Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1.3.4 Changelog:
- _____________________________________
- • Updated translations for German, French, Spanish and Hungarian
- • Regions under attack made more obvious
- • Added diplomatic status info to region mouseover information on map (so you can see if a region is owned by a hostile power or an ally)
- • Added diplomatic status info to fleets when selected on map
- • Quest icons stay toggled off on saving/loading
- • Ex-crew on shore leave now appear first in the tavern
- • Captured ports no longer spawn Guard ships of the wrong faction
- • Merton's shoreforts have returned from their ocean adventures to stand on the docks and defend the town.
- • Crew dismissed when switching to a smaller ship whilst in port now give their weapons back into the inventory, before relaxing in the tavern.
- • Increased variation in spawn distance for military missions (prevents L'Anguille being quite so crowded).
- • Individual ship upgrades now sell for the same as the gold increase provided to a sold ship
- • Heal spell cures unconscious crew
- • Port defences will always be of the correct faction on loading.
- • Fixed Monte Castillo's towers not saving their state properly
- • Fixed newlines on end of translations causing buttons to scale strangely
- Update v1.3.3 Changelog:
- _____________________________________
- • Gamepad can now select crew and captains on military building screen
- • Ships defeated in boarding will be properly counted for the naval defence mission
- • Allied ships no longer provoke aggression from AI ships with accidental fire (the player ship still does!)
- • Adjusted fleet spawning for higher point value fleets, fewer ships but stronger
- • Regions no longer lose control unless they are under attack
- • Fixed a bug with captured trade ships losing cargo
- • Captured ships can no longer be sent to a port they were stolen from
- • Can no longer hire a captain from the faction a ship was stolen from to pilot it.
- • Captured ship aggression is cleared on capture, prevents nearby allies destroying captured ships.
- • Stolen downgrade icon is now 127% more piratical.
- Update v1.3.2:
- • Fixed a bug which caused captured ships to block a docking area
- • Fixed a bug with transferring to a captured ship in some situations locked the captain on the loading screen.
- Update v1.3.1 Changelog:
- _____________________________________
- • Inventory screen clothing/weapons buttons will take you to the outfit screen/equipment screen respectively
- • Added ability to transfer flyer between ships
- • Can now buy/sell spears for crew
- • Dismissing a wizard will leave them in the port to be re-hired
- • Fixed bugs with warehoused ships, flyers and wizards
- • Added Loyalty to the captain detail screen
- • Fixed a bug which could cause your old ship to attack your new ship when transferring at sea
- • Fixed a bug which caused ordered flyers to continue to attack surrendered ships
- • Adjusted docking at Tilean ports
- • Elite crew can no longer have negative traits when hiring (can still gain injury traits)
- • Military crew now only lists elite crew
- • Restricted role crew will no longer get inappropriate skills (i.e. no qualified surgeons that can't be assigned to surgeon)
- • Fixed a bug with dismissed crew reapparing on the ship
- • Fixed a bug with crew not correctly being assigned from the military screen
- • Fixed a bug which in some cases led to the player starting in a faction when choosing independent start.
- • Adjusted Naval Defence quest to prevent 0 reward
- • Adjusted fleet-based quests
- • Fixed a bug preventing the player fleet capturing empty zones.
- • On capturing an empty zone, player's faction will send patrol fleets to hold it if possible
- Update v1.3:
- • Added Bretonnian start
- • Added Imperial Start
- • Added military mission to join faction navy (requires high loyalty)
- • Added faction diplomacy effects for player when belonging to a faction navy.
- • Added capturing of ports for human factions (if joined a navy)
- • Added military and elite troops for hire from military screen
- • Added knight specific crew tree for Bretonnian Knight elite crew
- • Added shipless captains to hire for spare ships in military screen
- • Added sailmaker's shop to shipyard (can change sail design, and if member of faction use the navy sail designs)
- • Added new missions for faction members
- • Faction diplomacy messages shown on main screen for navy faction
- • Turning in bounties now gives a small bonus to loyalty (previously only gave favour)
- • Joining a faction gives additional discount on ships/refits/repairs
- • Feedback messages now appear on map screen
- • Boarding a bane tower mid-challenge should be less weird
- • Improved fog when in tactical view
- • Flag preview fixed on custom battle
- • Adjusted tactical viewpoint on bane tower
- • Fixed aiming arrow for Bane Tower and Great Winged Terror in tactical view
- • Hellrammer sail will show correct design
- • Added helmeted option for Chaos Lord
- • Fixed randomising fleets in custom battle spending too much on upgrades
- • Hellslicer AI improved
- • Improved Greatship combat AI
- • Fixed bug where captured quest ships could vanish
- • Removed weird music source near Sitges
- • Bridge at bordeleaux is now solid
- • Added translation text for 1.2 update for german/french/hungarian
- • Crew bonus can now go up to 150% efficiency for cannons, oars, sailing
- • Healthbars now show skulls on powerful/elite troops
- • High level enemy AI ships have a chance of spawning elite crew
- • AI Fleets now give up chasing a ship if it gets captured
- • Ship purchase screen and Warehouse now show skulls to give a guide to how powerful ships are
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement