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- dot = false
- des = false
- local ChatService = game:GetService("Chat")
- local player = game.Players.LocalPlayer
- char = player.Character
- hum = char.Humanoid
- torso = hum.Torso
- hum.MaxHealth = math.huge*99999999999999999999999999
- wait()
- hum.Health = hum.MaxHealth
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(139,0,0)
- m=player:GetMouse()
- bb = Instance.new("BillboardGui",player.Character.Head)
- bb.Enabled = true
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,200,0,50)
- bb.StudsOffset = Vector3.new(0,1,0)
- gui=Instance.new("TextBox",bb)
- gui.Text = "* "
- gui.Size = UDim2.new(0,133,0,45)
- gui.Position=UDim2.new(0,57,0,-40)
- gui.TextColor3 = Color3.new(139,0,0)
- gui.BackgroundColor3=Color3.new(0,0,0)
- gui.TextWrapped = true
- gui.TextScaled = true
- gui.TextXAlignment = "Left"
- gui.TextYAlignment = "Top"
- gui.Visible = false
- gui.BorderColor3 = Color3.new(139,0,0)
- gui1=Instance.new("TextButton",bb)
- gui1.Position=UDim2.new(0,5,0,-43)
- gui1.Size = UDim2.new(0,190,0,51)
- gui1.TextColor3 = Color3.new(255,255,255)
- gui1.BackgroundColor3=Color3.new(0,0,0)
- gui1.Visible = false
- img = Instance.new("ImageLabel",bb)
- img.Size = UDim2.new(0,46,0,47)
- img.Position = UDim2.new(0,10,0,-41)
- img.Image = "rbxassetid://460973235"
- img.BorderColor3 = Color3.new(0,0,0)
- img.Visible = false
- asd = Instance.new("Sound",player.Character.Torso)
- asd.SoundId = "http://www.roblox.com/asset/?id = 114330482"
- asd1 = Instance.new("Sound",player.Character.Torso)
- asd1.SoundId = "http://www.roblox.com/asset/?id = 455601633"
- asd1.Volume = 100
- EpicText = Instance.new("Sound",player.Character.Torso)
- EpicText.SoundId = "http://www.roblox.com/asset/?id = 454824301"
- asd2 = Instance.new("Sound",player.Character.Torso)
- asd2.SoundId = "http://www.roblox.com/asset/?id = 316650387"
- asd2.Looped = true
- asd3 = Instance.new("Sound",player.Character.Torso)
- asd3.SoundId = "http://www.roblox.com/asset/?id = 306154368"
- asd3.Looped = true
- asd3.Archivable = no
- asd4 = Instance.new("Sound",player.Character.Torso)
- asd4.SoundId = "http://www.roblox.com/asset/?id = 342261363"
- asd4.Looped = true
- asd5 = Instance.new("Sound",player.Character.Torso)
- asd5.SoundId = "http://www.roblox.com/asset/?id = 332059610"
- asd5.Looped = true
- dunkd = Instance.new("Sound",player.Character.Torso)
- dunkd.SoundId = "http://www.roblox.com/asset/?id = 357906328"
- dunkd.Looped = true
- TheEnd = Instance.new("Sound",player.Character.Torso)
- TheEnd.SoundId = "http://www.roblox.com/asset/?id = 318567735"
- TheEnd.Looped = true
- LaughTrack = Instance.new("Sound",player.Character.Torso)
- LaughTrack.SoundId = "http://www.roblox.com/asset/?id = 319332735"
- LaughTrack.Looped = false
- Megalomaniac = Instance.new("Sound",player.Character.Torso)
- Megalomaniac.SoundId = "http://www.roblox.com/asset/?id = 377663578"
- Megalomaniac.Looped = true
- LaughTrack.Volume = 1000
- FuckOff = Instance.new("Sound",player. Character.Torso)
- FuckOff.SoundId = "rbxassetid://389992380"
- FuckOff.Looped = true
- function play(play)
- asd1:Play()
- asd1:Play()
- end
- eye = Instance.new("Part",player.Character)
- eye.Color=Color3.new(139,0,0)
- eye.Material = "Neon"
- eye.FormFactor = 3
- eye.Shape = "Ball"
- eye.Size = Vector3.new(0.37,0.37,0.1)
- weld = Instance.new("Weld",eye)
- weld.Part0 = eye
- weld.Part1 = player.Character.Head
- weld.C0 = CFrame.new(0.1,-0.2,0.45)
- eye.Transparency = 1
- -- listen for their chatting
- player.Chatted:connect(function(message)
- a = string.len(message)
- gui.Text = "* "
- gui.Visible = true
- gui1.Visible = true
- img.Visible = true
- des = false
- print(a)
- if dot == false then
- for i = 1,string.len(message) do wait(0.07)
- gui.Text =gui.Text..message:sub(i,i)
- play()
- end
- end
- des = true
- end)
- m.KeyDown:connect(function(k)
- if k == "h" then
- img.Image = "rbxassetid://460973235"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "b" then
- img.Image = "rbxassetid://401564454"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "f" then
- gui.Text = "* SHATTER TIME AND SPACE!"
