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Lukas17

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Mar 2nd, 2018
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  1. --By Rufus14 Edit By Lukaslun17
  2. mouse = game.Players.LocalPlayer:GetMouse()
  3. rig = game.Players.LocalPlayer.Character.Torso
  4. game.Players.LocalPlayer.Character.Animate:destroy()
  5. run = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  6. run.SoundId = "rbxassetid://142665235"
  7. run.Volume = 5
  8. run.Looped = true
  9. run:Play()
  10. run.PlaybackSpeed = 1.2
  11. shop = Instance.new("Sound", game.Players.LocalPlayer.Character)
  12. shop.SoundId = "rbxassetid://657231052"
  13. shop.Volume = 25
  14. shop.Looped = true
  15. shop:Play()
  16. print(rig["Left Hip"].C0)
  17. print(rig["Right Hip"].C0)
  18. walking = true
  19. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
  20. for i = 1,20 do
  21. wait()
  22. rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
  23. rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
  24. end
  25. function walk(key)
  26. key = key:lower()
  27. if key == "w" then
  28. walking = true
  29. run.Volume = 10
  30. if walking == true then
  31. wait()
  32. for i = 1,5 do
  33. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  34. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  35. end
  36. while walking == true do
  37. for i = 1,5 do
  38. wait()
  39. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  40. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  41. end
  42. for i = 1,5 do
  43. wait()
  44. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  45. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  46. end
  47. end
  48. end
  49. end
  50. end
  51. mouse.KeyDown:connect(walk)
  52. function notwalk(key)
  53. key = key:lower()
  54. if key == "w" then
  55. walking = false
  56. run.Volume = 0
  57. for i = 1,10 do
  58. wait()
  59. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  60. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  61. end
  62. end
  63. end
  64. mouse.KeyUp:connect(notwalk)
  65. ---------------------------------
  66. walking1 = false
  67. function walk1(key)
  68. key = key:lower()
  69. if key == "d" then
  70. walking1 = true
  71. if walking1 == true then
  72. wait()
  73. run.Volume = 10
  74. for i = 1,5 do
  75. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  76. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  77. end
  78. while walking1 == true do
  79. for i = 1,5 do
  80. wait()
  81. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  82. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  83. end
  84. for i = 1,5 do
  85. wait()
  86. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  87. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  88. end
  89. end
  90. end
  91. end
  92. end
  93. mouse.KeyDown:connect(walk1)
  94. function notwalk1(key)
  95. key = key:lower()
  96. if key == "d" then
  97. walking1 = false
  98. run.Volume = 0
  99. for i = 1,10 do
  100. wait()
  101. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  102. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  103. end
  104. end
  105. end
  106. mouse.KeyUp:connect(notwalk1)
  107. ------------------------------------------
  108. walking2 = false
  109. function walk2(key)
  110. key = key:lower()
  111. if key == "a" then
  112. walking2 = true
  113. run.Volume = 10
  114. if walking2 == true then
  115. wait()
  116. for i = 1,5 do
  117. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  118. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  119. end
  120. while walking2 == true do
  121. for i = 1,5 do
  122. wait()
  123. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  124. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  125. end
  126. for i = 1,5 do
  127. wait()
  128. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  129. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  130. end
  131. end
  132. end
  133. end
  134. end
  135. mouse.KeyDown:connect(walk2)
  136. function notwalk2(key)
  137. key = key:lower()
  138. if key == "a" then
  139. walking2 = false
  140. run.Volume = 0
  141. for i = 1,10 do
  142. wait()
  143. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  144. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  145. end
  146. end
  147. end
  148. mouse.KeyUp:connect(notwalk2)
  149. ----------------------------------------------------
  150. walking3 = false
  151. function walk3(key)
  152. key = key:lower()
  153. if key == "s" then
  154. walking3 = true
  155. run.Volume = 10
  156. if walking3 == true then
  157. wait()
  158. for i = 1,5 do
  159. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.2)
  160. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.2)
  161. end
  162. while walking3 == true do
  163. for i = 1,5 do
  164. wait()
  165. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,0.4)
  166. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,0.4)
  167. end
  168. for i = 1,5 do
  169. wait()
  170. rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.4)
  171. rig["Right Hip"].C0 = rig["Right Hip"].C0 * CFrame.Angles(0,0,-0.4)
  172. end
  173. end
  174. end
  175. end
  176. end
  177. mouse.KeyDown:connect(walk3)
  178. function notwalk3(key)
  179. key = key:lower()
  180. if key == "s" then
  181. walking3 = false
  182. run.Volume = 0
  183. for i = 1,10 do
  184. wait()
  185. rig["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  186. rig["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  187. end
  188. end
  189. end
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