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- equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect
- Card ti set-up Roid OTK
- Design choices
- Manga roids: 2 effects, 1 upon being sent to grave, 1 upon on field for discard or mill. Satteliteroid has 3 though
- Anime roids: 3 effects, 1 when used used for fusion summon, 2 unique effects.
- Stealthroid is based on the anime and manga, so its a composite of them both
- Armoroid and Dragonroid are also unique due to being high level monsters
- Turboroid that allows shuffle from banish to deck for summon?
- kiteroid, patroid, decoyroid, dreiroid, funfroid, turboroid, vierroid, solidroids, the other spell/trap
- Drillroid defense pisition monsters ne negate effects?
- The equip effect of Launcheroid is poorly worded
- Decoyroid: When SS'd by the effect of a roid card, inflicts 500 burn. target redirection
- Dragon roof support for Cyberdarks
- Overclock: destroy it
- Solidroids
- Main Deck Monsters (23 Cards)
- Einroid
- Machine-Type/EARTH/Level 1/ATK 200/DEF 1800 (Tuner)
- You can discard 1 card; add 1 "roid" monster from your Deck to your hand. If this card is sent to the GY: You can send 1 “roid” card from your Deck to the GY. You can only use each effect of "Einroid" once per turn.
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- Zweiroid
- Machine-Type/EARTH/Level 2/ATK 700/DEF 1700
- (Quick Effect): You can discard 1 card; switch the original ATK and DEF of all face-up monsters currently on the field until the end of this turn. If this card is sent to the GY: All "roid" monsters you currently control gain 700 ATK until the end of this turn. You can only use each effect of "Zweiroid" once per turn.
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- Ambulanceroid
- Machine-Type/EARTH/Level 3/ATK 300/DEF 1200
- While you control another “roid” monster, except "Ambulanceroid", your opponent cannot target this card for attacks, or by card effects. If a “roid” monster(s) is added from your GY to your hand: You can Special Summon that monster(s). If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can Special Summon this card. You can only use this effect of "Ambulanceroid" once per turn.
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- Launcheroid
- Machine-Type/EARTH/Level 3/ATK 500/DEF 1500
- You can send 1 "roid" monster from your Deck to the GY; inflict 500 damage to your opponent. If this card is sent to the GY: You can target 1 "roid" monster you control; equip this card to it. It gains 500 ATK, also your opponent cannot target it with card effects. You can only use each effect of "Launcheroid" once per turn.
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- Cycroid
- Machine-Type/EARTH/Level 3/ATK 800/DEF 1000
- Once per turn: You can Fusion Summon 1 "roid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “Cyroid” from your Deck to your hand. If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can target 1 "roid" monster you control; it can attack directly this turn. You can only use this effect of "Cycroid" once per turn.
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- Gyroid
- Machine-Type/WIND/Level 3/ATK 1000/DEF 1000
- When an opponent’s monster declares an attack on a “roid” monster you control: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. Cannot be destroyed by battle. If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can add 1 “roid” monster from your Deck to your hand. You can only use this effect of "Gyroid" once per turn.
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- Shovelroid
- Machine-Type/EARTH/Level 3/ATK 1000/DEF 1500
- You can discard 1 card, then target 1 "roid" monster in your GY; Special Summon it. If this card is sent to the GY: You can add 1 "roid" Spell/Trap from your Deck to your hand. You can only use each effect of "Shovelroid" once per turn.
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- Submarineroid
- Machine-Type/WATER/Level 4/ATK 800/DEF 1800
- This card can attack directly. If this card inflicts battle damage to your opponent: You can change this card to Defense Position, and if you do, add 1 “roid” Spell/Trap from your Deck to your hand. If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can change all monsters your opponent controls to Defense Position. You can only use this effect of "Submarineroid" once per turn.
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- Missileroid
- Machine-Type/WIND/Level 4/ATK 1000/DEF 200
- (Quick Effect): You can discard this card, then target 1 "roid" monster you control; it gains 1000 ATK until the end of this turn. If this card is sent to the GY: You can target 1 monster your opponent controls; it loses 1000 ATK. You can only use each effect of "Missileroid" once per turn.