- img.Image = "rbxassetid://401564494"
- wait(3)
- img.Image = "rbxassetid://401564454"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "r" then
- gui.Text = "* CHAOS BREAKER!"
- img.Image = "rbxassetid://401564494"
- wait(3)
- img.Image = "rbxassetid://401564454"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "t" then
- gui.Text = "* HYPER GONER!"
- img.Image = "rbxassetid://401564494"
- wait(3)
- img.Image = "rbxassetid://401564454"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "g" then
- asd2:Play()
- eye.Transparency = 0
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "m" then
- EpicText:Play()
- EpicText:Play()
- eye.Transparency = 1
- asd3:Play()
- fire.Heat = 500
- fire.Size = 500
- gui.Text ="* ∞ Attack ∞ Defense. Legendary being made of every SOUL in the underground."
- img.Image = "rbxassetid://401564494"
- wait(5)
- gui.Text =gui.Text..message:sub(i,i)
- asd3.Volume = 100
- img.Image = "rbxassetid://401564494"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "y" then
- img.Image = "rbxassetid://401564494"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "q" then
- eye.Transparency = 1
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "p" then
- asd5:Play()
- gui.Text ="* Determination."
- wait(5)
- gui.Text =gui.Text..message:sub(i,i)
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "x" then
- if des == true then
- gui.Visible = false
- gui.Text = "* "
- gui1.Visible = false
- img.Visible = false
- end
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "z" then
- EpicText:Play()
- EpicText:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == ";" then
- asd3:Stop()
- asd2:Stop()
- asd4:Stop()
- dunkd:Stop()
- eye.Transparency = 1
- asd5:Stop()
- TheEnd:Stop()
- dunkd:Stop()
- Megalomaniac:Stop()
- EpicText:Stop()
- img.Image = "rbxassetid://401564454"
- fire.Heat = 100
- fire.Size = 15
- FuckOff:Stop()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "l" then
- dunkd:Play()
- eye.Transparency = 0
- img.Image = "rbxassetid://401564454"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "j" then
- TheEnd:Play()
- eye.Transparency = 0
- img.Image = "rbxassetid://401564454"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "k" then
- eye.Transparency = 1
- LaughTrack:Play()
- LaughTrack.Volume = 1000
- img.Image = "rbxassetid://401564494"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "]" then
- img.Image = "rbxassetid://401564454"
- eye.Transparency = 0
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "g" then
- img.Image = "rbxassetid://456657070"
- eye.Transparency = 0
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "n" then
- eye.Transparency = 1
- img.Image = "rbxassetid://401564494"
- gui.Text = "* JUST STOP! JUST LET ME EAR RAPE YOU!"
- FuckOff:Play()
- fire.Heat = 500
- fire.Size = 500
- end
- end)
- -- my god...
