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  1. # TODO: Check for any missing documentation about bypass permission here
  2.  
  3. # The language which will be used to display the messages
  4. # TODO: Document how to add custom translations
  5. language: en
  6.  
  7. # Prevents the same denial message to spam the player's chat when the player keeps trying to do what was denied.
  8. # A value of zero will disable the cooldown
  9. message-cooldown: 3
  10.  
  11. infoitem: 369
  12. # The date format. More info: https://docs.oracle.com/javase/8/docs/api/java/text/SimpleDateFormat.html
  13. infoitemDateFormat: "MM/dd/yyyy"
  14.  
  15. # The integration level which this plugin will integrate to WorldEdit when it's available on load
  16. # 0: Disabled
  17. # 1: All affected blocks will be marked as creative. Air and untracked blocks will be unmarked
  18. # 2: Only changed blocks will be marked. Unchanged blocks will be untouched
  19. # 3: Full integration. Also checks gravity and physics of special blocks
  20. # creativesecurity.bypass.worldedit.block to bypass mark with worldedit
  21. worldedit-integration: 1
  22.  
  23. # Enable the data.log file
  24. debug-data: false
  25.  
  26. # Adjusts how the player inventories are stored.
  27. persistence:
  28. # Enables database persistence.
  29. # Not recommend as it can get out of sync with the world on crashes or partial rollbacks
  30. # Only change this on new installation or all data can be lost or become outdated, causing inventory loss or item duplication.
  31. jdbc: false
  32.  
  33. # The database settings bellow are optional and are only used when jdbc is enabled
  34. # If you are updating connection information, make sure it points to the same database or the same issues stated above will happen
  35. driver: mysql
  36. host: localhost
  37. port: 3306
  38. username: root
  39. password:
  40. database: creativesecurity
  41.  
  42. # When specified, the driver, host, port and database settings will be ignored and this JDBC URL will be used instead
  43. # This allows you to specify load balancing databases and more advanced settings
  44. # Examples:
  45. # jdbc:mysql//primaryhost,secondaryhost1,secondaryhost2/databasename
  46. # jdbc:mysql:loadbalance://localhost:3306,localhost:3310/databasename
  47. # jdbc:mysql:replication://master,slave1,slave2,slave3/databasename
  48. #
  49. # Default: empty
  50. url:
  51. # Toggles general checks that are done by the plugin
  52. check:
  53. # Players picking up dropped items generated from different game modes
  54. #
  55. # Can be bypassed with:
  56. # creativesecurity.bypass.action.pickup
  57. # creativesecurity.bypass.action.pickupsurvival
  58. item-pickup: true
  59.  
  60. # Players in creative mode dropping items
  61. #
  62. # Can by bypassed with:
  63. # creativesecurity.bypass.action.drop
  64. creative-drop: true
  65.  
  66. # Players in survival mode dropping creative items. True will destroy the item, false will drop and mark the entity.
  67. survival-drop: true
  68.  
  69. # Toggles if this plugin will affect or not the player deaths
  70. player-death: true
  71.  
  72. # Checks related to mob spawner blocks and entities
  73. mob-spawner:
  74. # Stops players in creative mode from placing monster spawners.
  75. # Includes: The mob spawner block (minecraft:mob_spawner) and the silverfish block (minecraft:monster_egg)
  76. placement: true
  77.  
  78. # Stops players from changing monster spawners with spawn eggs (minecraft:spawn_egg)
  79. #
  80. # Can be bypassed with:
  81. # creativesecurity.bypass.modify.mobspawner
  82. # creativesecurity.bypass.modify.mobspawnersurvival
  83. changing: true
  84.  
  85. # Stops players from shooting with bow while in creative mode.
  86. #
  87. # Can be bypassed with:
  88. # creativesecurity.bypass.use.bow
  89. creative-bow-shots: true
  90.  
  91. # Stops players in creative mode from using name tags in entities.
