Advertisement
Guest User

SMS Ghouls Speedrunning Notes

a guest
Dec 31st, 2022
100
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.86 KB | None | 0 0
  1. SMS Ghouls Speedrunning Notes
  2. Aremath
  3.  
  4. Never take top route during setup - Dboost off the final guillotine can spawn chest 5
  5.  
  6. 123H4 Red Boots 5X (Save time, no change)
  7. 1H234X 1H Red Helm X ---> 12345H Red Helm X ?
  8. 123H4 Green Boots 5X (Save time, no change)
  9. 1H234X 1H Gold Boots X ---> 12345H Gold Boots X ?
  10. 1H234 Dagger X
  11. 1H23X
  12. 123 Axe 45 GO (Save time, no change)
  13. 123 Axe 4 H5
  14.  
  15. Also on 2-1 2345?
  16.  
  17.  
  18. Chest count resets when you continue the game!
  19. - otherwise, I do not think death affects the chest count!
  20. Boss chests count as spawns
  21. 4 - 6 - 6 - 6 etc
  22. Ohme is really fast to fight using the axe
  23.  
  24. Need to get:
  25. - 3x boots
  26. - 3x armor
  27. - 3x helmet
  28. - dagger
  29. - axe
  30. - discus
  31. - torch
  32. - psycho cannon
  33. -> 14 total upgrades
  34.  
  35. Current route (WR):
  36. 4:30 of setup to get:
  37. - (spawn x4) Red Boots (spawn x1, die 1 lives)
  38. - (spawn x4, die 0 lives, spawn x1) Red Helm (die CONTINUE)
  39. - (spawn x4) Green Boots (spawn x1, die 1 lives, spawn x4, die 0 lives)
  40. - (spawn x1) Gold Boots (die CONTINUE)
  41. - (spawn x4) Dagger (die 1 lives)
  42. - (spawn x3, die 0 lives, spawn x3) Axe (spawn x2)
  43. Loop 1:
  44. - Hill: (spawn x4) Red Armor (spawn x1 boss)
  45. - Slime: Nothing! (spawn x2)
  46. - Fire: Nothing! (spawn x4)
  47. - Imps: (spawn x1) Green Armor (spawn x5)
  48. - Clouds: (spawn x2) Green Helm (spawn x1)
  49. - Reapers: (spawn x3) Gold Armor (spawn x2)
  50. - River: Nothing! (spawn x1 boss)
  51. - Castle I: Nothing! (spawn x2)
  52. - Castle II: (spawn x1) Gold Helm (spawn x3)
  53. After loop 1 have - Gold Helm, Gold Armor, Gold Boots, Axe (makes sense, axe is very fast for ohme, need other gear anyways)
  54. - probably want gold helm for the spike section, although it's not strictly necessary
  55. Loop 2:
  56. - Village: Nothing! (spawn x4)
  57. - Hill: Nothing (spawn x1)
  58. - Slime: Nothing (spawn x1)
  59. - Fire: Nothing (spawn x1)
  60. - Imps: (spawn x2) Discus (spawn x4)
  61. - Clouds: (spawn x2) Fire (spawn x1)
  62. - Reapers: (spawn x3) Psycho Cannon
  63.  
  64. Routing ideas:
  65. - Get armor later - die a lot earlier
  66. - Dying in boss fights does not take very much time - set up the next chest easily
  67. - May still want to do setup in Village - Village, Reapers, and maybe Clouds are the best places to get equipment
  68. - Probably take a death at ohme because it is very fast to do so (or at the beginning of waterfall for the same reason)
  69. - The current route does not spawn very many chests -> plenty of room to move chest spawns into the run from the setup section
  70. - The current route does not know about (?) the chest at the start of clouds
  71. - Probably want to get psycho cannon before the 2nd ohme fight, although it's not a requirement
  72. - When is it convenient to die?
  73. - Village of Fire
  74. - Village of Slime sand pits (although this probably wastes time)
  75. - Boss fights
  76. - Need to die 3x to reset the count though!
  77. - Start of the "next level" where health is carried over
  78. - Probably want to get boots first
  79. - Probably want to get dagger early
  80. - This sounds dangerous
  81. - BUT not getting armor early makes deaths faster to take
  82.  