- -- Suck_HiyaThere moves to arizona
- game.Workspace.iiReanimation.Humanoid.DisplayDistanceType="None"
- fire = Instance.new("Fire",eye)
- fire.Heat = 100
- fire.Size = 18
- fire.Color=Color3.new(1004,0,0)
- pls=game:GetService'Players';
- rs=game:GetService'RunService';
- uinps=game:GetService'UserInputService';
- lp=pls.LocalPlayer;
- mouse=lp:GetMouse();
- c=lp.Character;
- rayModel=Instance.new('Model',c);
- human=c.Humanoid;
- Cone=nil;
- wait();
- Debounces={
- FPS=0;
- isAttacking=false;
- isMoving=false;
- isSprinting=false;
- Debounce=false;
- isTyping=false;
- isJumping=false;
- isFlash=false;
- };
- numLerp=function(start,goal,alpha)
- return(((goal-start)*alpha)+start);
- end;
- CFrameZero=function()
- return CFrame.new(Vector3.new());
- end;
- local function a()
- local t=tick();
- local l=t%1*3;
- local t=.5*math.pi*(l%1);
- if l<1 then
- return Color3.new(1,1-math.cos(t),1-math.sin(t));
- elseif l<2 then
- return Color3.new(1-math.sin(t),1,1-math.cos(t));
- else
- return Color3.new(1-math.cos(t),1-math.sin(t),1);
- end;
- end;
- rad=function(value)
- return math.rad(value);
- end;
- CFAngles=function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z));
- end;
- AnimStat={
- lerpSpeed=.2;
- lerpSpeed2=.35;
- lerpTween=0;
- };
- Joints={
- c.HumanoidRootPart.RootJoint;
- c.Torso.Neck;
- c.Torso['Left Shoulder'];
- c.Torso['Right Shoulder'];
- c.Torso['Left Hip'];
- c.Torso['Right Hip'];
- };
- prepareCharacter=function()
- music=Instance.new('Sound',c.HumanoidRootPart);
- music.SoundId='rbxassetid://394144904';
- music.Looped=true;
- music.Volume=.6;
- music2=Instance.new('Sound',c);
- music2.SoundId='rbxassetid://259613634';
- music2.Looped=true;
- music2.Volume=1;
- music3=Instance.new('Sound',c.HumanoidRootPart);
- music3.SoundId='rbxassetid://266530326';
- music3.Looped=true;
- music3.Volume=1;
- music4=Instance.new('Sound',c.HumanoidRootPart);
- music4.SoundId='rbxassetid://155738252';
- music4.Looped=true;
- music4.Volume=1;
- music5=Instance.new('Sound',c.HumanoidRootPart);
- music5.SoundId='rbxassetid://215391212';
- music5.Looped=true;
- music5.Volume=1;
- human.WalkSpeed=0;
- human.JumpPower=0;
- end;
- triWave=function(x)
- local pi2=math.pi/2;
- return math.abs((x/pi2)%4-2)-1;
- end;
- setLerp=function(speed)
- AnimStat.lerpSpeed=speed;
- end;
- setTween=function(tween)
- AnimStat.lerpTween=tween;
- end;
- playSound=function(id,part,vol,pitch)
- local vol=vol or 1;
- local pitch=pitch or 1;
- local x=Instance.new('Sound',part);
- x.Volume=vol;
- x.Pitch=pitch;
- x.SoundId='rbxassetid://'..id;
- spawn(function()
- wait();
- x:Play();
- wait(x.TimeLength+.2);
- x:Destroy();
- end);
- end;
- lerpBoom=function()
- if Cone then
- Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
- cMesh.Scale=Vector3.new(20,20+c.HumanoidRootPart.Velocity.magnitude/10,20);
- Cone.Transparency=1-c.HumanoidRootPart.Velocity.magnitude/1000;
- else
- Cone=Instance.new('Part',c);
- Cone.Anchored=true;
- Cone.CanCollide=false;
- Cone.Transparency=math.random(50,70)/100;
- Cone.Size=Vector3.new(1,1,1);
- Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
- cMesh=Instance.new('SpecialMesh',Cone);
- cMesh.MeshId='rbxassetid://1033714';
- cMesh.Scale=Vector3.new(20,50,20);
- end;
- end;
- noBoom=function()
- if Cone then local x=Cone Cone=nil;
- for i=1,20 do
- wait();
- x.Mesh.Scale=x.Mesh.Scale+Vector3.new(-.5,1,-.5);
- x.Transparency=x.Transparency+1/30;
- end;
- end;
- end;
- gasterBlast=function(tCFrame,aimPos,charge)
- local aimTarget;
- if aimPos then
- aimTarget=CFrame.new(tCFrame,aimPos);
- else
- aimTarget=tCFrame;
- end;
- local gast=Instance.new('Part',c);
- gast.Size=Vector3.new(12,.2,12);
- gast.CanCollide=false;
- gast.Anchored=true;
- gast.Transparency=1;
- if charge then
- playSound(400523331,gast,math.random(90,110)/100);
- end;
- wait();
- for i=1,2 do
- local decal=Instance.new('Decal',gast);
- decal.Texture='rbxassetid://401564454';
- if i==1 then
- decal.Face=Enum.NormalId.Top;
- else
- decal.Face=Enum.NormalId.Bottom;
- end;
- end;
- gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
- spawn(function()
- local tarCFrame=gast.CFrame;
- local isLooping=true;
- spawn(function()
- while rs.RenderStepped:wait()and isLooping do
- gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
- end;
- end);
- for i=1,30 do
- wait();
- tarCFrame=gast.CFrame:lerp(aimTarget,.24);
- end;
- playSound(340722848,gast,math.random(90,110)/100);
- isLooping=false;
- wait(.08);
- local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
- local _,pos=workspace:FindPartOnRay(ray,c);