  92. #
  93. # Can be bypassed with:
  94. # creativesecurity.bypass.action.applynametag
  95. apply-nametag: true
  96.  
  97. # When true players won't be able to break bedrocks even in creative mode
  98. #
  99. # Can be bypassed with:
  100. # creativesecurity.bypass.break.bedrock
  101. breaking-bedrock: true
  102.  
  103. # Chat help menu. Output of the command "/creativecontrol"
  104. helpmenu:
  105. - '&a&l&m---------------------------------------------'
  106. - ' &c&l CreativeSecurity'
  107. - ''
  108. - '&c/&ecreativesecurityreload'
  109. - '&c/&emark'
  110. - '&c/&eunmark'
  111. - '&c/&eop &7[password] [player]'
  112. - '&c/&edeop &7[password] [player]'
  113. - '&c/&econsole &7[password] [command]'
  114. - '&c/&egmset &7[player] [gamemode type] [inventory number]'
  115. - '&c/&egmgui'
  116. - '&c/&eride &7[player]'
  117. - '&c/&eride accept'
  118. - '&c/&eride throw'
  119. - '&c/&erobber mask'
  120. - '&c/&erobber unmask'
  121. - '&c/&erob &7[player]'
  122. - '&c/&egmm1 &f- &7for creative mode you can go up to &c/&egmm10'
  123. - '&c/&egsm1 &f- &7for survival mode you can go up to &c/&egsm10'
  124. - '&a&l&m---------------------------------------------'
  125.  
  126. # "/rob <player>" command settings
  127. rob:
  128. # The maximum percentage of money a player can steal (floating value)
  129. max-percentage: 7.0
  130.  
  131. # Cooldown between command executions (in seconds)
  132. cooldown: 300
  133.  
  134. max-distance: 4
  135.  
  136.  
  137. # Determines what happens with the experience and the active inventory when a player dies...
  138. # Can be disabled by the setting "check.player-death" above.
  139. death:
  140. # ... in creative mode
  141. creative:
  142. # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
  143. # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
  144. keep-inventory: true
  145.  
  146. # When true, no experience orb will be spawned and the player will keep all experience on respawn
  147. keep-level: true
  148.  
  149. # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
  150. destroy-creative-drops: true
  151.  
  152. # ... in non-creative mode, may be adventure or spectator
  153. survival:
  154. # When true, no item will be dropped and the player will keep everything on respawn regardless of the world's gamerule.
  155. # When false, the world's gamerule or other plugins will decide if the items will be dropped or not.
  156. keep-inventory: false
  157.  
  158. # When true, no experience orb will be spawned and the player will keep all experience on respawn
  159. keep-level: false
  160.  
  161. # Only works when keep_inventory is false. No creative item will be spawned, they will be destroyed.
  162. destroy-creative-drops: true
  163.  
  164. # Toggles some safety checks that are done by this plugin when a player changes from or to the creative game mode
  165. when-gamemode-changes:
  166. # Removes all potion effects when entering/leaving the creative game mode
  167. remove-potions: false
  168.  
  169. # Unleashes all leashed entities when entering/leaving the creative game mode
  170. # Prevents incorrect tracking from the leash item
  171. unleash-entities: true
  172.  
  173. # Closes the inventory GUI, prevents incorrect tracking of items stored in the GUI and unauthorized use of creative items on machines.
  174. close-inventory: true
  175.  
  176. # Moves creative armor to the player inventory, or drop it when it is full.
  177. # Only happens when changing from creative to any other game mode
  178. #
  179. # Bypassed with:
  180. # creativesecurity.bypass.use.marked
  181. remove-creative-armor: true
  182.  
  183. # Toggles tracking of creative items.
  184. # Disabling one of this setting may allow players to transform creative items into normal items
  185. # or make a creative item / entity / block produce normal items
  186. track:
  187. # Players in creative mode spawning items using the creative inventory or special clicks
  188. creative-item-spawn: true
  189.  
  190. # Players placing blocks which are marked as creative item in the inventory
  191. place-creative: true
  192.  
  193. # Items dropped by players in creative mode
  194. creative-drop: true
  195.  
  196. # Entity spawning by creative spawn eggs.
  197. entity-spawn-by-egg: true
  198.  
  199. # Fishing hooks spawned using a creative fishing rod
  200. fishing-hook: true
  201.  
  202. # Loots fished by a creative fishing hook
  203. fish: true
  204.  
  205. # Arrows shot by players in creative mode
  206. # Will not detect which arrow stack was actually used, so players in survival mode will be able to use
  207. # creative item arrows and the projectile will not be tracked!
  208. arrows: true
  209.  
  210. # Creative splash and lingering potions thrown will be marked
  211. thrown-potions: true
  212.  
  213. # Creative experience bottle entities thrown by a creative item will be marked.
  214. exp-bottle: true
  215.  
  216. # Snowball thrown using a creative item stack
  217. snowball: true
  218.  
  219. # Ender pearls thrown using a creative item stack
  220. ender-pearl: true
  221.  
  222. # Eggs thrown using a creative item stack
  223. egg: true
  224.  
  225. # Ender Eye (also known as ENDER_SIGNAL) throw using a creative item stack
  226. ender-eye: true
  227.  
  228. # Items dropped when a creative creature dies
  229. creative-creature-loot: true
  230.  
  231. # Snow layers placed by creative snowman will be marked as creative blocks
  232. snowman-trail: true
  233.  
  234. # Blocks dropping because the block which was holding it was broken
  235. attached-drops: true
  236.  
  237. # When a TNT which was created from a creative inventory is primed, the primed entity will be marked
  238. tnt: true
  239.  
  240. # Structures (trees, big mushrooms) grown by a creative sapling/mushroom will contains only creative blocks
  241. creative-structures: true
  242.  
  243. # Creative plants spreading to other blocks will mark the target block as creative
  244. # Examples:
  245. # * Mushroom/Grass/Mycelium/Fire spreading to other blocks
  246. # * Watermelon/Pumpkin steam placing watermelon/pumpkin blocks next to it
  247. # * Cactus/Sugar cane growing up
  248. creative-spread: true
  249.  
  250. # Items dropped while harvesting plants which were originally created from a creative inventory
  251. creative-plant-loot: true
  252.  
  253. # Entities being formed by block placement. Namely: Snowman, Iron Golem and Wither
  254. # Will not track respawned Ender Dragon!
  255. entity-forming: true
  256.  
  257. # Item frames placed from a creative item stack will be marked and will have special treatment
  258. item-frame: true
  259.  
  260. # Armor stand placed from a creative item stack will be marked and will have special treatment
  261. armor-stand: true
  262.  
  263. # Painting placed from a creative item stack will be marked
  264. painting: true
  265.  
  266. # Silverfish spawning from a creative spawn_eggs block
  267. creative-silverfish-hatching: true
  268.  
  269. # Creative silverfish entering a block
  270. creative-silverfish-hiding: true
  271.  
  272. # Adjusts how entities are marked
  273. # This can be changed at any time without loss of data
  274. entity-mark:
  275. # Sets a custom name to creative entities.
  276. # When this is false the creative entities will still be renamed but to an uglier name, like the creator UUID.
  277. apply-name: true
  278.  
  279. # Makes the custom name visible to everybody. Requires apply-name.
  280. set-name-visible: true
  281.  
  282. # Entity types which will never have the name visible even if apply-name and set-name-visible are true
  283. # A list can be found at: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  284. hide-name-for:
  285. - PAINTING
  286. - ITEM_FRAME
  287. - FISHING_HOOK
  288. - FALLING_BLOCK
  289. - LEASH_HITCH
  290. - ENDER_PEARL
  291. - ENDER_EYE
  292. - THROWN_EXP_BOTTLE
  293. - ARMOR_STAND
  294. - SNOWBALL
  295. - TIPPED_ARROW
  296. - ARROW
  297.  
  298. # Settings which disables things
  299. disable:
  300. # Hoppers will be unable to pickup items recently spawned (3 ticks)
  301. # This prevents some items like skull and string from being recycled from creative mode
  302. # but may break very precise redstone systems which depends
  303. early-hopper-pickup: true
  304.  
  305. # Players in survival mode won't be allowed to use items which was spawned from a creative inventory
  306. usage-of-creative-items: true
  307.  
  308. # Players in survival mode won't be allowed to use machines which was originally spawned from a creative inventory
  309. usage-of-creative-blocks: true
  310.  
  311. # Creative items wont't be usable on anvils
  312. usage-of-creative-items-on-anvil: true
  313.  
  314. # Players outside the creative mode won't be able to use creative equipment on armor slot
  315. usage-of-creative-armor: true
  316.  
  317. # Enchantment table won't be able to enchant creative items
  318. creative-enchantment: true
  319.  
  320. # Furnace won't smelt creative items
  321. creative-smelting: true
  322.  
  323. # Furnace won't accept creative items as fuel
  324. creative-fuel: true
  325.  
  326. # Dispensers and droppers won't be able to drop creative items
  327. creative-dispensing: true
  328.  
  329. # Dispensers won't drop items when a creative entity is in front of it
  330. # That would allow to make creative entities wear non-creative items
  331. dispensing-to-creative-entities: true
  332.  
  333. # Dispensers won't place pumpkin or wither skull when it detects that a snowman, iron golem or wither would be formed
  334. # using a creative block
  335. dispensers-forming-entities-from-creative-blocks: true
  336.  
  337. # If a player throws a creative egg, it will not hatch
  338. chicken-spawning-from-creative-eggs: true
  339.  
  340. # If a player throws a creative ender peral, no endermite will spawn from it
  341. endermite-spawning-from-creative-ender-pearls: true
  342.  
  343. # If a player throws a creative ender eye, it will always break
  344. creative-ender-eye-dropping: true
  345.  
  346. # Players won't be allowed to use creative items in crafting grids (both 2x2 and 3x3)
  347. creative-crafting: true
  348.  
  349. # Players won't be able to drink creative potions
  350. creative-potion: true
  351.  
  352. # Players in creative mode won't trample crops
  353. trampling-farmlands: true
  354.  
  355. # Enderman will not be able to pick creative blocks
  356. enderman-getting-creative-blocks: true
  357.  
  358. # Skeletons and other monsters won't be able to break creative item frames
  359. creative-item-frame-getting-hit-by-monsters: true
  360.  
  361. # Skeletons and other monsters won't be able to break creative armor stands
  362. creative-armor-stand-getting-hit-by-monsters: true
  363.  
  364. # No creative hanging entity will break by physics.
  365. creative-hanging-from-breaking: true
  366.  
  367. # Hoppers won't pickup creative drops
  368. hoppers-picking-up-creative-items: true
  369.  
  370. # Hoppers won't move creative items to other inventories
  371. hoppers-moving-creative-items: true
  372.  
  373. # Miscellaneous things that doesn't matches other categories
  374. misc:
  375. # This item will be displayed on empty creative item frames
  376. # It is used to show that the frame is creative.
  377. # The players will not be able to get it and it will not affect how the item frame works.
  378. # The only exception is that it does affect redstone signal emitted by comparators.
  379. empty-creative-item-frame-marker: STRUCTURE_VOID
  380.  
  381. # Players in non-creative game mode will have to wait this time in seconds to be able to use an other ender pearl
  382. # 0 disables this setting
  383. #
  384. # Can by bypassed with:
  385. # creativesecurity.bypass.delay.survival.enderpearl
  386. survival-ender-pearl-delay: 10
  387.  
  388. # Players in creative game mode will have to wait this time in seconds to be able to use an other ender pearl
  389. # 0 disables this setting
  390. #
  391. # Can by bypassed with:
  392. # creativesecurity.bypass.delay.creative.enderpearl
  393. creative-ender-pearl-delay: 15
  394.  
  395. # Grass block will be considered as plant, as it can spread into dirt
  396. treat-grass-as-plant: false
  397.  
  398. # Grass block will be considered as plant as it can spread into dirt
  399. treat-mycelium-as-plant: true
  400.  
  401. # Even thought it doesn't grow, it will duplicate if somebody uses bone meal
  402. # So, setting this to true will make it be treated like a normal growable plant
  403. treat-double-pant-as-plant: true
  404.  
  405. # Mushroom blocks will be considered as plant as it can spread into blocks
  406. treat-mushrooms-as-plant: true
  407.  
  408. # Vines will be considered as plant as it can spread
  409. treat-vine-as-plant: true
  410.  
  411. # When a player disconnects from the server the default server game mode will be applied
  412. # and the player inventory appropriately
  413. change-to-default-gamemode-on-quit: false
  414.  
  415. # Same as above but you can specify a game mode which differs from the default
  416. # Leave empty to disable. Valid values are: survival, creative, spectator, adventure
  417. # This will be ignored if change-to-default-gamemode-on-quit is true
  418. change-to-specific-gamemode-on-quit: survival
  419.  
  420. # If the plugin detects that the player inventory mismatches the persisted inventory
  421. # It will restore the inventory contents from the previous persisted inventory when the current inventory is empty
  422. # This can be used to restore a corrupted player inventory but may cause compatibility issues with plugins which
  423. # configured to clear the player inventory on quit/join or other conditions.
  424. restore-empty-inventories: false
  425.  
  426. # List of commands which cannot be used by players in certain game mode
  427. # No alias will be checked, so make sure to cover all aliases
  428. blocked-commands:
  429. # Blocked commands in creative mode
  430. creative:
  431. - ec
  432. - essentials:ec
  433. - essentials:enderchest
  434. - enderchest
  435. - backpacks
  436. - backpack
  437. - duel
  438. - essentials:esell
  439. - pv1
  440. - pv
  441. - duel
  442. - cmi cheque
  443. - cheque
  444. - shop
  445. - wild
  446. - wilderness
  447. - randomtp
  448. - rtp
  449. - cop
  450. - cops
  451. - trade
  452. - trade accept
  453. - ttt
  454. - essentials:hat
  455. - auc
  456. - ah
  457. - bank
  458. - ah sell
  459. - auc sell
  460. - auction
  461. - auctionhouse
  462. - auction:ah
  463. - auctionhouse:ah
  464. - spawners
  465. - crazycrates
  466. - duty
  467. - sell
  468. - essentials:sell
  469. - esell
  470. - inv
  471. - workbench
  472. - smallbag
  473. - claim
  474. - reward
  475. - note
  476. - banknotes:withdraw
  477. - bankotes:deposit
  478. - mediumbag
  479. - banknote
  480. - banknotes
  481. - bigbag
  482. - pb join
  483. - ehat
  484. - hat
  485. - cmi ec
  486. - cmi sell
  487. - cmi hat
  488. # Blocked commands in any mode different from creative mode
  489. non-creative: []
  490.  
  491. # Blocked commands in other specific mods. Only creative mode has a "non-" key
  492. survival: []
  493. adventure: []
  494. spectator: []
  495.  
  496. # These materials will never be marked as creative item, even when directly spawned by a creative player
  497. untracked-materials:
  498. - DIRT
  499.  
  500. # Lists material items which are blocked in certain conditions
  501. blocked-items:
  502. # These items cannot be used on anvils
  503. #
  504. # Can be bypassed with:
  505. # creativesecurity.bypass.use.blockedanvilitem
  506. into-anvil:
  507. - SAND
  508. - HOPPER
  509. - BREWING_STAND_ITEM
  510. - CHEST
  511. - WORKBENCH
  512. - PAPER
  513. - ITEM_FRAME
  514. - BEACON
  515. - ENDER_CHEST
  516. - DISPENSER
  517. - DROPPER
  518. - FURNACE
  519. - TRAPPED_CHEST
  520. - ANVIL
  521. - ENCHANTMENT_TABLE
  522. - HOPPER_MINECART
  523. - STORAGE_MINECART
  524. - BURNING_FURNACE
  525.  
