Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /***************************************************************************************************
- AMX Parachute
- Version: 0.2.2
- Author: KRoTaL
- 0.1 Release
- 0.1.1 Players can't buy a parachute if they already own one
- 0.1.2 Release for AMX MOD X
- 0.1.3 Minor changes
- 0.1.4 Players lose their parachute if they die
- 0.1.5 Added amx_parachute cvar
- 0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute)
- 0.1.7 Added amx_parachute <name> | admins with admin level a get a free parachute
- 0.1.8 Fixed the give parachute command
- added a admin_parachute cvar to give admins with level A a free parachute
- 0.1.9 Added a sell command & added a cvar to get money back
- 0.2.0 Added para_free cvar to give everyone a free parachute
- 0.2.1 Fixed some minor bugs
- 0.2.2 Fixed the parachute remove bug
- 0.2.3 Fixed the alive bug
- Commands:
- say buy_parachute - buys a parachute
- amx_parachute <name>|@all - gives a player a free parachute
- Press +use to slow down your fall.
- Cvars:
- sv_parachute "1" - 0: disables the plugin
- 1: enables the plugin
- parachute_cost "1000" - cost of the parachute
- admin_parachute "0" - 0: admins with level A won't get a free parachute
- 1: admins with level A get a free parachute
- parachute_payback "75" - the amount you get back of the parachute in %(75/100*1000) = 750
- para_free "0" - 0: no free parachute
- 1: free parachute for everyone
- Setup (AMXX 1.71):
- Install the amxx file.
- Enable engine and cstrike(amxx's modules.ini)
- Put the parachute.mdl file in the cstrike/models folder
- ***************************************************************************************************/
- #include <amxmodx>
- #include <amxmisc>
- #include <engine>
- #include <cstrike>
- #define PLUGINNAME "AMXX Parachute"
- #define VERSION "0.2.3"
- #define AUTHOR "KRoT@L"
- new bool:has_parachute[33];
- new para_ent[33];
- new bool:had_parachute[33];
- new bool:player_died[33];
- public plugin_init()
- {
- register_plugin( PLUGINNAME, VERSION, AUTHOR )
- register_dictionary( "parachute.txt" )
- register_concmd( "say buy_parachute", "buy_parachute" )
- register_concmd( "say sell_parachute", "sell_parachute" )
- register_concmd( "amx_parachute", "give_parachute", ADMIN_LEVEL_A, "amx_parachute <name, @all>" )
- register_cvar( "sv_parachute", "1" )
- register_cvar( "parachute_cost", "0" )
- register_cvar( "parachute_payback", "75" )
- register_cvar( "admin_parachute", "0" )
- register_cvar( "para_free", "0" )
- register_logevent( "event_roundstart", 2, "0=World triggered", "1=Round_Start" )
- register_logevent( "event_roundend", 2, "0=World triggered", "1=Round_End" )
- register_event( "ResetHUD", "event_resethud", "be" )
- register_event( "DeathMsg", "death_event", "a" )
- }
- public plugin_modules() {
- require_module( "engine" )
- require_module( "cstrike" )
- }
- public plugin_precache()
- {
- precache_model("models/parachute.mdl")
- }
- public client_connect(id)
- {
- if(para_ent[id] > 0)
- {
- remove_entity(para_ent[id])
- }
- has_parachute[id] = false
- para_ent[id] = 0
- }
- public event_roundstart() {
- new MaxPlayers = get_maxplayers();
- for( new id; id < MaxPlayers; id++ ) {
- if( had_parachute[id] == true && player_died[id] == false ) {
- has_parachute[id] = true
- }
- }
- set_task( 3.0, "free_parachute" );
- }
- public event_roundend() {
- new MaxPlayers = get_maxplayers();
- for( new id; id < MaxPlayers; id++ ) {
- if( is_user_alive( id ) ) {
- if( has_parachute[id] == true ) {
- had_parachute[id] = true;
- }else{
- had_parachute[id] = false;
- }
- player_died[id] = false;
- }else {
- if(para_ent[id] > 0) {
- remove_entity(para_ent[id])
- }
- has_parachute[id] = false
- para_ent[id] = 0
- player_died[id] = true;
- }
- }
- }
- public event_resethud( id ) {
- if(para_ent[id] > 0)
- {
- remove_entity(para_ent[id])
- }
- has_parachute[id] = false
- para_ent[id] = 0
- buy_parachute(id)
- }
- public death_event()
- {
- new id = read_data(2)
- if(para_ent[id] > 0)
- {
- remove_entity(para_ent[id])
