Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- QAngle vecVisualAimbotAngs = QAngle(0.f, 0.f, 0.f);
- bool rage_norecoil;
- bool rage_autoshoot;
- bool rage_autoscope;
- bool rage_autostop;
- bool rage_lagcompensation;
- bool rage_autobaim;
- bool rage_baim_after_x_shots;
- bool rage_autocockrevolver;
- bool rage_enabled;
- bool break_lagcomp;
- bool bSendPacket = false;
- bool bAimbotting = false;
- bool bVisualAimbotting = false;
- //////////////////////////////////////
- int rage_hitchance_amount_auto[7];
- int* rage_mindmg_amount_auto;
- float rage_hitchance_amount_scout;
- float rage_hitchance_amount_assaultrifle;
- float rage_hitchance_amount_mg;
- float rage_hitchance_amount_smg;
- float rage_hitchance_amount_pistol;
- float rage_hitchance_amount_awp;
- float rage_hitchance_amount_shotgun;
- float rage_hitchance_amount_deagr8;
- float rage_hitchance_amount;
- float rage_mindmg_amount_scout;
- float rage_mindmg_amount_assaultrifle;
- float rage_mindmg_amount_mg;
- float rage_mindmg_amount_smg;
- float rage_mindmg_amount_pistol;
- float rage_mindmg_amount_awp;
- float rage_mindmg_amount_shotgun;
- float rage_mindmg_amount_deagr8;
- float rage_pointscale_amount_auto;
- float rage_pointscale_amount_scout;
- float rage_pointscale_amount_assaultrifle;
- float rage_pointscale_amount_mg;
- float rage_pointscale_amount_smg;
- float rage_pointscale_amount_pistol;
- float rage_pointscale_amount_awp;
- float rage_pointscale_amount_shotgun;
- float rage_pointscale_amount_deagr8;
- bool bRage_multipoint_pistol;
- bool bRage_multipoint_deagr8;
- bool bRage_multipoint_smg;
- bool bRage_multipoint_shotgun;
- bool bRage_multipoint_mg;
- bool bRage_multipoint_assaultrifle;
- bool bRage_multipoint_scout;
- bool bRage_multipoint_awp;
- bool bRage_multipoint_auto;
- bool bRage_prioritize_pistol;
- bool bRage_prioritize_deagr8;
- bool bRage_prioritize_smg;
- bool bRage_prioritize_mg;
- bool bRage_prioritize_shotgun;
- bool bRage_prioritize_assaultrifle;
- bool bRage_prioritize_scout;
- bool bRage_prioritize_awp;
- bool bRage_prioritize_auto;
- int iRage_hitbox_auto;
- int iRage_hitbox_scout;
- int iRage_hitbox_assaultrifle;
- int iRage_hitbox_mg;
- int iRage_hitbox_smg;
- int iRage_hitbox_pistol;
- int iRage_hitbox_awp;
- int iRage_hitbox_shotgun;
- int iRage_hitbox_deagr8;
- //////////////////////////////////////
- bool rage_multiHitboxesPistol[14] =
- {
- true, true, true, true, true,
- true, true, true, true, true,
- true, true, true, true
- };
- bool rage_multiHitboxesDeagR8[14] =
- {
- true, true, true, true, true,
- true, true, true, true, true,
- true, true, true, true
- };
- bool rage_multiHitboxesSMG[14] =
- {
- true, true, true, true, true,
- true, true, true, true, true,
- true, true, true, true
- };
- bool rage_multiHitboxesMG[14] =
- {
- true, true, true, true, true,
- true, true, true, true, true,
- true, true, true, true
- };
- bool rage_multiHitboxesShotgun[14] =
- {
- true, true, true, true, true,
- true, true, true, true, true,
- true, true, true, true
- };
- bool rage_multiHitboxesAssaultRifle[14] =
- {
- true, true, true, true, true,
- true, true, true, true, true,
- true, true, true, true
- };
- bool rage_multiHitboxesScout[14] =
- {
- true, true, true, true, true,
- true, true, true, true, true,
- true, true, true, true
- };
- bool rage_multiHitboxesAWP[14] =
- {
- true, true, true, true, true,
- true, true, true, true, true,
- true, true, true, true
- };
- bool rage_multiHitboxesAuto[14] =
- {
- true, true, true, true, true,
- true, true, true, true, true,
- true, true, true, true
- };
- //////////////////////////////////////
- bool rage_silent;
Advertisement
Add Comment
Please, Sign In to add comment