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- Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
- Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
- "tools/locked" - "materials/tools/locked.vtf": cached version doesn't exist
- Can't find surfaceprop sheetrock for material PLASTER/BLUE02, using default
- material "wood/woodfloor002" not found.
- Material not found!: WOOD/WOODFLOOR002
- material "env/brush/walls/wall_ensuite_choc" not found.
- Material not found!: ENV/BRUSH/WALLS/WALL_ENSUITE_CHOC
- material "realworldtextures/newer/3/tile_3_03" not found.
- Material not found!: REALWORLDTEXTURES/NEWER/3/TILE_3_03
- Can't find surfaceprop Asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_10, using default
- material "tools/invisglass" not found.
- Material not found!: TOOLS/INVISGLASS
- Could not locate 'GameData' key in i:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/rp_pinescity_v2b/nature/blendgrassgravel001a_wvt_patch
- Patching WVT material: maps/rp_pinescity_v2b/nature/blendgrassgrass001a_wvt_patch
- Patching WVT material: maps/rp_pinescity_v2b/concrete/blend_blacktop_01_wet_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 544 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (5)
- writing I:\Steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/militia_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (3) (27442842 bytes)
- Error loading studio model "models/props_rooftop/acunit01.mdl"!
- Unable to load vertex data "models/sickness/stopsign_01.vvd"
- 8 threads
- reading i:\steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.bsp
- Error opening i:\steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.bsp
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading i:\steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.bsp
- Error opening i:\steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.bsp
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