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May 25th, 2019
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  1. {
  2. "nom": "Chain Reaction",
  3. "Level": "Mace 1",
  4. "Frequency": "Passive",
  5. "Accuracy": "-",
  6. "Roll": "-",
  7. "Type": "-/Passive",
  8. "Target": "-/-/-",
  9. "Desc": "If the player uses a move of a different damage type than their last move, increase their chain by one, capping at 10. If the player used neither a physical nor a magical move last turn, or if their damage type is the same as the last move, reset the chain to one (unless stated otherwise). This is calculated before the move resolves."
  10. }
  11. {
  12. "nom": "Smite",
  13. "Level": "Mace 1",
  14. "Frequency": "OaT",
  15. "Accuracy": "3",
  16. "Roll": "2d8+7",
  17. "Type": "Magical/Standard",
  18. "Target": "1/Foe/Line 3",
  19. "Desc": "If the player's chain is 2 or above, this move gains a die."
  20. }
  21. {
  22. "nom": "Bludgeon",
  23. "Level": "Mace 2",
  24. "Frequency": "EoT",
  25. "Accuracy": "4",
  26. "Roll": "3d8+5",
  27. "Type": "Physical/Standard",
  28. "Target": "1/Foe/Melee",
  29. "Desc": "If the player's chain is 3 or above, this move gains 5 bleed/1."
  30. }
  31. {
  32. "nom": "Calculated Swing",
  33. "Level": "Mace 3",
  34. "Frequency": "EoT",
  35. "Accuracy": "3",
  36. "Roll": "2d10+6",
  37. "Type": "Physical/Standard",
  38. "Target": "1/Foe/Melee",
  39. "Desc": "If the player's chain is 5 or above, this move is 0MR and range 4."
  40. }
  41. {
  42. "nom": "Holy Energy",
  43. "Level": "Mace 4",
  44. "Frequency": "Twice",
  45. "Accuracy": "5",
  46. "Roll": "1d10+10",
  47. "Type": "Magical/Standard",
  48. "Target": "1/Foe/Range 3",
  49. "Desc": "Deal 5 extra damage for every chain the player has currently, then reset the chain to one."
  50. }
  51. {
  52. "nom": "Blessed Strike",
  53. "Level": "Mace 5",
  54. "Frequency": "Twice/EoT",
  55. "Accuracy": "3",
  56. "Roll": "2d8+4",
  57. "Type": "Physical and Magical/Standard",
  58. "Target": "1/Foe/Range 3",
  59. "Desc": "This attack hits twice, and can target different foes, with the first hit getting half attack added and the second getting half magic added. If one misses, the attacker can choose which hits. This move increases chain by two, and can't be used to start a chain. To continue the chain, the move used before determines what type the next move must be."
  60. }
  61. {
  62. "nom": "Chain Breaker",
  63. "Level": "Mace 6",
  64. "Frequency": "E2T",
  65. "Accuracy": "4",
  66. "Roll": "3d10+7",
  67. "Type": "Magical/Standard",
  68. "Target": "1/Foe/Range 5",
  69. "Desc": "A chain can be interrupted at any time by this move, and this will not add to or break the chain. If the last move was physical, deal 10 extra damage. If the last move was magical, slow the target for one turn. Both of these may occur."
  70. }
  71. {
  72. "nom": "Cyclone Bash",
  73. "Level": "Mace 7",
  74. "Frequency": "Once",
  75. "Accuracy": "5",
  76. "Roll": "Xd10+X",
  77. "Type": "Physical/Full",
  78. "Target": "Range/Foe(s)/Burst 1",
  79. "Desc": "This move can only be used if the player's chain is under or equal to 5. X = the player's chain + 2. Reset chain to the number of 1's and 2's rolled. If this number is zero, reset to one. This move's baseroll cannot go above 6d10+6."
  80. }
  81. {
  82. "nom": "Blood Magic",
  83. "Level": "Chalice 1",
  84. "Frequency": "OaT",
  85. "Accuracy": "-",
  86. "Roll": "-",
  87. "Type": "-/Swift",
  88. "Target": "-/-/-",
  89. "Desc": "Sacrifice 15 hp to create a circle of blood as a swift action around your burst 2 (this circle doesnt follow you and is stationary), allies that enter your circle get +1 acc and +3 dmg as a buff. enemies that enter the circle take a random status (roll 1d9). There can only be one circle by the user. Circle can last for as long as the user wishes. User can spend a swift action to remove a circle. Poison originating from this weapon is unremovable and unsuppresible when the target is in the user's circle. (Blood tiles do not override the tiles it is on)."
