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- SMS Ghouls Speedrunning Notes
- Aremath
- Never take top route during setup - Dboost off the final guillotine can spawn chest 5
- 123H4 Red Boots 5X (Save time, no change)
- 1H234X 1H Red Helm X ---> 12345H Red Helm X ?
- 123H4 Green Boots 5X (Save time, no change)
- 1H234X 1H Gold Boots X ---> 12345H Gold Boots X ?
- 1H234 Dagger X
- 1H23X
- 123 Axe 45 GO (Save time, no change)
- 123 Axe 4 H5
- Also on 2-1 2345?
- Chest count resets when you continue the game!
- - otherwise, I do not think death affects the chest count!
- Boss chests count as spawns
- 4 - 6 - 6 - 6 etc
- Ohme is really fast to fight using the axe
- Need to get:
- - 3x boots
- - 3x armor
- - 3x helmet
- - dagger
- - axe
- - discus
- - torch
- - psycho cannon
- -> 14 total upgrades
- Current route (WR):
- 4:30 of setup to get:
- - (spawn x4) Red Boots (spawn x1, die 1 lives)
- - (spawn x4, die 0 lives, spawn x1) Red Helm (die CONTINUE)
- - (spawn x4) Green Boots (spawn x1, die 1 lives, spawn x4, die 0 lives)
- - (spawn x1) Gold Boots (die CONTINUE)
- - (spawn x4) Dagger (die 1 lives)
- - (spawn x3, die 0 lives, spawn x3) Axe (spawn x2)
- Loop 1:
- - Hill: (spawn x4) Red Armor (spawn x1 boss)
- - Slime: Nothing! (spawn x2)
- - Fire: Nothing! (spawn x4)
- - Imps: (spawn x1) Green Armor (spawn x5)
- - Clouds: (spawn x2) Green Helm (spawn x1)
- - Reapers: (spawn x3) Gold Armor (spawn x2)
- - River: Nothing! (spawn x1 boss)
- - Castle I: Nothing! (spawn x2)
- - Castle II: (spawn x1) Gold Helm (spawn x3)
- After loop 1 have - Gold Helm, Gold Armor, Gold Boots, Axe (makes sense, axe is very fast for ohme, need other gear anyways)
- - probably want gold helm for the spike section, although it's not strictly necessary
- Loop 2:
- - Village: Nothing! (spawn x4)
- - Hill: Nothing (spawn x1)
- - Slime: Nothing (spawn x1)
- - Fire: Nothing (spawn x1)
- - Imps: (spawn x2) Discus (spawn x4)
- - Clouds: (spawn x2) Fire (spawn x1)
- - Reapers: (spawn x3) Psycho Cannon
- Routing ideas:
- - Get armor later - die a lot earlier
- - Dying in boss fights does not take very much time - set up the next chest easily
- - May still want to do setup in Village - Village, Reapers, and maybe Clouds are the best places to get equipment
- - Probably take a death at ohme because it is very fast to do so (or at the beginning of waterfall for the same reason)
- - The current route does not spawn very many chests -> plenty of room to move chest spawns into the run from the setup section
- - The current route does not know about (?) the chest at the start of clouds
- - Probably want to get psycho cannon before the 2nd ohme fight, although it's not a requirement
- - When is it convenient to die?
- - Village of Fire
- - Village of Slime sand pits (although this probably wastes time)
- - Boss fights
- - Need to die 3x to reset the count though!
- - Start of the "next level" where health is carried over
- - Probably want to get boots first
- - Probably want to get dagger early
- - This sounds dangerous
- - BUT not getting armor early makes deaths faster to take
- Tentative Plan:
- This works:
- Village:
- 1234 Red Boots 5x
- 12345 Green Boots x
- 12345h
- Hill:
- 1 Gold Boots x
- 1234 Dagger 5 - leaving 5 with 2 lives in the next stage
- -> Maybe avoid spawning 1 chest e.g. 1245 leaving 1 2 lives
- -> Then do 1 ???? x 12345 leaving 1 1 life for imps
- - now after imps 1 have 6 items
- Definitely is 4-6-6
- - Can re-trigger a boss chest after beating the boss!