  83. Tentative Plan:
  84. This works:
  85. Village:
  86. 1234 Red Boots 5x
  87. 12345 Green Boots x
  88. 12345h
  89. Hill:
  90. 1 Gold Boots x
  91. 1234 Dagger 5 - leaving 5 with 2 lives in the next stage
  92. -> Maybe avoid spawning 1 chest e.g. 1245 leaving 1 2 lives
  93. -> Then do 1 ???? x 12345 leaving 1 1 life for imps
  94. - now after imps 1 have 6 items
  95. Definitely is 4-6-6
  96. - Can re-trigger a boss chest after beating the boss!
  97.  
  98. from Fred_:
  99. Chest 1: Magician
  100. Chest 2: Magician <---\
  101. Chest 3: Magician |
  102. Chest 4: Equip Room |
  103. Chest 5: Magician |
  104. Chest 6: Magician |
  105. Chest 7: Health Room ---/ (Loops back around to chest 2)
  106. Game over resets to chest 1.
  107. Touching the chest trigger after a boss arena will increase the counter
  108.  
  109. List of all (?) Chests in SMS Ghouls:
  110. 1. Village
  111. a) Jump to the left of spawn
  112. b) Pass the first stone building on the ground
  113. c) Jump from the gravestone
  114. d) Pass the second stone building
  115. e) Jump off the end of the building, or dboost off the guillotine
  116. 5
  117.  
  118. 2. Hill
  119. a) Jump from the 3rd cross
  120. b) Pass the hill
  121. c) Jump into the first scary tree
  122. d) Jump right of the ladder
  123. e) Boss Chest
  124. f) Boss Chest b
  125. 6
  126.  
  127. 3. Slime Village
  128. a) Jump from slimy pillar to the left
  129. b) Pass the hill after the slime pillar
  130. c) Above pit 1
  131. d) Jump left from the right side of pit 2 right before the sand starts
  132. e) Boss Chest
  133. 5
  134.  
  135. 4. Fire Village
  136. a) Jump to the low section
  137. b) Jump off of the high pillar slightly early
  138. c) Left of the top of the ladder
  139. d) Jump at the second background pillar
  140. e) Boss Chest
  141. f) Boss Chest b
  142. 6
  143.  
  144. 5. Imps
  145. a) Stay right
  146. b) Go left
  147. c) Go right again
  148. d) Stay left after the choke point
  149. e) Clear the first gap
  150. f) Jump after going under the last green platform
  151. 6
  152.  
  153. 6. Clouds / Tongues
  154. a) Jump at the spawning point
  155. b) Pass on the first moving platform
  156. c) Stay on the moving platform until the end of the first tongue
  157. d) Pass the second moving platforms
  158. e) Boss Chest
  159. f) Boss Chest b
  160. 6
  161.  
  162. 7. Reapers
  163. a) Jump to the destroyed noop noop
  164. b) On the skeletal spine
  165. c) On the ramp after the spine
  166. d) Jump below the ladder to the right
  167. e) In the nook
  168. f) On the down ramp before the exit
  169. 6
  170.  
  171. 8. River / Waterfall
  172. a) Past the second hand on the up-down roof-shaped river - NOTE: need to destroy this chest if you spawn it if you want BigFall to work
  173. b) Jump left from the hand below at the left-hand side
  174. c) Jump into the gap in the spiky balls on the down-left moving river
  175. d) At the bottom of the last river
  176. e) Boss Chest
  177. 5
  178.  
  179. 9. Castle I
  180. a) On the ground at the start (jump left?)
  181. b) Jump down to the left after climbing the second ladder
  182. c) Jump to the right after the second arremer
  183. d) Walk left on the first layer of platforms
  184. e) Jump left on the second layer of platforms
  185. f) Jump left on the top layer (3rd layer) of platforms
  186. 6
  187.  
  188. 10. Castle II
  189. a) On the ground at the start
  190. b) On the ground after the first astaroth
  191. c) Before 2nd astaroth fight
  192. d) Pass on the floor after the 2 astaroths
  193. e) Jump left on the platform right before going into the beelzebub room
  194. f) Boss Chest
  195. g) Boss Chest b
  196. 7
  197.  
  198. 58 total chests
  199. -> 2 loops = 116
  200. Need 82 chests -> can skip 34
  201.  
  202. Deathless route:
  203. V 5
  204. H 4 2
  205. S 4 1
  206. F 4 2
  207. I 6
  208. T 4 2
  209. R 5
  210. W 4 2
  211. C1 5
  212. C2 5 2
  213.  