  90. }
  91. {
  92. "nom": "Palette Swap",
  93. "Level": "Paintbrush 1",
  94. "Frequency": "Every Turn",
  95. "Accuracy": "-",
  96. "Roll": "-",
  97. "Type": "Action/Free",
  98. "Target": "-/Self/-",
  99. "Desc": "You start the game as Toneless. When you are Toneless you gain no secondary effects from moves that rely on your current palette. At the start of every turn, as a free action, you can pay 5HP to change your color tone. Warm: +4 MAG, Cool: +1 EVA, Neutral: +2 ACC. Whenever you miss a move, you become Toneless."
  100. }
  101. {
  102. "nom": "Brushstroke",
  103. "Level": "Paintbrush 1",
  104. "Frequency": "Every Turn",
  105. "Accuracy": "4",
  106. "Roll": "3d4+7",
  107. "Type": "Magical/Standard",
  108. "Target": "Range/Foe(s)/Cone 1",
  109. "Desc": "For every opponent this move hits, heal +1 HP. If at least two targets are hit, you may pick a new color tone without losing HP."
  110. }
  111. {
  112. "nom": "Canvas",
  113. "Level": "Paintbrush 2",
  114. "Frequency": "EoT",
  115. "Accuracy": "-",
  116. "Roll": "-",
  117. "Type": "Action/Swift",
  118. "Target": "-/-/Homing 8",
  119. "Desc": "Pick 2 spots within range, roll a d8 to change their tile type. You can not roll for a tile that an ally or foe is standing on or adjacent to. 1 = Normal, 2 = Lava, 3 = Stop, 4 = Sticky, 5 = Forest, 6 = Water, 7 = Air, 8 = Broken. If the tile would be unchanged by the number you rolled, roll again until the tile changes."
  120. }
  121. {
  122. "nom": "Color Theory",
  123. "Level": "Paintbrush 4",
  124. "Frequency": "Once",
  125. "Accuracy": "5",
  126. "Roll": "6d8+5",
  127. "Type": "Magical/Standard",
  128. "Target": "1/Foe/Range 4",
  129. "Desc": "You can not use Palette Swap in the same turn as this move. If your Palette is Warm, you gain +1 Dice on this attack. If it is cool, your next attack gains +1 Dice. If it is neutral, the next attack directed towards you gains -2 Acc."
  130. }
  131. {
  132. "nom": "Mural",
  133. "Level": "Paintbrush 5",
  134. "Frequency": "EoT",
  135. "Accuracy": "4",
  136. "Roll": "5d8",
  137. "Type": "Magical/Full",
  138. "Target": "Range/Foe(s)/Cone 2",
  139. "Desc": "This attack does not benefit from your MAG stat, but instead adds the average MAG of all opponents hit."
  140. }
  141. {
  142. "nom": "Paint Splatter",
  143. "Level": "Paintbrush 6",
  144. "Frequency": "Twice/EoT",
  145. "Accuracy": "4",
  146. "Roll": "3d8+6",
  147. "Type": "Magical/Standard",
  148. "Target": "1/Foe/Range 4",
  149. "Desc": "Turn an amount tiles in the target’s Melee range corresponding to your Palette. Warm- 2 Lava tiles, Cool- 3 Ice tiles (deals Ice Wall damage), Neutral- 4 Sticky tiles."
  150. }
  151. {
  152. "nom": "Paint Splatter",
  153. "Level": "Paintbrush 7",
  154. "Frequency": "Once",
  155. "Accuracy": "5",
  156. "Roll": "4d10+6",
  157. "Type": "Magical/Standard",
  158. "Target": "1/Foe/Homing 5",
  159. "Desc": "This attack only benefits from half of your MAG. On a 13+ Accuracy roll, The opponent takes a status debuff based on your current pallete tone. Warm: 5 Burn/2, Cool: 5 Poison/2, Neutral: Confusion/2."
  160. }
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