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- ----<< BOOTLEG KJ / Baldy To KJ / KaitamJ >>----
- --[[ Credits:
- - i.am.an.agent : Script Developer
- - _1.8e308 : Revival Of Script, Script Developer
- ]]
- --// BUILD January 11 12:00 PM GMT+8 by i.am.an.agent
- getgenv().Moveset_Settings = {
- ["ExecuteOnRespawn"] = true, --// If true, the moveset will load everytime you respawn
- ["TSBStyleNotification"] = true, --// If true, uses the TSB notification when you spawn in with KJ
- ["UseOldCollateralRuin"] = true, --// If true, uses the old Collateral Ruin VFX and SFX
- ["NoWarning"] = true, --// If true, removes the warning that appears when you're not on Saitama
- ["NoDeathCounterImages"] = false, --// If true, will disable the images that appear in death counter slap
- ["NoBarrageArms"] = false, --// If true, will destroy the barrage arms that appear when you use consecutive punch
- ["NoPreysPerilAttract"] = true, --// If true, preys peril will not be able to attract you.
- ["NoWalls"] = false,
- ["NoTrees"] = false,
- ["RavageTool"] = true,
- ["AdrenalineBoostTool"] = true,
- ["Adrenaline_Multiplier"] = 2, --// how much adrenaline multiplies your speed by
- ["CustomUppercutAnimation"] = true,
- ["CustomDownslamAnimation"] = true,
- ["CustomIdleAnimation"] = true,
- ["UltNames"] = {
- "20 SERIES",
- "COME AT ME",
- "I'M DONE",
- },
- ["MoveNames"] = {
- ["Normal Punch"] = "Ravaging Kick",
- ["Consecutive Punches"] = "Fist Fusillade",
- ["Shove"] = "Swift Sweep",
- ["Uppercut"] = "Collateral Storm",
- ["Death Counter"] = "Sudden Strike",
- ["Table Flip"] = "Stoic Bomb",
- ["Serious Punch"] = "Destructive Power",
- ["Omni Directional Punch"] = "Omni Directional Fists"
- },
- }
- loadstring(game:HttpGet("https://raw.githubusercontent.com/skibiditoiletfan2007/BaldyToKJ/refs/heads/main/Latest.lua"))()
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