  214. Loop1:
  215. V | 1234 * 5 |> 1 Red Boots
  216. H | 1256 |> 5
  217. S | 1 * 2345 |> 4 Dagger
  218. F | 12 * 3456 |> 4 Axe
  219. I | 12 * 3456 |> 4 Green Boots
  220. T | 23 * 456 |> 3 Red Armor
  221. R | 123 * 56 |> 2 Gold Boots
  222. W | 15 |> 4 BigFall - Intentional death for HP in Ohme
  223. C1 | 13 * 46 |> 2 Green Armor
  224. C2 | 1234 * 67 |> 2 Gold Armor
  225. Have: 8 items out of 14 required
  226. Loop2:
  227. V | 1234 * 5 |> 1 Red Helmet
  228. H | 1256 |> 4
  229. S | 1 * 2345 |> 4 Green Helmet
  230. F | 12 * 3456 |> 4 Gold Helmet
  231. I | 12 * 3456 |> 4 Discus
  232. T | 23 * 456 |> 3 Fireball / Torch
  233. R | 123 * 56 |> 2 Psycho Cannon
  234. W | 15 |> 4
  235. C1 | 13 * 46 |> 2
  236. C2 | 1234 * 67 |
  237.  
  238. Alternative idea:
  239. V | 1234 * 5x, 12345*x, 12345 |> 5 Red Boots, Dagger
  240. H | 1*x, 1234 * 56 |> 2 Green Boots, Axe
  241. S | 1234 * 5 |> 1 Red Armor 1L
  242. F | 1256 |> 5 2L
  243. I | 1 * 23456 |> 5 Green Armor 4L
  244. T | 2 * 456 |> 3 Gold Boots 6L X
  245. R | 123 * 56 |> 2 Gold Armor
  246. W | 5 |> 3 (15 if you need hp then skip 2 - or intentional death at boss...)
  247. C1 | 123 * 46 |> 2 Red Helmet
  248. C2 | 1234 * 67 |> 2 Green Helmet 1L
  249. Loop2:
  250. V | 1234 * 5 |> 1 Gold Helmet 1L
  251. H | 1256 |> 4 2L
  252. S | 1 * 25 |> 2 Discus - Might be faster to skip this somehow and fight Gassuto with Fireball after fighting arremer and cerberus with axe...
  253. F | 156 |> 5 (Can also skip boss trigger for chest 6)
  254. I | 1 * 23456 |> 5 Fireball
  255. T | 2 * 456 |> 3 Psycho Cannon (intentional death at start for hp?)
  256. R | 123 * 56 |> 2
  257. W | 15 |> 4 Intentional death in boss fight?
  258. C1 | 13 * 46 |> 2
  259. C2 | 1234 * 67 |
  260. At the end of loop 1, have
  261. Gold Armor, Green Helmet, Gold Shoes, and Axe
  262. - only need 4 items after this!
  263. Advantages:
  264. - Get psycho cannon earlier
  265. - Fight Ohme the first time with 5 health! -- make the health route way better
  266. - Get Axe earlier
  267. - Get gold boots earlier
  268. Disadvantage:
  269. - Farm for like 45 seconds
  270.  
  271. Alternative idea 2:
  272. - Fight Arremer 2 and Cerberus 2 with Axe, Gassuto with Fireball
  273. - Faster because you spawn fewer awkward chests
  274. - Fighting Cerberus with discus takes forever
  275. - Fighting Gassuto with fireball vs. psycho cannon seems about the same
  276. V | 1234 * 5x, 12345*x, 12345 |> 5 Red Boots, Dagger
  277. H | 1*x, 1234 * 56 |> 2 Green Boots, Axe
  278. S | 1234 * 5 |> 1 Red Armor 1L
  279. F | 1256 |> 5 2L
  280. I | 1 * 23456 |> 5 Gold Boots 4L
  281. T | 2 * 456 |> 3 Green Armor 6L X
  282. R | 123 * 56 |> 2 Gold Armor
  283. W | 5 |> 3 (15 if you need hp then skip 2 - or intentional death at boss...)
  284. C1 | 13 |> 5
  285. C2 | 1 * 23467 |> 5 Red Helmet
  286. Loop2:
  287. V | 2 * 34 |> 2 Green Helmet
  288. H | 256 |> 5
  289. S | 1 * 25 |> 2 Gold Helmet
  290. F | 156 |> 5
  291. I | 1 * 23456 |> 5 Discus
  292. T | 2 * 456 |> 3 Fireball
  293. R | 123 * 56 |> 2 Psycho Cannon
  294. W | 15 |> 4 Intentional death in boss fight?
  295. C1 | 13 * 46 |> 2
  296. C2 | 1234 * 67 |
  297.  