- from Fred_:
- Chest 1: Magician
- Chest 2: Magician <---\
- Chest 3: Magician |
- Chest 4: Equip Room |
- Chest 5: Magician |
- Chest 6: Magician |
- Chest 7: Health Room ---/ (Loops back around to chest 2)
- Game over resets to chest 1.
- Touching the chest trigger after a boss arena will increase the counter
- List of all (?) Chests in SMS Ghouls:
- 1. Village
- a) Jump to the left of spawn
- b) Pass the first stone building on the ground
- c) Jump from the gravestone
- d) Pass the second stone building
- e) Jump off the end of the building, or dboost off the guillotine
- 5
- 2. Hill
- a) Jump from the 3rd cross
- b) Pass the hill
- c) Jump into the first scary tree
- d) Jump right of the ladder
- e) Boss Chest
- f) Boss Chest b
- 6
- 3. Slime Village
- a) Jump from slimy pillar to the left
- b) Pass the hill after the slime pillar
- c) Above pit 1
- d) Jump left from the right side of pit 2 right before the sand starts
- e) Boss Chest
- 5
- 4. Fire Village
- a) Jump to the low section
- b) Jump off of the high pillar slightly early
- c) Left of the top of the ladder
- d) Jump at the second background pillar
- e) Boss Chest
- f) Boss Chest b
- 6
- 5. Imps
- a) Stay right
- b) Go left
- c) Go right again
- d) Stay left after the choke point
- e) Clear the first gap
- f) Jump after going under the last green platform
- 6
- 6. Clouds / Tongues
- a) Jump at the spawning point
- b) Pass on the first moving platform
- c) Stay on the moving platform until the end of the first tongue
- d) Pass the second moving platforms
- e) Boss Chest
- f) Boss Chest b
- 6
- 7. Reapers
- a) Jump to the destroyed noop noop
- b) On the skeletal spine
- c) On the ramp after the spine
- d) Jump below the ladder to the right
- e) In the nook
- f) On the down ramp before the exit
- 6
- 8. River / Waterfall
- a) Past the second hand on the up-down roof-shaped river - NOTE: need to destroy this chest if you spawn it if you want BigFall to work
- b) Jump left from the hand below at the left-hand side
- c) Jump into the gap in the spiky balls on the down-left moving river
- d) At the bottom of the last river
- e) Boss Chest
- 5
- 9. Castle I
- a) On the ground at the start (jump left?)
- b) Jump down to the left after climbing the second ladder
- c) Jump to the right after the second arremer
- d) Walk left on the first layer of platforms
- e) Jump left on the second layer of platforms
- f) Jump left on the top layer (3rd layer) of platforms
- 6
- 10. Castle II
- a) On the ground at the start
- b) On the ground after the first astaroth
- c) Before 2nd astaroth fight
- d) Pass on the floor after the 2 astaroths
- e) Jump left on the platform right before going into the beelzebub room
- f) Boss Chest
- g) Boss Chest b
- 7
- 58 total chests
- -> 2 loops = 116
- Need 82 chests -> can skip 34