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- Carrierroid
- Machine-Type/WATER/Level 4/ATK 1000/DEF 800
- When your opponent activates a card or effect that targets a “roid” card(s) you control (Quick Effect): You can send this card from your hand or field to the GY; negate the activation. If this card is sent to the GY: You can target 1 “roid” monster in your GY, except "Carrierroid"; add it to your hand. You can only use each effect of “Carrierroid” once per turn.
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- Shuttleroid
- Machine-Type/WIND/Level 4/ATK 1000/DEF 1200
- When your "roid" monster is targeted for an attack: You can send 1 "roid" card from your hand or face-up field to the GY; negate the attack. If this card is sent to the GY: You can activate this effect; Special Summon this card during the End Phase of this turn, and if you do, inflict 1000 damage to your opponent. You can only use each effect of "Shuttleroid" once per turn.
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- Truckroid
- Machine-Type/EARTH/Level 4/ATK 1000/DEF 2000
- If this card is in your hand: You can target 1 "roid" monster in your GY; Special Summon this card, and if you do, Special Summon that monster to your opponent's side of the field. If this card destroys an opponent's monster by battle: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can target 1 "roid" monster you control; equip this card to it. While this card is equipped to a monster by this effect, the equipped monster gains 1000 ATK. You can only use this effect of "Truckroid" once per turn.
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- Jetroid
- Machine-Type/WIND/Level 4/ATK 1200/DEF 1800
- You can activate "roid" Traps from your hand. When this card is targeted for an attack: You can discard 1 card, then target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK. If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can Set 1 "roid" Trap directly from your Deck. You can only use this effect of "Jetroid" once per turn.
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- Stealthroid
- Machine-Type/DARK/Level 4/ATK 1200/DEF 2000
- You can send 1 "roid" monster from your Deck to the GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Stealthroid" once per turn. If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can destroy all Spells and Traps your opponent controls.
- Weird because it's a combination of manga and anime
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- Turboroid
- Machine-Type/EARTH/Level 4/ATK 1600/DEF 400
- You can discard 1 card; once, if you Fusion Summon a "roid" Fusion Monster this turn, you can shuffle your banished monsters into the Deck as the Fusion Materials. If this card is sent to the GY: You can target 1 "roid" monster you control; this turn, it can attack twice during each Battle Phase. You can only use each effect of “Turboroid” once per turn.
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- Heliroid
- Machine-Type/WIND/Level 4/ATK 1500/DEF 1300
- Once per turn: You can send 1 "roid" card from your hand or face-up field to the GY, then target 1 "roid" monster you control; it can attack directly this turn, but when it does so using this effect, the battle damage inflicted to your opponent is halved. If this card is sent to the GY: You can add 1 "Missileroid" from your Deck or GY to your hand. You can only use each effect of "Heliroid" once per turn.
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- Tankroid
- Machine-Type/EARTH/Level 4/ATK 1500/DEF 1900
- You can Tribute 1 "roid" monster; Special Summon 1 "roid" monster from your Deck with the same Level as the sent monster, except "Tankroid", also you cannot Special Summon monsters for the rest of this turn, except "roid" monsters. If this card is sent to the GY: You can draw 1 card. You can only use each effect of “Tankroid” once per turn.
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- Strikeroid
- Machine-Type/WIND/Level 4/ATK 1600/DEF 400
- You can discard 1 card; once, if you Fusion Summon a "roid" Fusion Monster this turn, you can banish monsters from your GY as the Fusion Materials. If this card is sent to the GY: You can pay 800 LP, then target 1 "roid" card in your GY; add it to your hand. You can only use each effect of “Strikeroid” once per turn.
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- Drillroid
- Machine-Type/EARTH/Level 4/ATK 1600/DEF 1600
- When this card is Normal Summoned: You target 1 Level 4 or lower “roid” monster in your GY; Special Summon it in Defense Position, but it has its effects negated. Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster. If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Drillroid" once per turn.
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- Steamroid
- Machine-Type/EARTH/Level 4/ATK 1800/DEF 1800
- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “roid” monster from your hand. If this card attacks an opponent’s monster, it gains 500 ATK during the Damage Step only. If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can target 1 "roid" monster you control and 1 monster your opponent controls; the first target gains ATK equal to half the second target's ATK until the end of this turn.
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- Satelliteroid
- Machine-Type/LIGHT/Level 5/ATK 2100/DEF 1800
- You can Special Summon this card (from your hand) by discarding 1 card. (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. If this card is sent to the GY: You can target up to 3 of your "roid" cards that are banished or are in your GY; shuffle them into the Deck, and if you do, draw 1 card. You can only use each effect of "Satelliteroid" once per turn.