- }
- has_parachute[id] = false
- para_ent[id] = 0
- player_died[id] = true
- }
- public buy_parachute(id) {
- has_parachute[id] = true
- return PLUGIN_CONTINUE
- }
- public sell_parachute(id) {
- if (get_cvar_num("sv_parachute") == 0) {
- client_print(id, print_chat, "%L", id, "para_disabled")
- return PLUGIN_CONTINUE
- }
- if (has_parachute[id]) {
- if(para_ent[id] > 0)
- {
- if(is_valid_ent(para_ent[id])) {
- remove_entity(para_ent[id])
- }
- }
- has_parachute[id] = false
- para_ent[id] = 0
- new money = cs_get_user_money(id)
- new cost = get_cvar_num("parachute_cost")
- new payback = floatround(float(cost) * (get_cvar_float("parachute_payback") / 100))
- cs_set_user_money(id, money + payback)
- client_print(id, print_chat, "%L", id, "para_sell", payback)
- }
- return PLUGIN_CONTINUE
- }
- public free_parachute() {
- new maxPlayers = get_maxplayers();
- if(get_cvar_num( "sv_parachute" ) == 0) return PLUGIN_CONTINUE
- for( new i = 1; i <= maxPlayers; i++ )
- {
- if( !is_user_connected( i ) ) return PLUGIN_CONTINUE
- if ( get_cvar_num( "para_free") == 1 ) {
- client_print( i, print_chat, "%L", LANG_PLAYER, "para_admin_free" )
- has_parachute[i] = true
- return PLUGIN_CONTINUE
- }
- if ( get_cvar_num("admin_parachute") == 1 && get_user_flags( i ) && ADMIN_LEVEL_A ) {
- client_print( i, print_chat, "%L", LANG_PLAYER, "para_admin_free" )
- has_parachute[i] = true
- return PLUGIN_CONTINUE
- }
- }
- return PLUGIN_CONTINUE
- }
- public give_parachute(id, level, cid) {
- if (!cmd_access(id, level, cid, 2 ) ) {
- return PLUGIN_CONTINUE
- }
- if (get_cvar_num("sv_parachute") == 0 ) {
- client_print(id, print_chat, "%L", id, "para_disabled")
- return PLUGIN_CONTINUE
- }else{
- new arg[32]
- read_argv( 1, arg, 31 )
- if (arg[0] == '@' && arg[1] == 'a') {
- new maxPlayers = get_maxplayers();
- for( new i = 1; i <= maxPlayers; i++ )
- {
- client_print( i, print_chat, "%L", LANG_PLAYER, "para_free_all" )
- has_parachute[i] = true
- }
- return PLUGIN_CONTINUE
- }
- new player = cmd_target( id, arg, 4 )
- if (has_parachute[id]) {
- client_print(id, print_chat, "%L", id, "para_has" )
- return PLUGIN_CONTINUE
- }
- if( !player ) {
- client_print( id, print_chat, "%L", id, "para_no_player" )
- return PLUGIN_CONTINUE
- }else{
- client_print(player, print_chat, "%L", player, "para_give" )
- has_parachute[player] = true
- return PLUGIN_CONTINUE
- }
- }
- return PLUGIN_CONTINUE
- }
- public client_PreThink(id)
- {
- if( get_cvar_num( "sv_parachute" ) == 0 )
- {
- return PLUGIN_CONTINUE
- }
- if( !is_user_alive(id) )
- {
- return PLUGIN_CONTINUE
- }
- if( has_parachute[id] )
- {
- if (get_user_button(id) & IN_USE )
- {
- if ( !( get_entity_flags(id) & FL_ONGROUND ) )
- {
- new Float:velocity[3]
- entity_get_vector(id, EV_VEC_velocity, velocity)
- if(velocity[2] < 0)
- {
- if (para_ent[id] == 0)
- {
- para_ent[id] = create_entity("info_target")
- if (para_ent[id] > 0)
- {
- entity_set_model(para_ent[id], "models/parachute.mdl")
- entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
- entity_set_edict(para_ent[id], EV_ENT_aiment, id)
- }
- }
- if (para_ent[id] > 0)
- {
- velocity[2] = (velocity[2] + 40.0 < -100) ? velocity[2] + 40.0 : -100.0
- entity_set_vector(id, EV_VEC_velocity, velocity)
- if (entity_get_float(para_ent[id], EV_FL_frame) < 0.0 || entity_get_float(para_ent[id], EV_FL_frame) > 254.0)
- {
- if (entity_get_int(para_ent[id], EV_INT_sequence) != 1)
- {
- entity_set_int(para_ent[id], EV_INT_sequence, 1)
- }
- entity_set_float(para_ent[id], EV_FL_frame, 0.0)
- }
- else
- {
- entity_set_float(para_ent[id], EV_FL_frame, entity_get_float(para_ent[id], EV_FL_frame) + 1.0)
- }
- }
- }
- else
- {
- if (para_ent[id] > 0)
- {
- remove_entity(para_ent[id])
- para_ent[id] = 0
- }
- }
- }
- else
- {
- if (para_ent[id] > 0)
- {
- remove_entity(para_ent[id])
- para_ent[id] = 0
- }
- }
- }
- else if (get_user_oldbutton(id) & IN_USE)
- {
- if (para_ent[id] > 0)
- {
- remove_entity(para_ent[id])
- para_ent[id] = 0
- }
- }
- }
- return PLUGIN_CONTINUE
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement