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- The One Ring from Electro-Magic Tools (as of GTNH 2.5.1):
- When you put the ring on, you will obtain invisibility and immunity to almost all sources of damage.
- While it is worn, the ring has a 1/20th chance per game tick to increase the "mindCorruption" value on your player entity. Note that this is seperate
- from warp, but having too high of a corruption with the ring on can lead to warp increasing effects.
- You can find your corruption by looking at your player's NBT file (ie using NBTExplorer). The value is under the ForgeData then EMT tabs.
- This value seems to reset when you die, or when you leave The End dimension via the usual end portal(!).
- Every time your mindCorruption increases, the ring will attempt to roll a few effects BEFORE actually incrementing your mindCorruption.
- ---
- Effects:
- The game will give an ominous warning when you put the ring on without any corruption yet.
- The ring will roll for one debuff/non warp effect on the player:
- If corruption is atleast 300 and less than 1400, 1/100 chance to inflict Blindness III OR Nausea III for 25 seconds. "The ring feels heavy."
- If corruption is atleast 1400 and less than 3800, 1/100 chance to turn off the player's invulnerability and inflict Poison III for 25 seconds.
- If corruption is atleast 3800 and less than 6500, 1/100 chance to turn off the player's invulnerability and add 2.0 to the player's vertical velocity.
- If corruption is atleast 6500, 1/10000 chance to turn off the player's invulnerability and inflict Wither V for 5 seconds.
- The ring will additionally roll for MULTIPLE warp effects separately:
- If corruption is atleast 300,
- 1/100 chance to increase the warping effect of the ring by 1. This will add an additional tooltip ie "Warping 1". "The ring suddenly starts to glow purple"
- 1/300 chance to give the player 1 perma warp. "Your body suddenly starts to glow purple"
- (Note: This is also supposed to seemingly give 0 to 1 normal warp, but the code didn't take into account that java's nextInt function is upper bound exclusive, and as result this is always 0 normal warp)
- Additionally if corruption is atleast 3600,
- 1/300 chance to inflict 5-9 perma warp, 5-9 normal warp, and 10-49 temp warp. "Your body resonates with the Ring and suddenly starts to glow purple ominously"
- ---
- Removing the ring:
- The ring has a 80% chance per attempt to simply not come off, so simply trying enough times will get it to come off. However, this mechanic seems a bit buggy and it will
- probably take quite a few attempts, playing around with the ring, and chat spam to successfully pull it off. The ring will inflict Nausea II for 10 seconds (not additive) on a successful removal roll.
- Untested theory: If you lose your invulnerability due to the corruption, taking off and putting back on the ring might temporary fix it.
- ---
- I guess the way to handle the ring is to not have the ring on for more than 5 minutes to avoid the dangerous warping effects. Note though that since
- the corruption increment is random, it is possible to start getting warp effects before the 5 minutes mark. Jumping into the end portal to reset your corruption will
- allow extended usage of the ring without inflicting perma warp on yourself or the ring. Regardless, I would recommend having some perma warp removing tool to prevent accidents.
- I do not know of any method to remove warp on the ring item, so if the ring warp gets too high to handle you might just have to find a new one.
- That was the most I was able to find out about the ring through testing and looking at decompiled code, if there is something wrong here let me know kk thx bye - Fastmapler
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