  298. THIS IS THE CURRENT ROUTE V
  299. Alternative idea 2*:
  300. - Fight Arremer 2 and Cerberus 2 with Axe, Gassuto with Fireball
  301. - Faster because you spawn fewer awkward chests
  302. - Fighting Cerberus with discus takes forever
  303. - Fighting Gassuto with fireball vs. psycho cannon seems about the same
  304. V | 1234 * 5x, 12345*x, 12345 |> 5 Red Boots, Dagger
  305. H | 1*x, 1234 * 56 |> 2 Green Boots, Axe
  306. S | 125 |> 5 Red Armor
  307. F | 1 * 2456 |> 4 Red Armor
  308. I | 12 * 3456 |> 4 Gold Boots
  309. T | 23 * 456 |> 3 Green Armor
  310. R | 123 * 56 |> 2 Gold Armor
  311. W | 5 |> 3 (15 if you need hp then skip 2 - or intentional death at boss...)
  312. C1 | 13 |> 5
  313. C2 | 1 * 23467 |> 5 Red Helmet
  314. Loop2:
  315. V | 2 * 34 |> 2 Green Helmet
  316. H | 256 |> 5
  317. S | 1 * 25 |> 2 Gold Helmet
  318. F | 156 |> 5
  319. I | 1 * 23456 |> 5 Discus
  320. T | 2 * 456 |> 3 Fireball
  321. R | 123 * 56 |> 2 Psycho Cannon
  322. W | 15 |> 4 Intentional death in boss fight?
  323. C1 | 13 * 46 |> 2
  324. C2 | 1234 * 67 |
  325.  
  326. Alternative idea 3:
  327. - Can we cut out some stage 1 grinding? - Do not NEED gold armor for Ohme if you take an intentional death
  328. - Lose a bit of time waiting for spikes in C3 without magic, but maybe it's ok?
  329. - Axe on the first boss fight seems like it saves a lot of time over dagger though
  330. - Putting off Green Boots for a while seems bad too
  331. - Is this really safer than the deathless route?
  332. V | 1234 * 5x, 12345*, |> 0 Red Boots, Dagger - Saves 45s immediately
  333. H | 12356 |> 5
  334. S | 1 * 2345 |> 4 Axe - Lose ~30s? (No idea) in sand zone
  335. F | 12 * 456 |> 3 Green Boots
  336. I | 123 * 456 |> 3 Red Armor - Red Armor gotten in the middle of imps is a bit scary
  337. T | 234 * 56 |> 2 Gold Boots
  338. R | 1235 * 6 |> 1 Green Armor
  339. W | 5 |> 2
  340. C1 | 134 |> 5
  341. C2 | 1 * 23467 |> 5 Red Helmet
  342. Loop2:
  343. V | 1 * 2345 |> 4 Gold Armor
  344. H | 12 * 56 |> 2 Green Helmet
  345. S | 125 |> 5
  346. F | 1 * 256 |> 3 Gold Helmet
  347. I | 123 * 456 |> 3 Discus
  348. T | 234 * 56 |> 2 Fireball
  349. R | 1235 * 6 |> 2 Psycho Cannon
  350. W | 15 |> 4 Intentional death in boss fight?
  351. C1 | 13 * 46 |> 2
  352. C2 | 1234 * 67 |
  353.  
  354. Stage 1 timings
  355. 123h4 * - ~28s ~25s to spawn it
  356. 123h4 * 5x - ~42s -> Chest 5 is 14s
  357. 1234 - ~65s
  358. 12345 * - ~80s 78s with another intentional death then get item 1 (but this is timing with the death)
  359.  
  360.  
  361. 38:36 - 1:02:59
  362.  
  363. F7 Bb7 G7 C7b9
  364.  
  365. Skull dboost in 1.2?
  366. - The ledge is too high to make it I think.
  367. Pig vomit dboost in 1.2?
  368. - You have to wait for the pig to walk over to the right where the slope is higher
  369. Don't go up early in 3.2? (Can you just jump over the skulls?)
  370. - Can ALMOST make it, but it doesn't quite seems like it.
  371. Fight both arremers in 5.2 at the same time?
  372. - Saves a little bit of time
  373. Intentionally dboost off of magicians / magician shots?
  374. - Doesn't seem like there's a place to use it. The ceilings in 5.1 are solid
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement