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mememasterYT

WAO 2.0 FE

Aug 29th, 2018
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  1. print("Script by mememasterYT65910")
  2.  
  3. print("FE'd by mememasterYT65910")
  4.  
  5.  
  6.  
  7. local FavIDs = {
  8. 340106355, --Nefl Crystals
  9. 927529620, --Dimension
  10. 876981900, --Fantasy
  11. 398987889, --Ordinary Days
  12. 1117396305, --Oh wait, it's you.
  13. 885996042, --Action Winter Journey
  14. 919231299, --Sprawling Idiot Effigy
  15. 743466274, --Good Day Sunshine
  16. 727411183, --Knife Fight
  17. 1402748531, --The Earth Is Counting On You!
  18. 595230126 --Robot Language
  19. }
  20.  
  21.  
  22.  
  23. --The reality of my life isn't real but a Universe -Creterisk
  24. --All people can be nice, Even if you don't think so. -2003boobear
  25. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  26.  
  27. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  28. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  29. do
  30. print("FE Compatibility code by Mokiros")
  31. script.Parent = Player.Character
  32.  
  33. --RemoteEvent for communicating
  34. local Event = Instance.new("RemoteEvent")
  35. Event.Name = "UserInput_Event"
  36.  
  37. --Fake event to make stuff like Mouse.KeyDown work
  38. local function fakeEvent()
  39. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  40. t.connect = t.Connect
  41. return t
  42. end
  43.  
  44. --Creating fake input objects with fake variables
  45. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  46. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  47. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  48. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  49. end}
  50. --Merged 2 functions into one by checking amount of arguments
  51. CAS.UnbindAction = CAS.BindAction
  52.  
  53. --This function will trigger the events that have been :Connect()'ed
  54. local function te(self,ev,...)
  55. local t = m[ev]
  56. if t and t._fakeEvent and t.Function then
  57. t.Function(...)
  58. end
  59. end
  60. m.TrigEvent = te
  61. UIS.TrigEvent = te
  62.  
  63. Event.OnServerEvent:Connect(function(plr,io)
  64. if plr~=Player then return end
  65. if io.isMouse then
  66. m.Target = io.Target
  67. m.Hit = io.Hit
  68. else
  69. local b = io.UserInputState == Enum.UserInputState.Begin
  70. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  71. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  72. end
  73. for _,t in pairs(CAS.Actions) do
  74. for _,k in pairs(t.Keys) do
  75. if k==io.KeyCode then
  76. t.Function(t.Name,io.UserInputState,io)
  77. end
  78. end
  79. end
  80. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  81. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  82. end
  83. end)
  84. Event.Parent = NLS([==[
  85. local Player = game:GetService("Players").LocalPlayer
  86. local Event = script:WaitForChild("UserInput_Event")
  87.  
  88. local UIS = game:GetService("UserInputService")
  89. local input = function(io,a)
  90. if a then return end
  91. --Since InputObject is a client-side instance, we create and pass table instead
  92. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  93. end
  94. UIS.InputBegan:Connect(input)
  95. UIS.InputEnded:Connect(input)
  96.  
  97. local Mouse = Player:GetMouse()
  98. local h,t
  99. --Give the server mouse data 30 times every second, but only if the values changed
  100. --If player is not moving their mouse, client won't fire events
  101. while wait(1/30) do
  102. if h~=Mouse.Hit or t~=Mouse.Target then
  103. h,t=Mouse.Hit,Mouse.Target
  104. Event:FireServer({isMouse=true,Target=t,Hit=h})
  105. end
  106. end]==],Player.Character)
  107. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  108. end
  109.  
  110. wait()
  111. local plr = owner
  112. local char = plr.Character
  113. local hum = char.Humanoid
  114. local hed = char.Head
  115. local root = char.HumanoidRootPart
  116. local rootj = root.RootJoint
  117. local tors = char.Torso
  118. local ra = char["Right Arm"]
  119. local la = char["Left Arm"]
  120. local rl = char["Right Leg"]
  121. local ll = char["Left Leg"]
  122. local neck = tors["Neck"]
  123. local mouse = plr:GetMouse()
  124. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  125. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  126. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  127. local maincolor = BrickColor.new("Dark green")
  128. exploitable = true
  129. -------------------------------------------------------
  130. --Start Whitelist and Invincibility--
  131. -------------------------------------------------------
  132. ff = Instance.new("ForceField",char)
  133. ff.Visible = false
  134. hum.Name = "Base"
  135. hum.MaxHealth = 1.0E298
  136. hum.Health = 1.0E298
  137. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  138. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  139. hum.MaxHealth = 1.0E298
  140. hum.Health = 1.0E298
  141. end
  142. end)
  143. -------------------------------------------------------
  144. --End Whitelist and Invincibility--
  145. -------------------------------------------------------
  146.  
  147. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  148.  
  149. warn("I hope you enjoy.")
  150.  
  151. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  152.  
  153. -------------------------------------------------------
  154. --Start Good Stuff--
  155. -------------------------------------------------------
  156. cam = game.Workspace.CurrentCamera
  157. CF = CFrame.new
  158. VT = Vector3.new
  159. angles = CFrame.Angles
  160. attack = false
  161. Euler = CFrame.fromEulerAnglesXYZ
  162. Rad = math.rad
  163. IT = Instance.new
  164. BrickC = BrickColor.new
  165. Cos = math.cos
  166. Acos = math.acos
  167. Sin = math.sin
  168. Asin = math.asin
  169. Abs = math.abs
  170. Mrandom = math.random
  171. Floor = math.floor
  172. -------------------------------------------------------
  173. --End Good Stuff--
  174. -------------------------------------------------------
  175. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  176. RSH, LSH = nil, nil
  177. RW = Instance.new("Weld")
  178. LW = Instance.new("Weld")
  179. RH = tors["Right Hip"]
  180. LH = tors["Left Hip"]
  181. RSH = tors["Right Shoulder"]
  182. LSH = tors["Left Shoulder"]
  183. RSH.Parent = nil
  184. LSH.Parent = nil
  185. RW.Name = "RW"
  186. RW.Part0 = tors
  187. RW.C0 = CF(1.5, 0.5, 0)
  188. RW.C1 = CF(0, 0.5, 0)
  189. RW.Part1 = ra
  190. RW.Parent = tors
  191. LW.Name = "LW"
  192. LW.Part0 = tors
  193. LW.C0 = CF(-1.5, 0.5, 0)
  194. LW.C1 = CF(0, 0.5, 0)
  195. LW.Part1 = la
  196. LW.Parent = tors
  197. Effects = {}
  198. -------------------------------------------------------
  199. --Start HeartBeat--
  200. -------------------------------------------------------
  201. ArtificialHB = Instance.new("BindableEvent", script)
  202. ArtificialHB.Name = "Heartbeat"
  203. script:WaitForChild("Heartbeat")
  204.  
  205. frame = 1 / 60
  206. tf = 0
  207. allowframeloss = false
  208. tossremainder = false
  209.  
  210.  
  211. lastframe = tick()
  212. script.Heartbeat:Fire()
  213.  
  214.  
  215. game:GetService("RunService").Heartbeat:connect(function(s, p)
  216. tf = tf + s
  217. if tf >= frame then
  218. if allowframeloss then
  219. script.Heartbeat:Fire()
  220. lastframe = tick()
  221. else
  222. for i = 1, math.floor(tf / frame) do
  223. script.Heartbeat:Fire()
  224. end
  225. lastframe = tick()
  226. end
  227. if tossremainder then
  228. tf = 0
  229. else
  230. tf = tf - frame * math.floor(tf / frame)
  231. end
  232. end
  233. end)
  234. -------------------------------------------------------
  235. --End HeartBeat--
  236. -------------------------------------------------------
  237.  
  238. TAUNT = Instance.new("Sound", tors)
  239. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  240. TAUNT.Volume = 10
  241. TAUNT.Pitch = 1
  242. TAUNT.Looped = false
  243. TAUNT.TimePosition = 0.12
  244.  
  245. BTAUNT = Instance.new("Sound", tors)
  246. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  247. BTAUNT.Volume = 10
  248. BTAUNT.Pitch = 1
  249. BTAUNT.Looped = false
  250. BTAUNT.TimePosition = 0.2
  251.  
  252. ITAUNT = Instance.new("Sound", tors)
  253. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  254. ITAUNT.Volume = 10
  255. ITAUNT.Pitch = 1
  256. ITAUNT.Looped = false
  257. ITAUNT.TimePosition = 0
  258.  
  259. BATAUNT = Instance.new("Sound", tors)
  260. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  261. BATAUNT.Volume = 10
  262. BATAUNT.Pitch = 1
  263. BATAUNT.Looped = false
  264. BATAUNT.TimePosition = 0
  265.  
  266. STAUNT = Instance.new("Sound", tors)
  267. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  268. STAUNT.Volume = 10
  269. STAUNT.Pitch = 1
  270. STAUNT.Looped = false
  271. STAUNT.TimePosition = 0.05
  272.  
  273. DTAUNT = Instance.new("Sound", tors)
  274. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  275. DTAUNT.Volume = 10
  276. DTAUNT.Pitch = 1
  277. DTAUNT.Looped = false
  278. DTAUNT.TimePosition = 0
  279.  
  280. LAZOR = Instance.new("Sound", ra)
  281. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  282. LAZOR.Volume = 10
  283. LAZOR.Pitch = 0.7
  284. LAZOR.Looped = false
  285. LAZOR.TimePosition = 0
  286.  
  287. -------------------------------------------------------
  288. --Start Important Functions--
  289. -------------------------------------------------------
  290. function swait(num)
  291. if num == 0 or num == nil then
  292. game:service("RunService").Stepped:wait(0)
  293. else
  294. for i = 0, num do
  295. game:service("RunService").Stepped:wait(0)
  296. end
  297. end
  298. end
  299. function thread(f)
  300. coroutine.resume(coroutine.create(f))
  301. end
  302. function clerp(a, b, t)
  303. local qa = {
  304. QuaternionFromCFrame(a)
  305. }
  306. local qb = {
  307. QuaternionFromCFrame(b)
  308. }
  309. local ax, ay, az = a.x, a.y, a.z
  310. local bx, by, bz = b.x, b.y, b.z
  311. local _t = 1 - t
  312. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  313. end
  314. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  315. coroutine.resume(coroutine.create(function()
  316. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  317. wave.Anchored = true
  318. wave.CFrame = Part.CFrame * cframe1
  319. local Msh = Create("SpecialMesh"){
  320. Parent = wave,
  321. MeshType = "Sphere"
  322. }
  323. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  324. for i = 0, 1, 0.2 do
  325. wait()
  326. local dir = wave.CFrame.lookVector * -1
  327. local pos = rayCast(wave.Position, dir, 5, Character)
  328. wave.CFrame = wave.CFrame * cframe2
  329. table.insert(Effects, {
  330. wave,
  331. "Sphere",
  332. 0.01,
  333. .03,
  334. .03,
  335. .03,
  336. })
  337. end
  338. end))
  339. end
  340.  
  341. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  342. local type = type
  343. local rng = Instance.new("Part", char)
  344. rng.Anchored = true
  345. rng.BrickColor = color
  346. rng.CanCollide = false
  347. rng.FormFactor = 3
  348. rng.Name = "Ring"
  349. rng.Material = "Neon"
  350. rng.Size = Vector3.new(1, 1, 1)
  351. rng.Transparency = 0
  352. rng.TopSurface = 0
  353. rng.BottomSurface = 0
  354. rng.CFrame = pos
  355. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  356. local rngm = Instance.new("SpecialMesh", rng)
  357. rngm.MeshType = "Brick"
  358. rngm.Scale = VT(x1,y1,z1)
  359. if rainbowmode == true then
  360. rng.Color = Color3.new(r/255,g/255,b/255)
  361. end
  362. local scaler2 = 1
  363. local speeder = FastSpeed/10
  364. if type == "Add" then
  365. scaler2 = 1*value
  366. elseif type == "Divide" then
  367. scaler2 = 1/value
  368. end
  369. coroutine.resume(coroutine.create(function()
  370. for i = 0,10/bonuspeed,0.1 do
  371. swait()
  372. if type == "Add" then
  373. scaler2 = scaler2 - 0.01*value/bonuspeed
  374. elseif type == "Divide" then
  375. scaler2 = scaler2 - 0.01/value*bonuspeed
  376. end
  377. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  378. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  379. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  380. end
  381. rng:Destroy()
  382. end))
  383. end
  384. New = function(Object, Parent, Name, Data)
  385. local Object = Instance.new(Object)
  386. for Index, Value in pairs(Data or {}) do
  387. Object[Index] = Value
  388. end
  389. Object.Parent = Parent
  390. Object.Name = Name
  391. return Object
  392. end
  393. function QuaternionFromCFrame(cf)
  394. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  395. local trace = m00 + m11 + m22
  396. if trace > 0 then
  397. local s = math.sqrt(1 + trace)
  398. local recip = 0.5 / s
  399. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  400. else
  401. local i = 0
  402. if m00 < m11 then
  403. i = 1
  404. end
  405. if m22 > (i == 0 and m00 or m11) then
  406. i = 2
  407. end
  408. if i == 0 then
  409. local s = math.sqrt(m00 - m11 - m22 + 1)
  410. local recip = 0.5 / s
  411. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  412. elseif i == 1 then
  413. local s = math.sqrt(m11 - m22 - m00 + 1)
  414. local recip = 0.5 / s
  415. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  416. elseif i == 2 then
  417. local s = math.sqrt(m22 - m00 - m11 + 1)
  418. local recip = 0.5 / s
  419. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  420. end
  421. end
  422. end
  423. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  424. local xs, ys, zs = x + x, y + y, z + z
  425. local wx, wy, wz = w * xs, w * ys, w * zs
  426. local xx = x * xs
  427. local xy = x * ys
  428. local xz = x * zs
  429. local yy = y * ys
  430. local yz = y * zs
  431. local zz = z * zs
  432. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  433. end
  434. function QuaternionSlerp(a, b, t)
  435. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  436. local startInterp, finishInterp
  437. if cosTheta >= 1.0E-4 then
  438. if 1 - cosTheta > 1.0E-4 then
  439. local theta = math.acos(cosTheta)
  440. local invSinTheta = 1 / Sin(theta)
  441. startInterp = Sin((1 - t) * theta) * invSinTheta
  442. finishInterp = Sin(t * theta) * invSinTheta
  443. else
  444. startInterp = 1 - t
  445. finishInterp = t
  446. end
  447. elseif 1 + cosTheta > 1.0E-4 then
  448. local theta = math.acos(-cosTheta)
  449. local invSinTheta = 1 / Sin(theta)
  450. startInterp = Sin((t - 1) * theta) * invSinTheta
  451. finishInterp = Sin(t * theta) * invSinTheta
  452. else
  453. startInterp = t - 1
  454. finishInterp = t
  455. end
  456. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  457. end
  458. function rayCast(Position, Direction, Range, Ignore)
  459. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  460. end
  461. local RbxUtility = LoadLibrary("RbxUtility")
  462. local Create = RbxUtility.Create
  463.  
  464. -------------------------------------------------------
  465. --Start Damage Function--
  466. -------------------------------------------------------
  467. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  468. if hit.Parent == nil then
  469. return
  470. end
  471. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  472. for _, v in pairs(hit.Parent:children()) do
  473. if v:IsA("Humanoid") then
  474. h = v
  475. end
  476. end
  477. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  478.  
  479. hit.Parent:FindFirstChild("Head"):BreakJoints()
  480. end
  481.  
  482. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  483. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  484. if hit.Parent.DebounceHit.Value == true then
  485. return
  486. end
  487. end
  488. if insta == true then
  489. hit.Parent:FindFirstChild("Head"):BreakJoints()
  490. end
  491. local c = Create("ObjectValue"){
  492. Name = "creator",
  493. Value = game:service("Players").LocalPlayer,
  494. Parent = h,
  495. }
  496. game:GetService("Debris"):AddItem(c, .5)
  497. if HitSound ~= nil and HitPitch ~= nil then
  498. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  499. end
  500. local Damage = math.random(minim, maxim)
  501. local blocked = false
  502. local block = hit.Parent:findFirstChild("Block")
  503. if block ~= nil then
  504. if block.className == "IntValue" then
  505. if block.Value > 0 then
  506. blocked = true
  507. block.Value = block.Value - 1
  508. print(block.Value)
  509. end
  510. end
  511. end
  512. if blocked == false then
  513. h.Health = h.Health - Damage
  514. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  515. else
  516. h.Health = h.Health - (Damage / 2)
  517. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  518. end
  519. if Type == "Knockdown" then
  520. local hum = hit.Parent.Humanoid
  521. hum.PlatformStand = true
  522. coroutine.resume(coroutine.create(function(HHumanoid)
  523. swait(1)
  524. HHumanoid.PlatformStand = false
  525. end), hum)
  526. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  527. local bodvol = Create("BodyVelocity"){
  528. velocity = angle * knockback,
  529. P = 5000,
  530. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  531. Parent = hit,
  532. }
  533. local rl = Create("BodyAngularVelocity"){
  534. P = 3000,
  535. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  536. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  537. Parent = hit,
  538. }
  539. game:GetService("Debris"):AddItem(bodvol, .5)
  540. game:GetService("Debris"):AddItem(rl, .5)
  541. elseif Type == "Normal" then
  542. local vp = Create("BodyVelocity"){
  543. P = 500,
  544. maxForce = Vector3.new(math.huge, 0, math.huge),
  545. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  546. }
  547. if knockback > 0 then
  548. vp.Parent = hit.Parent.Torso
  549. end
  550. game:GetService("Debris"):AddItem(vp, .5)
  551. elseif Type == "Up" then
  552. local bodyVelocity = Create("BodyVelocity"){
  553. velocity = Vector3.new(0, 20, 0),
  554. P = 5000,
  555. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  556. Parent = hit,
  557. }
  558. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  559. elseif Type == "DarkUp" then
  560. coroutine.resume(coroutine.create(function()
  561. for i = 0, 1, 0.1 do
  562. swait()
  563. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  564. end
  565. end))
  566. local bodyVelocity = Create("BodyVelocity"){
  567. velocity = Vector3.new(0, 20, 0),
  568. P = 5000,
  569. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  570. Parent = hit,
  571. }
  572. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  573. elseif Type == "Snare" then
  574. local bp = Create("BodyPosition"){
  575. P = 2000,
  576. D = 100,
  577. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  578. position = hit.Parent.Torso.Position,
  579. Parent = hit.Parent.Torso,
  580. }
  581. game:GetService("Debris"):AddItem(bp, 1)
  582. elseif Type == "Freeze" then
  583. local BodPos = Create("BodyPosition"){
  584. P = 50000,
  585. D = 1000,
  586. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  587. position = hit.Parent.Torso.Position,
  588. Parent = hit.Parent.Torso,
  589. }
  590. local BodGy = Create("BodyGyro") {
  591. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  592. P = 20e+003,
  593. Parent = hit.Parent.Torso,
  594. cframe = hit.Parent.Torso.CFrame,
  595. }
  596. hit.Parent.Torso.Anchored = true
  597. coroutine.resume(coroutine.create(function(Part)
  598. swait(1.5)
  599. Part.Anchored = false
  600. end), hit.Parent.Torso)
  601. game:GetService("Debris"):AddItem(BodPos, 3)
  602. game:GetService("Debris"):AddItem(BodGy, 3)
  603. end
  604. local debounce = Create("BoolValue"){
  605. Name = "DebounceHit",
  606. Parent = hit.Parent,
  607. Value = true,
  608. }
  609. game:GetService("Debris"):AddItem(debounce, Delay)
  610. c = Create("ObjectValue"){
  611. Name = "creator",
  612. Value = Player,
  613. Parent = h,
  614. }
  615. game:GetService("Debris"):AddItem(c, .5)
  616. end
  617. end
  618. -------------------------------------------------------
  619. --End Damage Function--
  620. -------------------------------------------------------
  621.  
  622. -------------------------------------------------------
  623. --Start Damage Function Customization--
  624. -------------------------------------------------------
  625. function ShowDamage(Pos, Text, Time, Color)
  626. local Rate = (1 / 30)
  627. local Pos = (Pos or Vector3.new(0, 0, 0))
  628. local Text = (Text or "")
  629. local Time = (Time or 2)
  630. local Color = (Color or Color3.new(1, 0, 1))
  631. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  632. EffectPart.Anchored = true
  633. local BillboardGui = Create("BillboardGui"){
  634. Size = UDim2.new(3, 0, 3, 0),
  635. Adornee = EffectPart,
  636. Parent = EffectPart,
  637. }
  638. local TextLabel = Create("TextLabel"){
  639. BackgroundTransparency = 1,
  640. Size = UDim2.new(1, 0, 1, 0),
  641. Text = Text,
  642. Font = "Bodoni",
  643. TextColor3 = Color,
  644. TextScaled = true,
  645. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  646. Parent = BillboardGui,
  647. }
  648. game.Debris:AddItem(EffectPart, (Time))
  649. EffectPart.Parent = game:GetService("Workspace")
  650. delay(0, function()
  651. local Frames = (Time / Rate)
  652. for Frame = 1, Frames do
  653. wait(Rate)
  654. local Percent = (Frame / Frames)
  655. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  656. TextLabel.TextTransparency = Percent
  657. end
  658. if EffectPart and EffectPart.Parent then
  659. EffectPart:Destroy()
  660. end
  661. end)
  662. end
  663. -------------------------------------------------------
  664. --End Damage Function Customization--
  665. -------------------------------------------------------
  666.  
  667. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  668. for _, c in pairs(workspace:children()) do
  669. local hum = c:findFirstChild("Humanoid")
  670. if hum ~= nil then
  671. local head = c:findFirstChild("Head")
  672. if head ~= nil then
  673. local targ = head.Position - Part.Position
  674. local mag = targ.magnitude
  675. if magni >= mag and c.Name ~= plr.Name then
  676. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  677. end
  678. end
  679. end
  680. end
  681. end
  682.  
  683.  
  684. CFuncs = {
  685. Part = {
  686. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  687. local Part = Create("Part")({
  688. Parent = Parent,
  689. Reflectance = Reflectance,
  690. Transparency = Transparency,
  691. CanCollide = false,
  692. Locked = true,
  693. BrickColor = BrickColor.new(tostring(BColor)),
  694. Name = Name,
  695. Size = Size,
  696. Material = Material
  697. })
  698. RemoveOutlines(Part)
  699. return Part
  700. end
  701. },
  702. Mesh = {
  703. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  704. local Msh = Create(Mesh)({
  705. Parent = Part,
  706. Offset = OffSet,
  707. Scale = Scale
  708. })
  709. if Mesh == "SpecialMesh" then
  710. Msh.MeshType = MeshType
  711. Msh.MeshId = MeshId
  712. end
  713. return Msh
  714. end
  715. },
  716. Mesh = {
  717. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  718. local Msh = Create(Mesh)({
  719. Parent = Part,
  720. Offset = OffSet,
  721. Scale = Scale
  722. })
  723. if Mesh == "SpecialMesh" then
  724. Msh.MeshType = MeshType
  725. Msh.MeshId = MeshId
  726. end
  727. return Msh
  728. end
  729. },
  730. Weld = {
  731. Create = function(Parent, Part0, Part1, C0, C1)
  732. local Weld = Create("Weld")({
  733. Parent = Parent,
  734. Part0 = Part0,
  735. Part1 = Part1,
  736. C0 = C0,
  737. C1 = C1
  738. })
  739. return Weld
  740. end
  741. },
  742. Sound = {
  743. Create = function(id, par, vol, pit)
  744. coroutine.resume(coroutine.create(function()
  745. local S = Create("Sound")({
  746. Volume = vol,
  747. Pitch = pit or 1,
  748. SoundId = id,
  749. Parent = par or workspace
  750. })
  751. wait()
  752. S:play()
  753. game:GetService("Debris"):AddItem(S, 6)
  754. end))
  755. end
  756. },
  757. ParticleEmitter = {
  758. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  759. local fp = Create("ParticleEmitter")({
  760. Parent = Parent,
  761. Color = ColorSequence.new(Color1, Color2),
  762. LightEmission = LightEmission,
  763. Size = Size,
  764. Texture = Texture,
  765. Transparency = Transparency,
  766. ZOffset = ZOffset,
  767. Acceleration = Accel,
  768. Drag = Drag,
  769. LockedToPart = LockedToPart,
  770. VelocityInheritance = VelocityInheritance,
  771. EmissionDirection = EmissionDirection,
  772. Enabled = Enabled,
  773. Lifetime = LifeTime,
  774. Rate = Rate,
  775. Rotation = Rotation,
  776. RotSpeed = RotSpeed,
  777. Speed = Speed,
  778. VelocitySpread = VelocitySpread
  779. })
  780. return fp
  781. end
  782. }
  783. }
  784. function RemoveOutlines(part)
  785. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  786. end
  787. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  788. local Part = Create("Part")({
  789. formFactor = FormFactor,
  790. Parent = Parent,
  791. Reflectance = Reflectance,
  792. Transparency = Transparency,
  793. CanCollide = false,
  794. Locked = true,
  795. BrickColor = BrickColor.new(tostring(BColor)),
  796. Name = Name,
  797. Size = Size,
  798. Material = Material
  799. })
  800. RemoveOutlines(Part)
  801. return Part
  802. end
  803. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  804. local Msh = Create(Mesh)({
  805. Parent = Part,
  806. Offset = OffSet,
  807. Scale = Scale
  808. })
  809. if Mesh == "SpecialMesh" then
  810. Msh.MeshType = MeshType
  811. Msh.MeshId = MeshId
  812. end
  813. return Msh
  814. end
  815. function CreateWeld(Parent, Part0, Part1, C0, C1)
  816. local Weld = Create("Weld")({
  817. Parent = Parent,
  818. Part0 = Part0,
  819. Part1 = Part1,
  820. C0 = C0,
  821. C1 = C1
  822. })
  823. return Weld
  824. end
  825.  
  826.  
  827. -------------------------------------------------------
  828. --Start Effect Function--
  829. -------------------------------------------------------
  830. EffectModel = Instance.new("Model", char)
  831. Effects = {
  832. Block = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  834. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. if Type == 1 or Type == nil then
  840. table.insert(Effects, {
  841. prt,
  842. "Block1",
  843. delay,
  844. x3,
  845. y3,
  846. z3,
  847. msh
  848. })
  849. elseif Type == 2 then
  850. table.insert(Effects, {
  851. prt,
  852. "Block2",
  853. delay,
  854. x3,
  855. y3,
  856. z3,
  857. msh
  858. })
  859. else
  860. table.insert(Effects, {
  861. prt,
  862. "Block3",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. end
  870. end
  871. },
  872. Sphere = {
  873. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  874. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  875. prt.Anchored = true
  876. prt.CFrame = cframe
  877. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  878. game:GetService("Debris"):AddItem(prt, 10)
  879. table.insert(Effects, {
  880. prt,
  881. "Cylinder",
  882. delay,
  883. x3,
  884. y3,
  885. z3,
  886. msh
  887. })
  888. end
  889. },
  890. Cylinder = {
  891. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Cylinder",
  900. delay,
  901. x3,
  902. y3,
  903. z3,
  904. msh
  905. })
  906. end
  907. },
  908. Wave = {
  909. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  910. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  911. prt.Anchored = true
  912. prt.CFrame = cframe
  913. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  914. game:GetService("Debris"):AddItem(prt, 10)
  915. table.insert(Effects, {
  916. prt,
  917. "Cylinder",
  918. delay,
  919. x3 / 60,
  920. y3 / 60,
  921. z3 / 60,
  922. msh
  923. })
  924. end
  925. },
  926. Ring = {
  927. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  928. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. table.insert(Effects, {
  934. prt,
  935. "Cylinder",
  936. delay,
  937. x3,
  938. y3,
  939. z3,
  940. msh
  941. })
  942. end
  943. },
  944. Break = {
  945. Create = function(brickcolor, cframe, x1, y1, z1)
  946. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  947. prt.Anchored = true
  948. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  949. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  950. local num = math.random(10, 50) / 1000
  951. game:GetService("Debris"):AddItem(prt, 10)
  952. table.insert(Effects, {
  953. prt,
  954. "Shatter",
  955. num,
  956. prt.CFrame,
  957. math.random() - math.random(),
  958. 0,
  959. math.random(50, 100) / 100
  960. })
  961. end
  962. },
  963. Spiral = {
  964. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  965. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  966. prt.Anchored = true
  967. prt.CFrame = cframe
  968. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. game:GetService("Debris"):AddItem(prt, 10)
  970. table.insert(Effects, {
  971. prt,
  972. "Cylinder",
  973. delay,
  974. x3,
  975. y3,
  976. z3,
  977. msh
  978. })
  979. end
  980. },
  981. Push = {
  982. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  983. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  984. prt.Anchored = true
  985. prt.CFrame = cframe
  986. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  987. game:GetService("Debris"):AddItem(prt, 10)
  988. table.insert(Effects, {
  989. prt,
  990. "Cylinder",
  991. delay,
  992. x3,
  993. y3,
  994. z3,
  995. msh
  996. })
  997. end
  998. }
  999. }
  1000. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1001. local fp = IT("Part")
  1002. fp.formFactor = formfactor
  1003. fp.Parent = parent
  1004. fp.Reflectance = reflectance
  1005. fp.Transparency = transparency
  1006. fp.CanCollide = false
  1007. fp.Locked = true
  1008. fp.BrickColor = brickcolor
  1009. fp.Name = name
  1010. fp.Size = size
  1011. fp.Position = tors.Position
  1012. RemoveOutlines(fp)
  1013. fp.Material = "SmoothPlastic"
  1014. fp:BreakJoints()
  1015. return fp
  1016. end
  1017.  
  1018. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1019. local mesh = IT(Mesh)
  1020. mesh.Parent = part
  1021. if Mesh == "SpecialMesh" then
  1022. mesh.MeshType = meshtype
  1023. if meshid ~= "nil" then
  1024. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1025. end
  1026. end
  1027. mesh.Offset = offset
  1028. mesh.Scale = scale
  1029. return mesh
  1030. end
  1031.  
  1032. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1033. local type = type
  1034. local rng = Instance.new("Part", char)
  1035. rng.Anchored = true
  1036. rng.BrickColor = color
  1037. rng.CanCollide = false
  1038. rng.FormFactor = 3
  1039. rng.Name = "Ring"
  1040. rng.Material = "Neon"
  1041. rng.Size = Vector3.new(1, 1, 1)
  1042. rng.Transparency = 1
  1043. rng.TopSurface = 0
  1044. rng.BottomSurface = 0
  1045. rng.CFrame = pos
  1046. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1047. local rngm = Instance.new("SpecialMesh", rng)
  1048. rngm.MeshType = MType
  1049. rngm.Scale = Vector3.new(x1, y1, z1)
  1050. local scaler2 = 1
  1051. local speeder = FastSpeed
  1052. if type == "Add" then
  1053. scaler2 = 1 * value
  1054. elseif type == "Divide" then
  1055. scaler2 = 1 / value
  1056. end
  1057. coroutine.resume(coroutine.create(function()
  1058. for i = 0, 10 / bonuspeed, 0.1 do
  1059. swait()
  1060. if type == "Add" then
  1061. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1062. elseif type == "Divide" then
  1063. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1064. end
  1065. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1066. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1067. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1068. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1069. end
  1070. rng:Destroy()
  1071. end))
  1072. end
  1073.  
  1074. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1075. local type = type
  1076. local rng = Instance.new("Part", char)
  1077. rng.Anchored = true
  1078. rng.BrickColor = color
  1079. rng.CanCollide = false
  1080. rng.FormFactor = 3
  1081. rng.Name = "Ring"
  1082. rng.Material = "Neon"
  1083. rng.Size = Vector3.new(1, 1, 1)
  1084. rng.Transparency = 0
  1085. rng.TopSurface = 0
  1086. rng.BottomSurface = 0
  1087. rng.CFrame = pos
  1088. local rngm = Instance.new("SpecialMesh", rng)
  1089. rngm.MeshType = MType
  1090. rngm.Scale = scale
  1091. local scaler2 = 1
  1092. if type == "Add" then
  1093. scaler2 = 1 * value
  1094. elseif type == "Divide" then
  1095. scaler2 = 1 / value
  1096. end
  1097. coroutine.resume(coroutine.create(function()
  1098. for i = 0, 10 / bonuspeed, 0.1 do
  1099. swait()
  1100. if type == "Add" then
  1101. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1102. elseif type == "Divide" then
  1103. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1104. end
  1105. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1106. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1107. end
  1108. rng:Destroy()
  1109. end))
  1110. end
  1111.  
  1112. function Eviscerate(dude)
  1113. if dude.Name ~= char then
  1114. local bgf = IT("BodyGyro", dude.Head)
  1115. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1116. local val = IT("BoolValue", dude)
  1117. val.Name = "IsHit"
  1118. local ds = coroutine.wrap(function()
  1119. dude:WaitForChild("Head"):BreakJoints()
  1120. wait(0.5)
  1121. target = nil
  1122. coroutine.resume(coroutine.create(function()
  1123. for i, v in pairs(dude:GetChildren()) do
  1124. if v:IsA("Accessory") then
  1125. v:Destroy()
  1126. end
  1127. if v:IsA("Humanoid") then
  1128. v:Destroy()
  1129. end
  1130. if v:IsA("CharacterMesh") then
  1131. v:Destroy()
  1132. end
  1133. if v:IsA("Model") then
  1134. v:Destroy()
  1135. end
  1136. if v:IsA("Part") or v:IsA("MeshPart") then
  1137. for x, o in pairs(v:GetChildren()) do
  1138. if o:IsA("Decal") then
  1139. o:Destroy()
  1140. end
  1141. end
  1142. coroutine.resume(coroutine.create(function()
  1143. v.Material = "Neon"
  1144. v.CanCollide = false
  1145. local PartEmmit1 = IT("ParticleEmitter", v)
  1146. PartEmmit1.LightEmission = 1
  1147. PartEmmit1.Texture = "rbxassetid://284205403"
  1148. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1149. PartEmmit1.Rate = 150
  1150. PartEmmit1.Lifetime = NumberRange.new(1)
  1151. PartEmmit1.Size = NumberSequence.new({
  1152. NumberSequenceKeypoint.new(0, 0.75, 0),
  1153. NumberSequenceKeypoint.new(1, 0, 0)
  1154. })
  1155. PartEmmit1.Transparency = NumberSequence.new({
  1156. NumberSequenceKeypoint.new(0, 0, 0),
  1157. NumberSequenceKeypoint.new(1, 1, 0)
  1158. })
  1159. PartEmmit1.Speed = NumberRange.new(0, 0)
  1160. PartEmmit1.VelocitySpread = 30000
  1161. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1162. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1163. local BodPoss = IT("BodyPosition", v)
  1164. BodPoss.P = 3000
  1165. BodPoss.D = 1000
  1166. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1167. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1168. v.Color = maincolor.Color
  1169. coroutine.resume(coroutine.create(function()
  1170. for i = 0, 49 do
  1171. swait(1)
  1172. v.Transparency = v.Transparency + 0.08
  1173. end
  1174. wait(0.5)
  1175. PartEmmit1.Enabled = false
  1176. wait(3)
  1177. v:Destroy()
  1178. dude:Destroy()
  1179. end))
  1180. end))
  1181. end
  1182. end
  1183. end))
  1184. end)
  1185. ds()
  1186. end
  1187. end
  1188.  
  1189. function FindNearestHead(Position, Distance, SinglePlayer)
  1190. if SinglePlayer then
  1191. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1192. end
  1193. local List = {}
  1194. for i, v in pairs(workspace:GetChildren()) do
  1195. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1196. table.insert(List, v)
  1197. end
  1198. end
  1199. return List
  1200. end
  1201.  
  1202. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1203. local type = type
  1204. local rng = Instance.new("Part", char)
  1205. rng.Anchored = true
  1206. rng.BrickColor = color
  1207. rng.CanCollide = false
  1208. rng.FormFactor = 3
  1209. rng.Name = "Ring"
  1210. rng.Material = "Neon"
  1211. rng.Size = Vector3.new(1, 1, 1)
  1212. rng.Transparency = 0
  1213. rng.TopSurface = 0
  1214. rng.BottomSurface = 0
  1215. rng.CFrame = pos
  1216. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1217. local rngm = Instance.new("SpecialMesh", rng)
  1218. rngm.MeshType = MType
  1219. rngm.Scale = Vector3.new(x1, y1, z1)
  1220. local scaler2 = 1
  1221. local speeder = FastSpeed
  1222. if type == "Add" then
  1223. scaler2 = 1 * value
  1224. elseif type == "Divide" then
  1225. scaler2 = 1 / value
  1226. end
  1227. coroutine.resume(coroutine.create(function()
  1228. for i = 0, 10 / bonuspeed, 0.1 do
  1229. swait()
  1230. if type == "Add" then
  1231. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1232. elseif type == "Divide" then
  1233. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1234. end
  1235. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1236. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1237. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1238. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1239. end
  1240. rng:Destroy()
  1241. end))
  1242. end
  1243.  
  1244. function SoulSteal(dude)
  1245. if dude.Name ~= char then
  1246. local bgf = IT("BodyGyro", dude.Head)
  1247. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1248. local val = IT("BoolValue", dude)
  1249. val.Name = "IsHit"
  1250. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1251. local soulst = coroutine.wrap(function()
  1252. local soul = Instance.new("Part",dude)
  1253. soul.Size = Vector3.new(1,1,1)
  1254. soul.CanCollide = false
  1255. soul.Anchored = false
  1256. soul.Position = torso.Position
  1257. soul.Transparency = 1
  1258. local PartEmmit1 = IT("ParticleEmitter", soul)
  1259. PartEmmit1.LightEmission = 1
  1260. PartEmmit1.Texture = "rbxassetid://569507414"
  1261. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1262. PartEmmit1.Rate = 250
  1263. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1264. PartEmmit1.Size = NumberSequence.new({
  1265. NumberSequenceKeypoint.new(0, 1, 0),
  1266. NumberSequenceKeypoint.new(1, 0, 0)
  1267. })
  1268. PartEmmit1.Transparency = NumberSequence.new({
  1269. NumberSequenceKeypoint.new(0, 0, 0),
  1270. NumberSequenceKeypoint.new(1, 1, 0)
  1271. })
  1272. PartEmmit1.Speed = NumberRange.new(0, 0)
  1273. PartEmmit1.VelocitySpread = 30000
  1274. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1275. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1276. local BodPoss = IT("BodyPosition", soul)
  1277. BodPoss.P = 3000
  1278. BodPoss.D = 1000
  1279. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1280. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1281. wait(1.6)
  1282. soul.Touched:connect(function(hit)
  1283. if hit.Parent == char then
  1284. soul:Destroy()
  1285. end
  1286. end)
  1287. wait(1.2)
  1288. while soul do
  1289. swait()
  1290. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1291. BodPoss.Position = tors.Position
  1292. end
  1293. end)
  1294. soulst()
  1295. end
  1296. end
  1297. function FaceMouse()
  1298. local Cam = workspace.CurrentCamera
  1299. return {
  1300. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1301. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1302. }
  1303. end
  1304. -------------------------------------------------------
  1305. --End Effect Function--
  1306. -------------------------------------------------------
  1307. function Cso(ID, PARENT, VOLUME, PITCH)
  1308. local NSound = nil
  1309. coroutine.resume(coroutine.create(function()
  1310. NSound = IT("Sound", PARENT)
  1311. NSound.Volume = VOLUME
  1312. NSound.Pitch = PITCH
  1313. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1314. swait()
  1315. NSound:play()
  1316. game:GetService("Debris"):AddItem(NSound, 10)
  1317. end))
  1318. return NSound
  1319. end
  1320. function CameraEnshaking(Length, Intensity)
  1321. coroutine.resume(coroutine.create(function()
  1322. local intensity = 1 * Intensity
  1323. local rotM = 0.01 * Intensity
  1324. for i = 0, Length, 0.1 do
  1325. swait()
  1326. intensity = intensity - 0.05 * Intensity / Length
  1327. rotM = rotM - 5.0E-4 * Intensity / Length
  1328. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1329. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1330. end
  1331. hum.CameraOffset = Vector3.new(0, 0, 0)
  1332. end))
  1333. end
  1334. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1335. local Hitboxpart = Instance.new("Part", EffectModel)
  1336. RemoveOutlines(Hitboxpart)
  1337. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1338. Hitboxpart.CanCollide = false
  1339. Hitboxpart.Transparency = 1
  1340. Hitboxpart.Anchored = true
  1341. Hitboxpart.CFrame = Pose
  1342. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1343. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1344. end
  1345. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1346. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1347. prt.Anchored = true
  1348. prt.CFrame = cframe
  1349. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1350. game:GetService("Debris"):AddItem(prt, 10)
  1351. if Type == 1 or Type == nil then
  1352. table.insert(Effects, {
  1353. prt,
  1354. "Block1",
  1355. delay,
  1356. x3,
  1357. y3,
  1358. z3,
  1359. msh
  1360. })
  1361. elseif Type == 2 then
  1362. table.insert(Effects, {
  1363. prt,
  1364. "Block2",
  1365. delay,
  1366. x3,
  1367. y3,
  1368. z3,
  1369. msh
  1370. })
  1371. elseif Type == 3 then
  1372. table.insert(Effects, {
  1373. prt,
  1374. "Block3",
  1375. delay,
  1376. x3,
  1377. y3,
  1378. z3,
  1379. msh
  1380. })
  1381. end
  1382. end
  1383.  
  1384. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1385. local Part = Create("Part"){
  1386. Parent = Parent,
  1387. Reflectance = Reflectance,
  1388. Transparency = Transparency,
  1389. CanCollide = false,
  1390. Locked = true,
  1391. BrickColor = BrickColor.new(tostring(BColor)),
  1392. Name = Name,
  1393. Size = Size,
  1394. Material = Material,
  1395. }
  1396. RemoveOutlines(Part)
  1397. return Part
  1398. end
  1399.  
  1400. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1401. local Msh = Create(Mesh){
  1402. Parent = Part,
  1403. Offset = OffSet,
  1404. Scale = Scale,
  1405. }
  1406. if Mesh == "SpecialMesh" then
  1407. Msh.MeshType = MeshType
  1408. Msh.MeshId = MeshId
  1409. end
  1410. return Msh
  1411. end
  1412.  
  1413. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1414. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1415. prt.Anchored = true
  1416. prt.CFrame = cframe
  1417. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1418. game:GetService("Debris"):AddItem(prt,2)
  1419. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1420. for i=0,1,delay do
  1421. swait()
  1422. Part.Transparency=i
  1423. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1424. end
  1425. Part.Parent=nil
  1426. end),prt,msh,(math.random(0,1)+math.random())/5)
  1427. end
  1428. -------------------------------------------------------
  1429. --End Important Functions--
  1430. -------------------------------------------------------
  1431.  
  1432.  
  1433.  
  1434. --[[
  1435. Thanks for using Build-To-Lua by jarredbcv.
  1436. ]]--
  1437.  
  1438. New = function(Object, Parent, Name, Data)
  1439. local Object = Instance.new(Object)
  1440. for Index, Value in pairs(Data or {}) do
  1441. Object[Index] = Value
  1442. end
  1443. Object.Parent = Parent
  1444. Object.Name = Name
  1445. return Object
  1446. end
  1447.  
  1448. Gunty = New("Model",char,"Gunty",{})
  1449. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1450. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1451. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1452. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1453. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1454. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1455. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1456. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1457. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1458. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1459. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1460. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1461. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1462. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1463. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1469. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1472. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1475. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1476. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1477. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1478. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1479. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1480. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1481. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1482. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1483. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1484. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1485. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1486. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1487. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1488. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1489. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1490. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1492. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1493. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1494. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1495. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1496. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1497. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1498. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1499. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1500. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1501. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1502. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1503. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1504. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1505. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1506. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1507. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1508. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1509. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1510. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1511. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1512. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1513. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1514. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1515. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1516. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1517. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1518. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1519. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1520. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1521. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1522. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1523. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1524. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1525. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1526. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1527. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1528. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1529. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1530. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1531. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1532. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1533. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1534. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1535. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1536. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1537. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1538. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1539. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1540. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1541. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1542. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1543. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1544. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1545. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1546. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1547. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1548. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1549. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1550. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1551. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1552. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1553. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1554. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1555. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1556. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1557. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1558. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1559. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1560. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1561. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1562. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1563. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1564. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1565. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1566. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1567. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1568. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1569. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1570. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1571. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1572. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1573. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1574. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1575. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1576. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1577.  
  1578.  
  1579. local NewInstance = function(instance,parent,properties)
  1580. local inst = Instance.new(instance,parent)
  1581. if(properties)then
  1582. for i,v in next, properties do
  1583. pcall(function() inst[i] = v end)
  1584. end
  1585. end
  1586. return inst;
  1587. end
  1588.  
  1589. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1590.  
  1591. ArmorColorParts = {}
  1592. ArmorColorParts2 = {}
  1593. NeonColorParts = {}
  1594. local all, last = {}, nil
  1595. function scan(p)
  1596. for _, v in pairs(p:GetChildren()) do
  1597. if v:IsA("BasePart") then
  1598. if v.BrickColor == BrickColor.new("Black") then
  1599. table.insert(ArmorColorParts, v)
  1600. end
  1601. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1602. table.insert(ArmorColorParts2, v)
  1603. end
  1604. if v.BrickColor == BrickColor.new("Dark green") then
  1605. table.insert(NeonColorParts, v)
  1606. end
  1607. if last then
  1608. local w = Instance.new("Weld")
  1609. w.Part0, w.Part1 = last, v
  1610. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1611. w.Parent = last
  1612. end
  1613. table.insert(all, v)
  1614. last = v
  1615. end
  1616. scan(v)
  1617. end
  1618. end
  1619. scan(Gunty)
  1620. for _, v in pairs(all) do
  1621. v.Anchored = false
  1622. v.CanCollide = false
  1623. end
  1624. -------------------------------------------------------
  1625. --Start Customization--
  1626. -------------------------------------------------------
  1627. local Player_Size = 1
  1628. if Player_Size ~= 1 then
  1629. root.Size = root.Size * Player_Size
  1630. tors.Size = tors.Size * Player_Size
  1631. hed.Size = hed.Size * Player_Size
  1632. ra.Size = ra.Size * Player_Size
  1633. la.Size = la.Size * Player_Size
  1634. rl.Size = rl.Size * Player_Size
  1635. ll.Size = ll.Size * Player_Size
  1636. ----------------------------------------------------------------------------------
  1637. rootj.Parent = root
  1638. neck.Parent = tors
  1639. RW.Parent = tors
  1640. LW.Parent = tors
  1641. RH.Parent = tors
  1642. LH.Parent = tors
  1643. ----------------------------------------------------------------------------------
  1644. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1645. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1646. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1647. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1648. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1649. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1650. ----------------------------------------------------------------------------------
  1651. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1652. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1653. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1654. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1655. --hat.Parent = Character
  1656. end
  1657. ----------------------------------------------------------------------------------
  1658. local SONG = 1547042045
  1659. local SONG2 = 0
  1660. local Music = Instance.new("Sound",tors)
  1661. Music.Volume = 2.5
  1662. Music.Looped = true
  1663. Music.Pitch = 1 --Pitcher
  1664. ----------------------------------------------------------------------------------
  1665. local equipped = false
  1666. local idle = 0
  1667. local change = 1
  1668. local val = 0
  1669. local toim = 0
  1670. local idleanim = 0.4
  1671. local sine = 0
  1672. local Mode = 1
  1673. ----------------------------------------------------------------------------------
  1674. hum.WalkSpeed = 8
  1675. hum.JumpPower = 57
  1676. hum.Animator.Parent = nil
  1677. local naeeym2 = IT("BillboardGui",char)
  1678. naeeym2.AlwaysOnTop = true
  1679. naeeym2.Size = UDim2.new(5,35,2,15)
  1680. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1681. naeeym2.MaxDistance = 75
  1682. naeeym2.Adornee = hed
  1683. naeeym2.Name = "Name"
  1684. --naeeym2.PlayerToHideFrom = Player
  1685. local tecks2 = IT("TextLabel",naeeym2)
  1686. tecks2.BackgroundTransparency = 1
  1687. tecks2.TextScaled = true
  1688. tecks2.BorderSizePixel = 0
  1689. tecks2.Text = "Normal"
  1690. tecks2.Font = "Fantasy"
  1691. tecks2.TextSize = 30
  1692. tecks2.TextStrokeTransparency = 0
  1693. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1694. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1695. tecks2.Size = UDim2.new(1,0,0.5,0)
  1696. tecks2.Parent = naeeym2
  1697. -------------------------------------------------------
  1698. --End Customization--
  1699. -------------------------------------------------------
  1700.  
  1701.  
  1702. -------------------------------------------------------
  1703. --Start Attacks N Stuff--
  1704. -------------------------------------------------------
  1705. function resetmode()
  1706. tecks2.Text = "Normal"
  1707. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1708. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1709. for i, v in pairs(ArmorColorParts) do
  1710. v.BrickColor = BrickColor.new("Black")
  1711. v.Material = "SmoothPlastic"
  1712. v.Transparency = 0
  1713. end
  1714. for i, v in pairs(ArmorColorParts2) do
  1715. v.BrickColor = BrickColor.new("Medium stone grey")
  1716. v.Material = "Metal"
  1717. v.Transparency = 0
  1718. end
  1719. for i, v in pairs(NeonColorParts) do
  1720. maincolor = BrickColor.new("Dark green")
  1721. v.BrickColor = maincolor
  1722. v.Material = "Neon"
  1723. v.Transparency = 0
  1724. end
  1725. Mode = 1
  1726. SONG = 1547042045
  1727. end
  1728. function Taunt()
  1729. attack = true
  1730. hum.WalkSpeed = 0
  1731. TAUNT:Play()
  1732. repeat
  1733. swait()
  1734. TAUNT.Parent = tors
  1735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1736. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1737. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1738. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1739. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1740. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1741. until TAUNT.Playing == false
  1742. attack = false
  1743. hum.WalkSpeed = 8
  1744. end
  1745. function attackone()
  1746. attack = true
  1747. hum.WalkSpeed = 3.01
  1748. for i = 0, 1.7, 0.1 do
  1749. swait()
  1750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1752. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1753. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1754. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1755. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1756. end
  1757. Cso("203426541", ra, 10, 1)
  1758. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1759. CameraEnshaking(2, 5)
  1760. for i = 0, 1.4, 0.1 do
  1761. swait()
  1762. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1765. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1766. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1767. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1768. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1769. end
  1770. hum.WalkSpeed = 8
  1771. attack = false
  1772. end
  1773. function attacktwo()
  1774. attack = true
  1775. hum.WalkSpeed = 3.01
  1776. for i = 0, 1.7, 0.1 do
  1777. swait()
  1778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1780. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1781. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1782. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1783. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1784. end
  1785. Cso("203426541", rl, 10, 1)
  1786. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1787. CameraEnshaking(2, 3)
  1788. for i = 0, 1.4, 0.1 do
  1789. swait()
  1790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1792. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1793. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1794. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1795. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1796. end
  1797. hum.WalkSpeed = 8
  1798. attack = false
  1799. end
  1800. function attackthree()
  1801. attack = true
  1802. hum.WalkSpeed = 3.01
  1803. for i = 0, 1.4, 0.1 do
  1804. swait()
  1805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1807. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1808. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1809. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1810. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1811. end
  1812. Cso("203426541", hed, 10, 1)
  1813. for i = 0, 1.7, 0.1 do
  1814. swait()
  1815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1817. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1818. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1819. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1820. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1821. end
  1822. CameraEnshaking(2, 8)
  1823. Cso("260435136", hed, 10, .9)
  1824. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1825. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1826. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1827. for i = 0, 1.8, 0.1 do
  1828. swait()
  1829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1831. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1832. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1833. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1834. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1835. end
  1836. hum.WalkSpeed = 8
  1837. attack = false
  1838. end
  1839. function Power_Burst()
  1840. hum.WalkSpeed = 4
  1841. attack = true
  1842. Cso("163619849", Handle, 10, 1.35)
  1843. for i = 0,4.3,0.1 do
  1844. swait()
  1845. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1850. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1852. end
  1853. CameraEnshaking(2.5, 20)
  1854. Cso("539294959", Handle, 10, .9)
  1855. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1856. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1857. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1858. for i = 0,3,0.1 do
  1859. swait()
  1860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1863. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1864. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1866. end
  1867. hum.WalkSpeed = 8
  1868. attack = false
  1869. end
  1870. function Magic_Bombs()
  1871. attack = true
  1872. hum.WalkSpeed = 0
  1873. local GYRO = IT("BodyGyro",root)
  1874. GYRO.D = 100
  1875. GYRO.P = 2000
  1876. GYRO.MaxTorque = VT(0,4000000,0)
  1877. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1878. for i = 0,3.6,0.1 do
  1879. swait()
  1880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1883. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1884. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1886. end
  1887. CameraEnshaking(1, 6)
  1888. GYRO:Destroy()
  1889. Cso("588734356", Handle, 10, 1.05)
  1890. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1891. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1892. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1893. for i = 0,2,0.1 do
  1894. swait()
  1895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1897. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1898. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1899. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1901. end
  1902. local GYRO = IT("BodyGyro",root)
  1903. GYRO.D = 100
  1904. GYRO.P = 2000
  1905. GYRO.MaxTorque = VT(0,4000000,0)
  1906. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1907. for i = 0,2.4,0.1 do
  1908. swait()
  1909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1911. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1912. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1913. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1914. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1915. end
  1916. GYRO:Destroy()
  1917. CameraEnshaking(1, 6)
  1918. Cso("588734356", Handle, 10, 1.05)
  1919. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1920. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1921. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1922. for i = 0,2,0.1 do
  1923. swait()
  1924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1926. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1927. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1928. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1929. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1930. end
  1931. local GYRO = IT("BodyGyro",root)
  1932. GYRO.D = 100
  1933. GYRO.P = 2000
  1934. GYRO.MaxTorque = VT(0,4000000,0)
  1935. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1936. for i = 0,2.4,0.1 do
  1937. swait()
  1938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1939. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1940. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1941. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1942. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1943. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1944. end
  1945. GYRO:Destroy()
  1946. CameraEnshaking(1, 6)
  1947. Cso("588734356", Handle, 10, 1.05)
  1948. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1949. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1950. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1951. for i = 0,2,0.1 do
  1952. swait()
  1953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1956. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1959. end
  1960. attack = false
  1961. hum.WalkSpeed = 8
  1962. end
  1963. function Dangerous_Field()
  1964. attack = true
  1965. hum.WalkSpeed = 0
  1966. for i = 0,10,0.1 do
  1967. swait()
  1968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1971. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1972. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1973. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1974. CameraEnshaking(1, 7)
  1975. Cso("588734356", Handle, 10, 1.2)
  1976. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1977. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1978. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1979. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1980. end
  1981. attack = false
  1982. hum.WalkSpeed = 8
  1983. end
  1984. function Shockwave()
  1985. attack = true
  1986. hum.WalkSpeed = 0
  1987. for i = 0,4,0.1 do
  1988. swait()
  1989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1991. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1993. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1994. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1995. end
  1996. coroutine.resume(coroutine.create(function()
  1997. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1998. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1999. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2000. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2001. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2002. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2003. CameraEnshaking(1, 7)
  2004. wait(0.05)
  2005. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2006. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2007. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2008. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2009. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2010. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2011. CameraEnshaking(1, 7)
  2012. wait(0.05)
  2013. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2014. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2016. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2017. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2018. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2019. CameraEnshaking(1, 7)
  2020. wait(0.05)
  2021. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2022. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2024. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2025. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2026. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2027. CameraEnshaking(1, 7)
  2028. wait(0.05)
