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Feb 2nd, 2016
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  1. Running AutomationTool...
  2. Program.Main: CWD=D:\Software\Epic Games\Epic Games\4.10\Engine\Binaries\DotNET
  3. Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Sam/Documents/Unreal Projects/NightRun/NightRun.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_Multi -targetplatform=Android -cookflavor=Multi -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_Multi@TA4750GDF0 -addcmdline=-SessionId=F80DB3E14174907068D2F2ADF3BC6DCC -SessionOwner=Sam -SessionName='XT1039 (TA4750GDF0)' -run -nokill
  4. Automation.Process: IsBuildMachine=False
  5. Automation.Process: ShouldKillProcesses=False
  6. Automation.Process: Setting up command environment.
  7. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Software/Epic Games/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  8. CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Software/Epic Games/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs)
  9. WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  10. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  11. WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
  12. WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  13. WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Software\VisualStudio\Common7\Tools
  14. WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Software\VisualStudio\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  15. CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  16. CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  17. WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\
  18. WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  19. ProjectUtils.CleanupFolders: Cleaning up project rules folder
  20. CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Software\Epic Games\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules)
  21. Automation.Process: Compiling scripts.
  22. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  23. ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
  24. BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject
  25. ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\Software\Epic Games\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules\UATRules1189434745.dll
  26. ProjectParams.ValidateAndLog: Project Params **************
  27. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  28. ProjectParams.ValidateAndLog: Archive=False
  29. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  30. ProjectParams.ValidateAndLog: CreateAppBundle=True
  31. ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Sam\Documents\Unreal Projects\NightRun\ArchivedBuilds
  32. ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Sam\Documents\Unreal Projects\NightRun\Saved\StagedBuilds
  33. ProjectParams.ValidateAndLog: Build=True
  34. ProjectParams.ValidateAndLog: Cook=False
  35. ProjectParams.ValidateAndLog: Clean=
  36. ProjectParams.ValidateAndLog: Client=False
  37. ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  38. ProjectParams.ValidateAndLog: ClientCookedTargets=NightRun
  39. ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
  40. ProjectParams.ValidateAndLog: Compressed=True
  41. ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  42. ProjectParams.ValidateAndLog: CookFlavor=Multi
  43. ProjectParams.ValidateAndLog: CookOnTheFly=True
  44. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  45. ProjectParams.ValidateAndLog: UnversionedCookedContent=False
  46. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  47. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  48. ProjectParams.ValidateAndLog: GeneratePatch=False
  49. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  50. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  51. ProjectParams.ValidateAndLog: DLCName=
  52. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  53. ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  54. ProjectParams.ValidateAndLog: DedicatedServer=False
  55. ProjectParams.ValidateAndLog: DirectoriesToCook=
  56. ProjectParams.ValidateAndLog: CulturesToCook=
  57. ProjectParams.ValidateAndLog: EditorTargets=
  58. ProjectParams.ValidateAndLog: Foreign=False
  59. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  60. ProjectParams.ValidateAndLog: IsProgramTarget=False
  61. ProjectParams.ValidateAndLog: IterativeCooking=False
  62. ProjectParams.ValidateAndLog: CookAll=False
  63. ProjectParams.ValidateAndLog: CookMapsOnly=False
  64. ProjectParams.ValidateAndLog: Deploy=True
  65. ProjectParams.ValidateAndLog: IterativeDeploy=False
  66. ProjectParams.ValidateAndLog: FastCook=False
  67. ProjectParams.ValidateAndLog: LogWindow=False
  68. ProjectParams.ValidateAndLog: Manifests=False
  69. ProjectParams.ValidateAndLog: MapToRun=
  70. ProjectParams.ValidateAndLog: NoClient=False
  71. ProjectParams.ValidateAndLog: NumClients=0
