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Dec 1st, 2017
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  1. Update v1.3.4 Changelog:
  2. _____________________________________
  3.  
  4. • Updated translations for German, French, Spanish and Hungarian
  5. • Regions under attack made more obvious
  6. • Added diplomatic status info to region mouseover information on map (so you can see if a region is owned by a hostile power or an ally)
  7. • Added diplomatic status info to fleets when selected on map
  8. • Quest icons stay toggled off on saving/loading
  9. • Ex-crew on shore leave now appear first in the tavern
  10. • Captured ports no longer spawn Guard ships of the wrong faction
  11. • Merton's shoreforts have returned from their ocean adventures to stand on the docks and defend the town.
  12. • Crew dismissed when switching to a smaller ship whilst in port now give their weapons back into the inventory, before relaxing in the tavern.
  13. • Increased variation in spawn distance for military missions (prevents L'Anguille being quite so crowded).
  14. • Individual ship upgrades now sell for the same as the gold increase provided to a sold ship
  15. • Heal spell cures unconscious crew
  16. • Port defences will always be of the correct faction on loading.
  17. • Fixed Monte Castillo's towers not saving their state properly
  18. • Fixed newlines on end of translations causing buttons to scale strangely
  19.  
  20.  
  21. Update v1.3.3 Changelog:
  22. _____________________________________
  23.  
  24. • Gamepad can now select crew and captains on military building screen
  25. • Ships defeated in boarding will be properly counted for the naval defence mission
  26. • Allied ships no longer provoke aggression from AI ships with accidental fire (the player ship still does!)
  27. • Adjusted fleet spawning for higher point value fleets, fewer ships but stronger
  28. • Regions no longer lose control unless they are under attack
  29. • Fixed a bug with captured trade ships losing cargo
  30. • Captured ships can no longer be sent to a port they were stolen from
  31. • Can no longer hire a captain from the faction a ship was stolen from to pilot it.
  32. • Captured ship aggression is cleared on capture, prevents nearby allies destroying captured ships.
  33. • Stolen downgrade icon is now 127% more piratical.
  34.  
  35. Update v1.3.2:
  36. • Fixed a bug which caused captured ships to block a docking area
  37. • Fixed a bug with transferring to a captured ship in some situations locked the captain on the loading screen.
  38.  
  39.  
  40. Update v1.3.1 Changelog:
  41. _____________________________________
  42.  
  43. • Inventory screen clothing/weapons buttons will take you to the outfit screen/equipment screen respectively
  44. • Added ability to transfer flyer between ships
  45. • Can now buy/sell spears for crew
  46. • Dismissing a wizard will leave them in the port to be re-hired
  47. • Fixed bugs with warehoused ships, flyers and wizards
  48. • Added Loyalty to the captain detail screen
  49. • Fixed a bug which could cause your old ship to attack your new ship when transferring at sea
  50. • Fixed a bug which caused ordered flyers to continue to attack surrendered ships
  51. • Adjusted docking at Tilean ports
  52. • Elite crew can no longer have negative traits when hiring (can still gain injury traits)
  53. • Military crew now only lists elite crew
  54. • Restricted role crew will no longer get inappropriate skills (i.e. no qualified surgeons that can't be assigned to surgeon)
  55. • Fixed a bug with dismissed crew reapparing on the ship
  56. • Fixed a bug with crew not correctly being assigned from the military screen
  57. • Fixed a bug which in some cases led to the player starting in a faction when choosing independent start.
  58. • Adjusted Naval Defence quest to prevent 0 reward
  59. • Adjusted fleet-based quests
  60. • Fixed a bug preventing the player fleet capturing empty zones.
  61. • On capturing an empty zone, player's faction will send patrol fleets to hold it if possible
  62.  
  63. Update v1.3:
  64. • Added Bretonnian start
  65. • Added Imperial Start
  66. • Added military mission to join faction navy (requires high loyalty)
  67. • Added faction diplomacy effects for player when belonging to a faction navy.
  68. • Added capturing of ports for human factions (if joined a navy)
  69. • Added military and elite troops for hire from military screen
  70. • Added knight specific crew tree for Bretonnian Knight elite crew
  71. • Added shipless captains to hire for spare ships in military screen
  72. • Added sailmaker's shop to shipyard (can change sail design, and if member of faction use the navy sail designs)
  73. • Added new missions for faction members
  74. • Faction diplomacy messages shown on main screen for navy faction
  75. • Turning in bounties now gives a small bonus to loyalty (previously only gave favour)
  76. • Joining a faction gives additional discount on ships/refits/repairs
  77. • Feedback messages now appear on map screen
  78. • Boarding a bane tower mid-challenge should be less weird
  79. • Improved fog when in tactical view
  80. • Flag preview fixed on custom battle
  81. • Adjusted tactical viewpoint on bane tower
  82. • Fixed aiming arrow for Bane Tower and Great Winged Terror in tactical view
  83. • Hellrammer sail will show correct design
  84. • Added helmeted option for Chaos Lord
  85. • Fixed randomising fleets in custom battle spending too much on upgrades
  86. • Hellslicer AI improved
  87. • Improved Greatship combat AI
  88. • Fixed bug where captured quest ships could vanish
  89. • Removed weird music source near Sitges
  90. • Bridge at bordeleaux is now solid
  91. • Added translation text for 1.2 update for german/french/hungarian
  92. • Crew bonus can now go up to 150% efficiency for cannons, oars, sailing
  93. • Healthbars now show skulls on powerful/elite troops
  94. • High level enemy AI ships have a chance of spawning elite crew
  95. • AI Fleets now give up chasing a ship if it gets captured
  96. • Ship purchase screen and Warehouse now show skulls to give a guide to how powerful ships are
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