- local dis=(aimTarget.p-pos).magnitude;
- local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
- local rayPart=Instance.new('Part',rayModel);
- rayPart.Material='Neon';
- rayPart.FormFactor='Custom';
- rayPart.Anchored=true;
- rayPart.Color=Color3.new(139,0,0)
- rayPart.CanCollide=false;
- rayPart.Shape='Cylinder';
- rayPart.Size=Vector3.new(dis+400,8,8);
- rayPart.CFrame=rayCFrame;
- gast:Destroy();
- end);
- end;
- largegasterBlast=function(tCFrame,aimPos)
- local aimTarget;
- if aimPos then
- aimTarget=CFrame.new(tCFrame,aimPos);
- else
- aimTarget=tCFrame;
- end;
- local gast=Instance.new('Part',c);
- gast.Size=Vector3.new(25,.2,25);
- gast.CanCollide=false;
- gast.Anchored=true;
- gast.Transparency=1;
- playSound(400523331,gast,math.random(85,97)/100);
- wait();
- for i=1,2 do
- local decal=Instance.new('Decal',gast);
- decal.Texture='rbxassetid://401564690';
- if i==1 then
- decal.Face=Enum.NormalId.Top;
- else
- decal.Face=Enum.NormalId.Bottom;
- end;
- end;
- gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
- spawn(function()
- local tarCFrame=gast.CFrame;
- local isLooping=true;
- spawn(function()
- while rs.RenderStepped:wait()and isLooping do
- gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
- end;
- end);
- for i=1,40 do
- wait();
- tarCFrame=gast.CFrame:lerp(aimTarget,.18);
- end;
- playSound(340722848,gast,math.random(80,95)/100);
- isLooping=false;
- wait(.08);
- local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
- local _,pos=workspace:FindPartOnRay(ray,c);
- local dis=(aimTarget.p-pos).magnitude;
- local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
- local rayPart=Instance.new('Part',rayModel);
- rayPart.Material='Neon';
- rayPart.FormFactor='Custom';
- rayPart.Anchored=true;
- rayPart.Color=Color3.new(139,0,0)
- rayPart.CanCollide=false;
- rayPart.Shape='Cylinder';
- rayPart.Size=Vector3.new(dis+400,17,17);
- rayPart.CFrame=rayCFrame;
- gast:Destroy();
- end);
- end;
- if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then
- setLerp(.8);
- elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then
- sine=tick()*28;
- human.WalkSpeed=400;
- lerpBoom();
- setLerp(.65);
- end;
- human.Changed:connect(function(prop)
- if prop=='MoveDirection'then
- if human.MoveDirection.magnitude>.02 then
- Debounces.isMoving=true;
- else
- Debounces.isMoving=false;
- end;
- end;
- end);
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Slash then
- local finishEvent=nil;
- Debounces.isTyping=true
- finishEvent=uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then
- Debounces.isTyping=false;
- finishEvent:disconnect();
- end;
- end);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='0'then
- Debounces.isSprinting=true;
- playSound(160248522,c.Torso);
- for i=1,3 do
- spawn(function()
- local e=Instance.new('Part',c);
- e.Size=Vector3.new(1,1,1);
- e.Material='Neon';
- e.Anchored=true;
- e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2);
- e.CanCollide=false;
- local rm=Instance.new('SpecialMesh',e);
- rm.MeshType='FileMesh';
- rm.MeshId='rbxassetid://3270017';
- rm.Scale=Vector3.new(3.2,3.2,10);
- for x=1,30 do
- wait();
- rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1);
- e.Transparency=x/30+.5;
- end;
- end);
- end;
- c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200;
- end;
- end);
- mouse.KeyUp:connect(function(key)
- if key=='0'then
- Debounces.isSprinting=false;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='v'then
- playSound(446961725,c.Torso,math.random(90,120)/100);
- local oldPos=c.HumanoidRootPart.CFrame.p;
- local mHit=mouse.Hit.p;
- for i=1,2 do
- spawn(function()
- local pos
- if i==1 then pos=oldPos else pos=mHit end
- local p=Instance.new('Part',workspace);
- p.Anchored=true;
- p.CanCollide=false;
- p.FormFactor='Custom';
- p.Color=Color3.new(139,0,0)
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
- p.Transparency=.4;
- p.Size=Vector3.new(20,1000,20);
- for i=1,20 do
- wait();
- p.Transparency=.4+(i/10)*.6;
- p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5);
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
- end;
- p:Destroy();
- end);
- end;
- if Debounces.isMoving then
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z));
- else
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z));
- end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='r'then
- local pointTarget=mouse.Hit.p;
- eye.Transparency = 0
- for i=1,20 do
- wait();
- gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget));
- end;
- wait();
- largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget));
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='f'then
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- wait();
- eye.Transparency = 0
- gasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(math.sin(i/2)*(20-i),math.cos(i/2)*(20-i),-i)));
- end;
- largegasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(0,0,-25)));
- end;
- end);
- mouse.Button1Down:connect(function()
- Debounces.isFlash=true;
- end);
- mouse.Button1Up:connect(function()
- Debounces.isFlash=false;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='j'then
- if music2.isPlaying then music2:Stop();else music2:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='l'then
- if music3.isPlaying then music3:Stop();else music3:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='o'then
- if music5.isPlaying then music4:Stop();else music5:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='e'then
- eye.Transparency = 0
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true);
- eye.Transparency = 0
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='c'then
- eye.Transparency = 0
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
- eye.Transparency = 0
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='q'then
- eye.Transparency = 0
- for i=1,5 do
- wait();
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
- eye.Transparency = 0
- end;
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='t'then
- eye.Transparency = 0
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget);
- eye.Transparency = 0
- end;
- wait(.2);
- for i=1,10 do
- largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget);
- end;
- end;
- end);
- human.StateChanged:connect(function(os,ns)
- if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then
- Debounces.isJumping=false;
- end;
- end);
- rs.RenderStepped:connect(function()
- Debounces.FPS=1/rs.RenderStepped:wait();
- if Debounces.FPS<30 then
- Debounces.FPS=30;
- end;
- if Debounces.isSprinting then
- lerpBoom();
- else
- noBoom();
- end;
- for _,v in pairs(rayModel:children())do
- v.Transparency=v.Transparency+.06/(Debounces.FPS/60);
- if v.Transparency>.99 then v:Destroy();return;end;
- v.CanCollide=true;
- v.Color=Color3.new(139,0,0)
- local tParts=v:GetTouchingParts();
- v.CanCollide=false;
- local vCFrame=v.CFrame;
- v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60);
- v.CFrame=vCFrame;
- for _,x in pairs(tParts)do
- if x and x.Parent and x.Parent:FindFirstChild'Humanoid'and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then
- x.Parent.Humanoid.Health=0;
- end;
- end;
- end;
- local val=0
- local ffing=false
- local change=1
- local sine=0
- mouse.KeyDown:connect(function(k)
- if k=="m" then
- local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60);
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- for i = 1, 2 do
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.6)
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if ffing then
- change = 0.5
- if stanceToggle == "Assertive" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(15), 0, math.rad(30)), 0.1)
- elseif stanceToggle == "Aggressive" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(20+2*math.cos(sine/14)),math.rad(95)), 0.1)
- elseif stanceToggle == "Floating" then
- end
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-20)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(20)), 0.1)
- elseif animpose == "Idle" then
- if stanceToggle == "Aggressive" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(20+2*math.cos(sine/14)),math.rad(70)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(10),math.rad(-70),math.rad(-30-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5+2*math.cos(sine/14)),math.rad(-60),math.rad(10))
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), math.rad(0), math.rad(-20-3*math.cos(sine/14))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(20+3*math.cos(sine/14))), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.2)
- elseif stanceToggle == "Assertive" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10+2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10+2*math.cos(sine/14)),math.rad(-32),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(36), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.2)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16-4*math.cos(sine/14)),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-16+2*math.cos(sine/14)),math.rad(0),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (2-0.4*math.cos(sine/14)), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.4)
- --[[bodypos.Parent = root