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- Rescueroid
- Machine-Type/FIRE/Level 6/ATK 1600/DEF 1800
- "roid" cards you control cannot be destroyed by your opponent's card effects. Once per turn, if a "roid" monster(s) you control is sent to the GY: You can add that monster(s) to your hand. If this card is sent to the GY as a Fusion Material for a Fusion Summon of a "roid" Fusion Monster: You can target up to 2 "roid" monsters in your GY; add them to your hand. You can only use this effect of "Rescueroid" once per turn.
- ********************************************************************************************************
- Armoroid
- Machine-Type/EARTH/Level 8/ATK 2700/DEF 2000
- If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps your opponent controls. If this card is sent to the GY: You can target 1 Level 4 or lower “roid” monster in your GY; Special Summon it, but it cannot activate its effects. You can only use this effect of "Armoroid" once per turn.
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- Dragonroid
- Machine-Type/WIND/Level 8/ATK 2900/DEF 1000
- Treated as a Dragon while in the GY. You can discard this card; immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Machine monster from your hand. You can only use this effect of "Dragonroid" once per turn. While this card is equipped to a monster, that monster is unaffected by your opponent's card effects. If this card is sent to the GY while equipped to a monster: You can target 1 Dragon monster in your GY, except "Dragonroid"; equip that target to a Machine monster you control, as if it were equipped by that monster's effect.
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- Spells Cards (5 Cards)
- March of the Vehicroids
- Normal Spell
- If you control a "roid" monster: Special Summon 1 Level 4 or lower "roid" monster from your Deck, but it has its effects negated, also destroy it during the End Phase. You can only activate 1 "March of the Vehicroids" per turn.
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- Vehicroid Connection Zone
- Normal Spell
- Fusion Summon 1 "roid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
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- Vehicroid Overclock
- Quick-Play Spell
- Target 1 non-WIND “roid” monster you control; it gains 1000 ATK, also if it battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. During the End Phase of this turn, destroy it. If you would take effect damage, you can banish this card from your GY instead.
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- Vehicroid Assembly Garage
- Continuous Spell
- Reduce the Level of all Level 5 or higher "roid" monsters in your hand by 2. You can discard 1 card; add 1 non-WIND "roid" monster from your Deck or GY to the hand. If this face-up card is destroyed and sent to the GY: You can target up to 2 “roid” monsters in your GY; add them to your hand. You can only use each effect of "Vehicroid Assembly Garage" once per turn.
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- Vehicroid Turnpike
- Continuous Spell
- "roid" monsters you control cannot be targeted by your opponent’s card effects. You can target 1 other card you control; destroy it, and if you do, add 1 "Vehicroid Connection Zone" from your Deck or GY to the hand. If this face-up card is destroyed and sent to the GY: You can target 1 "roid" Spell/Trap in your GY, except "Vehicroid Turnpike"; add it to your hand. You can only use each effect of "Vehicroid Turnpike" once per turn.
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- Trap Cards (4 Cards)
- Vehicroid Miracle Garage
- Normal Trap
- If this Set card is destroyed and sent to the GY: You can Special Summon 1 "roid" monster from your Deck. If this Set card leaves the field by an opponent's card effect: You can add 1 “roid” monster from your Deck to your hand.
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- Vehicroid Supercharge
- Normal Trap
- Send 1 "roid" monster from your hand or face-up field to the GY; draw 2 cards. If this Set card leaves the field by an opponent's card effect: You can draw 1 card.
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- Vehicroid Repair Garage
- Continuous Trap
- Once per turn, if a “roid” monster(s) would be destroyed by battle or card effect, you can send 1 "roid" monster from your hand to the GY instead. You can target 1 non-WIND “roid” monster in your GY; add it to your hand. If this card in your possession was destroyed by a card effect and sent to the GY: You can add 1 “Power Bond” from your Deck to your hand. You can only use each effect of "Vehicroid Repair Garage" once per turn.
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- Fusion Guardroid
- Counter Trap
- When your opponent declares an attack on a Machine monster you control: You can send 1 Fusion Monster from your Extra Deck to the GY; negate the attack, and if you do, end the Battle Phase. If this Set card leaves the field by an opponent's card effect: You can send 1 "roid" monster from your Deck to the GY.