- Deathless route:
- V 5
- H 4 2
- S 4 1
- F 4 2
- I 6
- T 4 2
- R 5
- W 4 2
- C1 5
- C2 5 2
- Loop1:
- V | 1234 * 5 |> 1 Red Boots
- H | 1256 |> 5
- S | 1 * 2345 |> 4 Dagger
- F | 12 * 3456 |> 4 Axe
- I | 12 * 3456 |> 4 Green Boots
- T | 23 * 456 |> 3 Red Armor
- R | 123 * 56 |> 2 Gold Boots
- W | 15 |> 4 BigFall - Intentional death for HP in Ohme
- C1 | 13 * 46 |> 2 Green Armor
- C2 | 1234 * 67 |> 2 Gold Armor
- Have: 8 items out of 14 required
- Loop2:
- V | 1234 * 5 |> 1 Red Helmet
- H | 1256 |> 4
- S | 1 * 2345 |> 4 Green Helmet
- F | 12 * 3456 |> 4 Gold Helmet
- I | 12 * 3456 |> 4 Discus
- T | 23 * 456 |> 3 Fireball / Torch
- R | 123 * 56 |> 2 Psycho Cannon
- W | 15 |> 4
- C1 | 13 * 46 |> 2
- C2 | 1234 * 67 |
- Alternative idea:
- V | 1234 * 5x, 12345*x, 12345 |> 5 Red Boots, Dagger
- H | 1*x, 1234 * 56 |> 2 Green Boots, Axe
- S | 1234 * 5 |> 1 Red Armor 1L
- F | 1256 |> 5 2L
- I | 1 * 23456 |> 5 Green Armor 4L
- T | 2 * 456 |> 3 Gold Boots 6L X
- R | 123 * 56 |> 2 Gold Armor
- W | 5 |> 3 (15 if you need hp then skip 2 - or intentional death at boss...)
- C1 | 123 * 46 |> 2 Red Helmet
- C2 | 1234 * 67 |> 2 Green Helmet 1L
- Loop2:
- V | 1234 * 5 |> 1 Gold Helmet 1L
- H | 1256 |> 4 2L
- S | 1 * 25 |> 2 Discus - Might be faster to skip this somehow and fight Gassuto with Fireball after fighting arremer and cerberus with axe...
- F | 156 |> 5 (Can also skip boss trigger for chest 6)
- I | 1 * 23456 |> 5 Fireball
- T | 2 * 456 |> 3 Psycho Cannon (intentional death at start for hp?)
- R | 123 * 56 |> 2
- W | 15 |> 4 Intentional death in boss fight?
- C1 | 13 * 46 |> 2
- C2 | 1234 * 67 |
- At the end of loop 1, have
- Gold Armor, Green Helmet, Gold Shoes, and Axe
- - only need 4 items after this!
- Advantages:
- - Get psycho cannon earlier
- - Fight Ohme the first time with 5 health! -- make the health route way better
- - Get Axe earlier
- - Get gold boots earlier
- Disadvantage:
- - Farm for like 45 seconds
- Alternative idea 2:
- - Fight Arremer 2 and Cerberus 2 with Axe, Gassuto with Fireball
- - Faster because you spawn fewer awkward chests
- - Fighting Cerberus with discus takes forever
- - Fighting Gassuto with fireball vs. psycho cannon seems about the same
- V | 1234 * 5x, 12345*x, 12345 |> 5 Red Boots, Dagger
- H | 1*x, 1234 * 56 |> 2 Green Boots, Axe
- S | 1234 * 5 |> 1 Red Armor 1L
- F | 1256 |> 5 2L
- I | 1 * 23456 |> 5 Gold Boots 4L
- T | 2 * 456 |> 3 Green Armor 6L X
- R | 123 * 56 |> 2 Gold Armor
- W | 5 |> 3 (15 if you need hp then skip 2 - or intentional death at boss...)
- C1 | 13 |> 5
- C2 | 1 * 23467 |> 5 Red Helmet
- Loop2:
- V | 2 * 34 |> 2 Green Helmet
- H | 256 |> 5
- S | 1 * 25 |> 2 Gold Helmet
- F | 156 |> 5
- I | 1 * 23456 |> 5 Discus
- T | 2 * 456 |> 3 Fireball
- R | 123 * 56 |> 2 Psycho Cannon
- W | 15 |> 4 Intentional death in boss fight?