  72. ProjectParams.ValidateAndLog: NoDebugInfo=False
  73. ProjectParams.ValidateAndLog: NoCleanStage=False
  74. ProjectParams.ValidateAndLog: NoXGE=False
  75. ProjectParams.ValidateAndLog: MapsToCook=
  76. ProjectParams.ValidateAndLog: Pak=False
  77. ProjectParams.ValidateAndLog: Package=False
  78. ProjectParams.ValidateAndLog: NullRHI=False
  79. ProjectParams.ValidateAndLog: FakeClient=False
  80. ProjectParams.ValidateAndLog: EditorTest=False
  81. ProjectParams.ValidateAndLog: RunAutomationTests=False
  82. ProjectParams.ValidateAndLog: RunAutomationTest=
  83. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  84. ProjectParams.ValidateAndLog: CrashIndex=0
  85. ProjectParams.ValidateAndLog: ProgramTargets=
  86. ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android
  87. ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android
  88. ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun
  89. ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Sam\Documents\Unreal Projects\NightRun\Binaries\Android\NightRun
  90. ProjectParams.ValidateAndLog: Distribution=False
  91. ProjectParams.ValidateAndLog: Prebuilt=False
  92. ProjectParams.ValidateAndLog: Prereqs=False
  93. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  94. ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject
  95. ProjectParams.ValidateAndLog: Rocket=True
  96. ProjectParams.ValidateAndLog: Run=True
  97. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  98. ProjectParams.ValidateAndLog: ServerCookedTargets=
  99. ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
  100. ProjectParams.ValidateAndLog: ShortProjectName=NightRun
  101. ProjectParams.ValidateAndLog: SignedPak=False
  102. ProjectParams.ValidateAndLog: SignPak=
  103. ProjectParams.ValidateAndLog: SkipCook=False
  104. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  105. ProjectParams.ValidateAndLog: SkipPak=False
  106. ProjectParams.ValidateAndLog: SkipStage=False
  107. ProjectParams.ValidateAndLog: Stage=True
  108. ProjectParams.ValidateAndLog: bUsesSteam=False
  109. ProjectParams.ValidateAndLog: bUsesCEF3=False
  110. ProjectParams.ValidateAndLog: bUsesSlate=True
  111. ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  112. ProjectParams.ValidateAndLog: Project Params **************
  113. Project.Build: ********** BUILD COMMAND STARTED **********
  114. UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  115. UE4Build.Build: ************************* UE4Build:
  116. UE4Build.Build: ************************* ForceMonolithic: False
  117. UE4Build.Build: ************************* ForceNonUnity:False
  118. UE4Build.Build: ************************* ForceDebugInfo: False
  119. UE4Build.Build: ************************* UseXGE: False
  120. UE4Build.Build: ************************* UseParallelExecutor: False
  121. CommandUtils.Run: Run: D:\Software\Epic Games\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe NightRun Android Development "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\NightRun" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
  122. UnrealBuildTool: UnrealBuildTool Exception: ERROR: Mutex Global/UnrealBuildTool_Mutex_-1249843035 already set, indicating that a conflicting instance of D:\Software\Epic Games\Epic Games\4.10\Engine\Binaries\DotNet\DotNETUtilities.DLL is already running.
  123. CommandUtils.Run: Run: Took 0,2117018s to run UnrealBuildTool.exe, ExitCode=5
  124. BuildCommand.Execute: ERROR: BUILD FAILED
  125. Program.Main: ERROR: AutomationTool terminated with exception:
  126. Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\Software\Epic Games\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe NightRun Android Development "C:\Users\Sam\Documents\Unreal Projects\NightRun\NightRun.uproject" -remoteini="C:\Users\Sam\Documents\Unreal Projects\NightRun" -noxge -generatemanifest -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.02.02-20.16.41.txt'
  127. Stacktrace: ? AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  128. ? AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  129. ? AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  130. ? AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
  131. ? Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  132. ? BuildCookRun.DoBuildCookRun(ProjectParams Params)
  133. ? BuildCommand.Execute()
  134. ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  135. ? AutomationTool.Automation.Process(String[] CommandLine)
  136. ? AutomationTool.Program.MainProc(Object Param)
  137. ? AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
  138. ? AutomationTool.Program.Main()
  139. ProcessManager.KillAll: Trying to kill 0 spawned processes.
  140. Program.Main: AutomationTool exiting with ExitCode=5
  141. Domain_ProcessExit
  142. copying UAT log files...
  143. RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  144. BUILD FAILED
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