- MID_STAGE_HONOR_V0343: 3rd Anniversary
- MID_STAGE_V0343: Part 13
- MID_STAGE_TITLE_PB075: Skill Studies 75
- MID_STAGE_PB075: Mission: Reposition
- MID_STAGE_TITLE_PC050: Grandmaster 50
- MID_STAGE_PC050: Dancing Cherry Blossoms
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