- local hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(root.CFrame,CFrame.new(0,-20,0)),char:children())
- if hit then
- bodypos.position = Vector3.new(0,hit.CFrame.2 + hit.Size.2/2 + 2,0)
- else
- bodypos.position = Vector3.new(0,root.CFrame.2,0)
- end]]
- end
- elseif animpose == "Walking" then
- change = 1
- if stanceToggle == "Assertive" then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.4)
- elseif stanceToggle == "Passive" then
- end
- if stanceToggle == "Assertive" then
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(14),math.rad(-10-2*math.cos(sine/14))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.sin(sine/10)/6, math.rad(10), math.rad(10)), 0.4)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10-4*math.cos(sine/14)),0,0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(-math.sin(sine/14)/2, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(sine/14)/2, 0, 0), .4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, --[[math.rad(36)]]0, math.rad(0)), 0.2)
- elseif stanceToggle == "Aggressive" then
- change = 1.5
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(10),math.rad(-70),math.rad(-30-2*math.cos(sine/14))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(20+2*math.cos(sine/14)),math.rad(30)), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0+2*math.cos(sine/10)),math.rad(-60),math.rad(10))
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(-10-8*math.cos(sine/14))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(10+6*math.cos(sine/14))), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), math.rad(0)), 0.2)
- elseif stanceToggle == "Floating" then
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(14),math.rad(-10-2*math.cos(sine/14))), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.sin(sine/10)/6, math.rad(10), math.rad(10)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (2-0.2*math.cos(sine/14)), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- end
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.4)
- elseif animpose == "Running" then
- change = 1
- if stanceToggle == "Assertive" then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.04)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12.5-6*math.cos(sine/14)), math.rad(50), math.rad(-40)), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-50), math.rad(-30), math.rad(26)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.75 + -math.sin(sine / 20)/12, -0.5 + -math.sin(sine / 16) / 2.5) * CFrame.Angles(math.rad(8) + -math.sin(sine/6)/1.5, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.75 + math.sin(sine / 20)/12, -0.5 + math.sin(sine / 16) / 2.5) * CFrame.Angles(math.rad(8) + math.sin(sine/6)/1.5, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(-1.1, -3.2, 0) * CFrame.Angles(0, 0, math.rad(-28)), 0.4)
- if sine <= 7 then
- for i = 1, 1.5 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-17-2*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-30+4*math.cos(sine/14)), math.rad(0), 0), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0, -1) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- if sine > 7 or Debounces.on == true then
- break
- end
- wait()
- end
- elseif sine <= 10 then
- for i = 1, 1.5 do
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- if sine > 10 or Debounces.on == true then
- break
- end
- wait()
- end
- elseif sine <= 17 then
- for i = 1, 1.5 do
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0, -1) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0.5) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- if sine > 17 or Debounces.on == true then
- break
- end
- wait()
- end
- elseif sine <= 20 then
- for i = 1, 1.5 do
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- if sine > 20 or Debounces.on == true then
- break
- end
- wait()
- end
- elseif sine > 20 then
- sine = 0
- end
- elseif stanceToggle == "Aggressive" then
- elseif stanceToggle == "Floating" then
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20*math.cos(sine/14)),math.rad(14),math.rad(-10-2*math.cos(sine/14))), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20*math.cos(sine/14)), math.rad(10), math.rad(10)), 0.4)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-4-10*math.cos(sine/16)), 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-3-12*math.cos(sine/17)), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (2-0.4*math.cos(sine/14)), 0) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
- end
- end
- end
- end
- end)
- end);
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