  2029. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2030. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2031. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2032. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2033. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2034. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2035. CameraEnshaking(1, 7)
  2036. wait(0.05)
  2037. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2038. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2039. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2040. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2041. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2042. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2043. CameraEnshaking(1, 7)
  2044. end))
  2045. Cso("440145223", Handle, 10, 1.05)
  2046. for i = 1,7,0.1 do
  2047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2049. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2050. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2051. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2053. end
  2054. wait(.6)
  2055. hum.WalkSpeed = 8
  2056. attack = false
  2057. end
  2058. function Pulse()
  2059. attack = true
  2060. hum.WalkSpeed = 0
  2061. local GYRO = IT("BodyGyro",root)
  2062. GYRO.D = 100
  2063. GYRO.P = 2000
  2064. GYRO.MaxTorque = VT(0,4000000,0)
  2065. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2066. for i = 0,4,0.1 do
  2067. swait()
  2068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2070. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2071. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2072. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2073. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2074. end
  2075. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2076. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2077. CameraEnshaking(1, 25)
  2078. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2079. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2080. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2081. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2082. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2083. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2084. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2085. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2087. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2088. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2089. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2090. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2091. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2093. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2094. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2095. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2096. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2097. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2098. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2099. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2100. Cso("440145223", Handle, 10, 1.05)
  2101. GYRO:Destroy()
  2102. for i = 1,2,0.1 do
  2103. swait()
  2104. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2108. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2111. end
  2112. hum.WalkSpeed = 8
  2113. attack = false
  2114. end
  2115. function LAZER()
  2116. attack = true
  2117. hum.WalkSpeed = 0.03
  2118. for i = 0,4,0.1 do
  2119. swait()
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2126. end
  2127. LAZOR:Play()
  2128. local GYRO = IT("BodyGyro",root)
  2129. GYRO.D = 100
  2130. GYRO.P = 2000
  2131. GYRO.MaxTorque = VT(0,4000000,0)
  2132. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2133. repeat
  2134. swait(2)
  2135. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2136. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2137. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2138. LAZOR.Parent = ra
  2139. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2140. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2141. CameraEnshaking(1, 7)
  2142. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2143. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2144. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2145. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2146. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2147. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2148. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2149. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2150. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2151. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2153. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2155. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2157. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2159. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2160. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2161. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2162. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2163. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2164. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2165. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2166. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2167. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2168. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2169. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2170. until LAZOR.Playing == false
  2171. GYRO:Destroy()
  2172. hum.WalkSpeed = 8
  2173. attack = false
  2174. end
  2175. function Spirit_Beam()
  2176. attack = true
  2177. hum.WalkSpeed = 0
  2178. local GYRO = IT("BodyGyro",root)
  2179. GYRO.D = 100
  2180. GYRO.P = 2000
  2181. GYRO.MaxTorque = VT(0,4000000,0)
  2182. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2183. for i = 0,5,0.1 do
  2184. swait()
  2185. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2192. end
  2193. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2194. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2195. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2196. local beam = Instance.new("Part", workspace)
  2197. beam.BrickColor = BrickColor.new("Fog")
  2198. beam.FormFactor = "Custom"
  2199. beam.Material = "Glass"
  2200. beam.Transparency = 0.5
  2201. beam.Anchored = true
  2202. beam.Locked = true
  2203. beam.CanCollide = false
  2204. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2205. beam.Size = Vector3.new(1.05, 1.05, distance)
  2206. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2207. game:GetService("Debris"):AddItem(beam, 0.14)
  2208. local sound = Instance.new('Sound',Handle)
  2209. sound.SoundId = 'rbxassetid://588697948'
  2210. sound.Volume = 7
  2211. sound.EmitterSize = 40
  2212. sound.MaxDistance = 450
  2213. sound:Play()
  2214. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2215. GYRO:Destroy()
  2216. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2217. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2218. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2219. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2220. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2221. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2222. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2223. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2224. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2225. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2226. wait(0.3)
  2227. attack = false
  2228. hum.WalkSpeed = 8
  2229. ref:Destroy()
  2230. end
  2231. function Distort()
  2232. attack = true
  2233. hum.WalkSpeed = 0
  2234. local pos = root.Position
  2235. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2236. Cso("261227592", tors, 10, 0.85)
  2237. for i = 1,2.5,0.1 do
  2238. swait()
  2239. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2240. end
  2241. attack = false
  2242. hum.WalkSpeed = 8
  2243. end
  2244. function Ancient_Rage()
  2245. attack = true
  2246. hum.WalkSpeed = 4
  2247. Cso("907329532", tors, 10, 1.05)
  2248. for i = 1,14,0.1 do
  2249. swait()
  2250. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2256. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2257. if v:FindFirstChild("Head") then
  2258. Eviscerate(v)
  2259. end
  2260. end
  2261. end
  2262. attack = false
  2263. hum.WalkSpeed = 8
  2264. end
  2265. function TTTTTTTTTTTaunt()
  2266. attack = true
  2267. hum.WalkSpeed = 0
  2268. DTAUNT:Play()
  2269. repeat
  2270. swait()
  2271. DTAUNT.Parent = tors
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2276. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2277. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2278. until DTAUNT.Playing == false
  2279. attack = false
  2280. hum.WalkSpeed = 8
  2281. end
  2282. function HAAH()
  2283. attack = true
  2284. hum.WalkSpeed = 0
  2285. Cso("300208779", hed, 10, 1)
  2286. for i = 0,9,0.1 do
  2287. swait()
  2288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2290. if Mrandom(1,15) == 1 then
  2291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2292. end
  2293. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2294. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2295. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2296. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2297. end
  2298. attack = false
  2299. hum.WalkSpeed = 10
  2300. end
  2301. function again()
  2302. attack = true
  2303. hum.WalkSpeed = 0
  2304. ITAUNT:Play()
  2305. repeat
  2306. swait()
  2307. ITAUNT.Parent = tors
  2308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2309. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2310. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2311. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2312. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2313. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2314. until ITAUNT.Playing == false
  2315. attack = false
  2316. hum.WalkSpeed = 8
  2317. end
  2318. function LunarSpin()
  2319. attack = true
  2320. hum.WalkSpeed = 0
  2321. for i = 0,17,0.05 do
  2322. CameraEnshaking(1, 5)
  2323. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2324. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2325. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2326. swait()
  2327. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2334. end
  2335. hum.WalkSpeed = 8
  2336. attack = false
  2337. end
  2338. function Decapitate()
  2339. local target = nil
  2340. local targettorso = nil
  2341. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2342. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2343. target = mouse.Target.Parent.Humanoid
  2344. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2345. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2346. end
  2347. end
  2348. if target ~= nil then
  2349. targettorso.Anchored = true
  2350. attack = true
  2351. hum.WalkSpeed = 0
  2352. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2353. for i = 0,4.2,0.1 do
  2354. swait()
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2361. end
  2362. local ModelHead01 = New("Model", char, "", {})
  2363. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2364. local Head01 = targethead:Clone()
  2365. targethead.Transparency = 1
  2366. Head01.Parent = ModelHead01
  2367. local weldHead01 = Instance.new("Weld")
  2368. weldHead01.Parent = Head01
  2369. weldHead01.Part0 = targethead
  2370. weldHead01.Part1 = Head01
  2371. weldHead01.C1 = CFrame.new(0, 0, 0)
  2372. targethead.face:Remove()
  2373. weldHead01.Part0 = ra
  2374. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2375. targettorso:BreakJoints()
  2376. CreateSound("314390675", targettorso, 5, .7)
  2377. for i = 0,3.2,0.1 do
  2378. swait()
  2379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2385. end
  2386. for i = 0,4.2,0.1 do
  2387. swait()
  2388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2392. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2394. end
  2395. CreateSound("541909763", targettorso, 5, .8)
  2396. weldHead01:Destroy()
  2397. Head01.CanCollide = true
  2398. local bodyVelocity2 = Create("BodyVelocity")({
  2399. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2400. P = 5000,
  2401. maxForce = Vector3.new(8000, 8000, 8000),
  2402. Parent = Head01
  2403. })
  2404. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2405. for i = 0,6.2,0.1 do
  2406. swait()
  2407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2411. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2413. end
  2414. targettorso.Anchored = false
  2415. attack = false
  2416. hum.WalkSpeed = 8
  2417. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2418. end
  2419. end
  2420. function BalanceSpin()
  2421. attack = true
  2422. hum.WalkSpeed = 2
  2423. for i = 0,17,0.07 do
  2424. CameraEnshaking(1, 5)
  2425. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2426. swait()
  2427. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2428. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2429. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2436. end
  2437. hum.WalkSpeed = 8
  2438. attack = false
  2439. end
  2440.  
  2441. function BARK()
  2442. attack = true
  2443. hum.WalkSpeed = 0
  2444. BATAUNT:Play()
  2445. repeat
  2446. BATAUNT.Parent = tors
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2450. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2451. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2452. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2453. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2454. until BATAUNT.Playing == false
  2455. attack = false
  2456. hum.WalkSpeed = 8
  2457. end
  2458. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2459. local NSound = nil
  2460. coroutine.resume(coroutine.create(function()
  2461. NSound = Instance.new("Sound", PARENT)
  2462. NSound.Volume = VOLUME
  2463. NSound.Pitch = PITCH
  2464. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2465. swait()
  2466. NSound:play()
  2467. game:GetService("Debris"):AddItem(NSound, 10)
  2468. end))
  2469. return NSound
  2470. end
  2471. function Bark_Splosion()
  2472. attack = true
  2473. for i = 0,2,0.05 do
  2474. swait()
  2475. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2476. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2483. end
  2484. CreateSound("331666100", tors, 10, 1)
  2485. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2486. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2487. CameraEnshaking(1.5, 10)
  2488. for i = 1,2,0.1 do
  2489. swait()
  2490. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2491. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2492. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2495. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2497. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2499. end
  2500. wait(.6)
  2501. attack = false
  2502. end
  2503. corrupted = false
  2504. function Pixel_Corrupt()
  2505. attack = true
  2506. corrupted = true
  2507. for i = 0,3,0.05 do
  2508. swait()
  2509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2511. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2512. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2513. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2521. end
  2522. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2523. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2524. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2525. CreateSound("331666100", refa, 10, 1)
  2526. CameraEnshaking(1.5, 10)
  2527. coroutine.resume(coroutine.create(function()
  2528. for i = 1,20,0.1 do
  2529. swait(5)
  2530. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2531. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2532. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2533. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2534. CreateSound("331666100", refa, 10, 1)
