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  1. MatFrom with null sourceTex.
  2. Verse.Log:Error(String)
  3. Verse.MaterialPool:MatFrom(MaterialRequest)
  4. Verse.Graphic_Single:Init(GraphicRequest)
  5. Verse.GraphicDatabase:GetInner(GraphicRequest)
  6. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  7. Verse.GraphicData:Init()
  8. Verse.GraphicData:get_Graphic()
  9. Verse.ThingDef:<PostLoad>m__831()
  10. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  11. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  12. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  13. Verse.Root:Update()
  14. Verse.Root_Entry:Update()
  15.  
  16. Could not load UnityEngine.Texture2D at Weapon/ColtPythonRevolver in any active mod or in base resources.
  17. Verse.Log:Error(String)
  18. Verse.ContentFinder`1:Get(String, Boolean)
  19. Verse.Graphic_Single:Init(GraphicRequest)
  20. Verse.GraphicDatabase:GetInner(GraphicRequest)
  21. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  22. Verse.GraphicData:Init()
  23. Verse.GraphicData:get_Graphic()
  24. Verse.ThingDef:<PostLoad>m__831()
  25. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  26. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  27. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  28. Verse.Root:Update()
  29. Verse.Root_Entry:Update()
  30.  
  31. MatFrom with null sourceTex.
  32. Verse.Log:Error(String)
  33. Verse.MaterialPool:MatFrom(MaterialRequest)
  34. Verse.Graphic_Single:Init(GraphicRequest)
  35. Verse.GraphicDatabase:GetInner(GraphicRequest)
  36. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  37. Verse.GraphicData:Init()
  38. Verse.GraphicData:get_Graphic()
  39. Verse.ThingDef:<PostLoad>m__831()
  40. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  41. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  42. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  43. Verse.Root:Update()
  44. Verse.Root_Entry:Update()
  45.  
  46. Could not load UnityEngine.Texture2D at Projectile/Bullet_M1911_rt in any active mod or in base resources.
  47. Verse.Log:Error(String)
  48. Verse.ContentFinder`1:Get(String, Boolean)
  49. Verse.Graphic_Single:Init(GraphicRequest)
  50. Verse.GraphicDatabase:GetInner(GraphicRequest)
  51. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  52. Verse.GraphicData:Init()
  53. Verse.GraphicData:get_Graphic()
  54. Verse.ThingDef:<PostLoad>m__831()
  55. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  56. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  57. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  58. Verse.Root:Update()
  59. Verse.Root_Entry:Update()
  60.  
  61. MatFrom with null sourceTex.
  62. Verse.Log:Error(String)
  63. Verse.MaterialPool:MatFrom(MaterialRequest)
  64. Verse.Graphic_Single:Init(GraphicRequest)
  65. Verse.GraphicDatabase:GetInner(GraphicRequest)
  66. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  67. Verse.GraphicData:Init()
  68. Verse.GraphicData:get_Graphic()
  69. Verse.ThingDef:<PostLoad>m__831()
  70. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  71. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  72. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  73. Verse.Root:Update()
  74. Verse.Root_Entry:Update()
  75.  
  76. Could not load UnityEngine.Texture2D at Weapon/M1911 in any active mod or in base resources.
  77. Verse.Log:Error(String)
  78. Verse.ContentFinder`1:Get(String, Boolean)
  79. Verse.Graphic_Single:Init(GraphicRequest)
  80. Verse.GraphicDatabase:GetInner(GraphicRequest)
  81. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  82. Verse.GraphicData:Init()
  83. Verse.GraphicData:get_Graphic()
  84. Verse.ThingDef:<PostLoad>m__831()
  85. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  86. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  87. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  88. Verse.Root:Update()
  89. Verse.Root_Entry:Update()
  90.  
  91. MatFrom with null sourceTex.
  92. Verse.Log:Error(String)
  93. Verse.MaterialPool:MatFrom(MaterialRequest)
  94. Verse.Graphic_Single:Init(GraphicRequest)
  95. Verse.GraphicDatabase:GetInner(GraphicRequest)
  96. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  97. Verse.GraphicData:Init()
  98. Verse.GraphicData:get_Graphic()
  99. Verse.ThingDef:<PostLoad>m__831()
  100. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  101. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  102. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  103. Verse.Root:Update()
  104. Verse.Root_Entry:Update()
  105.  
  106. Could not load UnityEngine.Texture2D at Projectile/Bullet_LugerP08_rt in any active mod or in base resources.
  107. Verse.Log:Error(String)
  108. Verse.ContentFinder`1:Get(String, Boolean)
  109. Verse.Graphic_Single:Init(GraphicRequest)
  110. Verse.GraphicDatabase:GetInner(GraphicRequest)
  111. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  112. Verse.GraphicData:Init()
  113. Verse.GraphicData:get_Graphic()
  114. Verse.ThingDef:<PostLoad>m__831()
  115. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  116. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  117. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  118. Verse.Root:Update()
  119. Verse.Root_Entry:Update()
  120.  
  121. MatFrom with null sourceTex.
  122. Verse.Log:Error(String)
  123. Verse.MaterialPool:MatFrom(MaterialRequest)
  124. Verse.Graphic_Single:Init(GraphicRequest)
  125. Verse.GraphicDatabase:GetInner(GraphicRequest)
  126. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  127. Verse.GraphicData:Init()
  128. Verse.GraphicData:get_Graphic()
  129. Verse.ThingDef:<PostLoad>m__831()
  130. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  131. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  132. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  133. Verse.Root:Update()
  134. Verse.Root_Entry:Update()
  135.  
  136. Could not load UnityEngine.Texture2D at Weapon/LugerP08 in any active mod or in base resources.
  137. Verse.Log:Error(String)
  138. Verse.ContentFinder`1:Get(String, Boolean)
  139. Verse.Graphic_Single:Init(GraphicRequest)
  140. Verse.GraphicDatabase:GetInner(GraphicRequest)
  141. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  142. Verse.GraphicData:Init()
  143. Verse.GraphicData:get_Graphic()
  144. Verse.ThingDef:<PostLoad>m__831()
  145. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  146. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  147. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  148. Verse.Root:Update()
  149. Verse.Root_Entry:Update()
  150.  
  151. MatFrom with null sourceTex.
  152. Verse.Log:Error(String)
  153. Verse.MaterialPool:MatFrom(MaterialRequest)
  154. Verse.Graphic_Single:Init(GraphicRequest)
  155. Verse.GraphicDatabase:GetInner(GraphicRequest)
  156. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  157. Verse.GraphicData:Init()
  158. Verse.GraphicData:get_Graphic()
  159. Verse.ThingDef:<PostLoad>m__831()
  160. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  161. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  162. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  163. Verse.Root:Update()
  164. Verse.Root_Entry:Update()
  165.  
  166. Could not load UnityEngine.Texture2D at Projectile/Bullet_DualBerettas_rt in any active mod or in base resources.
  167. Verse.Log:Error(String)
  168. Verse.ContentFinder`1:Get(String, Boolean)
  169. Verse.Graphic_Single:Init(GraphicRequest)
  170. Verse.GraphicDatabase:GetInner(GraphicRequest)
  171. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  172. Verse.GraphicData:Init()
  173. Verse.GraphicData:get_Graphic()
  174. Verse.ThingDef:<PostLoad>m__831()
  175. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  176. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  177. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  178. Verse.Root:Update()
  179. Verse.Root_Entry:Update()
  180.  
  181. MatFrom with null sourceTex.
  182. Verse.Log:Error(String)
  183. Verse.MaterialPool:MatFrom(MaterialRequest)
  184. Verse.Graphic_Single:Init(GraphicRequest)
  185. Verse.GraphicDatabase:GetInner(GraphicRequest)
  186. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  187. Verse.GraphicData:Init()
  188. Verse.GraphicData:get_Graphic()
  189. Verse.ThingDef:<PostLoad>m__831()
  190. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  191. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  192. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  193. Verse.Root:Update()
  194. Verse.Root_Entry:Update()
  195.  
  196. Could not load UnityEngine.Texture2D at Weapon/DualBerettas in any active mod or in base resources.
  197. Verse.Log:Error(String)
  198. Verse.ContentFinder`1:Get(String, Boolean)
  199. Verse.Graphic_Single:Init(GraphicRequest)
  200. Verse.GraphicDatabase:GetInner(GraphicRequest)
  201. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  202. Verse.GraphicData:Init()
  203. Verse.GraphicData:get_Graphic()
  204. Verse.ThingDef:<PostLoad>m__831()
  205. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  206. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  207. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  208. Verse.Root:Update()
  209. Verse.Root_Entry:Update()
  210.  
  211. MatFrom with null sourceTex.
  212. Verse.Log:Error(String)
  213. Verse.MaterialPool:MatFrom(MaterialRequest)
  214. Verse.Graphic_Single:Init(GraphicRequest)
  215. Verse.GraphicDatabase:GetInner(GraphicRequest)
  216. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  217. Verse.GraphicData:Init()
  218. Verse.GraphicData:get_Graphic()
  219. Verse.ThingDef:<PostLoad>m__831()
  220. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  221. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  222. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  223. Verse.Root:Update()
  224. Verse.Root_Entry:Update()
  225.  
  226. Could not load UnityEngine.Texture2D at Projectile/Arrow_Compound_rt in any active mod or in base resources.
  227. Verse.Log:Error(String)
  228. Verse.ContentFinder`1:Get(String, Boolean)
  229. Verse.Graphic_Single:Init(GraphicRequest)
  230. Verse.GraphicDatabase:GetInner(GraphicRequest)
  231. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  232. Verse.GraphicData:Init()
  233. Verse.GraphicData:get_Graphic()
  234. Verse.ThingDef:<PostLoad>m__831()
  235. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  236. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  237. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  238. Verse.Root:Update()
  239. Verse.Root_Entry:Update()
  240.  
  241. MatFrom with null sourceTex.
  242. Verse.Log:Error(String)
  243. Verse.MaterialPool:MatFrom(MaterialRequest)
  244. Verse.Graphic_Single:Init(GraphicRequest)
  245. Verse.GraphicDatabase:GetInner(GraphicRequest)
  246. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  247. Verse.GraphicData:Init()
  248. Verse.GraphicData:get_Graphic()
  249. Verse.ThingDef:<PostLoad>m__831()
  250. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  251. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  252. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  253. Verse.Root:Update()
  254. Verse.Root_Entry:Update()
  255.  
  256. Could not load UnityEngine.Texture2D at Weapon/CompoundBow in any active mod or in base resources.
  257. Verse.Log:Error(String)
  258. Verse.ContentFinder`1:Get(String, Boolean)
  259. Verse.Graphic_Single:Init(GraphicRequest)
  260. Verse.GraphicDatabase:GetInner(GraphicRequest)
  261. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  262. Verse.GraphicData:Init()
  263. Verse.GraphicData:get_Graphic()
  264. Verse.ThingDef:<PostLoad>m__831()
  265. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  266. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  267. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  268. Verse.Root:Update()
  269. Verse.Root_Entry:Update()
  270.  
  271. MatFrom with null sourceTex.
  272. Verse.Log:Error(String)
  273. Verse.MaterialPool:MatFrom(MaterialRequest)
  274. Verse.Graphic_Single:Init(GraphicRequest)
  275. Verse.GraphicDatabase:GetInner(GraphicRequest)
  276. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  277. Verse.GraphicData:Init()
  278. Verse.GraphicData:get_Graphic()
  279. Verse.ThingDef:<PostLoad>m__831()
  280. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  281. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  282. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  283. Verse.Root:Update()
  284. Verse.Root_Entry:Update()
  285.  
  286. Could not load UnityEngine.Texture2D at Projectile/Arrow_TCrossbow_rt in any active mod or in base resources.
  287. Verse.Log:Error(String)
  288. Verse.ContentFinder`1:Get(String, Boolean)
  289. Verse.Graphic_Single:Init(GraphicRequest)
  290. Verse.GraphicDatabase:GetInner(GraphicRequest)
  291. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  292. Verse.GraphicData:Init()
  293. Verse.GraphicData:get_Graphic()
  294. Verse.ThingDef:<PostLoad>m__831()
  295. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  296. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  297. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  298. Verse.Root:Update()
  299. Verse.Root_Entry:Update()
  300.  
  301. MatFrom with null sourceTex.
  302. Verse.Log:Error(String)
  303. Verse.MaterialPool:MatFrom(MaterialRequest)
  304. Verse.Graphic_Single:Init(GraphicRequest)
  305. Verse.GraphicDatabase:GetInner(GraphicRequest)
  306. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  307. Verse.GraphicData:Init()
  308. Verse.GraphicData:get_Graphic()
  309. Verse.ThingDef:<PostLoad>m__831()
  310. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  311. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  312. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  313. Verse.Root:Update()
  314. Verse.Root_Entry:Update()
  315.  
  316. Could not load UnityEngine.Texture2D at Weapon/Tactical Crossbow in any active mod or in base resources.
  317. Verse.Log:Error(String)
  318. Verse.ContentFinder`1:Get(String, Boolean)
  319. Verse.Graphic_Single:Init(GraphicRequest)
  320. Verse.GraphicDatabase:GetInner(GraphicRequest)
  321. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  322. Verse.GraphicData:Init()
  323. Verse.GraphicData:get_Graphic()
  324. Verse.ThingDef:<PostLoad>m__831()
  325. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  326. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  327. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  328. Verse.Root:Update()
  329. Verse.Root_Entry:Update()
  330.  
  331. MatFrom with null sourceTex.
  332. Verse.Log:Error(String)
  333. Verse.MaterialPool:MatFrom(MaterialRequest)
  334. Verse.Graphic_Single:Init(GraphicRequest)
  335. Verse.GraphicDatabase:GetInner(GraphicRequest)
  336. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  337. Verse.GraphicData:Init()
  338. Verse.GraphicData:get_Graphic()
  339. Verse.ThingDef:<PostLoad>m__831()
  340. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  341. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  342. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  343. Verse.Root:Update()
  344. Verse.Root_Entry:Update()
  345.  
  346. Could not load UnityEngine.Texture2D at Projectile/5.56X45mmNATO in any active mod or in base resources.
  347. Verse.Log:Error(String)
  348. Verse.ContentFinder`1:Get(String, Boolean)
  349. Verse.Graphic_Single:Init(GraphicRequest)
  350. Verse.GraphicDatabase:GetInner(GraphicRequest)
  351. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  352. Verse.GraphicData:Init()
  353. Verse.GraphicData:get_Graphic()
  354. Verse.ThingDef:<PostLoad>m__831()
  355. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  356. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  357. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  358. Verse.Root:Update()
  359. Verse.Root_Entry:Update()
  360.  
