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ColdSpecs

Potential

Oct 8th, 2023
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  1. local uis = game:GetService("UserInputService")
  2. local adornments = {}
  3. _G.Enabled = true
  4.  
  5. local function makeAdornment(part)
  6. local adornment = Instance.new("BoxHandleAdornment")
  7. adornment.Adornee = part
  8. adornment.AlwaysOnTop = true
  9. adornment.ZIndex = 1
  10. adornment.Size = part.Size
  11. adornment.Color = BrickColor.new("Bright green")
  12. adornment.Transparency = 0.3
  13. adornment.Parent = part
  14. table.insert(adornments, adornment)
  15. end
  16.  
  17. for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
  18. if v:IsA("MeshPart") or v:IsA("Part") then
  19. makeAdornment(v)
  20. end
  21. end
  22.  
  23. for i,v in pairs(game.Workspace:GetChildren()) do
  24. if v:FindFirstChild("Head") then
  25. for i,v in pairs(v:GetDescendants()) do
  26. if v:IsA("MeshPart") or v:IsA("Part") then
  27. makeAdornment(v)
  28. end
  29. end
  30. end
  31. end
  32.  
  33. uis.InputBegan:Connect(function(input, gp)
  34. if not gp and input.KeyCode == Enum.KeyCode.V then
  35. _G.Enabled = not _G.Enabled
  36. for i,v in pairs(adornments) do
  37. v.Transparency = _G.Enabled and 0.3 or 1
  38. end
  39. end
  40. end)
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