  2535. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2536. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2537. end
  2538. refa:Destroy()
  2539. corrupted = false
  2540. end))
  2541. for i = 1,2.5,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2549. end
  2550. wait(.3)
  2551. attack = false
  2552. end
  2553. function un_fun()
  2554. attack = true
  2555. hum.WalkSpeed = 0
  2556. BTAUNT:Play()
  2557. repeat
  2558. swait()
  2559. BTAUNT.Parent = tors
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2562. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2563. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2564. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2565. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2566. until BTAUNT.Playing == false
  2567. attack = false
  2568. hum.WalkSpeed = 8
  2569. end
  2570. function thisisit()
  2571. attack = true
  2572. hum.WalkSpeed = 0
  2573. STAUNT:Play()
  2574. repeat
  2575. swait()
  2576. STAUNT.Parent = tors
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2579. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2580. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2581. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2583. until STAUNT.Playing == false
  2584. attack = false
  2585. hum.WalkSpeed = 8
  2586. end
  2587. function Exploit()
  2588. exploitable = false
  2589. Cso("907332670", tors, 10, 1.05)
  2590. coroutine.resume(coroutine.create(function()
  2591. for i = 1,20,0.1 do
  2592. swait()
  2593. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2594. end
  2595. Cso("12222030", tors, 10, 1.05)
  2596. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2597. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2598. if v:FindFirstChild("Head") then
  2599. Eviscerate(v)
  2600. SoulSteal(v)
  2601. end
  2602. end
  2603. wait(15)
  2604. exploitable = true
  2605. end))
  2606. end
  2607. function ASCENTION()
  2608. attack = true
  2609. hum.WalkSpeed = 0
  2610. Cso("987502413", tors, 10, 1.05)
  2611. local vel2 = Instance.new("BodyVelocity",tors)
  2612. vel2.Velocity = Vector3.new(0,30,0)
  2613. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2614. for i = 0,20,0.1 do
  2615. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2616. swait()
  2617. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2618. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2619. CameraEnshaking(1, 4)
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2626. end
  2627. hum.WalkSpeed = 8
  2628. vel2:Destroy()
  2629. attack = false
  2630. end
  2631. -------------------------------------------------------
  2632. --End Attacks N Stuff--
  2633. -------------------------------------------------------
  2634. Sprinting = false
  2635. mouse.KeyDown:connect(function(key)
  2636. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2637. Swing = 2
  2638. hum.WalkSpeed = 38.82
  2639. Sprinting = true
  2640. end
  2641. end)
  2642. mouse.KeyUp:connect(function(key)
  2643. if string.byte(key) == 48 and attack == false then
  2644. Swing = 1
  2645. Sprinting = false
  2646. hum.WalkSpeed = 8
  2647. end
  2648. end)
  2649. mouse.KeyDown:connect(function(key)
  2650. if attack == false then
  2651. if key == 'q' and Mode == 1 then
  2652. Power_Burst()
  2653. elseif key == '1' and Mode ~= 2 then
  2654. Mode = 2
  2655. SONG = 409475133
  2656. tecks2.Text = "Machinery"
  2657. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2658. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2659. for i, v in pairs(ArmorColorParts) do
  2660. v.BrickColor = BrickColor.new("Bright red")
  2661. v.Material = "Metal"
  2662. v.Transparency = 0
  2663. end
  2664. for i, v in pairs(ArmorColorParts2) do
  2665. v.BrickColor = BrickColor.new("Persimmon")
  2666. v.Material = "Metal"
  2667. v.Transparency = 0
  2668. end
  2669. for i, v in pairs(NeonColorParts) do
  2670. maincolor = BrickColor.new("New Yeller")
  2671. v.BrickColor = maincolor
  2672. v.Material = "Neon"
  2673. v.Transparency = 0
  2674. end
  2675. elseif key == '1' and Mode == 2 then
  2676. resetmode()
  2677. elseif key == 't' and Mode == 1 then
  2678. Taunt()
  2679. elseif key == 'q' and Mode == 2 then
  2680. Magic_Bombs()
  2681. elseif key == 'e' and Mode == 2 then
  2682. Dangerous_Field()
  2683. elseif key == 't' and Mode == 2 then
  2684. HAAH()
  2685. end
  2686. ---------------------------------------------------------------------
  2687. if key == 'm' and Mode == 1 then
  2688. Mode = pIXELATED
  2689. SONG = 1244332148
  2690. tecks2.Text = "Pixels"
  2691. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2692. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2693. for i, v in pairs(ArmorColorParts) do
  2694. v.BrickColor = BrickColor.new("Navy blue")
  2695. v.Material = "Glass"
  2696. v.Transparency = 0
  2697. end
  2698. for i, v in pairs(ArmorColorParts2) do
  2699. v.BrickColor = BrickColor.new("Dark blue")
  2700. v.Material = "Glass"
  2701. v.Transparency = 0
  2702. end
  2703. for i, v in pairs(NeonColorParts) do
  2704. maincolor = BrickColor.new("Lapis")
  2705. v.BrickColor = maincolor
  2706. v.Material = "Neon"
  2707. v.Transparency = 0
  2708. end
  2709. elseif key == 'm' and Mode == pIXELATED then
  2710. resetmode()
  2711. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2712. Pixel_Corrupt()
  2713. end
  2714. ---------------------------------------------------------------------
  2715. if key == '2' and Mode ~= 3 then
  2716. Mode = 3
  2717. SONG = 1634231515
  2718. tecks2.Text = "Below-Zero"
  2719. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2720. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2721. for i, v in pairs(ArmorColorParts) do
  2722. v.BrickColor = BrickColor.new("Bright blue")
  2723. v.Material = "Marble"
  2724. v.Transparency = 0
  2725. end
  2726. for i, v in pairs(ArmorColorParts2) do
  2727. v.BrickColor = BrickColor.new("Institutional white")
  2728. v.Material = "Metal"
  2729. v.Transparency = 0
  2730. end
  2731. for i, v in pairs(NeonColorParts) do
  2732. maincolor = BrickColor.new("Toothpaste")
  2733. v.BrickColor = maincolor
  2734. v.Material = "Neon"
  2735. v.Transparency = 0
  2736. end
  2737. elseif key == '2' and Mode == 3 then
  2738. resetmode()
  2739. elseif key == 't' and Mode == 3 then
  2740. un_fun()
  2741. elseif key == 'q' and Mode == 3 then
  2742. Shockwave()
  2743. end
  2744. ---------------------------------------------------------------------
  2745. if key == '3' and Mode ~= 4 then
  2746. Mode = 4
  2747. SONG = 539526132
  2748. tecks2.Text = "Infused"
  2749. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2750. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2751. for i, v in pairs(ArmorColorParts) do
  2752. v.BrickColor = BrickColor.new("Black")
  2753. v.Material = "SmoothPlastic"
  2754. v.Transparency = 0
  2755. end
  2756. for i, v in pairs(ArmorColorParts2) do
  2757. v.BrickColor = BrickColor.new("Really black")
  2758. v.Material = "Metal"
  2759. v.Transparency = 0
  2760. end
  2761. for i, v in pairs(NeonColorParts) do
  2762. maincolor = BrickColor.new("Bright yellow")
  2763. v.BrickColor = maincolor
  2764. v.Material = "Neon"
  2765. v.Transparency = 0
  2766. end
  2767. elseif key == '3' and Mode == 4 then
  2768. resetmode()
  2769. elseif key == 't' and Mode == 4 then
  2770. again()
  2771. elseif key == 'q' and Mode == 4 then
  2772. Pulse()
  2773. end
  2774. ---------------------------------------------------------------------
  2775. if key == 'm' and Mode == 4 then
  2776. attack = true
  2777. SONG = 1764195391
  2778. hum.WalkSpeed = 0
  2779. for i = 1,20,0.1 do
  2780. swait()
  2781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2782. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2783. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2784. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2785. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2786. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2787. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2788. end
  2789. hum.WalkSpeed = 8
  2790. attack = false
  2791. Mode = 100
  2792. tecks2.Text = "Overclocked"
  2793. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2794. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2795. Cso("743499393", tors, 10, 1.05)
  2796. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2797. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2798. for i, v in pairs(ArmorColorParts) do
  2799. v.BrickColor = BrickColor.new("Bright yellow")
  2800. v.Material = "DiamondPlate"
  2801. v.Transparency = 0.2
  2802. end
  2803. for i, v in pairs(ArmorColorParts2) do
  2804. v.BrickColor = BrickColor.new("Really black")
  2805. v.Material = "Neon"
  2806. v.Transparency = 0
  2807. end
  2808. for i, v in pairs(NeonColorParts) do
  2809. maincolor = BrickColor.new("New Yeller")
  2810. v.BrickColor = maincolor
  2811. v.Material = "Glass"
  2812. v.Transparency = 0.5
  2813. end
  2814. elseif key == 'm' and Mode == 100 then
  2815. resetmode()
  2816. elseif key == 'q' and Mode == 100 then
  2817. LAZER()
  2818. end
  2819. ---------------------------------------------------------------------
  2820. if key == '4' and Mode ~= 5 then
  2821. Mode = 5
  2822. SONG = 170282324
  2823. tecks2.Text = "Cyber"
  2824. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2825. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2826. for i, v in pairs(ArmorColorParts) do
  2827. v.BrickColor = BrickColor.new("Black")
  2828. v.Material = "SmoothPlastic"
  2829. v.Transparency = 0
  2830. end
  2831. for i, v in pairs(ArmorColorParts2) do
  2832. v.BrickColor = BrickColor.new("Really black")
  2833. v.Material = "Metal"
  2834. v.Transparency = 0
  2835. end
  2836. for i, v in pairs(NeonColorParts) do
  2837. maincolor = BrickColor.new("Toothpaste")
  2838. v.BrickColor = maincolor
  2839. v.Material = "Neon"
  2840. v.Transparency = 0
  2841. end
  2842. elseif key == '4' and Mode == 5 then
  2843. resetmode()
  2844. elseif key == 'q' and Mode == 5 and exploitable == true then
  2845. Exploit()
  2846. end
  2847. ---------------------------------------------------------------------
  2848. if key == '5' and Mode ~= 6 then
  2849. Mode = 6
  2850. SONG = 407749940
  2851. tecks2.Text = "ControlledBR"
  2852. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2853. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2854. for i, v in pairs(ArmorColorParts) do
  2855. v.BrickColor = BrickColor.new("Dark red")
  2856. v.Material = "SmoothPlastic"
  2857. v.Transparency = 0
  2858. end
  2859. for i, v in pairs(ArmorColorParts2) do
  2860. v.BrickColor = BrickColor.new("Really black")
  2861. v.Material = "Metal"
  2862. v.Transparency = 0
  2863. end
  2864. for i, v in pairs(NeonColorParts) do
  2865. maincolor = BrickColor.new("Really red")
  2866. v.BrickColor = maincolor
  2867. v.Material = "Neon"
  2868. v.Transparency = 0
  2869. end
  2870. elseif key == '5' and Mode == 6 then
  2871. resetmode()
  2872. elseif key == 'q' and Mode == 6 then
  2873. Distort()
  2874. elseif key == 'e' and Mode == 6 then
  2875. Ancient_Rage()
  2876. elseif key == 't' and Mode == 6 then
  2877. TTTTTTTTTTTaunt()
  2878. end
  2879. ---------------------------------------------------------------------
  2880. if key == '6' and Mode ~= 7 then
  2881. Mode = 7
  2882. SONG = 150794704
  2883. tecks2.Text = "Such Wow"
  2884. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2885. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2886. for i, v in pairs(ArmorColorParts) do
  2887. v.BrickColor = BrickColor.new("Cool yellow")
  2888. v.Material = "SmoothPlastic"
  2889. v.Transparency = 0
  2890. end
  2891. for i, v in pairs(ArmorColorParts2) do
  2892. v.BrickColor = BrickColor.new("Medium stone grey")
  2893. v.Material = "Metal"
  2894. v.Transparency = 0
  2895. end
  2896. for i, v in pairs(NeonColorParts) do
  2897. maincolor = BrickColor.new("New Yeller")
  2898. v.BrickColor = maincolor
  2899. v.Material = "Neon"
  2900. v.Transparency = 0
  2901. end
  2902. elseif key == '6' and Mode == 7 then
  2903. resetmode()
  2904. elseif key == 't' and Mode == 7 then
  2905. BARK()
  2906. elseif key == 'q' and Mode == 7 then
  2907. Bark_Splosion()
  2908. end
  2909. if key == 'm' and Mode == 7 then
  2910. SONG = 257453119
  2911. attack = true
  2912. hum.WalkSpeed = 0
  2913. for i = 0,10,0.08 do
  2914. swait()
  2915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2917. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2918. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2919. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2921. end
  2922. attack = false
  2923. hum.WalkSpeed = 8
  2924. Mode = 50
  2925. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2926. tecks2.Text = "ASCEND"
  2927. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2928. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2929. for i, v in pairs(ArmorColorParts) do
  2930. v.BrickColor = BrickColor.new("Magenta")
  2931. v.Material = "Foil"
  2932. v.Transparency = 0
  2933. end
  2934. for i, v in pairs(ArmorColorParts2) do
  2935. v.BrickColor = BrickColor.new("Dark indigo")
  2936. v.Material = "Glass"
  2937. v.Transparency = 0.1
  2938. end
  2939. for i, v in pairs(NeonColorParts) do
  2940. maincolor = BrickColor.new("White")
  2941. v.BrickColor = maincolor
  2942. v.Material = "Neon"
  2943. v.Transparency = 0
  2944. end
  2945. elseif key == 'm' and Mode == 50 then
  2946. resetmode()
  2947. elseif key == 'q' and Mode == 50 then
  2948. ASCENTION()
  2949. end
  2950. ---------------------------------------------------------------------
  2951. if key == 'm' and Mode == 8 then
  2952. Mode = 25
  2953. SONG = 1770978966
  2954. tecks2.Text = "Spirit"
  2955. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2956. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2957. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2958. for i, v in pairs(ArmorColorParts) do
  2959. v.BrickColor = BrickColor.new("Ghost grey")
  2960. v.Material = "SmoothPlastic"
  2961. v.Transparency = 0.7
  2962. end
  2963. for i, v in pairs(ArmorColorParts2) do
  2964. v.BrickColor = BrickColor.new("Quill grey")
  2965. v.Material = "Glass"
  2966. v.Transparency = 0.5
  2967. end
  2968. for i, v in pairs(NeonColorParts) do
  2969. maincolor = BrickColor.new("Fog")
  2970. v.BrickColor = maincolor
  2971. v.Material = "Neon"
  2972. v.Transparency = 0.5
  2973. end
  2974. elseif key == 'm' and Mode == 25 then
  2975. resetmode()
  2976. elseif key == 't' and Mode == 25 then
  2977. thisisit()
  2978. elseif key == 'q' and Mode == 25 then
  2979. Spirit_Beam()
  2980. end
  2981. ---------------------------------------------------------------------
  2982. if key == '7' and Mode ~= 8 then
  2983. Mode = 8
  2984. SONG = 561833161
  2985. tecks2.Text = "Lunar"
  2986. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2987. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2988. for i, v in pairs(ArmorColorParts) do
  2989. v.BrickColor = BrickColor.new("Teal")
  2990. v.Material = "SmoothPlastic"
  2991. v.Transparency = 0
  2992. end
  2993. for i, v in pairs(ArmorColorParts2) do
  2994. v.BrickColor = BrickColor.new("Medium stone grey")
  2995. v.Material = "Metal"
  2996. v.Transparency = 0
  2997. end
  2998. for i, v in pairs(NeonColorParts) do
  2999. maincolor = BrickColor.new("Cyan")
  3000. v.BrickColor = maincolor
  3001. v.Material = "Neon"
  3002. v.Transparency = 0
  3003. end
  3004. elseif key == '7' and Mode == 8 then
  3005. resetmode()
  3006. elseif key == 'q' and Mode == 8 then
  3007. LunarSpin()
  3008. end
  3009. ---------------------------------------------------------------------
  3010. if key == '8' and Mode ~= 9 then
  3011. Mode = 9
  3012. SONG = 933385346
  3013. tecks2.Text = "Balance"
  3014. tecks2.TextColor3 = Color3.new(255, 255, 255)
  3015. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3016. for i, v in pairs(ArmorColorParts) do
  3017. v.BrickColor = BrickColor.new("Institutional white")
  3018. v.Material = "Glass"
  3019. v.Transparency = 0
  3020. end
  3021. for i, v in pairs(ArmorColorParts2) do
  3022. v.BrickColor = BrickColor.new("Really black")
  3023. v.Material = "Glass"
  3024. v.Transparency = 0.5
  3025. end
  3026. for i, v in pairs(NeonColorParts) do
  3027. maincolor = BrickColor.new("Institutional white")
  3028. v.BrickColor = maincolor
  3029. v.Material = "Neon"
  3030. v.Transparency = 0
  3031. end
  3032. elseif key == '8' and Mode == 9 then
  3033. resetmode()
  3034. elseif key == 't' and Mode == 9 then
  3035. heregoes()
  3036. elseif key == 'q' and Mode == 9 then
  3037. BalanceSpin()
  3038. end
  3039. ---------------------------------------------------------------------------
  3040. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3041. Mode = 10
  3042. SONG = 919231299
  3043. local A = math.random(1,4)
  3044. if A == 1 then
  3045. SONG = 919231299
  3046. elseif A == 2 then
  3047. SONG = 460874877
  3048. elseif A == 3 then
  3049. SONG = 943961217
  3050. elseif A == 4 then
  3051. SONG = 623662713
  3052. end
  3053. tecks2.Text = "InSaNe"
  3054. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3055. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3056. for i, v in pairs(ArmorColorParts) do
  3057. v.BrickColor = BrickColor.random()
  3058. v.Material = "Glass"
  3059. v.Transparency = 0
  3060. end
  3061. for i, v in pairs(ArmorColorParts2) do
  3062. v.BrickColor = BrickColor.random()
  3063. v.Material = "Glass"
  3064. v.Transparency = 0
  3065. end
  3066. for i, v in pairs(NeonColorParts) do
  3067. maincolor = BrickColor.random()
  3068. v.BrickColor = maincolor
  3069. v.Material = "Neon"
  3070. v.Transparency = 0
  3071. end
  3072. elseif key == 'm' and Mode == 10 then
  3073. resetmode()
  3074. elseif key == 'q' and Mode == 10 then
  3075. Decapitate()
  3076. end
  3077. end
  3078. end)
  3079. local Combo = 1
  3080. mouse.Button1Down:connect(function(key)
  3081. if attack == false then
  3082. if Combo == 1 then
  3083. Combo = 2
  3084. attackone()
  3085. elseif Combo == 2 then
  3086. Combo = 3
  3087. attacktwo()
  3088. elseif Combo == 3 then
  3089. Combo = 1
  3090. attackthree()
  3091. end
  3092. end
  3093. end)
  3094.  
  3095.  
  3096.  
  3097.  
  3098.  
  3099.  
  3100.  
  3101. -------------------------------------------------------
  3102. --Start Animations--
  3103. -------------------------------------------------------
  3104. while true do
  3105. swait()
  3106. sine = sine + change
  3107. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3108. local velderp = root.Velocity.y
  3109. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3110. if equipped == true or equipped == false then
  3111. if attack == false then
  3112. idle = idle + 1
  3113. else
  3114. idle = 0
  3115. end
  3116. if Mode == 5 then
  3117. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3118. end
  3119. if Mode == 25 then
  3120. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3121. end
  3122. if Mode == 100 then
  3123. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3124. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3125. end
  3126. if Mode == 7 then
  3127. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3128. end
  3129. if Mode == 10 then
  3130. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3131. tecks2.TextColor3 = maincolor.Color
  3132. tecks2.TextStrokeColor3 = maincolor.Color
  3133. for i, v in pairs(ArmorColorParts) do
  3134. v.BrickColor = BrickColor.random()
  3135. v.Material = "Glass"
  3136. v.Transparency = 0
  3137. end
  3138. for i, v in pairs(ArmorColorParts2) do
  3139. v.BrickColor = BrickColor.random()
  3140. v.Material = "Glass"
  3141. v.Transparency = 0
  3142. end
  3143. for i, v in pairs(NeonColorParts) do
  3144. maincolor = BrickColor.random()
  3145. v.BrickColor = maincolor
  3146. v.Material = "Neon"
  3147. v.Transparency = 0
  3148. end
  3149. end
  3150. if Mode == 6 then
  3151. local A = math.random(1,15)
  3152. if A == 1 then
  3153. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3154. if A == 2 then
  3155. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3156. end
  3157. end
  3158. end
  3159. if 1 < root.Velocity.y and hitfloor == nil then
  3160. Anim = "Jump"
  3161. if attack == false then
  3162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3163. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3164. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3165. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3166. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3167. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3168. end
  3169. elseif -1 > root.Velocity.y and hitfloor == nil then
  3170. Anim = "Fall"
  3171. if attack == false then
  3172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3173. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3174. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3175. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3176. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3177. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3178. end
  3179. elseif torvel < 1 and hitfloor ~= nil then
  3180. Anim = "Idle"
  3181. change = 1
  3182. if attack == false then
  3183. if Mode == 1 then --Normal
  3184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3185. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3186. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3187. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3188. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3189. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3190. elseif Mode == pIXELATED then --PIXELATED
  3191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3192. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3193. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3194. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3195. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3196. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3197. elseif Mode == 50 then --ASCENDED
  3198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3199. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3200. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3201. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3202. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3203. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3204. elseif Mode == 2 then --Machinery
  3205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3206. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3207. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3208. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3209. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3210. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3211. elseif Mode == 3 then --ICE
  3212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3213. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3214. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3215. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3216. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3217. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3218. elseif Mode == 4 then --Infused
  3219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3220. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3221. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3222. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3223. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3224. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3225. elseif Mode == 5 then --Cybernetic
  3226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3227. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3228. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3229. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3230. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3231. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3232. elseif Mode == 25 then --Spiritual
  3233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3234. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3235. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3236. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3237. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3238. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3239. elseif Mode == 6 then --Controlled Beyond Recognition
  3240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3241. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3242. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3243. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3244. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3245. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3246. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3248. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3249. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3250. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3251. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3252. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3253. elseif Mode == 100 then --Overclocked
  3254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3256. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3260. elseif Mode == 8 then --Lunarist
  3261. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3263. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3264. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3265. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3266. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3267. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3268. elseif Mode == 10 then --INSANITY
  3269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3277. end
  3278. end
  3279. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3280. Anim = "Walk"
  3281. change = 1.1
  3282. if attack == false then
  3283. if Mode == 6 then
  3284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3285. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3286. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3287. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3288. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3289. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3290. elseif Mode == 5 then
  3291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3292. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3293. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3294. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3295. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3296. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3297. elseif Mode == 25 then
  3298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3299. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3300. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3301. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3302. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3303. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3304. elseif Mode == 100 then
  3305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3307. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3311. elseif Mode == 10 then
  3312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3315. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3319. elseif Mode == 8 then
  3320. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3321. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3322. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3323. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3324. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3325. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3326. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3328. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3329. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3330. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3331. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3332. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3333. end
  3334. end
  3335. elseif torvel >= 25 and hitfloor ~= nil then
  3336. Anim = "Sprint"
  3337. change = 1.35
  3338. if attack == false then
  3339. if Mode == 5 then
  3340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3341. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3342. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3343. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3344. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3345. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3346. elseif Mode == 25 or Mode == 10 then
  3347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3348. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3349. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3350. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3353. elseif Mode ~= 5 then
  3354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3355. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3358. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3359. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3360. end
  3361. end
  3362. end
  3363. end
  3364. Music.SoundId = "rbxassetid://"..SONG
  3365. Music.Looped = true
  3366. Music.Pitch = 1
  3367. Music.Volume = 2.5
  3368. Music.Parent = tors
  3369. Music:Resume()
  3370. if 0 < #Effects then
  3371. for e = 1, #Effects do
  3372. if Effects[e] ~= nil then
  3373. local Thing = Effects[e]
  3374. if Thing ~= nil then
  3375. local Part = Thing[1]
  3376. local Mode = Thing[2]
  3377. local Delay = Thing[3]
  3378. local IncX = Thing[4]
  3379. local IncY = Thing[5]
  3380. local IncZ = Thing[6]
  3381. if 1 >= Thing[1].Transparency then
  3382. if Thing[2] == "Block1" then
  3383. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3384. local Mesh = Thing[1].Mesh
  3385. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3386. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3387. elseif Thing[2] == "Block2" then
  3388. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3389. local Mesh = Thing[7]
  3390. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3391. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3392. elseif Thing[2] == "Block3" then
  3393. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3394. local Mesh = Thing[7]
  3395. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3396. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3397. elseif Thing[2] == "Cylinder" then
  3398. local Mesh = Thing[1].Mesh
  3399. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3400. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3401. elseif Thing[2] == "Blood" then
  3402. local Mesh = Thing[7]
  3403. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3404. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3405. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3406. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3407. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3408. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3409. elseif Thing[2] == "Disappear" then
  3410. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3411. elseif Thing[2] == "Shatter" then
  3412. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3413. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3414. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3415. Thing[6] = Thing[6] + Thing[5]
  3416. end
  3417. else
  3418. Part.Parent = nil
  3419. table.remove(Effects, e)
  3420. end
  3421. end
  3422. end
  3423. end
  3424. end
  3425. end
  3426. -------------------------------------------------------
  3427. --End Animations And Script--
  3428. -------------------------------------------------------
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