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  1. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  2. Can't find surfaceprop asphalt for material CONCRETE/ROADPARKINGLOT, using default
  3. "tools/locked" - "materials/tools/locked.vtf": cached version doesn't exist
  4. Can't find surfaceprop sheetrock for material PLASTER/BLUE02, using default
  5. material "wood/woodfloor002" not found.
  6. Material not found!: WOOD/WOODFLOOR002
  7. material "env/brush/walls/wall_ensuite_choc" not found.
  8. Material not found!: ENV/BRUSH/WALLS/WALL_ENSUITE_CHOC
  9. material "realworldtextures/newer/3/tile_3_03" not found.
  10. Material not found!: REALWORLDTEXTURES/NEWER/3/TILE_3_03
  11. Can't find surfaceprop Asphalt for material REALWORLDTEXTURES/NEWER/1/ASPHALT_1_10, using default
  12. material "tools/invisglass" not found.
  13. Material not found!: TOOLS/INVISGLASS
  14. Could not locate 'GameData' key in i:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  15. Patching WVT material: maps/rp_pinescity_v2b/nature/blendgrassgravel001a_wvt_patch
  16. Patching WVT material: maps/rp_pinescity_v2b/nature/blendgrassgrass001a_wvt_patch
  17. Patching WVT material: maps/rp_pinescity_v2b/concrete/blend_blacktop_01_wet_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  20. Building Faces...done (0)
  21. Chop Details...done (0)
  22. Find Visible Detail Sides...
  23. Merged 544 detail faces...done (0)
  24. Merging details...done (0)
  25. FixTjuncs...
  26. PruneNodes...
  27. WriteBSP...
  28. done (5)
  29. writing I:\Steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.prt...Building visibility clusters...
  30. done (1)
  31. Creating default LDR cubemaps for env_cubemap using skybox materials:
  32. skybox/militia_hdr*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Creating default HDR cubemaps for env_cubemap using skybox materials:
  35. skybox/militia_hdr*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Finding displacement neighbors...
  38. Found a displacement edge abutting multiple other edges.
  39. Finding lightmap sample positions...
  40. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  41. Building Physics collision data...
  42. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  43. done (3) (27442842 bytes)
  44. Error loading studio model "models/props_rooftop/acunit01.mdl"!
  45. Unable to load vertex data "models/sickness/stopsign_01.vvd"
  46.  
  47.  
  48.  
  49. 8 threads
  50. reading i:\steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.bsp
  51. Error opening i:\steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.bsp
  52.  
  53.  
  54. [Reading texlights from 'lights.rad']
  55. [2 texlights parsed from 'lights.rad']
  56.  
  57. Loading i:\steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.bsp
  58. Error opening i:\steam\steamapps\common\counter-strike source\cstrike\maps\rp_pinescity_v2b.bsp
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