  361. MatFrom with null sourceTex.
  362. Verse.Log:Error(String)
  363. Verse.MaterialPool:MatFrom(MaterialRequest)
  364. Verse.Graphic_Single:Init(GraphicRequest)
  365. Verse.GraphicDatabase:GetInner(GraphicRequest)
  366. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  367. Verse.GraphicData:Init()
  368. Verse.GraphicData:get_Graphic()
  369. Verse.ThingDef:<PostLoad>m__831()
  370. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  371. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  372. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  373. Verse.Root:Update()
  374. Verse.Root_Entry:Update()
  375.  
  376. Could not load UnityEngine.Texture2D at Weapon/AK-12 in any active mod or in base resources.
  377. Verse.Log:Error(String)
  378. Verse.ContentFinder`1:Get(String, Boolean)
  379. Verse.Graphic_Single:Init(GraphicRequest)
  380. Verse.GraphicDatabase:GetInner(GraphicRequest)
  381. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  382. Verse.GraphicData:Init()
  383. Verse.GraphicData:get_Graphic()
  384. Verse.ThingDef:<PostLoad>m__831()
  385. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  386. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  387. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  388. Verse.Root:Update()
  389. Verse.Root_Entry:Update()
  390.  
  391. MatFrom with null sourceTex.
  392. Verse.Log:Error(String)
  393. Verse.MaterialPool:MatFrom(MaterialRequest)
  394. Verse.Graphic_Single:Init(GraphicRequest)
  395. Verse.GraphicDatabase:GetInner(GraphicRequest)
  396. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  397. Verse.GraphicData:Init()
  398. Verse.GraphicData:get_Graphic()
  399. Verse.ThingDef:<PostLoad>m__831()
  400. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  401. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  402. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  403. Verse.Root:Update()
  404. Verse.Root_Entry:Update()
  405.  
  406. Could not load UnityEngine.Texture2D at Projectile/5.56X45mmNATO in any active mod or in base resources.
  407. Verse.Log:Error(String)
  408. Verse.ContentFinder`1:Get(String, Boolean)
  409. Verse.Graphic_Single:Init(GraphicRequest)
  410. Verse.GraphicDatabase:GetInner(GraphicRequest)
  411. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  412. Verse.GraphicData:Init()
  413. Verse.GraphicData:get_Graphic()
  414. Verse.ThingDef:<PostLoad>m__831()
  415. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  416. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  417. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  418. Verse.Root:Update()
  419. Verse.Root_Entry:Update()
  420.  
  421. MatFrom with null sourceTex.
  422. Verse.Log:Error(String)
  423. Verse.MaterialPool:MatFrom(MaterialRequest)
  424. Verse.Graphic_Single:Init(GraphicRequest)
  425. Verse.GraphicDatabase:GetInner(GraphicRequest)
  426. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  427. Verse.GraphicData:Init()
  428. Verse.GraphicData:get_Graphic()
  429. Verse.ThingDef:<PostLoad>m__831()
  430. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  431. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  432. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  433. Verse.Root:Update()
  434. Verse.Root_Entry:Update()
  435.  
  436. Could not load UnityEngine.Texture2D at Weapon/LVOA-C in any active mod or in base resources.
  437. Verse.Log:Error(String)
  438. Verse.ContentFinder`1:Get(String, Boolean)
  439. Verse.Graphic_Single:Init(GraphicRequest)
  440. Verse.GraphicDatabase:GetInner(GraphicRequest)
  441. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  442. Verse.GraphicData:Init()
  443. Verse.GraphicData:get_Graphic()
  444. Verse.ThingDef:<PostLoad>m__831()
  445. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  446. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  447. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  448. Verse.Root:Update()
  449. Verse.Root_Entry:Update()
  450.  
  451. MatFrom with null sourceTex.
  452. Verse.Log:Error(String)
  453. Verse.MaterialPool:MatFrom(MaterialRequest)
  454. Verse.Graphic_Single:Init(GraphicRequest)
  455. Verse.GraphicDatabase:GetInner(GraphicRequest)
  456. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  457. Verse.GraphicData:Init()
  458. Verse.GraphicData:get_Graphic()
  459. Verse.ThingDef:<PostLoad>m__831()
  460. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  461. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  462. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  463. Verse.Root:Update()
  464. Verse.Root_Entry:Update()
  465.  
  466. Could not load UnityEngine.Texture2D at Projectile/Bullet_AACHoneyBadger_rt in any active mod or in base resources.
  467. Verse.Log:Error(String)
  468. Verse.ContentFinder`1:Get(String, Boolean)
  469. Verse.Graphic_Single:Init(GraphicRequest)
  470. Verse.GraphicDatabase:GetInner(GraphicRequest)
  471. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  472. Verse.GraphicData:Init()
  473. Verse.GraphicData:get_Graphic()
  474. Verse.ThingDef:<PostLoad>m__831()
  475. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  476. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  477. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  478. Verse.Root:Update()
  479. Verse.Root_Entry:Update()
  480.  
  481. MatFrom with null sourceTex.
  482. Verse.Log:Error(String)
  483. Verse.MaterialPool:MatFrom(MaterialRequest)
  484. Verse.Graphic_Single:Init(GraphicRequest)
  485. Verse.GraphicDatabase:GetInner(GraphicRequest)
  486. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  487. Verse.GraphicData:Init()
  488. Verse.GraphicData:get_Graphic()
  489. Verse.ThingDef:<PostLoad>m__831()
  490. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  491. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  492. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  493. Verse.Root:Update()
  494. Verse.Root_Entry:Update()
  495.  
  496. Could not load UnityEngine.Texture2D at Weapon/AACHoneyBadger in any active mod or in base resources.
  497. Verse.Log:Error(String)
  498. Verse.ContentFinder`1:Get(String, Boolean)
  499. Verse.Graphic_Single:Init(GraphicRequest)
  500. Verse.GraphicDatabase:GetInner(GraphicRequest)
  501. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  502. Verse.GraphicData:Init()
  503. Verse.GraphicData:get_Graphic()
  504. Verse.ThingDef:<PostLoad>m__831()
  505. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  506. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  507. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  508. Verse.Root:Update()
  509. Verse.Root_Entry:Update()
  510.  
  511. MatFrom with null sourceTex.
  512. Verse.Log:Error(String)
  513. Verse.MaterialPool:MatFrom(MaterialRequest)
  514. Verse.Graphic_Single:Init(GraphicRequest)
  515. Verse.GraphicDatabase:GetInner(GraphicRequest)
  516. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  517. Verse.GraphicData:Init()
  518. Verse.GraphicData:get_Graphic()
  519. Verse.ThingDef:<PostLoad>m__831()
  520. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  521. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  522. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  523. Verse.Root:Update()
  524. Verse.Root_Entry:Update()
  525.  
  526. Could not load UnityEngine.Texture2D at Projectile/Bullet_IWITavor_rt in any active mod or in base resources.
  527. Verse.Log:Error(String)
  528. Verse.ContentFinder`1:Get(String, Boolean)
  529. Verse.Graphic_Single:Init(GraphicRequest)
  530. Verse.GraphicDatabase:GetInner(GraphicRequest)
  531. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  532. Verse.GraphicData:Init()
  533. Verse.GraphicData:get_Graphic()
  534. Verse.ThingDef:<PostLoad>m__831()
  535. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  536. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  537. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  538. Verse.Root:Update()
  539. Verse.Root_Entry:Update()
  540.  
  541. MatFrom with null sourceTex.
  542. Verse.Log:Error(String)
  543. Verse.MaterialPool:MatFrom(MaterialRequest)
  544. Verse.Graphic_Single:Init(GraphicRequest)
  545. Verse.GraphicDatabase:GetInner(GraphicRequest)
  546. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  547. Verse.GraphicData:Init()
  548. Verse.GraphicData:get_Graphic()
  549. Verse.ThingDef:<PostLoad>m__831()
  550. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  551. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  552. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  553. Verse.Root:Update()
  554. Verse.Root_Entry:Update()
  555.  
  556. Could not load UnityEngine.Texture2D at Weapon/IWI Tavor in any active mod or in base resources.
  557. Verse.Log:Error(String)
  558. Verse.ContentFinder`1:Get(String, Boolean)
  559. Verse.Graphic_Single:Init(GraphicRequest)
  560. Verse.GraphicDatabase:GetInner(GraphicRequest)
  561. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  562. Verse.GraphicData:Init()
  563. Verse.GraphicData:get_Graphic()
  564. Verse.ThingDef:<PostLoad>m__831()
  565. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  566. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  567. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  568. Verse.Root:Update()
  569. Verse.Root_Entry:Update()
  570.  
  571. MatFrom with null sourceTex.
  572. Verse.Log:Error(String)
  573. Verse.MaterialPool:MatFrom(MaterialRequest)
  574. Verse.Graphic_Single:Init(GraphicRequest)
  575. Verse.GraphicDatabase:GetInner(GraphicRequest)
  576. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  577. Verse.GraphicData:Init()
  578. Verse.GraphicData:get_Graphic()
  579. Verse.ThingDef:<PostLoad>m__831()
  580. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  581. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  582. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  583. Verse.Root:Update()
  584. Verse.Root_Entry:Update()
  585.  
  586. Could not load UnityEngine.Texture2D at Projectile/Bullet_FNFAL_rt in any active mod or in base resources.
  587. Verse.Log:Error(String)
  588. Verse.ContentFinder`1:Get(String, Boolean)
  589. Verse.Graphic_Single:Init(GraphicRequest)
  590. Verse.GraphicDatabase:GetInner(GraphicRequest)
  591. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  592. Verse.GraphicData:Init()
  593. Verse.GraphicData:get_Graphic()
  594. Verse.ThingDef:<PostLoad>m__831()
  595. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  596. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  597. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  598. Verse.Root:Update()
  599. Verse.Root_Entry:Update()
  600.  
  601. MatFrom with null sourceTex.
  602. Verse.Log:Error(String)
  603. Verse.MaterialPool:MatFrom(MaterialRequest)
  604. Verse.Graphic_Single:Init(GraphicRequest)
  605. Verse.GraphicDatabase:GetInner(GraphicRequest)
  606. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  607. Verse.GraphicData:Init()
  608. Verse.GraphicData:get_Graphic()
  609. Verse.ThingDef:<PostLoad>m__831()
  610. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  611. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  612. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  613. Verse.Root:Update()
  614. Verse.Root_Entry:Update()
  615.  
  616. Could not load UnityEngine.Texture2D at Weapon/FN FAL in any active mod or in base resources.
  617. Verse.Log:Error(String)
  618. Verse.ContentFinder`1:Get(String, Boolean)
  619. Verse.Graphic_Single:Init(GraphicRequest)
  620. Verse.GraphicDatabase:GetInner(GraphicRequest)
  621. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  622. Verse.GraphicData:Init()
  623. Verse.GraphicData:get_Graphic()
  624. Verse.ThingDef:<PostLoad>m__831()
  625. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  626. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  627. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  628. Verse.Root:Update()
  629. Verse.Root_Entry:Update()
  630.  
  631. MatFrom with null sourceTex.
  632. Verse.Log:Error(String)
  633. Verse.MaterialPool:MatFrom(MaterialRequest)
  634. Verse.Graphic_Single:Init(GraphicRequest)
  635. Verse.GraphicDatabase:GetInner(GraphicRequest)
  636. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  637. Verse.GraphicData:Init()
  638. Verse.GraphicData:get_Graphic()
  639. Verse.ThingDef:<PostLoad>m__831()
  640. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  641. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  642. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  643. Verse.Root:Update()
  644. Verse.Root_Entry:Update()
  645.  
  646. Could not load UnityEngine.Texture2D at Projectile/Bullet_AK5C_rt in any active mod or in base resources.
  647. Verse.Log:Error(String)
  648. Verse.ContentFinder`1:Get(String, Boolean)
  649. Verse.Graphic_Single:Init(GraphicRequest)
  650. Verse.GraphicDatabase:GetInner(GraphicRequest)
  651. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  652. Verse.GraphicData:Init()
  653. Verse.GraphicData:get_Graphic()
  654. Verse.ThingDef:<PostLoad>m__831()
  655. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  656. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  657. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  658. Verse.Root:Update()
  659. Verse.Root_Entry:Update()
  660.  
  661. MatFrom with null sourceTex.
  662. Verse.Log:Error(String)
  663. Verse.MaterialPool:MatFrom(MaterialRequest)
  664. Verse.Graphic_Single:Init(GraphicRequest)
  665. Verse.GraphicDatabase:GetInner(GraphicRequest)
  666. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  667. Verse.GraphicData:Init()
  668. Verse.GraphicData:get_Graphic()
  669. Verse.ThingDef:<PostLoad>m__831()
  670. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  671. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  672. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  673. Verse.Root:Update()
  674. Verse.Root_Entry:Update()
  675.  
  676. Could not load UnityEngine.Texture2D at Weapon/AK5C in any active mod or in base resources.
  677. Verse.Log:Error(String)
  678. Verse.ContentFinder`1:Get(String, Boolean)
  679. Verse.Graphic_Single:Init(GraphicRequest)
  680. Verse.GraphicDatabase:GetInner(GraphicRequest)
  681. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  682. Verse.GraphicData:Init()
  683. Verse.GraphicData:get_Graphic()
  684. Verse.ThingDef:<PostLoad>m__831()
  685. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  686. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  687. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  688. Verse.Root:Update()
  689. Verse.Root_Entry:Update()
  690.  
  691. MatFrom with null sourceTex.
  692. Verse.Log:Error(String)
  693. Verse.MaterialPool:MatFrom(MaterialRequest)
  694. Verse.Graphic_Single:Init(GraphicRequest)
  695. Verse.GraphicDatabase:GetInner(GraphicRequest)
  696. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  697. Verse.GraphicData:Init()
  698. Verse.GraphicData:get_Graphic()
  699. Verse.ThingDef:<PostLoad>m__831()
  700. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  701. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  702. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  703. Verse.Root:Update()
  704. Verse.Root_Entry:Update()
  705.  
  706. Could not load UnityEngine.Texture2D at Projectile/Bullet_QBZ95_rt in any active mod or in base resources.
  707. Verse.Log:Error(String)
  708. Verse.ContentFinder`1:Get(String, Boolean)
  709. Verse.Graphic_Single:Init(GraphicRequest)
  710. Verse.GraphicDatabase:GetInner(GraphicRequest)
  711. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  712. Verse.GraphicData:Init()
  713. Verse.GraphicData:get_Graphic()
  714. Verse.ThingDef:<PostLoad>m__831()
  715. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  716. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  717. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  718. Verse.Root:Update()
  719. Verse.Root_Entry:Update()
  720.  
  721. MatFrom with null sourceTex.
  722. Verse.Log:Error(String)
  723. Verse.MaterialPool:MatFrom(MaterialRequest)
  724. Verse.Graphic_Single:Init(GraphicRequest)
  725. Verse.GraphicDatabase:GetInner(GraphicRequest)
  726. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  727. Verse.GraphicData:Init()
  728. Verse.GraphicData:get_Graphic()
  729. Verse.ThingDef:<PostLoad>m__831()
  730. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  731. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  732. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  733. Verse.Root:Update()
  734. Verse.Root_Entry:Update()
  735.  
  736. Could not load UnityEngine.Texture2D at Weapon/QBZ-95 in any active mod or in base resources.
  737. Verse.Log:Error(String)
  738. Verse.ContentFinder`1:Get(String, Boolean)
  739. Verse.Graphic_Single:Init(GraphicRequest)
  740. Verse.GraphicDatabase:GetInner(GraphicRequest)
  741. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  742. Verse.GraphicData:Init()
  743. Verse.GraphicData:get_Graphic()
  744. Verse.ThingDef:<PostLoad>m__831()
  745. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  746. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  747. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  748. Verse.Root:Update()
  749. Verse.Root_Entry:Update()
  750.  
  751. MatFrom with null sourceTex.
  752. Verse.Log:Error(String)
  753. Verse.MaterialPool:MatFrom(MaterialRequest)
  754. Verse.Graphic_Single:Init(GraphicRequest)
  755. Verse.GraphicDatabase:GetInner(GraphicRequest)
  756. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  757. Verse.GraphicData:Init()
  758. Verse.GraphicData:get_Graphic()
  759. Verse.ThingDef:<PostLoad>m__831()
  760. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  761. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  762. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  763. Verse.Root:Update()
  764. Verse.Root_Entry:Update()
  765.  
  766. Could not load UnityEngine.Texture2D at Projectile/Bullet_HKG36C_rt in any active mod or in base resources.
  767. Verse.Log:Error(String)
  768. Verse.ContentFinder`1:Get(String, Boolean)
  769. Verse.Graphic_Single:Init(GraphicRequest)
  770. Verse.GraphicDatabase:GetInner(GraphicRequest)
  771. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  772. Verse.GraphicData:Init()
  773. Verse.GraphicData:get_Graphic()
  774. Verse.ThingDef:<PostLoad>m__831()
  775. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  776. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  777. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  778. Verse.Root:Update()
  779. Verse.Root_Entry:Update()
  780.  
  781. MatFrom with null sourceTex.
  782. Verse.Log:Error(String)
  783. Verse.MaterialPool:MatFrom(MaterialRequest)
  784. Verse.Graphic_Single:Init(GraphicRequest)
  785. Verse.GraphicDatabase:GetInner(GraphicRequest)
  786. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  787. Verse.GraphicData:Init()
  788. Verse.GraphicData:get_Graphic()
  789. Verse.ThingDef:<PostLoad>m__831()
  790. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  791. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  792. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  793. Verse.Root:Update()
  794. Verse.Root_Entry:Update()
  795.  
  796. Could not load UnityEngine.Texture2D at Weapon/HK_G36C in any active mod or in base resources.
  797. Verse.Log:Error(String)
  798. Verse.ContentFinder`1:Get(String, Boolean)
  799. Verse.Graphic_Single:Init(GraphicRequest)
  800. Verse.GraphicDatabase:GetInner(GraphicRequest)
  801. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  802. Verse.GraphicData:Init()
  803. Verse.GraphicData:get_Graphic()
  804. Verse.ThingDef:<PostLoad>m__831()
  805. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  806. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  807. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  808. Verse.Root:Update()
  809. Verse.Root_Entry:Update()
  810.  
  811. MatFrom with null sourceTex.
  812. Verse.Log:Error(String)
  813. Verse.MaterialPool:MatFrom(MaterialRequest)
  814. Verse.Graphic_Single:Init(GraphicRequest)
  815. Verse.GraphicDatabase:GetInner(GraphicRequest)
  816. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  817. Verse.GraphicData:Init()
  818. Verse.GraphicData:get_Graphic()
  819. Verse.ThingDef:<PostLoad>m__831()
  820. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  821. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  822. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  823. Verse.Root:Update()
  824. Verse.Root_Entry:Update()
  825.  
  826. Could not load UnityEngine.Texture2D at Projectile/Bullet_AK47_rt in any active mod or in base resources.
  827. Verse.Log:Error(String)
  828. Verse.ContentFinder`1:Get(String, Boolean)
  829. Verse.Graphic_Single:Init(GraphicRequest)
  830. Verse.GraphicDatabase:GetInner(GraphicRequest)
  831. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  832. Verse.GraphicData:Init()
  833. Verse.GraphicData:get_Graphic()
  834. Verse.ThingDef:<PostLoad>m__831()
  835. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  836. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  837. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  838. Verse.Root:Update()
  839. Verse.Root_Entry:Update()
  840.  
  841. MatFrom with null sourceTex.
  842. Verse.Log:Error(String)
  843. Verse.MaterialPool:MatFrom(MaterialRequest)
  844. Verse.Graphic_Single:Init(GraphicRequest)
  845. Verse.GraphicDatabase:GetInner(GraphicRequest)
  846. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  847. Verse.GraphicData:Init()
  848. Verse.GraphicData:get_Graphic()
  849. Verse.ThingDef:<PostLoad>m__831()
  850. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  851. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  852. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  853. Verse.Root:Update()
  854. Verse.Root_Entry:Update()
  855.  
  856. Could not load UnityEngine.Texture2D at Weapon/AK47 in any active mod or in base resources.
  857. Verse.Log:Error(String)
  858. Verse.ContentFinder`1:Get(String, Boolean)
  859. Verse.Graphic_Single:Init(GraphicRequest)
  860. Verse.GraphicDatabase:GetInner(GraphicRequest)
  861. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  862. Verse.GraphicData:Init()
  863. Verse.GraphicData:get_Graphic()
  864. Verse.ThingDef:<PostLoad>m__831()
  865. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  866. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  867. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  868. Verse.Root:Update()
  869. Verse.Root_Entry:Update()
  870.  
  871. MatFrom with null sourceTex.
  872. Verse.Log:Error(String)
  873. Verse.MaterialPool:MatFrom(MaterialRequest)
  874. Verse.Graphic_Single:Init(GraphicRequest)
  875. Verse.GraphicDatabase:GetInner(GraphicRequest)
  876. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  877. Verse.GraphicData:Init()
  878. Verse.GraphicData:get_Graphic()
  879. Verse.ThingDef:<PostLoad>m__831()
  880. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  881. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  882. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  883. Verse.Root:Update()
  884. Verse.Root_Entry:Update()
  885.  
  886. Could not load UnityEngine.Texture2D at Projectile/Bullet_M1_rt in any active mod or in base resources.
  887. Verse.Log:Error(String)
  888. Verse.ContentFinder`1:Get(String, Boolean)
  889. Verse.Graphic_Single:Init(GraphicRequest)
  890. Verse.GraphicDatabase:GetInner(GraphicRequest)
  891. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  892. Verse.GraphicData:Init()
  893. Verse.GraphicData:get_Graphic()
  894. Verse.ThingDef:<PostLoad>m__831()
  895. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  896. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  897. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  898. Verse.Root:Update()
  899. Verse.Root_Entry:Update()
  900.  
  901. MatFrom with null sourceTex.
  902. Verse.Log:Error(String)
  903. Verse.MaterialPool:MatFrom(MaterialRequest)
  904. Verse.Graphic_Single:Init(GraphicRequest)
  905. Verse.GraphicDatabase:GetInner(GraphicRequest)
  906. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  907. Verse.GraphicData:Init()
  908. Verse.GraphicData:get_Graphic()
  909. Verse.ThingDef:<PostLoad>m__831()
  910. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  911. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  912. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  913. Verse.Root:Update()
  914. Verse.Root_Entry:Update()
  915.  
  916. Could not load UnityEngine.Texture2D at Weapon/M1Garand in any active mod or in base resources.
  917. Verse.Log:Error(String)
  918. Verse.ContentFinder`1:Get(String, Boolean)
  919. Verse.Graphic_Single:Init(GraphicRequest)
  920. Verse.GraphicDatabase:GetInner(GraphicRequest)
  921. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  922. Verse.GraphicData:Init()
  923. Verse.GraphicData:get_Graphic()
  924. Verse.ThingDef:<PostLoad>m__831()
  925. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  926. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  927. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  928. Verse.Root:Update()
  929. Verse.Root_Entry:Update()
  930.  
  931. MatFrom with null sourceTex.
  932. Verse.Log:Error(String)
  933. Verse.MaterialPool:MatFrom(MaterialRequest)
  934. Verse.Graphic_Single:Init(GraphicRequest)
  935. Verse.GraphicDatabase:GetInner(GraphicRequest)
  936. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  937. Verse.GraphicData:Init()
  938. Verse.GraphicData:get_Graphic()
  939. Verse.ThingDef:<PostLoad>m__831()
  940. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  941. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  942. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  943. Verse.Root:Update()
  944. Verse.Root_Entry:Update()
  945.  
  946. Could not load UnityEngine.Texture2D at Projectile/Bullet_M4_rt in any active mod or in base resources.
  947. Verse.Log:Error(String)
  948. Verse.ContentFinder`1:Get(String, Boolean)
  949. Verse.Graphic_Single:Init(GraphicRequest)
  950. Verse.GraphicDatabase:GetInner(GraphicRequest)
  951. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  952. Verse.GraphicData:Init()
  953. Verse.GraphicData:get_Graphic()
  954. Verse.ThingDef:<PostLoad>m__831()
  955. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  956. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  957. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  958. Verse.Root:Update()
  959. Verse.Root_Entry:Update()
  960.  
  961. MatFrom with null sourceTex.
  962. Verse.Log:Error(String)
  963. Verse.MaterialPool:MatFrom(MaterialRequest)
  964. Verse.Graphic_Single:Init(GraphicRequest)
  965. Verse.GraphicDatabase:GetInner(GraphicRequest)
  966. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  967. Verse.GraphicData:Init()
  968. Verse.GraphicData:get_Graphic()
  969. Verse.ThingDef:<PostLoad>m__831()
  970. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  971. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  972. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  973. Verse.Root:Update()
  974. Verse.Root_Entry:Update()
  975.  
  976. Could not load UnityEngine.Texture2D at Weapon/M4 in any active mod or in base resources.
  977. Verse.Log:Error(String)
  978. Verse.ContentFinder`1:Get(String, Boolean)
  979. Verse.Graphic_Single:Init(GraphicRequest)
  980. Verse.GraphicDatabase:GetInner(GraphicRequest)
  981. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  982. Verse.GraphicData:Init()
  983. Verse.GraphicData:get_Graphic()
  984. Verse.ThingDef:<PostLoad>m__831()
  985. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  986. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  987. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  988. Verse.Root:Update()
  989. Verse.Root_Entry:Update()
  990.  
  991. MatFrom with null sourceTex.
  992. Verse.Log:Error(String)
  993. Verse.MaterialPool:MatFrom(MaterialRequest)
  994. Verse.Graphic_Single:Init(GraphicRequest)
  995. Verse.GraphicDatabase:GetInner(GraphicRequest)
  996. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  997. Verse.GraphicData:Init()
  998. Verse.GraphicData:get_Graphic()
  999. Verse.ThingDef:<PostLoad>m__831()
  1000. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1001. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1002. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1003. Verse.Root:Update()
  1004. Verse.Root_Entry:Update()
  1005.  
  1006. Could not load UnityEngine.Texture2D at Projectile/Bullet_G3A3_rt in any active mod or in base resources.
  1007. Verse.Log:Error(String)
  1008. Verse.ContentFinder`1:Get(String, Boolean)
  1009. Verse.Graphic_Single:Init(GraphicRequest)
  1010. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1011. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1012. Verse.GraphicData:Init()
  1013. Verse.GraphicData:get_Graphic()
  1014. Verse.ThingDef:<PostLoad>m__831()
  1015. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1016. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1017. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1018. Verse.Root:Update()
  1019. Verse.Root_Entry:Update()
  1020.  
  1021. MatFrom with null sourceTex.
  1022. Verse.Log:Error(String)
  1023. Verse.MaterialPool:MatFrom(MaterialRequest)
  1024. Verse.Graphic_Single:Init(GraphicRequest)
  1025. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1026. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1027. Verse.GraphicData:Init()
  1028. Verse.GraphicData:get_Graphic()
  1029. Verse.ThingDef:<PostLoad>m__831()
  1030. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1031. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1032. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1033. Verse.Root:Update()
  1034. Verse.Root_Entry:Update()
  1035.  
  1036. Could not load UnityEngine.Texture2D at Weapon/G3A3 in any active mod or in base resources.
  1037. Verse.Log:Error(String)
  1038. Verse.ContentFinder`1:Get(String, Boolean)
  1039. Verse.Graphic_Single:Init(GraphicRequest)
  1040. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1041. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1042. Verse.GraphicData:Init()
  1043. Verse.GraphicData:get_Graphic()
  1044. Verse.ThingDef:<PostLoad>m__831()
  1045. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1046. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1047. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1048. Verse.Root:Update()
  1049. Verse.Root_Entry:Update()
  1050.  
  1051. MatFrom with null sourceTex.
  1052. Verse.Log:Error(String)
  1053. Verse.MaterialPool:MatFrom(MaterialRequest)
  1054. Verse.Graphic_Single:Init(GraphicRequest)
  1055. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1056. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1057. Verse.GraphicData:Init()
  1058. Verse.GraphicData:get_Graphic()
  1059. Verse.ThingDef:<PostLoad>m__831()
  1060. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1061. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1062. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1063. Verse.Root:Update()
  1064. Verse.Root_Entry:Update()
  1065.  
  1066. Could not load UnityEngine.Texture2D at Projectile/Bullet_Steyr_Stg.77AUG_rt in any active mod or in base resources.
  1067. Verse.Log:Error(String)
  1068. Verse.ContentFinder`1:Get(String, Boolean)
  1069. Verse.Graphic_Single:Init(GraphicRequest)
  1070. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1071. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1072. Verse.GraphicData:Init()
  1073. Verse.GraphicData:get_Graphic()
  1074. Verse.ThingDef:<PostLoad>m__831()
  1075. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1076. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1077. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1078. Verse.Root:Update()
  1079. Verse.Root_Entry:Update()
  1080.  
  1081. MatFrom with null sourceTex.
  1082. Verse.Log:Error(String)
  1083. Verse.MaterialPool:MatFrom(MaterialRequest)
  1084. Verse.Graphic_Single:Init(GraphicRequest)
  1085. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1086. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1087. Verse.GraphicData:Init()
  1088. Verse.GraphicData:get_Graphic()
  1089. Verse.ThingDef:<PostLoad>m__831()
  1090. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1091. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1092. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1093. Verse.Root:Update()
  1094. Verse.Root_Entry:Update()
  1095.  
  1096. Could not load UnityEngine.Texture2D at Weapon/Steyr_Stg.77AUG in any active mod or in base resources.
  1097. Verse.Log:Error(String)
  1098. Verse.ContentFinder`1:Get(String, Boolean)
  1099. Verse.Graphic_Single:Init(GraphicRequest)
  1100. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1101. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1102. Verse.GraphicData:Init()
  1103. Verse.GraphicData:get_Graphic()
  1104. Verse.ThingDef:<PostLoad>m__831()
  1105. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1106. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1107. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1108. Verse.Root:Update()
  1109. Verse.Root_Entry:Update()
  1110.  
  1111. MatFrom with null sourceTex.
  1112. Verse.Log:Error(String)
  1113. Verse.MaterialPool:MatFrom(MaterialRequest)
  1114. Verse.Graphic_Single:Init(GraphicRequest)
  1115. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1116. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1117. Verse.GraphicData:Init()
  1118. Verse.GraphicData:get_Graphic()
  1119. Verse.ThingDef:<PostLoad>m__831()
  1120. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1121. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1122. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1123. Verse.Root:Update()
  1124. Verse.Root_Entry:Update()
  1125.  
  1126. Could not load UnityEngine.Texture2D at Projectile/Bullet_XM8_rt in any active mod or in base resources.
  1127. Verse.Log:Error(String)
  1128. Verse.ContentFinder`1:Get(String, Boolean)
  1129. Verse.Graphic_Single:Init(GraphicRequest)
  1130. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1131. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1132. Verse.GraphicData:Init()
  1133. Verse.GraphicData:get_Graphic()
  1134. Verse.ThingDef:<PostLoad>m__831()
  1135. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1136. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1137. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1138. Verse.Root:Update()
  1139. Verse.Root_Entry:Update()
  1140.  
  1141. MatFrom with null sourceTex.
  1142. Verse.Log:Error(String)
  1143. Verse.MaterialPool:MatFrom(MaterialRequest)
  1144. Verse.Graphic_Single:Init(GraphicRequest)
  1145. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1146. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1147. Verse.GraphicData:Init()
  1148. Verse.GraphicData:get_Graphic()
  1149. Verse.ThingDef:<PostLoad>m__831()
  1150. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1151. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1152. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1153. Verse.Root:Update()
  1154. Verse.Root_Entry:Update()
  1155.  
  1156. Could not load UnityEngine.Texture2D at Weapon/XM8 in any active mod or in base resources.
  1157. Verse.Log:Error(String)
  1158. Verse.ContentFinder`1:Get(String, Boolean)
  1159. Verse.Graphic_Single:Init(GraphicRequest)
  1160. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1161. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1162. Verse.GraphicData:Init()
  1163. Verse.GraphicData:get_Graphic()
  1164. Verse.ThingDef:<PostLoad>m__831()
  1165. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1166. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1167. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1168. Verse.Root:Update()
  1169. Verse.Root_Entry:Update()
  1170.  
  1171. MatFrom with null sourceTex.
  1172. Verse.Log:Error(String)
  1173. Verse.MaterialPool:MatFrom(MaterialRequest)
  1174. Verse.Graphic_Single:Init(GraphicRequest)
  1175. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1176. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1177. Verse.GraphicData:Init()
  1178. Verse.GraphicData:get_Graphic()
  1179. Verse.ThingDef:<PostLoad>m__831()
  1180. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1181. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1182. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1183. Verse.Root:Update()
  1184. Verse.Root_Entry:Update()
  1185.  
  1186. Could not load UnityEngine.Texture2D at Projectile/Bullet_FNF2000_rt in any active mod or in base resources.
  1187. Verse.Log:Error(String)
  1188. Verse.ContentFinder`1:Get(String, Boolean)
  1189. Verse.Graphic_Single:Init(GraphicRequest)
  1190. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1191. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1192. Verse.GraphicData:Init()
  1193. Verse.GraphicData:get_Graphic()
  1194. Verse.ThingDef:<PostLoad>m__831()
  1195. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1196. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1197. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1198. Verse.Root:Update()
  1199. Verse.Root_Entry:Update()
  1200.  
  1201. MatFrom with null sourceTex.
  1202. Verse.Log:Error(String)
  1203. Verse.MaterialPool:MatFrom(MaterialRequest)
  1204. Verse.Graphic_Single:Init(GraphicRequest)
  1205. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1206. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1207. Verse.GraphicData:Init()
  1208. Verse.GraphicData:get_Graphic()
  1209. Verse.ThingDef:<PostLoad>m__831()
  1210. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1211. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1212. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1213. Verse.Root:Update()
  1214. Verse.Root_Entry:Update()
  1215.  
  1216. Could not load UnityEngine.Texture2D at Weapon/FNF2000 in any active mod or in base resources.
  1217. Verse.Log:Error(String)
  1218. Verse.ContentFinder`1:Get(String, Boolean)
  1219. Verse.Graphic_Single:Init(GraphicRequest)
  1220. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1221. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1222. Verse.GraphicData:Init()
  1223. Verse.GraphicData:get_Graphic()
  1224. Verse.ThingDef:<PostLoad>m__831()
  1225. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1226. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1227. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1228. Verse.Root:Update()
  1229. Verse.Root_Entry:Update()
  1230.  
  1231. MatFrom with null sourceTex.
  1232. Verse.Log:Error(String)
  1233. Verse.MaterialPool:MatFrom(MaterialRequest)
  1234. Verse.Graphic_Single:Init(GraphicRequest)
  1235. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1236. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1237. Verse.GraphicData:Init()
  1238. Verse.GraphicData:get_Graphic()
  1239. Verse.ThingDef:<PostLoad>m__831()
  1240. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1241. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1242. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1243. Verse.Root:Update()
  1244. Verse.Root_Entry:Update()
  1245.  
  1246. Could not load UnityEngine.Texture2D at Projectile/Bullet_M14_rt in any active mod or in base resources.
  1247. Verse.Log:Error(String)
  1248. Verse.ContentFinder`1:Get(String, Boolean)
  1249. Verse.Graphic_Single:Init(GraphicRequest)
  1250. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1251. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1252. Verse.GraphicData:Init()
  1253. Verse.GraphicData:get_Graphic()
  1254. Verse.ThingDef:<PostLoad>m__831()
  1255. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1256. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1257. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1258. Verse.Root:Update()
  1259. Verse.Root_Entry:Update()
  1260.  
  1261. MatFrom with null sourceTex.
  1262. Verse.Log:Error(String)
  1263. Verse.MaterialPool:MatFrom(MaterialRequest)
  1264. Verse.Graphic_Single:Init(GraphicRequest)
  1265. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1266. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1267. Verse.GraphicData:Init()
  1268. Verse.GraphicData:get_Graphic()
  1269. Verse.ThingDef:<PostLoad>m__831()
  1270. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1271. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1272. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1273. Verse.Root:Update()
  1274. Verse.Root_Entry:Update()
  1275.  
  1276. Could not load UnityEngine.Texture2D at Weapon/M14 in any active mod or in base resources.
  1277. Verse.Log:Error(String)
  1278. Verse.ContentFinder`1:Get(String, Boolean)
  1279. Verse.Graphic_Single:Init(GraphicRequest)
  1280. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1281. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1282. Verse.GraphicData:Init()
  1283. Verse.GraphicData:get_Graphic()
  1284. Verse.ThingDef:<PostLoad>m__831()
  1285. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1286. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1287. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1288. Verse.Root:Update()
  1289. Verse.Root_Entry:Update()
  1290.  
  1291. MatFrom with null sourceTex.
  1292. Verse.Log:Error(String)
  1293. Verse.MaterialPool:MatFrom(MaterialRequest)
  1294. Verse.Graphic_Single:Init(GraphicRequest)
  1295. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1296. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1297. Verse.GraphicData:Init()
  1298. Verse.GraphicData:get_Graphic()
  1299. Verse.ThingDef:<PostLoad>m__831()
  1300. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1301. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1302. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1303. Verse.Root:Update()
  1304. Verse.Root_Entry:Update()
  1305.  
  1306. Could not load UnityEngine.Texture2D at Projectile/Bullet_SCAR_rt in any active mod or in base resources.
  1307. Verse.Log:Error(String)
  1308. Verse.ContentFinder`1:Get(String, Boolean)
  1309. Verse.Graphic_Single:Init(GraphicRequest)
  1310. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1311. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1312. Verse.GraphicData:Init()
  1313. Verse.GraphicData:get_Graphic()
  1314. Verse.ThingDef:<PostLoad>m__831()
  1315. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1316. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1317. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1318. Verse.Root:Update()
  1319. Verse.Root_Entry:Update()
  1320.  
  1321. MatFrom with null sourceTex.
  1322. Verse.Log:Error(String)
  1323. Verse.MaterialPool:MatFrom(MaterialRequest)
  1324. Verse.Graphic_Single:Init(GraphicRequest)
  1325. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1326. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1327. Verse.GraphicData:Init()
  1328. Verse.GraphicData:get_Graphic()
  1329. Verse.ThingDef:<PostLoad>m__831()
  1330. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1331. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1332. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1333. Verse.Root:Update()
  1334. Verse.Root_Entry:Update()
  1335.  
  1336. Could not load UnityEngine.Texture2D at Weapon/FN Scar_L in any active mod or in base resources.
  1337. Verse.Log:Error(String)
  1338. Verse.ContentFinder`1:Get(String, Boolean)
  1339. Verse.Graphic_Single:Init(GraphicRequest)
  1340. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1341. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1342. Verse.GraphicData:Init()
  1343. Verse.GraphicData:get_Graphic()
  1344. Verse.ThingDef:<PostLoad>m__831()
  1345. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1346. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1347. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1348. Verse.Root:Update()
  1349. Verse.Root_Entry:Update()
  1350.  
  1351. MatFrom with null sourceTex.
  1352. Verse.Log:Error(String)
  1353. Verse.MaterialPool:MatFrom(MaterialRequest)
  1354. Verse.Graphic_Single:Init(GraphicRequest)
  1355. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1356. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1357. Verse.GraphicData:Init()
  1358. Verse.GraphicData:get_Graphic()
  1359. Verse.ThingDef:<PostLoad>m__831()
  1360. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1361. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1362. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1363. Verse.Root:Update()
  1364. Verse.Root_Entry:Update()
  1365.  
  1366. Could not load UnityEngine.Texture2D at Projectile/Bullet_Famas_rt in any active mod or in base resources.
  1367. Verse.Log:Error(String)
  1368. Verse.ContentFinder`1:Get(String, Boolean)
  1369. Verse.Graphic_Single:Init(GraphicRequest)
  1370. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1371. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1372. Verse.GraphicData:Init()
  1373. Verse.GraphicData:get_Graphic()
  1374. Verse.ThingDef:<PostLoad>m__831()
  1375. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1376. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1377. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1378. Verse.Root:Update()
  1379. Verse.Root_Entry:Update()
  1380.  
  1381. MatFrom with null sourceTex.
  1382. Verse.Log:Error(String)
  1383. Verse.MaterialPool:MatFrom(MaterialRequest)
  1384. Verse.Graphic_Single:Init(GraphicRequest)
  1385. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1386. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1387. Verse.GraphicData:Init()
  1388. Verse.GraphicData:get_Graphic()
  1389. Verse.ThingDef:<PostLoad>m__831()
  1390. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1391. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1392. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1393. Verse.Root:Update()
  1394. Verse.Root_Entry:Update()
  1395.  
  1396. Could not load UnityEngine.Texture2D at Weapon/Famas in any active mod or in base resources.
  1397. Verse.Log:Error(String)
  1398. Verse.ContentFinder`1:Get(String, Boolean)
  1399. Verse.Graphic_Single:Init(GraphicRequest)
  1400. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1401. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1402. Verse.GraphicData:Init()
  1403. Verse.GraphicData:get_Graphic()
  1404. Verse.ThingDef:<PostLoad>m__831()
  1405. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1406. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1407. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1408. Verse.Root:Update()
  1409. Verse.Root_Entry:Update()
  1410.  
  1411. MatFrom with null sourceTex.
  1412. Verse.Log:Error(String)
  1413. Verse.MaterialPool:MatFrom(MaterialRequest)
  1414. Verse.Graphic_Single:Init(GraphicRequest)
  1415. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1416. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1417. Verse.GraphicData:Init()
  1418. Verse.GraphicData:get_Graphic()
  1419. Verse.ThingDef:<PostLoad>m__831()
  1420. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1421. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1422. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1423. Verse.Root:Update()
  1424. Verse.Root_Entry:Update()
  1425.  
  1426. Could not load UnityEngine.Texture2D at Projectile/Bullet_L85A2_rt in any active mod or in base resources.
  1427. Verse.Log:Error(String)
  1428. Verse.ContentFinder`1:Get(String, Boolean)
  1429. Verse.Graphic_Single:Init(GraphicRequest)
  1430. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1431. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1432. Verse.GraphicData:Init()
  1433. Verse.GraphicData:get_Graphic()
  1434. Verse.ThingDef:<PostLoad>m__831()
  1435. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1436. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1437. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1438. Verse.Root:Update()
  1439. Verse.Root_Entry:Update()
  1440.  
  1441. MatFrom with null sourceTex.
  1442. Verse.Log:Error(String)
  1443. Verse.MaterialPool:MatFrom(MaterialRequest)
  1444. Verse.Graphic_Single:Init(GraphicRequest)
  1445. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1446. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1447. Verse.GraphicData:Init()
  1448. Verse.GraphicData:get_Graphic()
  1449. Verse.ThingDef:<PostLoad>m__831()
  1450. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1451. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1452. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1453. Verse.Root:Update()
  1454. Verse.Root_Entry:Update()
  1455.  
  1456. Could not load UnityEngine.Texture2D at Weapon/L85A2 in any active mod or in base resources.
  1457. Verse.Log:Error(String)
  1458. Verse.ContentFinder`1:Get(String, Boolean)
  1459. Verse.Graphic_Single:Init(GraphicRequest)
  1460. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1461. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1462. Verse.GraphicData:Init()
  1463. Verse.GraphicData:get_Graphic()
  1464. Verse.ThingDef:<PostLoad>m__831()
  1465. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1466. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1467. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1468. Verse.Root:Update()
  1469. Verse.Root_Entry:Update()
  1470.  
  1471. MatFrom with null sourceTex.
  1472. Verse.Log:Error(String)
  1473. Verse.MaterialPool:MatFrom(MaterialRequest)
  1474. Verse.Graphic_Single:Init(GraphicRequest)
  1475. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1476. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1477. Verse.GraphicData:Init()
  1478. Verse.GraphicData:get_Graphic()
  1479. Verse.ThingDef:<PostLoad>m__831()
  1480. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1481. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1482. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1483. Verse.Root:Update()
  1484. Verse.Root_Entry:Update()
  1485.  
  1486. Could not load UnityEngine.Texture2D at Projectile/12 Gauge in any active mod or in base resources.
  1487. Verse.Log:Error(String)
  1488. Verse.ContentFinder`1:Get(String, Boolean)
  1489. Verse.Graphic_Single:Init(GraphicRequest)
  1490. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1491. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1492. Verse.GraphicData:Init()
  1493. Verse.GraphicData:get_Graphic()
  1494. Verse.ThingDef:<PostLoad>m__831()
  1495. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1496. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1497. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1498. Verse.Root:Update()
  1499. Verse.Root_Entry:Update()
  1500.  
  1501. MatFrom with null sourceTex.
  1502. Verse.Log:Error(String)
  1503. Verse.MaterialPool:MatFrom(MaterialRequest)
  1504. Verse.Graphic_Single:Init(GraphicRequest)
  1505. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1506. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1507. Verse.GraphicData:Init()
  1508. Verse.GraphicData:get_Graphic()
  1509. Verse.ThingDef:<PostLoad>m__831()
  1510. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1511. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1512. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1513. Verse.Root:Update()
  1514. Verse.Root_Entry:Update()
  1515.  
  1516. Could not load UnityEngine.Texture2D at Weapon/USAS-12 in any active mod or in base resources.
  1517. Verse.Log:Error(String)
  1518. Verse.ContentFinder`1:Get(String, Boolean)
  1519. Verse.Graphic_Single:Init(GraphicRequest)
  1520. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1521. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1522. Verse.GraphicData:Init()
  1523. Verse.GraphicData:get_Graphic()
  1524. Verse.ThingDef:<PostLoad>m__831()
  1525. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1526. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1527. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1528. Verse.Root:Update()
  1529. Verse.Root_Entry:Update()
  1530.  
  1531. MatFrom with null sourceTex.
  1532. Verse.Log:Error(String)
  1533. Verse.MaterialPool:MatFrom(MaterialRequest)
  1534. Verse.Graphic_Single:Init(GraphicRequest)
  1535. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1536. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1537. Verse.GraphicData:Init()
  1538. Verse.GraphicData:get_Graphic()
  1539. Verse.ThingDef:<PostLoad>m__831()
  1540. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1541. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1542. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1543. Verse.Root:Update()
  1544. Verse.Root_Entry:Update()
  1545.  
  1546. Could not load UnityEngine.Texture2D at Projectile/Bullet_M1014_rt in any active mod or in base resources.
  1547. Verse.Log:Error(String)
  1548. Verse.ContentFinder`1:Get(String, Boolean)
  1549. Verse.Graphic_Single:Init(GraphicRequest)
  1550. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1551. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1552. Verse.GraphicData:Init()
  1553. Verse.GraphicData:get_Graphic()
  1554. Verse.ThingDef:<PostLoad>m__831()
  1555. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1556. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1557. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1558. Verse.Root:Update()
  1559. Verse.Root_Entry:Update()
  1560.  
  1561. MatFrom with null sourceTex.
  1562. Verse.Log:Error(String)
  1563. Verse.MaterialPool:MatFrom(MaterialRequest)
  1564. Verse.Graphic_Single:Init(GraphicRequest)
  1565. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1566. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1567. Verse.GraphicData:Init()
  1568. Verse.GraphicData:get_Graphic()
  1569. Verse.ThingDef:<PostLoad>m__831()
  1570. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1571. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1572. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1573. Verse.Root:Update()
  1574. Verse.Root_Entry:Update()
  1575.  
  1576. Could not load UnityEngine.Texture2D at Weapon/M1014 in any active mod or in base resources.
  1577. Verse.Log:Error(String)
  1578. Verse.ContentFinder`1:Get(String, Boolean)
  1579. Verse.Graphic_Single:Init(GraphicRequest)
  1580. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1581. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1582. Verse.GraphicData:Init()
  1583. Verse.GraphicData:get_Graphic()
  1584. Verse.ThingDef:<PostLoad>m__831()
  1585. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1586. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1587. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1588. Verse.Root:Update()
  1589. Verse.Root_Entry:Update()
  1590.  
  1591. MatFrom with null sourceTex.
  1592. Verse.Log:Error(String)
  1593. Verse.MaterialPool:MatFrom(MaterialRequest)
  1594. Verse.Graphic_Single:Init(GraphicRequest)
  1595. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1596. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1597. Verse.GraphicData:Init()
  1598. Verse.GraphicData:get_Graphic()
  1599. Verse.ThingDef:<PostLoad>m__831()
  1600. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1601. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1602. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1603. Verse.Root:Update()
  1604. Verse.Root_Entry:Update()
  1605.  
  1606. Could not load UnityEngine.Texture2D at Projectile/Bullet_DP12_rt in any active mod or in base resources.
  1607. Verse.Log:Error(String)
  1608. Verse.ContentFinder`1:Get(String, Boolean)
  1609. Verse.Graphic_Single:Init(GraphicRequest)
  1610. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1611. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1612. Verse.GraphicData:Init()
  1613. Verse.GraphicData:get_Graphic()
  1614. Verse.ThingDef:<PostLoad>m__831()
  1615. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1616. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1617. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1618. Verse.Root:Update()
  1619. Verse.Root_Entry:Update()
  1620.  
  1621. MatFrom with null sourceTex.
  1622. Verse.Log:Error(String)
  1623. Verse.MaterialPool:MatFrom(MaterialRequest)
  1624. Verse.Graphic_Single:Init(GraphicRequest)
  1625. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1626. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1627. Verse.GraphicData:Init()
  1628. Verse.GraphicData:get_Graphic()
  1629. Verse.ThingDef:<PostLoad>m__831()
  1630. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1631. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1632. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1633. Verse.Root:Update()
  1634. Verse.Root_Entry:Update()
  1635.  
  1636. Could not load UnityEngine.Texture2D at Weapon/DP-12 in any active mod or in base resources.
  1637. Verse.Log:Error(String)
  1638. Verse.ContentFinder`1:Get(String, Boolean)
  1639. Verse.Graphic_Single:Init(GraphicRequest)
  1640. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1641. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1642. Verse.GraphicData:Init()
  1643. Verse.GraphicData:get_Graphic()
  1644. Verse.ThingDef:<PostLoad>m__831()
  1645. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1646. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1647. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1648. Verse.Root:Update()
  1649. Verse.Root_Entry:Update()
  1650.  
  1651. MatFrom with null sourceTex.
  1652. Verse.Log:Error(String)
  1653. Verse.MaterialPool:MatFrom(MaterialRequest)
  1654. Verse.Graphic_Single:Init(GraphicRequest)
  1655. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1656. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1657. Verse.GraphicData:Init()
  1658. Verse.GraphicData:get_Graphic()
  1659. Verse.ThingDef:<PostLoad>m__831()
  1660. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1661. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1662. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1663. Verse.Root:Update()
  1664. Verse.Root_Entry:Update()
  1665.  
  1666. Could not load UnityEngine.Texture2D at Projectile/Bullet_Winchester87_rt in any active mod or in base resources.
  1667. Verse.Log:Error(String)
  1668. Verse.ContentFinder`1:Get(String, Boolean)
  1669. Verse.Graphic_Single:Init(GraphicRequest)
  1670. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1671. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1672. Verse.GraphicData:Init()
  1673. Verse.GraphicData:get_Graphic()
  1674. Verse.ThingDef:<PostLoad>m__831()
  1675. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1676. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1677. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1678. Verse.Root:Update()
  1679. Verse.Root_Entry:Update()
  1680.  
  1681. MatFrom with null sourceTex.
  1682. Verse.Log:Error(String)
  1683. Verse.MaterialPool:MatFrom(MaterialRequest)
  1684. Verse.Graphic_Single:Init(GraphicRequest)
  1685. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1686. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1687. Verse.GraphicData:Init()
  1688. Verse.GraphicData:get_Graphic()
  1689. Verse.ThingDef:<PostLoad>m__831()
  1690. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1691. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1692. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1693. Verse.Root:Update()
  1694. Verse.Root_Entry:Update()
  1695.  
  1696. Could not load UnityEngine.Texture2D at Weapon/Winchester87 in any active mod or in base resources.
  1697. Verse.Log:Error(String)
  1698. Verse.ContentFinder`1:Get(String, Boolean)
  1699. Verse.Graphic_Single:Init(GraphicRequest)
  1700. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1701. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1702. Verse.GraphicData:Init()
  1703. Verse.GraphicData:get_Graphic()
  1704. Verse.ThingDef:<PostLoad>m__831()
  1705. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1706. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1707. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1708. Verse.Root:Update()
  1709. Verse.Root_Entry:Update()
  1710.  
  1711. MatFrom with null sourceTex.
  1712. Verse.Log:Error(String)
  1713. Verse.MaterialPool:MatFrom(MaterialRequest)
  1714. Verse.Graphic_Single:Init(GraphicRequest)
  1715. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1716. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1717. Verse.GraphicData:Init()
  1718. Verse.GraphicData:get_Graphic()
  1719. Verse.ThingDef:<PostLoad>m__831()
  1720. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1721. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1722. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1723. Verse.Root:Update()
  1724. Verse.Root_Entry:Update()
  1725.  
  1726. Could not load UnityEngine.Texture2D at Projectile/Bullet_SPAS12_rt in any active mod or in base resources.
  1727. Verse.Log:Error(String)
  1728. Verse.ContentFinder`1:Get(String, Boolean)
  1729. Verse.Graphic_Single:Init(GraphicRequest)
  1730. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1731. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1732. Verse.GraphicData:Init()
  1733. Verse.GraphicData:get_Graphic()
  1734. Verse.ThingDef:<PostLoad>m__831()
  1735. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1736. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1737. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1738. Verse.Root:Update()
  1739. Verse.Root_Entry:Update()
  1740.  
  1741. MatFrom with null sourceTex.
  1742. Verse.Log:Error(String)
  1743. Verse.MaterialPool:MatFrom(MaterialRequest)
  1744. Verse.Graphic_Single:Init(GraphicRequest)
  1745. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1746. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1747. Verse.GraphicData:Init()
  1748. Verse.GraphicData:get_Graphic()
  1749. Verse.ThingDef:<PostLoad>m__831()
  1750. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1751. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1752. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1753. Verse.Root:Update()
  1754. Verse.Root_Entry:Update()
  1755.  
  1756. Could not load UnityEngine.Texture2D at Weapon/SPAS_12 in any active mod or in base resources.
  1757. Verse.Log:Error(String)
  1758. Verse.ContentFinder`1:Get(String, Boolean)
  1759. Verse.Graphic_Single:Init(GraphicRequest)
  1760. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1761. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1762. Verse.GraphicData:Init()
  1763. Verse.GraphicData:get_Graphic()
  1764. Verse.ThingDef:<PostLoad>m__831()
  1765. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1766. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1767. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1768. Verse.Root:Update()
  1769. Verse.Root_Entry:Update()
  1770.  
  1771. MatFrom with null sourceTex.
  1772. Verse.Log:Error(String)
  1773. Verse.MaterialPool:MatFrom(MaterialRequest)
  1774. Verse.Graphic_Single:Init(GraphicRequest)
  1775. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1776. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1777. Verse.GraphicData:Init()
  1778. Verse.GraphicData:get_Graphic()
  1779. Verse.ThingDef:<PostLoad>m__831()
  1780. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1781. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1782. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1783. Verse.Root:Update()
  1784. Verse.Root_Entry:Update()
  1785.  
  1786. Could not load UnityEngine.Texture2D at Projectile/9mm in any active mod or in base resources.
  1787. Verse.Log:Error(String)
  1788. Verse.ContentFinder`1:Get(String, Boolean)
  1789. Verse.Graphic_Single:Init(GraphicRequest)
  1790. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1791. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1792. Verse.GraphicData:Init()
  1793. Verse.GraphicData:get_Graphic()
  1794. Verse.ThingDef:<PostLoad>m__831()
  1795. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1796. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1797. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1798. Verse.Root:Update()
  1799. Verse.Root_Entry:Update()
  1800.  
  1801. MatFrom with null sourceTex.
  1802. Verse.Log:Error(String)
  1803. Verse.MaterialPool:MatFrom(MaterialRequest)
  1804. Verse.Graphic_Single:Init(GraphicRequest)
  1805. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1806. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1807. Verse.GraphicData:Init()
  1808. Verse.GraphicData:get_Graphic()
  1809. Verse.ThingDef:<PostLoad>m__831()
  1810. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1811. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1812. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1813. Verse.Root:Update()
  1814. Verse.Root_Entry:Update()
  1815.  
  1816. Could not load UnityEngine.Texture2D at Weapon/MP40 in any active mod or in base resources.
  1817. Verse.Log:Error(String)
  1818. Verse.ContentFinder`1:Get(String, Boolean)
  1819. Verse.Graphic_Single:Init(GraphicRequest)
  1820. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1821. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1822. Verse.GraphicData:Init()
  1823. Verse.GraphicData:get_Graphic()
  1824. Verse.ThingDef:<PostLoad>m__831()
  1825. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1826. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1827. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1828. Verse.Root:Update()
  1829. Verse.Root_Entry:Update()
  1830.  
  1831. MatFrom with null sourceTex.
  1832. Verse.Log:Error(String)
  1833. Verse.MaterialPool:MatFrom(MaterialRequest)
  1834. Verse.Graphic_Single:Init(GraphicRequest)
  1835. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1836. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1837. Verse.GraphicData:Init()
  1838. Verse.GraphicData:get_Graphic()
  1839. Verse.ThingDef:<PostLoad>m__831()
  1840. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1841. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1842. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1843. Verse.Root:Update()
  1844. Verse.Root_Entry:Update()
  1845.  
  1846. Could not load UnityEngine.Texture2D at Projectile/Bullet_Skorpionvz61_rt in any active mod or in base resources.
  1847. Verse.Log:Error(String)
  1848. Verse.ContentFinder`1:Get(String, Boolean)
  1849. Verse.Graphic_Single:Init(GraphicRequest)
  1850. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1851. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1852. Verse.GraphicData:Init()
  1853. Verse.GraphicData:get_Graphic()
  1854. Verse.ThingDef:<PostLoad>m__831()
  1855. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1856. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1857. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1858. Verse.Root:Update()
  1859. Verse.Root_Entry:Update()
  1860.  
  1861. MatFrom with null sourceTex.
  1862. Verse.Log:Error(String)
  1863. Verse.MaterialPool:MatFrom(MaterialRequest)
  1864. Verse.Graphic_Single:Init(GraphicRequest)
  1865. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1866. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1867. Verse.GraphicData:Init()
  1868. Verse.GraphicData:get_Graphic()
  1869. Verse.ThingDef:<PostLoad>m__831()
  1870. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1871. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1872. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1873. Verse.Root:Update()
  1874. Verse.Root_Entry:Update()
  1875.  
  1876. Could not load UnityEngine.Texture2D at Weapon/Skorpion vz 61 in any active mod or in base resources.
  1877. Verse.Log:Error(String)
  1878. Verse.ContentFinder`1:Get(String, Boolean)
  1879. Verse.Graphic_Single:Init(GraphicRequest)
  1880. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1881. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1882. Verse.GraphicData:Init()
  1883. Verse.GraphicData:get_Graphic()
  1884. Verse.ThingDef:<PostLoad>m__831()
  1885. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1886. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1887. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1888. Verse.Root:Update()
  1889. Verse.Root_Entry:Update()
  1890.  
  1891. MatFrom with null sourceTex.
  1892. Verse.Log:Error(String)
  1893. Verse.MaterialPool:MatFrom(MaterialRequest)
  1894. Verse.Graphic_Single:Init(GraphicRequest)
  1895. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1896. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1897. Verse.GraphicData:Init()
  1898. Verse.GraphicData:get_Graphic()
  1899. Verse.ThingDef:<PostLoad>m__831()
  1900. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1901. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1902. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1903. Verse.Root:Update()
  1904. Verse.Root_Entry:Update()
  1905.  
  1906. Could not load UnityEngine.Texture2D at Projectile/Bullet_Uzi_rt in any active mod or in base resources.
  1907. Verse.Log:Error(String)
  1908. Verse.ContentFinder`1:Get(String, Boolean)
  1909. Verse.Graphic_Single:Init(GraphicRequest)
  1910. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1911. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1912. Verse.GraphicData:Init()
  1913. Verse.GraphicData:get_Graphic()
  1914. Verse.ThingDef:<PostLoad>m__831()
  1915. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1916. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1917. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1918. Verse.Root:Update()
  1919. Verse.Root_Entry:Update()
  1920.  
  1921. MatFrom with null sourceTex.
  1922. Verse.Log:Error(String)
  1923. Verse.MaterialPool:MatFrom(MaterialRequest)
  1924. Verse.Graphic_Single:Init(GraphicRequest)
  1925. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1926. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1927. Verse.GraphicData:Init()
  1928. Verse.GraphicData:get_Graphic()
  1929. Verse.ThingDef:<PostLoad>m__831()
  1930. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1931. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1932. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1933. Verse.Root:Update()
  1934. Verse.Root_Entry:Update()
  1935.  
  1936. Could not load UnityEngine.Texture2D at Weapon/Uzi in any active mod or in base resources.
  1937. Verse.Log:Error(String)
  1938. Verse.ContentFinder`1:Get(String, Boolean)
  1939. Verse.Graphic_Single:Init(GraphicRequest)
  1940. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1941. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1942. Verse.GraphicData:Init()
  1943. Verse.GraphicData:get_Graphic()
  1944. Verse.ThingDef:<PostLoad>m__831()
  1945. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1946. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1947. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1948. Verse.Root:Update()
  1949. Verse.Root_Entry:Update()
  1950.  
  1951. MatFrom with null sourceTex.
  1952. Verse.Log:Error(String)
  1953. Verse.MaterialPool:MatFrom(MaterialRequest)
  1954. Verse.Graphic_Single:Init(GraphicRequest)
  1955. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1956. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1957. Verse.GraphicData:Init()
  1958. Verse.GraphicData:get_Graphic()
  1959. Verse.ThingDef:<PostLoad>m__831()
  1960. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1961. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1962. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1963. Verse.Root:Update()
  1964. Verse.Root_Entry:Update()
  1965.  
  1966. Could not load UnityEngine.Texture2D at Projectile/Bullet_HKMP7_rt in any active mod or in base resources.
  1967. Verse.Log:Error(String)
  1968. Verse.ContentFinder`1:Get(String, Boolean)
  1969. Verse.Graphic_Single:Init(GraphicRequest)
  1970. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1971. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1972. Verse.GraphicData:Init()
  1973. Verse.GraphicData:get_Graphic()
  1974. Verse.ThingDef:<PostLoad>m__831()
  1975. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1976. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1977. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1978. Verse.Root:Update()
  1979. Verse.Root_Entry:Update()
  1980.  
  1981. MatFrom with null sourceTex.
  1982. Verse.Log:Error(String)
  1983. Verse.MaterialPool:MatFrom(MaterialRequest)
  1984. Verse.Graphic_Single:Init(GraphicRequest)
  1985. Verse.GraphicDatabase:GetInner(GraphicRequest)
  1986. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  1987. Verse.GraphicData:Init()
  1988. Verse.GraphicData:get_Graphic()
  1989. Verse.ThingDef:<PostLoad>m__831()
  1990. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  1991. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  1992. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  1993. Verse.Root:Update()
  1994. Verse.Root_Entry:Update()
  1995.  
  1996. Could not load UnityEngine.Texture2D at Weapon/HK_MP7 in any active mod or in base resources.
  1997. Verse.Log:Error(String)
  1998. Verse.ContentFinder`1:Get(String, Boolean)
  1999. Verse.Graphic_Single:Init(GraphicRequest)
  2000. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2001. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2002. Verse.GraphicData:Init()
  2003. Verse.GraphicData:get_Graphic()
  2004. Verse.ThingDef:<PostLoad>m__831()
  2005. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2006. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2007. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2008. Verse.Root:Update()
  2009. Verse.Root_Entry:Update()
  2010.  
  2011. MatFrom with null sourceTex.
  2012. Verse.Log:Error(String)
  2013. Verse.MaterialPool:MatFrom(MaterialRequest)
  2014. Verse.Graphic_Single:Init(GraphicRequest)
  2015. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2016. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2017. Verse.GraphicData:Init()
  2018. Verse.GraphicData:get_Graphic()
  2019. Verse.ThingDef:<PostLoad>m__831()
  2020. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2021. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2022. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2023. Verse.Root:Update()
  2024. Verse.Root_Entry:Update()
  2025.  
  2026. Could not load UnityEngine.Texture2D at Projectile/Bullet_CZ3A1_rt in any active mod or in base resources.
  2027. Verse.Log:Error(String)
  2028. Verse.ContentFinder`1:Get(String, Boolean)
  2029. Verse.Graphic_Single:Init(GraphicRequest)
  2030. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2031. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2032. Verse.GraphicData:Init()
  2033. Verse.GraphicData:get_Graphic()
  2034. Verse.ThingDef:<PostLoad>m__831()
  2035. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2036. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2037. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2038. Verse.Root:Update()
  2039. Verse.Root_Entry:Update()
  2040.  
  2041. MatFrom with null sourceTex.
  2042. Verse.Log:Error(String)
  2043. Verse.MaterialPool:MatFrom(MaterialRequest)
  2044. Verse.Graphic_Single:Init(GraphicRequest)
  2045. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2046. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2047. Verse.GraphicData:Init()
  2048. Verse.GraphicData:get_Graphic()
  2049. Verse.ThingDef:<PostLoad>m__831()
  2050. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2051. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2052. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2053. Verse.Root:Update()
  2054. Verse.Root_Entry:Update()
  2055.  
  2056. Could not load UnityEngine.Texture2D at Weapon/CZ-3A1 in any active mod or in base resources.
  2057. Verse.Log:Error(String)
  2058. Verse.ContentFinder`1:Get(String, Boolean)
  2059. Verse.Graphic_Single:Init(GraphicRequest)
  2060. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2061. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2062. Verse.GraphicData:Init()
  2063. Verse.GraphicData:get_Graphic()
  2064. Verse.ThingDef:<PostLoad>m__831()
  2065. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2066. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2067. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2068. Verse.Root:Update()
  2069. Verse.Root_Entry:Update()
  2070.  
  2071. MatFrom with null sourceTex.
  2072. Verse.Log:Error(String)
  2073. Verse.MaterialPool:MatFrom(MaterialRequest)
  2074. Verse.Graphic_Single:Init(GraphicRequest)
  2075. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2076. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2077. Verse.GraphicData:Init()
  2078. Verse.GraphicData:get_Graphic()
  2079. Verse.ThingDef:<PostLoad>m__831()
  2080. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2081. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2082. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2083. Verse.Root:Update()
  2084. Verse.Root_Entry:Update()
  2085.  
  2086. Could not load UnityEngine.Texture2D at Projectile/Bullet_KRISSvector_rt in any active mod or in base resources.
  2087. Verse.Log:Error(String)
  2088. Verse.ContentFinder`1:Get(String, Boolean)
  2089. Verse.Graphic_Single:Init(GraphicRequest)
  2090. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2091. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2092. Verse.GraphicData:Init()
  2093. Verse.GraphicData:get_Graphic()
  2094. Verse.ThingDef:<PostLoad>m__831()
  2095. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2096. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2097. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2098. Verse.Root:Update()
  2099. Verse.Root_Entry:Update()
  2100.  
  2101. MatFrom with null sourceTex.
  2102. Verse.Log:Error(String)
  2103. Verse.MaterialPool:MatFrom(MaterialRequest)
  2104. Verse.Graphic_Single:Init(GraphicRequest)
  2105. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2106. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2107. Verse.GraphicData:Init()
  2108. Verse.GraphicData:get_Graphic()
  2109. Verse.ThingDef:<PostLoad>m__831()
  2110. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2111. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2112. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2113. Verse.Root:Update()
  2114. Verse.Root_Entry:Update()
  2115.  
  2116. Could not load UnityEngine.Texture2D at Weapon/KRISSvector in any active mod or in base resources.
  2117. Verse.Log:Error(String)
  2118. Verse.ContentFinder`1:Get(String, Boolean)
  2119. Verse.Graphic_Single:Init(GraphicRequest)
  2120. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2121. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2122. Verse.GraphicData:Init()
  2123. Verse.GraphicData:get_Graphic()
  2124. Verse.ThingDef:<PostLoad>m__831()
  2125. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2126. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2127. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2128. Verse.Root:Update()
  2129. Verse.Root_Entry:Update()
  2130.  
  2131. MatFrom with null sourceTex.
  2132. Verse.Log:Error(String)
  2133. Verse.MaterialPool:MatFrom(MaterialRequest)
  2134. Verse.Graphic_Single:Init(GraphicRequest)
  2135. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2136. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2137. Verse.GraphicData:Init()
  2138. Verse.GraphicData:get_Graphic()
  2139. Verse.ThingDef:<PostLoad>m__831()
  2140. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2141. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2142. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2143. Verse.Root:Update()
  2144. Verse.Root_Entry:Update()
  2145.  
  2146. Could not load UnityEngine.Texture2D at Projectile/Bullet_HK_UMP45_rt in any active mod or in base resources.
  2147. Verse.Log:Error(String)
  2148. Verse.ContentFinder`1:Get(String, Boolean)
  2149. Verse.Graphic_Single:Init(GraphicRequest)
  2150. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2151. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2152. Verse.GraphicData:Init()
  2153. Verse.GraphicData:get_Graphic()
  2154. Verse.ThingDef:<PostLoad>m__831()
  2155. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2156. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2157. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2158. Verse.Root:Update()
  2159. Verse.Root_Entry:Update()
  2160.  
  2161. MatFrom with null sourceTex.
  2162. Verse.Log:Error(String)
  2163. Verse.MaterialPool:MatFrom(MaterialRequest)
  2164. Verse.Graphic_Single:Init(GraphicRequest)
  2165. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2166. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2167. Verse.GraphicData:Init()
  2168. Verse.GraphicData:get_Graphic()
  2169. Verse.ThingDef:<PostLoad>m__831()
  2170. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2171. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2172. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2173. Verse.Root:Update()
  2174. Verse.Root_Entry:Update()
  2175.  
  2176. Could not load UnityEngine.Texture2D at Weapon/HK_UMP45 in any active mod or in base resources.
  2177. Verse.Log:Error(String)
  2178. Verse.ContentFinder`1:Get(String, Boolean)
  2179. Verse.Graphic_Single:Init(GraphicRequest)
  2180. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2181. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2182. Verse.GraphicData:Init()
  2183. Verse.GraphicData:get_Graphic()
  2184. Verse.ThingDef:<PostLoad>m__831()
  2185. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2186. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2187. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2188. Verse.Root:Update()
  2189. Verse.Root_Entry:Update()
  2190.  
  2191. MatFrom with null sourceTex.
  2192. Verse.Log:Error(String)
  2193. Verse.MaterialPool:MatFrom(MaterialRequest)
  2194. Verse.Graphic_Single:Init(GraphicRequest)
  2195. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2196. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2197. Verse.GraphicData:Init()
  2198. Verse.GraphicData:get_Graphic()
  2199. Verse.ThingDef:<PostLoad>m__831()
  2200. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2201. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2202. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2203. Verse.Root:Update()
  2204. Verse.Root_Entry:Update()
  2205.  
  2206. Could not load UnityEngine.Texture2D at Projectile/Bullet_P90_rt in any active mod or in base resources.
  2207. Verse.Log:Error(String)
  2208. Verse.ContentFinder`1:Get(String, Boolean)
  2209. Verse.Graphic_Single:Init(GraphicRequest)
  2210. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2211. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2212. Verse.GraphicData:Init()
  2213. Verse.GraphicData:get_Graphic()
  2214. Verse.ThingDef:<PostLoad>m__831()
  2215. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2216. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2217. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2218. Verse.Root:Update()
  2219. Verse.Root_Entry:Update()
  2220.  
  2221. MatFrom with null sourceTex.
  2222. Verse.Log:Error(String)
  2223. Verse.MaterialPool:MatFrom(MaterialRequest)
  2224. Verse.Graphic_Single:Init(GraphicRequest)
  2225. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2226. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2227. Verse.GraphicData:Init()
  2228. Verse.GraphicData:get_Graphic()
  2229. Verse.ThingDef:<PostLoad>m__831()
  2230. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2231. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2232. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2233. Verse.Root:Update()
  2234. Verse.Root_Entry:Update()
  2235.  
  2236. Could not load UnityEngine.Texture2D at Weapon/P90 in any active mod or in base resources.
  2237. Verse.Log:Error(String)
  2238. Verse.ContentFinder`1:Get(String, Boolean)
  2239. Verse.Graphic_Single:Init(GraphicRequest)
  2240. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2241. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2242. Verse.GraphicData:Init()
  2243. Verse.GraphicData:get_Graphic()
  2244. Verse.ThingDef:<PostLoad>m__831()
  2245. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2246. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2247. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2248. Verse.Root:Update()
  2249. Verse.Root_Entry:Update()
  2250.  
  2251. MatFrom with null sourceTex.
  2252. Verse.Log:Error(String)
  2253. Verse.MaterialPool:MatFrom(MaterialRequest)
  2254. Verse.Graphic_Single:Init(GraphicRequest)
  2255. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2256. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2257. Verse.GraphicData:Init()
  2258. Verse.GraphicData:get_Graphic()
  2259. Verse.ThingDef:<PostLoad>m__831()
  2260. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2261. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2262. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2263. Verse.Root:Update()
  2264. Verse.Root_Entry:Update()
  2265.  
  2266. Could not load UnityEngine.Texture2D at Projectile/Bullet_TSMG_rt in any active mod or in base resources.
  2267. Verse.Log:Error(String)
  2268. Verse.ContentFinder`1:Get(String, Boolean)
  2269. Verse.Graphic_Single:Init(GraphicRequest)
  2270. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2271. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2272. Verse.GraphicData:Init()
  2273. Verse.GraphicData:get_Graphic()
  2274. Verse.ThingDef:<PostLoad>m__831()
  2275. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2276. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2277. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2278. Verse.Root:Update()
  2279. Verse.Root_Entry:Update()
  2280.  
  2281. MatFrom with null sourceTex.
  2282. Verse.Log:Error(String)
  2283. Verse.MaterialPool:MatFrom(MaterialRequest)
  2284. Verse.Graphic_Single:Init(GraphicRequest)
  2285. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2286. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2287. Verse.GraphicData:Init()
  2288. Verse.GraphicData:get_Graphic()
  2289. Verse.ThingDef:<PostLoad>m__831()
  2290. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2291. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2292. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2293. Verse.Root:Update()
  2294. Verse.Root_Entry:Update()
  2295.  
  2296. Could not load UnityEngine.Texture2D at Weapon/Thompson_Submachine_Gun in any active mod or in base resources.
  2297. Verse.Log:Error(String)
  2298. Verse.ContentFinder`1:Get(String, Boolean)
  2299. Verse.Graphic_Single:Init(GraphicRequest)
  2300. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2301. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2302. Verse.GraphicData:Init()
  2303. Verse.GraphicData:get_Graphic()
  2304. Verse.ThingDef:<PostLoad>m__831()
  2305. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2306. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2307. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2308. Verse.Root:Update()
  2309. Verse.Root_Entry:Update()
  2310.  
  2311. MatFrom with null sourceTex.
  2312. Verse.Log:Error(String)
  2313. Verse.MaterialPool:MatFrom(MaterialRequest)
  2314. Verse.Graphic_Single:Init(GraphicRequest)
  2315. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2316. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2317. Verse.GraphicData:Init()
  2318. Verse.GraphicData:get_Graphic()
  2319. Verse.ThingDef:<PostLoad>m__831()
  2320. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2321. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2322. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2323. Verse.Root:Update()
  2324. Verse.Root_Entry:Update()
  2325.  
  2326. Could not load UnityEngine.Texture2D at Projectile/Bullet_TSMG_rt in any active mod or in base resources.
  2327. Verse.Log:Error(String)
  2328. Verse.ContentFinder`1:Get(String, Boolean)
  2329. Verse.Graphic_Single:Init(GraphicRequest)
  2330. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2331. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2332. Verse.GraphicData:Init()
  2333. Verse.GraphicData:get_Graphic()
  2334. Verse.ThingDef:<PostLoad>m__831()
  2335. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2336. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2337. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2338. Verse.Root:Update()
  2339. Verse.Root_Entry:Update()
  2340.  
  2341. MatFrom with null sourceTex.
  2342. Verse.Log:Error(String)
  2343. Verse.MaterialPool:MatFrom(MaterialRequest)
  2344. Verse.Graphic_Single:Init(GraphicRequest)
  2345. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2346. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2347. Verse.GraphicData:Init()
  2348. Verse.GraphicData:get_Graphic()
  2349. Verse.ThingDef:<PostLoad>m__831()
  2350. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2351. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2352. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2353. Verse.Root:Update()
  2354. Verse.Root_Entry:Update()
  2355.  
  2356. Could not load UnityEngine.Texture2D at Weapon/PPSH_41 in any active mod or in base resources.
  2357. Verse.Log:Error(String)
  2358. Verse.ContentFinder`1:Get(String, Boolean)
  2359. Verse.Graphic_Single:Init(GraphicRequest)
  2360. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2361. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2362. Verse.GraphicData:Init()
  2363. Verse.GraphicData:get_Graphic()
  2364. Verse.ThingDef:<PostLoad>m__831()
  2365. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2366. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2367. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2368. Verse.Root:Update()
  2369. Verse.Root_Entry:Update()
  2370.  
  2371. MatFrom with null sourceTex.
  2372. Verse.Log:Error(String)
  2373. Verse.MaterialPool:MatFrom(MaterialRequest)
  2374. Verse.Graphic_Single:Init(GraphicRequest)
  2375. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2376. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2377. Verse.GraphicData:Init()
  2378. Verse.GraphicData:get_Graphic()
  2379. Verse.ThingDef:<PostLoad>m__831()
  2380. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2381. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2382. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2383. Verse.Root:Update()
  2384. Verse.Root_Entry:Update()
  2385.  
  2386. Could not load UnityEngine.Texture2D at Projectile/308 Winchester in any active mod or in base resources.
  2387. Verse.Log:Error(String)
  2388. Verse.ContentFinder`1:Get(String, Boolean)
  2389. Verse.Graphic_Single:Init(GraphicRequest)
  2390. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2391. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2392. Verse.GraphicData:Init()
  2393. Verse.GraphicData:get_Graphic()
  2394. Verse.ThingDef:<PostLoad>m__831()
  2395. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2396. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2397. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2398. Verse.Root:Update()
  2399. Verse.Root_Entry:Update()
  2400.  
  2401. MatFrom with null sourceTex.
  2402. Verse.Log:Error(String)
  2403. Verse.MaterialPool:MatFrom(MaterialRequest)
  2404. Verse.Graphic_Single:Init(GraphicRequest)
  2405. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2406. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2407. Verse.GraphicData:Init()
  2408. Verse.GraphicData:get_Graphic()
  2409. Verse.ThingDef:<PostLoad>m__831()
  2410. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2411. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2412. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2413. Verse.Root:Update()
  2414. Verse.Root_Entry:Update()
  2415.  
  2416. Could not load UnityEngine.Texture2D at Weapon/SteyrSSG08 in any active mod or in base resources.
  2417. Verse.Log:Error(String)
  2418. Verse.ContentFinder`1:Get(String, Boolean)
  2419. Verse.Graphic_Single:Init(GraphicRequest)
  2420. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2421. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2422. Verse.GraphicData:Init()
  2423. Verse.GraphicData:get_Graphic()
  2424. Verse.ThingDef:<PostLoad>m__831()
  2425. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2426. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2427. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2428. Verse.Root:Update()
  2429. Verse.Root_Entry:Update()
  2430.  
  2431. MatFrom with null sourceTex.
  2432. Verse.Log:Error(String)
  2433. Verse.MaterialPool:MatFrom(MaterialRequest)
  2434. Verse.Graphic_Single:Init(GraphicRequest)
  2435. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2436. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2437. Verse.GraphicData:Init()
  2438. Verse.GraphicData:get_Graphic()
  2439. Verse.ThingDef:<PostLoad>m__831()
  2440. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2441. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2442. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2443. Verse.Root:Update()
  2444. Verse.Root_Entry:Update()
  2445.  
  2446. Could not load UnityEngine.Texture2D at Projectile/Bullet_L96A1_rt in any active mod or in base resources.
  2447. Verse.Log:Error(String)
  2448. Verse.ContentFinder`1:Get(String, Boolean)
  2449. Verse.Graphic_Single:Init(GraphicRequest)
  2450. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2451. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2452. Verse.GraphicData:Init()
  2453. Verse.GraphicData:get_Graphic()
  2454. Verse.ThingDef:<PostLoad>m__831()
  2455. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2456. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2457. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2458. Verse.Root:Update()
  2459. Verse.Root_Entry:Update()
  2460.  
  2461. MatFrom with null sourceTex.
  2462. Verse.Log:Error(String)
  2463. Verse.MaterialPool:MatFrom(MaterialRequest)
  2464. Verse.Graphic_Single:Init(GraphicRequest)
  2465. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2466. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2467. Verse.GraphicData:Init()
  2468. Verse.GraphicData:get_Graphic()
  2469. Verse.ThingDef:<PostLoad>m__831()
  2470. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2471. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2472. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2473. Verse.Root:Update()
  2474. Verse.Root_Entry:Update()
  2475.  
  2476. Could not load UnityEngine.Texture2D at Weapon/L96A1 in any active mod or in base resources.
  2477. Verse.Log:Error(String)
  2478. Verse.ContentFinder`1:Get(String, Boolean)
  2479. Verse.Graphic_Single:Init(GraphicRequest)
  2480. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2481. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2482. Verse.GraphicData:Init()
  2483. Verse.GraphicData:get_Graphic()
  2484. Verse.ThingDef:<PostLoad>m__831()
  2485. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2486. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2487. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2488. Verse.Root:Update()
  2489. Verse.Root_Entry:Update()
  2490.  
  2491. MatFrom with null sourceTex.
  2492. Verse.Log:Error(String)
  2493. Verse.MaterialPool:MatFrom(MaterialRequest)
  2494. Verse.Graphic_Single:Init(GraphicRequest)
  2495. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2496. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2497. Verse.GraphicData:Init()
  2498. Verse.GraphicData:get_Graphic()
  2499. Verse.ThingDef:<PostLoad>m__831()
  2500. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2501. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2502. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2503. Verse.Root:Update()
  2504. Verse.Root_Entry:Update()
  2505.  
  2506. Could not load UnityEngine.Texture2D at Projectile/Bullet_AWM_rt in any active mod or in base resources.
  2507. Verse.Log:Error(String)
  2508. Verse.ContentFinder`1:Get(String, Boolean)
  2509. Verse.Graphic_Single:Init(GraphicRequest)
  2510. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2511. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2512. Verse.GraphicData:Init()
  2513. Verse.GraphicData:get_Graphic()
  2514. Verse.ThingDef:<PostLoad>m__831()
  2515. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2516. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2517. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2518. Verse.Root:Update()
  2519. Verse.Root_Entry:Update()
  2520.  
  2521. MatFrom with null sourceTex.
  2522. Verse.Log:Error(String)
  2523. Verse.MaterialPool:MatFrom(MaterialRequest)
  2524. Verse.Graphic_Single:Init(GraphicRequest)
  2525. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2526. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2527. Verse.GraphicData:Init()
  2528. Verse.GraphicData:get_Graphic()
  2529. Verse.ThingDef:<PostLoad>m__831()
  2530. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2531. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2532. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2533. Verse.Root:Update()
  2534. Verse.Root_Entry:Update()
  2535.  
  2536. Could not load UnityEngine.Texture2D at Weapon/AWM in any active mod or in base resources.
  2537. Verse.Log:Error(String)
  2538. Verse.ContentFinder`1:Get(String, Boolean)
  2539. Verse.Graphic_Single:Init(GraphicRequest)
  2540. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2541. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2542. Verse.GraphicData:Init()
  2543. Verse.GraphicData:get_Graphic()
  2544. Verse.ThingDef:<PostLoad>m__831()
  2545. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2546. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2547. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2548. Verse.Root:Update()
  2549. Verse.Root_Entry:Update()
  2550.  
  2551. MatFrom with null sourceTex.
  2552. Verse.Log:Error(String)
  2553. Verse.MaterialPool:MatFrom(MaterialRequest)
  2554. Verse.Graphic_Single:Init(GraphicRequest)
  2555. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2556. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2557. Verse.GraphicData:Init()
  2558. Verse.GraphicData:get_Graphic()
  2559. Verse.ThingDef:<PostLoad>m__831()
  2560. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2561. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2562. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2563. Verse.Root:Update()
  2564. Verse.Root_Entry:Update()
  2565.  
  2566. Could not load UnityEngine.Texture2D at Projectile/Bullet_Barrett_rt in any active mod or in base resources.
  2567. Verse.Log:Error(String)
  2568. Verse.ContentFinder`1:Get(String, Boolean)
  2569. Verse.Graphic_Single:Init(GraphicRequest)
  2570. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2571. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2572. Verse.GraphicData:Init()
  2573. Verse.GraphicData:get_Graphic()
  2574. Verse.ThingDef:<PostLoad>m__831()
  2575. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2576. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2577. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2578. Verse.Root:Update()
  2579. Verse.Root_Entry:Update()
  2580.  
  2581. MatFrom with null sourceTex.
  2582. Verse.Log:Error(String)
  2583. Verse.MaterialPool:MatFrom(MaterialRequest)
  2584. Verse.Graphic_Single:Init(GraphicRequest)
  2585. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2586. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2587. Verse.GraphicData:Init()
  2588. Verse.GraphicData:get_Graphic()
  2589. Verse.ThingDef:<PostLoad>m__831()
  2590. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2591. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2592. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2593. Verse.Root:Update()
  2594. Verse.Root_Entry:Update()
  2595.  
  2596. Could not load UnityEngine.Texture2D at Weapon/Barrett in any active mod or in base resources.
  2597. Verse.Log:Error(String)
  2598. Verse.ContentFinder`1:Get(String, Boolean)
  2599. Verse.Graphic_Single:Init(GraphicRequest)
  2600. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2601. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2602. Verse.GraphicData:Init()
  2603. Verse.GraphicData:get_Graphic()
  2604. Verse.ThingDef:<PostLoad>m__831()
  2605. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2606. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2607. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2608. Verse.Root:Update()
  2609. Verse.Root_Entry:Update()
  2610.  