- C1 | 13 * 46 |> 2
- C2 | 1234 * 67 |
- THIS IS THE CURRENT ROUTE V
- Alternative idea 2*:
- - Fight Arremer 2 and Cerberus 2 with Axe, Gassuto with Fireball
- - Faster because you spawn fewer awkward chests
- - Fighting Cerberus with discus takes forever
- - Fighting Gassuto with fireball vs. psycho cannon seems about the same
- V | 1234 * 5x, 12345*x, 12345 |> 5 Red Boots, Dagger
- H | 1*x, 1234 * 56 |> 2 Green Boots, Axe
- S | 125 |> 5 Red Armor
- F | 1 * 2456 |> 4 Red Armor
- I | 12 * 3456 |> 4 Gold Boots
- T | 23 * 456 |> 3 Green Armor
- R | 123 * 56 |> 2 Gold Armor
- W | 5 |> 3 (15 if you need hp then skip 2 - or intentional death at boss...)
- C1 | 13 |> 5
- C2 | 1 * 23467 |> 5 Red Helmet
- Loop2:
- V | 2 * 34 |> 2 Green Helmet
- H | 256 |> 5
- S | 1 * 25 |> 2 Gold Helmet
- F | 156 |> 5
- I | 1 * 23456 |> 5 Discus
- T | 2 * 456 |> 3 Fireball
- R | 123 * 56 |> 2 Psycho Cannon
- W | 15 |> 4 Intentional death in boss fight?
- C1 | 13 * 46 |> 2
- C2 | 1234 * 67 |
- Alternative idea 3:
- - Can we cut out some stage 1 grinding? - Do not NEED gold armor for Ohme if you take an intentional death
- - Lose a bit of time waiting for spikes in C3 without magic, but maybe it's ok?
- - Axe on the first boss fight seems like it saves a lot of time over dagger though
- - Putting off Green Boots for a while seems bad too
- - Is this really safer than the deathless route?
- V | 1234 * 5x, 12345*, |> 0 Red Boots, Dagger - Saves 45s immediately
- H | 12356 |> 5
- S | 1 * 2345 |> 4 Axe - Lose ~30s? (No idea) in sand zone
- F | 12 * 456 |> 3 Green Boots
- I | 123 * 456 |> 3 Red Armor - Red Armor gotten in the middle of imps is a bit scary
- T | 234 * 56 |> 2 Gold Boots
- R | 1235 * 6 |> 1 Green Armor
- W | 5 |> 2
- C1 | 134 |> 5
- C2 | 1 * 23467 |> 5 Red Helmet
- Loop2:
- V | 1 * 2345 |> 4 Gold Armor
- H | 12 * 56 |> 2 Green Helmet
- S | 125 |> 5
- F | 1 * 256 |> 3 Gold Helmet
- I | 123 * 456 |> 3 Discus
- T | 234 * 56 |> 2 Fireball
- R | 1235 * 6 |> 2 Psycho Cannon
- W | 15 |> 4 Intentional death in boss fight?
- C1 | 13 * 46 |> 2
- C2 | 1234 * 67 |
- Stage 1 timings
- 123h4 * - ~28s ~25s to spawn it
- 123h4 * 5x - ~42s -> Chest 5 is 14s
- 1234 - ~65s
- 12345 * - ~80s 78s with another intentional death then get item 1 (but this is timing with the death)
- 38:36 - 1:02:59
- F7 Bb7 G7 C7b9
- Skull dboost in 1.2?
- - The ledge is too high to make it I think.
- Pig vomit dboost in 1.2?
- - You have to wait for the pig to walk over to the right where the slope is higher
- Don't go up early in 3.2? (Can you just jump over the skulls?)
- - Can ALMOST make it, but it doesn't quite seems like it.
- Fight both arremers in 5.2 at the same time?
- - Saves a little bit of time
- Intentionally dboost off of magicians / magician shots?
- - Doesn't seem like there's a place to use it. The ceilings in 5.1 are solid
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