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- Extra Deck Monsters (6 Cards)
- Railroid Crossing
- Machine-Type/EARTH/Rank 4/ATK 2200/DEF 1600
- 2 Level 4 Machine monsters
- Once per turn: You can detach 1 material from this card; Fusion Summon 1 Machine Fusion Monster from your Extra Deck by banishing Fusion Materials listed on it from your field or GY, and if you do, until the end of the next turn, it cannot be targeted or destroyed by your opponent’s card effects. Once per turn (Quick Effect): You can send 1 other “roid” monster from your hand or face-up field to the GY; this card gains ATK equal to the sent monster’s ATK until the end of this turn.
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- Search & Rescueroid
- Machine-Type/EARTH/Rank 4/ATK 2300/DEF 1800
- 2 Level 4 Machine monsters
- Once per turn: You can detach 1 material from this card and send 1 “roid” monster from your Deck to the GY; add 1 Machine monster from your Deck to your hand. Once per turn, if a Machine monster(s) you control is sent to the GY: You can Special Summon that monster(s) in Defense Position.
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- Pair Cycroid
- Machine-Type/EARTH/Level 5/ATK 1600/DEF 1200 (Fusion)
- 2 “roid” monsters
- Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. This card can make a second attack during each Battle Phase.
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- Super Vehicroid Jumbo Drill
- Machine-Type/EARTH/Level 8/ATK 3000/DEF 2000 (Fusion)
- 3 “roid” monsters
- If this card attacks a Defense Position monster, inflict double piercing battle damage. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this Fusion Summoned card is sent to the GY: You can target 1 other “roid” monster in your GY; shuffle it into the Deck, and if you do, destroy 1 card on the field.
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- Super Vehicroid - Stealth Union
- Machine-Type/EARTH/Level 9/ATK 3600/DEF 3000 (Fusion)
- 4 “roid” monsters
- If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn: You can target 1 other face-up monster on the field; equip it to this card. If this attacking card destroys an opponent’s monster by battle, after damage calculation: You can send 1 monster equipped to this card by its own effect to the GY; it can make a second attack in a row. If this Fusion Summoned card is sent to the GY: You can target 2 other “roid” monsters in your GY; shuffle them into the Deck, and if you do, add 1 “roid” card from your Deck or GY to your hand.
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- Barbaroid, the Ultimate Battle Machine
- Machine-Type/EARTH/Level 12/ATK 4000/DEF 4000 (Fusion)
- 5 “roid” monsters
- This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage. Negate the effects of an opponent’s monster destroyed by battle with this card (including in the GY). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. If this Fusion Summoned card is sent to the GY: You can target 3 other “roid” monsters in your GY; shuffle them into the Deck, and if you do, draw 2 cards.
- Additional Support?
- Solidroids, Training wheel, stealthroid
- Turnpike
- During your Main Phase, you can Normal Summon 1 “roid” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Ambulanceroid: If you control a “roid” monster, you can Special Summon this card (from your hand). While you control another “roid” monster, your opponent cannot target this card for attacks, or by card effects. If a “roid” monster(s) is added from your GY to your hand: You can Special Summon that monster(s). You can only control 1 "Ambulanceroid".
- Shovelroid: You can send 1 other "roid" monster from your hand or field to the GY, then target 1 "roid" Spell/Trap in your GY; add it to your hand.
- Missileroid: Once per turn (Quick Effect): You can target "roid" monster you control; change this card to Defense Position, and if you do, that target gains 1000 ATK. If this card is sent to the GY: You can target 1 monster your opponent controls; it loses 1000 ATK.
- Shuttleroid: When your "roid" monster is targeted for an attack: You can banish this card; negate the attack. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card, and if you do, inflict 1000 damage to your opponent.
- Search & Rescueroid: If this Xyz Summoned card is destroyed: You can Special Summon 1 Level 8 or lower Machine Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
- kiteroid, patroid, decoyroid, dreiroid, funfroid, turboroid, vierroid, solidroids, the other spell/traps
- Maybe just nix the retrains and focus on the manga cards
- Gyroid: When an opponent’s monster declares an attack on a “roid” monster you control: You can Special Summon this card from your hand, and if you do, until the end of this turn, "roid" monsters you currently control cannot be destroyed by battle.
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