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- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/ColtPythonRevolver in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_M1911_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/M1911 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_LugerP08_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/LugerP08 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_DualBerettas_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/DualBerettas in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Arrow_Compound_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/CompoundBow in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Arrow_TCrossbow_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/Tactical Crossbow in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/5.56X45mmNATO in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/AK-12 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/5.56X45mmNATO in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/LVOA-C in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_AACHoneyBadger_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/AACHoneyBadger in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_IWITavor_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/IWI Tavor in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_FNFAL_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/FN FAL in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_AK5C_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/AK5C in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_QBZ95_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/QBZ-95 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_HKG36C_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/HK_G36C in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_AK47_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/AK47 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_M1_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/M1Garand in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_M4_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/M4 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_G3A3_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/G3A3 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_Steyr_Stg.77AUG_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/Steyr_Stg.77AUG in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_XM8_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/XM8 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_FNF2000_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/FNF2000 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_M14_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/M14 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_SCAR_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/FN Scar_L in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_Famas_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/Famas in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_L85A2_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/L85A2 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/12 Gauge in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/USAS-12 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_M1014_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/M1014 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_DP12_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/DP-12 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_Winchester87_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/Winchester87 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_SPAS12_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/SPAS_12 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/9mm in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/MP40 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_Skorpionvz61_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/Skorpion vz 61 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_Uzi_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/Uzi in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_HKMP7_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/HK_MP7 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_CZ3A1_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/CZ-3A1 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_KRISSvector_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/KRISSvector in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_HK_UMP45_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/HK_UMP45 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_P90_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/P90 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_TSMG_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/Thompson_Submachine_Gun in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_TSMG_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/PPSH_41 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/308 Winchester in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/SteyrSSG08 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_L96A1_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/L96A1 in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_AWM_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/AWM in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_Barrett_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/Barrett in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_VSSVintorez_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/VSSVintorez in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Projectile/Bullet_Dragunov_rt in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Weapon/Dragunov in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMat in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMat20A in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMatAi in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMatShort in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMat in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Building/Embrasure in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at UI/Metal in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.BuildableDef:<PostLoad>m__811()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Buildings/LaserDrill in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- Could not load UnityEngine.Texture2D at Things/Buildings/LaserFiller in any active mod or in base resources.
- Verse.Log:Error(String)
- Verse.ContentFinder`1:Get(String, Boolean)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
- MatFrom with null sourceTex.
- Verse.Log:Error(String)
- Verse.MaterialPool:MatFrom(MaterialRequest)
- Verse.Graphic_Single:Init(GraphicRequest)
- Verse.GraphicDatabase:GetInner(GraphicRequest)
- Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
- Verse.GraphicData:Init()
- Verse.GraphicData:get_Graphic()
- Verse.ThingDef:<PostLoad>m__831()
- Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
- Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
- Verse.LongEventHandler:LongEventsUpdate(Boolean&)
- Verse.Root:Update()
- Verse.Root_Entry:Update()
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