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- local uis = game:GetService("UserInputService")
- local adornments = {}
- _G.Enabled = true
- local function makeAdornment(part)
- local adornment = Instance.new("BoxHandleAdornment")
- adornment.Adornee = part
- adornment.AlwaysOnTop = true
- adornment.ZIndex = 1
- adornment.Size = part.Size
- adornment.Color = BrickColor.new("Bright green")
- adornment.Transparency = 0.3
- adornment.Parent = part
- table.insert(adornments, adornment)
- end
- for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- makeAdornment(v)
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:FindFirstChild("Head") then
- for i,v in pairs(v:GetDescendants()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- makeAdornment(v)
- end
- end
- end
- end
- uis.InputBegan:Connect(function(input, gp)
- if not gp and input.KeyCode == Enum.KeyCode.V then
- _G.Enabled = not _G.Enabled
- for i,v in pairs(adornments) do
- v.Transparency = _G.Enabled and 0.3 or 1
- end
- end
- end)
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