  526. # These items cannot be spawned by players in creative mode
  527. #
  528. # Can be bypassed with:
  529. # creativesecurity.bypass.action.spawncreativeblocked
  530. creative-spawn:
  531. - COMMAND # this is command block
  532. - COMMAND_MINECART
  533. - COMMAND
  534. - TNT
  535. - BEDROCK
  536. - ANVIL
  537. - BEACON
  538. - MINECART
  539. - STORAGE_MINECART
  540. - POWERED_MINECART
  541. - EXPLOSIVE_MINECART
  542. - HOPPER_MINECART
  543. - BOAT
  544. - BOAT_JUNGLE
  545. - BOAT_ACACIA
  546. - BOAT_DARK_OAK
  547. - BOAT_BIRCH
  548. - BOAT_SPRUCE
  549. - SIGN
  550. - BOOK_AND_QUILL
  551. - CACTUS
  552. - SUGAR_CANE
  553. - NETHER_WARTS
  554. - PUMPKIN
  555. - MELON_BLOCK
  556. - BROWN_MUSHROOM
  557. - RED_MUSHROOM
  558. - STRING
  559. - WHEAT
  560. - SEEDS
  561. - NETHER_STALK
  562. - RAILS
  563. - POWERED_RAIL
  564. - DETECTOR_RAIL
  565. - ACTIVATOR_RAIL
  566. - ICE
  567. - ARMOR_STAND
  568. - LIME_SHULKER_BOX
  569. - CYAN_SHULKER_BOX
  570. - WHITE_SHULKER_BOX
  571. - ORANGE_SHULKER_BOX
  572. - MAGENTA_SHULKER_BOX
  573. - LIGHT_BLUE_SHULKER_BOX
  574. - YELLOW_SHULKER_BOX
  575. - PINK_SHULKER_BOX
  576. - GRAY_SHULKER_BOX
  577. - SILVER_SHULKER_BOX
  578. - PURPLE_SHULKER_BOX
  579. - BLUE_SHULKER_BOX
  580. - BROWN_SHULKER_BOX
  581. - GREEN_SHULKER_BOX
  582. - RED_SHULKER_BOX
  583. - BLACK_SHULKER_BOX
  584. - SHULKER_SHELL
  585. - SKULL_ITEM
  586. - END_CRYSTAL
  587. - ITEM_FRAME
  588. - TOTEM
  589. - NOTE_BLOCK
  590. - JUKEBOX
  591.  
  592. # These items cannot be used by players in creative mode (right/left click on blocks, air or entities)
  593. #
  594. # Can be bypassed with:
  595. # creativesecurity.use.blockedcreative
  596. creative-usage:
  597. - BUCKET
  598.  
  599. # These blocks won't be pushable by pistons
  600. immovable-blocks:
  601. - COAL_ORE
  602. - DIAMOND_ORE
  603. - EMERALD_ORE
  604. - GLOWING_REDSTONE_ORE
  605. - GOLD_ORE
  606. - IRON_ORE
  607. - LAPIS_ORE
  608. - QUARTZ_ORE
  609. - REDSTONE_ORE
  610. - GLOWSTONE
  611. - POWERED_RAIL
  612. - DETECTOR_RAIL
  613. - ACTIVATOR_RAIL
  614. - RAILS
  615. - REDSTONE_LAMP_OFF
  616. - REDSTONE_LAMP_ON
  617. - FENCE_GATE
  618. - WEB
  619. - END_ROD
  620. - ICE
  621. - PUMPKIN
  622. - JACK_O_LANTERN
  623. - TNT
  624.  
  625. # Allows you to specify a couple of functions to be executed when a player changes the game mode.
  626. change-gamemode-hooks:
  627. # You can set a list of commands to run as if the player had executed the command.
  628. # These commands will execute on every gamemode change, including changes where the creative game rule is not involved
  629. # "[]" is an empty list
  630. # You can use the following replacement tokens:
  631. # {player} - The player name
  632. # {uuid} - The player UUID
  633. # {from} - The previos game mode name. Example: SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
  634. # {to} - The new game mode name.
  635. # {from-id} - The previous game mode ID. Example: 0, 1, 2, 3 for survival, creative, adventure and spectator, respectively.
  636. # {to-id} - The new game mode ID.
  637. run-as-player: []
  638.  
  639. # These commands will be executed by the console instead of the player.
  640. # You can use the same replacement tokens as above on all run blocks
  641. run-as-console: []
  642.  
  643. # The player will receive those permissions only during the execution of the commands
  644. run-with-permissions:
  645. # Permissions to be applied temporarily
  646. permissions: []
  647. # Commands to be executed with the permissions above
  648. commands: []
  649.  
  650. # These commands will be executed by player as if the player had OP. Use with caution and only as last resort!
  651. run-as-op: []
  652.  
  653. # You can set "from" blocks to be executed when a player changes from a specific game mode to any other.
  654. # The "from" blocks can't have a "to" block inside it.
  655. # The "from" blocks specifications are detailed inside the "to-creative" block.
  656. from-creative: []
  657.  
  658. # This block determines the actions that happens when a player changes the game mode to creative from any other game mode.
  659. to-creative:
  660. # You can add the same command blocks as above here, the difference is that this commands will be executed only
  661. # when the player is changing to the creative game mode, no matter what game mode the player was before.
  662. run-as-player: []
  663. run-as-console: []
  664. run-with-permissions:
  665. permissions: []
  666. commands: []
  667. run-as-op: []
  668.  
  669. # Now here you can add commands to be executed ONLY when a player changes from SURVIVAL to CREATIVE game mode.
  670. from-survival:
  671. run-as-player: []
  672. run-as-console: []
  673. run-with-permissions:
  674. permissions: []
  675. commands: []
  676. run-as-op: []
  677.  
  678. # The same but from ADVENTURE to CREATIVE
  679. from-adventure:
  680. run-as-player: []
  681. run-as-console: []
  682. run-with-permissions:
  683. permissions: []
  684. commands: []
  685. run-as-op: []
  686.  
  687. # From SPECTATOR to CREATIVE
  688. from-spectator:
  689. run-as-player: []
  690. run-as-console: []
  691. run-with-permissions:
  692. permissions: []
  693. commands: []
  694. run-as-op: []
  695.  
  696. # Now here you can define what happens when the player changes TO the SURVIVAL game mode
  697. # You can apply the same block structures as to-creative.
  698. # You can omit what you don't need, I wrote all those empty run blocks above only for example.
  699. to-survival:
  700. from-creative: []
  701. from-adventure: []
  702. from-spectator: []
  703.  
  704. # The same happens to adventure and spectator mode,
  705. # just make sure to do not set a to-adventure from-adventure setting, neither a to-creative from-creative, etc, that won't work.
  706. to-adventure: []
  707. to-spectator: []
  708.  
  709. # prevent region of player using enderpearl teleporting
  710. # permission creativesecurity.bypass.regionenderpearl
  711. prevent-enderpearl-region:
  712. - "disabledregion1"
  713. - "parkour"
  714.  
  715. more:
  716. # permission to use creativesecurity.use.oppassword
  717. op-security:
  718. enabled: false
  719. password: secretpassword
  720.  
  721. # permission to use creativesecurity.use.consoleingame
  722. console-ingame:
  723. enabled: false
  724. password: secretpassword2
  725.  
  726. melon-arrow-destroy:
  727. enabled: false
  728. sound: BLOCK_GLASS_BREAK
  729. dropmelon: false
  730. worldguard: true
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