  2611. MatFrom with null sourceTex.
  2612. Verse.Log:Error(String)
  2613. Verse.MaterialPool:MatFrom(MaterialRequest)
  2614. Verse.Graphic_Single:Init(GraphicRequest)
  2615. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2616. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2617. Verse.GraphicData:Init()
  2618. Verse.GraphicData:get_Graphic()
  2619. Verse.ThingDef:<PostLoad>m__831()
  2620. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2621. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2622. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2623. Verse.Root:Update()
  2624. Verse.Root_Entry:Update()
  2625.  
  2626. Could not load UnityEngine.Texture2D at Projectile/Bullet_VSSVintorez_rt in any active mod or in base resources.
  2627. Verse.Log:Error(String)
  2628. Verse.ContentFinder`1:Get(String, Boolean)
  2629. Verse.Graphic_Single:Init(GraphicRequest)
  2630. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2631. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2632. Verse.GraphicData:Init()
  2633. Verse.GraphicData:get_Graphic()
  2634. Verse.ThingDef:<PostLoad>m__831()
  2635. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2636. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2637. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2638. Verse.Root:Update()
  2639. Verse.Root_Entry:Update()
  2640.  
  2641. MatFrom with null sourceTex.
  2642. Verse.Log:Error(String)
  2643. Verse.MaterialPool:MatFrom(MaterialRequest)
  2644. Verse.Graphic_Single:Init(GraphicRequest)
  2645. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2646. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2647. Verse.GraphicData:Init()
  2648. Verse.GraphicData:get_Graphic()
  2649. Verse.ThingDef:<PostLoad>m__831()
  2650. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2651. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2652. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2653. Verse.Root:Update()
  2654. Verse.Root_Entry:Update()
  2655.  
  2656. Could not load UnityEngine.Texture2D at Weapon/VSSVintorez in any active mod or in base resources.
  2657. Verse.Log:Error(String)
  2658. Verse.ContentFinder`1:Get(String, Boolean)
  2659. Verse.Graphic_Single:Init(GraphicRequest)
  2660. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2661. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2662. Verse.GraphicData:Init()
  2663. Verse.GraphicData:get_Graphic()
  2664. Verse.ThingDef:<PostLoad>m__831()
  2665. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2666. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2667. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2668. Verse.Root:Update()
  2669. Verse.Root_Entry:Update()
  2670.  
  2671. MatFrom with null sourceTex.
  2672. Verse.Log:Error(String)
  2673. Verse.MaterialPool:MatFrom(MaterialRequest)
  2674. Verse.Graphic_Single:Init(GraphicRequest)
  2675. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2676. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2677. Verse.GraphicData:Init()
  2678. Verse.GraphicData:get_Graphic()
  2679. Verse.ThingDef:<PostLoad>m__831()
  2680. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2681. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2682. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2683. Verse.Root:Update()
  2684. Verse.Root_Entry:Update()
  2685.  
  2686. Could not load UnityEngine.Texture2D at Projectile/Bullet_Dragunov_rt in any active mod or in base resources.
  2687. Verse.Log:Error(String)
  2688. Verse.ContentFinder`1:Get(String, Boolean)
  2689. Verse.Graphic_Single:Init(GraphicRequest)
  2690. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2691. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2692. Verse.GraphicData:Init()
  2693. Verse.GraphicData:get_Graphic()
  2694. Verse.ThingDef:<PostLoad>m__831()
  2695. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2696. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2697. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2698. Verse.Root:Update()
  2699. Verse.Root_Entry:Update()
  2700.  
  2701. MatFrom with null sourceTex.
  2702. Verse.Log:Error(String)
  2703. Verse.MaterialPool:MatFrom(MaterialRequest)
  2704. Verse.Graphic_Single:Init(GraphicRequest)
  2705. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2706. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2707. Verse.GraphicData:Init()
  2708. Verse.GraphicData:get_Graphic()
  2709. Verse.ThingDef:<PostLoad>m__831()
  2710. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2711. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2712. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2713. Verse.Root:Update()
  2714. Verse.Root_Entry:Update()
  2715.  
  2716. Could not load UnityEngine.Texture2D at Weapon/Dragunov in any active mod or in base resources.
  2717. Verse.Log:Error(String)
  2718. Verse.ContentFinder`1:Get(String, Boolean)
  2719. Verse.Graphic_Single:Init(GraphicRequest)
  2720. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2721. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2722. Verse.GraphicData:Init()
  2723. Verse.GraphicData:get_Graphic()
  2724. Verse.ThingDef:<PostLoad>m__831()
  2725. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2726. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2727. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2728. Verse.Root:Update()
  2729. Verse.Root_Entry:Update()
  2730.  
  2731. MatFrom with null sourceTex.
  2732. Verse.Log:Error(String)
  2733. Verse.MaterialPool:MatFrom(MaterialRequest)
  2734. Verse.Graphic_Single:Init(GraphicRequest)
  2735. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2736. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2737. Verse.GraphicData:Init()
  2738. Verse.GraphicData:get_Graphic()
  2739. Verse.ThingDef:<PostLoad>m__831()
  2740. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2741. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2742. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2743. Verse.Root:Update()
  2744. Verse.Root_Entry:Update()
  2745.  
  2746. Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMat in any active mod or in base resources.
  2747. Verse.Log:Error(String)
  2748. Verse.ContentFinder`1:Get(String, Boolean)
  2749. Verse.Graphic_Single:Init(GraphicRequest)
  2750. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2751. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2752. Verse.GraphicData:Init()
  2753. Verse.GraphicData:get_Graphic()
  2754. Verse.ThingDef:<PostLoad>m__831()
  2755. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2756. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2757. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2758. Verse.Root:Update()
  2759. Verse.Root_Entry:Update()
  2760.  
  2761. MatFrom with null sourceTex.
  2762. Verse.Log:Error(String)
  2763. Verse.MaterialPool:MatFrom(MaterialRequest)
  2764. Verse.Graphic_Single:Init(GraphicRequest)
  2765. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2766. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2767. Verse.GraphicData:Init()
  2768. Verse.GraphicData:get_Graphic()
  2769. Verse.ThingDef:<PostLoad>m__831()
  2770. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2771. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2772. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2773. Verse.Root:Update()
  2774. Verse.Root_Entry:Update()
  2775.  
  2776. Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMat20A in any active mod or in base resources.
  2777. Verse.Log:Error(String)
  2778. Verse.ContentFinder`1:Get(String, Boolean)
  2779. Verse.Graphic_Single:Init(GraphicRequest)
  2780. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2781. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2782. Verse.GraphicData:Init()
  2783. Verse.GraphicData:get_Graphic()
  2784. Verse.ThingDef:<PostLoad>m__831()
  2785. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2786. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2787. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2788. Verse.Root:Update()
  2789. Verse.Root_Entry:Update()
  2790.  
  2791. MatFrom with null sourceTex.
  2792. Verse.Log:Error(String)
  2793. Verse.MaterialPool:MatFrom(MaterialRequest)
  2794. Verse.Graphic_Single:Init(GraphicRequest)
  2795. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2796. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2797. Verse.GraphicData:Init()
  2798. Verse.GraphicData:get_Graphic()
  2799. Verse.ThingDef:<PostLoad>m__831()
  2800. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2801. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2802. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2803. Verse.Root:Update()
  2804. Verse.Root_Entry:Update()
  2805.  
  2806. Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMatAi in any active mod or in base resources.
  2807. Verse.Log:Error(String)
  2808. Verse.ContentFinder`1:Get(String, Boolean)
  2809. Verse.Graphic_Single:Init(GraphicRequest)
  2810. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2811. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2812. Verse.GraphicData:Init()
  2813. Verse.GraphicData:get_Graphic()
  2814. Verse.ThingDef:<PostLoad>m__831()
  2815. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2816. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2817. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2818. Verse.Root:Update()
  2819. Verse.Root_Entry:Update()
  2820.  
  2821. MatFrom with null sourceTex.
  2822. Verse.Log:Error(String)
  2823. Verse.MaterialPool:MatFrom(MaterialRequest)
  2824. Verse.Graphic_Single:Init(GraphicRequest)
  2825. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2826. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2827. Verse.GraphicData:Init()
  2828. Verse.GraphicData:get_Graphic()
  2829. Verse.ThingDef:<PostLoad>m__831()
  2830. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2831. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2832. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2833. Verse.Root:Update()
  2834. Verse.Root_Entry:Update()
  2835.  
  2836. Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMatShort in any active mod or in base resources.
  2837. Verse.Log:Error(String)
  2838. Verse.ContentFinder`1:Get(String, Boolean)
  2839. Verse.Graphic_Single:Init(GraphicRequest)
  2840. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2841. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2842. Verse.GraphicData:Init()
  2843. Verse.GraphicData:get_Graphic()
  2844. Verse.ThingDef:<PostLoad>m__831()
  2845. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2846. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2847. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2848. Verse.Root:Update()
  2849. Verse.Root_Entry:Update()
  2850.  
  2851. MatFrom with null sourceTex.
  2852. Verse.Log:Error(String)
  2853. Verse.MaterialPool:MatFrom(MaterialRequest)
  2854. Verse.Graphic_Single:Init(GraphicRequest)
  2855. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2856. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2857. Verse.GraphicData:Init()
  2858. Verse.GraphicData:get_Graphic()
  2859. Verse.ThingDef:<PostLoad>m__831()
  2860. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2861. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2862. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2863. Verse.Root:Update()
  2864. Verse.Root_Entry:Update()
  2865.  
  2866. Could not load UnityEngine.Texture2D at Things/Items/Gun_AntiMat in any active mod or in base resources.
  2867. Verse.Log:Error(String)
  2868. Verse.ContentFinder`1:Get(String, Boolean)
  2869. Verse.Graphic_Single:Init(GraphicRequest)
  2870. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2871. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2872. Verse.GraphicData:Init()
  2873. Verse.GraphicData:get_Graphic()
  2874. Verse.ThingDef:<PostLoad>m__831()
  2875. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2876. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2877. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2878. Verse.Root:Update()
  2879. Verse.Root_Entry:Update()
  2880.  
  2881. MatFrom with null sourceTex.
  2882. Verse.Log:Error(String)
  2883. Verse.MaterialPool:MatFrom(MaterialRequest)
  2884. Verse.Graphic_Single:Init(GraphicRequest)
  2885. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2886. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2887. Verse.GraphicData:Init()
  2888. Verse.GraphicData:get_Graphic()
  2889. Verse.ThingDef:<PostLoad>m__831()
  2890. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2891. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2892. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2893. Verse.Root:Update()
  2894. Verse.Root_Entry:Update()
  2895.  
  2896. Could not load UnityEngine.Texture2D at Things/Building/Embrasure in any active mod or in base resources.
  2897. Verse.Log:Error(String)
  2898. Verse.ContentFinder`1:Get(String, Boolean)
  2899. Verse.Graphic_Single:Init(GraphicRequest)
  2900. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2901. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2902. Verse.GraphicData:Init()
  2903. Verse.GraphicData:get_Graphic()
  2904. Verse.ThingDef:<PostLoad>m__831()
  2905. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2906. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2907. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2908. Verse.Root:Update()
  2909. Verse.Root_Entry:Update()
  2910.  
  2911. MatFrom with null sourceTex.
  2912. Verse.Log:Error(String)
  2913. Verse.MaterialPool:MatFrom(MaterialRequest)
  2914. Verse.Graphic_Single:Init(GraphicRequest)
  2915. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2916. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2917. Verse.GraphicData:Init()
  2918. Verse.GraphicData:get_Graphic()
  2919. Verse.ThingDef:<PostLoad>m__831()
  2920. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2921. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2922. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2923. Verse.Root:Update()
  2924. Verse.Root_Entry:Update()
  2925.  
  2926. Could not load UnityEngine.Texture2D at UI/Metal in any active mod or in base resources.
  2927. Verse.Log:Error(String)
  2928. Verse.ContentFinder`1:Get(String, Boolean)
  2929. Verse.BuildableDef:<PostLoad>m__811()
  2930. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2931. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2932. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2933. Verse.Root:Update()
  2934. Verse.Root_Entry:Update()
  2935.  
  2936. Could not load UnityEngine.Texture2D at Things/Buildings/LaserDrill in any active mod or in base resources.
  2937. Verse.Log:Error(String)
  2938. Verse.ContentFinder`1:Get(String, Boolean)
  2939. Verse.Graphic_Single:Init(GraphicRequest)
  2940. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2941. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2942. Verse.GraphicData:Init()
  2943. Verse.GraphicData:get_Graphic()
  2944. Verse.ThingDef:<PostLoad>m__831()
  2945. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2946. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2947. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2948. Verse.Root:Update()
  2949. Verse.Root_Entry:Update()
  2950.  
  2951. MatFrom with null sourceTex.
  2952. Verse.Log:Error(String)
  2953. Verse.MaterialPool:MatFrom(MaterialRequest)
  2954. Verse.Graphic_Single:Init(GraphicRequest)
  2955. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2956. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2957. Verse.GraphicData:Init()
  2958. Verse.GraphicData:get_Graphic()
  2959. Verse.ThingDef:<PostLoad>m__831()
  2960. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2961. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2962. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2963. Verse.Root:Update()
  2964. Verse.Root_Entry:Update()
  2965.  
  2966. Could not load UnityEngine.Texture2D at Things/Buildings/LaserFiller in any active mod or in base resources.
  2967. Verse.Log:Error(String)
  2968. Verse.ContentFinder`1:Get(String, Boolean)
  2969. Verse.Graphic_Single:Init(GraphicRequest)
  2970. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2971. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2972. Verse.GraphicData:Init()
  2973. Verse.GraphicData:get_Graphic()
  2974. Verse.ThingDef:<PostLoad>m__831()
  2975. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2976. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2977. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2978. Verse.Root:Update()
  2979. Verse.Root_Entry:Update()
  2980.  
  2981. MatFrom with null sourceTex.
  2982. Verse.Log:Error(String)
  2983. Verse.MaterialPool:MatFrom(MaterialRequest)
  2984. Verse.Graphic_Single:Init(GraphicRequest)
  2985. Verse.GraphicDatabase:GetInner(GraphicRequest)
  2986. Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
  2987. Verse.GraphicData:Init()
  2988. Verse.GraphicData:get_Graphic()
  2989. Verse.ThingDef:<PostLoad>m__831()
  2990. Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
  2991. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
  2992. Verse.LongEventHandler:LongEventsUpdate(Boolean&)
  2993. Verse.Root:Update()
  2994. Verse.Root_Entry:Update()
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