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- on right click on a sign:
- line 1 of the clicked block is "&f============"
- line 2 of the clicked block is "&e<<CheckPoint>>"
- line 3 of the clicked block is "&b<<Rightclick>>"
- line 4 of the clicked block is "&f============":
- player is on ground
- set {checkpoint.%player%.%world%} to location of player
- message "&eCPを設定しました!"
- if player has permission "skript.admin":
- message "&cLocation of player not jump"
- on right click on a sign:
- line 1 of the clicked block is "&f============"
- line 2 of the clicked block is "&b<<CheckPoint>>"
- line 3 of the clicked block is "&e<<Rightclick>>"
- line 4 of the clicked block is "&f============":
- set {checkpoint.%player%.%world%} to location of clicked block
- message "&eCPを設定しました!"
- if player has permission "skript.admin":
- message "&cLocation of block"
- on sign change:
- line 1 is "normal"
- set line 4 to "&f============"
- set line 1 to "&f============"
- set line 3 to "&b<<Rightclick>>"
- set line 2 to "&e<<CheckPoint>>"
- on sign change:
- line 1 is "air"
- set line 4 to "&f============"
- set line 1 to "&f============"
- set line 3 to "&e<<Rightclick>>"
- set line 2 to "&b<<CheckPoint>>"
- command /adcp:
- description: Set player's ckeckpoint
- executable by: players
- trigger:
- player has permission "skript.admin"
- set {checkpoint.%player%.%world%} to location of player
- message "&eCPを設定しました"
- command /cpd:
- description: Delete <player>'s checkpoint
- executable by: players
- trigger:
- delete {checkpoint.%player%.%world%}
- message "&cCPが削除されました。"
- command /cp:
- trigger:
- if player do not have clock named "Checkpoint":
- give clock named "&l&e<<Checkpoint>>" to player
- on rightclick with clock:
- cancel event
- if clicked block is sign:
- stop
- if {checkpoint.%player%.%world%} is set:
- teleport player to {checkpoint.%player%.%world%}
- else:
- message "&cCPが設定されていません!"
- on walking on block of coal:
- player's gamemode is adventure or survival
- delete {checkpoint.%player%.%world%}
- teleport player to block at world's spawn point
- message "&cCPを削除してSpawnへTPしました。"
- on walking on normal quartz block:
- player's gamemode is adventure or survival
- if {checkpoint.%player%.%world%} is not set:
- teleport player to block at world's spawn point
- message "&cCPが設定されていません、SpawnへTPされました。"
- else:
- teleport player to {checkpoint.%player%.%world%}
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