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May 18th, 2019
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  1. QAngle vecVisualAimbotAngs = QAngle(0.f, 0.f, 0.f);
  2. bool rage_norecoil;
  3. bool rage_autoshoot;
  4. bool rage_autoscope;
  5. bool rage_autostop;
  6. bool rage_lagcompensation;
  7. bool rage_autobaim;
  8. bool rage_baim_after_x_shots;
  9. bool rage_autocockrevolver;
  10. bool rage_enabled;
  11. bool break_lagcomp;
  12. bool bSendPacket = false;
  13. bool bAimbotting = false;
  14. bool bVisualAimbotting = false;
  15. //////////////////////////////////////
  16. int rage_hitchance_amount_auto[7];
  17. int* rage_mindmg_amount_auto;
  18. float rage_hitchance_amount_scout;
  19. float rage_hitchance_amount_assaultrifle;
  20. float rage_hitchance_amount_mg;
  21. float rage_hitchance_amount_smg;
  22. float rage_hitchance_amount_pistol;
  23. float rage_hitchance_amount_awp;
  24. float rage_hitchance_amount_shotgun;
  25. float rage_hitchance_amount_deagr8;
  26. float rage_hitchance_amount;
  27. float rage_mindmg_amount_scout;
  28. float rage_mindmg_amount_assaultrifle;
  29. float rage_mindmg_amount_mg;
  30. float rage_mindmg_amount_smg;
  31. float rage_mindmg_amount_pistol;
  32. float rage_mindmg_amount_awp;
  33. float rage_mindmg_amount_shotgun;
  34. float rage_mindmg_amount_deagr8;
  35.  
  36. float rage_pointscale_amount_auto;
  37. float rage_pointscale_amount_scout;
  38. float rage_pointscale_amount_assaultrifle;
  39. float rage_pointscale_amount_mg;
  40. float rage_pointscale_amount_smg;
  41. float rage_pointscale_amount_pistol;
  42. float rage_pointscale_amount_awp;
  43. float rage_pointscale_amount_shotgun;
  44. float rage_pointscale_amount_deagr8;
  45.  
  46.  
  47. bool bRage_multipoint_pistol;
  48. bool bRage_multipoint_deagr8;
  49. bool bRage_multipoint_smg;
  50. bool bRage_multipoint_shotgun;
  51. bool bRage_multipoint_mg;
  52. bool bRage_multipoint_assaultrifle;
  53. bool bRage_multipoint_scout;
  54. bool bRage_multipoint_awp;
  55. bool bRage_multipoint_auto;
  56.  
  57. bool bRage_prioritize_pistol;
  58. bool bRage_prioritize_deagr8;
  59. bool bRage_prioritize_smg;
  60. bool bRage_prioritize_mg;
  61. bool bRage_prioritize_shotgun;
  62. bool bRage_prioritize_assaultrifle;
  63. bool bRage_prioritize_scout;
  64. bool bRage_prioritize_awp;
  65. bool bRage_prioritize_auto;
  66.  
  67. int iRage_hitbox_auto;
  68. int iRage_hitbox_scout;
  69. int iRage_hitbox_assaultrifle;
  70. int iRage_hitbox_mg;
  71. int iRage_hitbox_smg;
  72. int iRage_hitbox_pistol;
  73. int iRage_hitbox_awp;
  74. int iRage_hitbox_shotgun;
  75. int iRage_hitbox_deagr8;
  76.  
  77.  
  78. //////////////////////////////////////
  79.  
  80. bool rage_multiHitboxesPistol[14] =
  81. {
  82. true, true, true, true, true,
  83. true, true, true, true, true,
  84. true, true, true, true
  85. };
  86. bool rage_multiHitboxesDeagR8[14] =
  87. {
  88. true, true, true, true, true,
  89. true, true, true, true, true,
  90. true, true, true, true
  91. };
  92. bool rage_multiHitboxesSMG[14] =
  93. {
  94. true, true, true, true, true,
  95. true, true, true, true, true,
  96. true, true, true, true
  97. };
  98. bool rage_multiHitboxesMG[14] =
  99. {
  100. true, true, true, true, true,
  101. true, true, true, true, true,
  102. true, true, true, true
  103. };
  104. bool rage_multiHitboxesShotgun[14] =
  105. {
  106. true, true, true, true, true,
  107. true, true, true, true, true,
  108. true, true, true, true
  109. };
  110. bool rage_multiHitboxesAssaultRifle[14] =
  111. {
  112. true, true, true, true, true,
  113. true, true, true, true, true,
  114. true, true, true, true
  115. };
  116. bool rage_multiHitboxesScout[14] =
  117. {
  118. true, true, true, true, true,
  119. true, true, true, true, true,
  120. true, true, true, true
  121. };
  122. bool rage_multiHitboxesAWP[14] =
  123. {
  124. true, true, true, true, true,
  125. true, true, true, true, true,
  126. true, true, true, true
  127. };
  128. bool rage_multiHitboxesAuto[14] =
  129. {
  130. true, true, true, true, true,
  131. true, true, true, true, true,
  132. true, true, true, true
  133. };
  134.  
  135. //////////////////////////////////////
  136. bool rage_silent;
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