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  1. Hey there guys. I think it's time I made a thread about my experience with this game after seeing the amount of threads popping up. I've been playing since BF1942 as (mostly) a tank driver and I'm part of [FuT](https://battlelog.battlefield.com/bf3/platoon/2955065209480052848/). You've probably seen us around in BF2, BF3 & BF4.
  2.  
  3. I'm doing my part in this because I believe complaining about something without offering a solution is a waste of time. We can complain all day long but if DICE isn't getting any focused feedback in one place on what to change or to look at, then it's all a waste. So I have made a list with the main problems this game has. Suggestions and bugs, things that I would like to see in the future, etc.
  4.  
  5. I'm sure many people have a different vision for the game but this is my vision of what Battlefield should be like, having played all Battlefield games for thousands of hours. Love the franchise but this Battlefield is full of annoyances and things that make no sense. All of which are easily fixable. It's no secret Battlefield V isn't doing too well and I'm sure people have been pissed off many times by the same shit that also annoys me. People aren't quitting the game because of TTK, they're quitting because of bugs, things that make no sense - eventually all those things add up and they create a bad experience which you'll never forget. ResidentSleeper maps anyone?
  6.  
  7. Below is a list of all the things I believe should be looked at and improvements that could be made to make the game better. [Enjoy](https://www.youtube.com/watch?v=CL7m04zMYG0)
  8.  
  9. **Servers:**
  10.  
  11. - RSP (Rental Server Program aka Custom Servers): This is something that is a must have for me personally and every Battlefield needs to have this for a good experience. Not being able to play on your favorite maps is a massive mistake by DICE, especially with the current maps which aren't good at all and that's no secret.
  12.  
  13. - Auto balance for the teams. We've had this in every Battlefield game and it's non-existent in this game. Games stay 15 vs 30 until everyone on the weaker side just leaves the server and it empties out. Can't blame them. Fix it. ASAP. Priority. As Abathur would say: [UNACCEPTABLE!](https://www.youtube.com/watch?v=uVOBLTS0lJc&feature=youtu.be&t=7m7s)
  14.  
  15. - For the time being (before you add RSP, which would be a good decision before you destroy your game completely) you should allow people to start servers by joining an empty server manually. Also, make it work like it's a real match (without the stats) instead of locking the vehicles. Should be able to move and spawn any vehicle. The reason for this is so we can test tank perks, angle damage, planes, etc. We have no RSP so we can't test anything. Useless practice range.
  16.  
  17. **UI:**
  18.  
  19. - The ability to see tickets in the menu's server browser like in Battlefield 3 is missing. No one likes joining games with 30 tickets left and wasting their time, repeating the process over and over again before you find a fresh server (or one that isn't about to end). I don't want to join a match that's about to end and be forced to play on a map that I don't like.
  20.  
  21. - Add the old system from Battlefield 4 that shows you the icons of all vehicles at the deployment menu so that you can click on them and customize each vehicle without having to go to the menu. This will also help with spawning the vehicle you want because right now if you want to switch to another vehicle in-game you simply won't be able to. People spam LMB on the vehicle icon and the vehicle is gone in 0.2 seconds.
  22.  
  23. - Sometimes, randomly, you can't see vehicle spawn option on the deploy screen but others can claim them. This is not a "you're too slow" problem, the tank UI just never appears. You can record it and play it in slow motion to confirm. Have to rejoin the server.
  24.  
  25. - Damage indicator (when being hit by something while in a tank) is often very inaccurate and makes things worse. Shells are also invisible at times so you can't pin point where the enemy is.
  26.  
  27. - There's no indicator stating when something will explode (Mcom on Rush and the explosive charges you plant on Grand Operations). If there is one then it sucks because I haven't seen it ever. Same goes for defusing. I just don't see anything.
  28.  
  29. - Change the vehicle's health (UI) for the gunner. The gunner barely hears or sees when the tank is at dangerous levels of health. The tank health's indicator is just horrendous. No wonder people never repair when they can't even see that the tank has low HP.
  30.  
  31. - Squad Orders should persist forever. Convert the Attack order to Defend order once the objective has been captured. Stop resetting the Squad Orders when the order has been completed (Defense). It resets all the time if you're in the area with your squad.
  32.  
  33. - Giving Squad Orders while dead (at the deployment screen) would be a nice addition. Your UI is already very interactive.
  34.  
  35. - Squad Call should be usable on the deployment screen. Calling in a tank shouldn't force you to: spawn, call in a tank and redeploy. That's idiotic.
  36.  
  37. - Improve the chat box. It feels & looks very alpha-like.
  38.  
  39. - Typing in all chat / team chat as a squad member confuses people because it shows your name as GREEN as if you've typed in squad chat when in reality you're typing to people in all chat or team chat aimed at someone else and your squad members think you're typing to them. Remove the green the names for squad members if a person from the squad is typing in all chat / team chat OR add [Squad][Name] so you know that person is typing to your Squad instead of [All] or [Team].
  40.  
  41. - The ability to switch teams should be added back. This was never a problem. We had a plugin that made it so if Team 1 is 28 players and Team 2 is 29 players, you can't switch. If Team 1 is 29 players and Team 2 is 28 players, you can switch. You just put a limit of 1 player max difference and there are no issues whatsoever. Sometimes I want to play German side and it just keeps putting me on the UK side 90% of the time. Not even joking. I also want to swap to the weaker team to fix it because defending while there's no one attacking your base gets boring! I leave the server. There is no issue with team switching - it's how you implement it.
  42.  
  43. - Add tank shell information. The current information on these shells is just vague. It doesn't actually help with anything (and is very wrong on top of that), giving people the wrong impression. Put the exact numbers there and also add an automatic comparison between the shell you're looking at and the shell you have currently equipped + shift or alt key to compare your current shell to every shell that is equippable. Current UI is uninformative and poor. Apply all of this to everything in the game, not just the tanks.
  44.  
  45. - We badly need a vehicle lockout system. Planetside 2 has this system - you can lock the vehicle to yourself, your squad or keep it unlocked. You can also kick people who are in there just to troll you. There's nothing wrong with deciding what you do with the vehicle you got. There are too many people who are completely useless in your tank and just cause you to die (some guy goes in and starts shooting the MG anywhere at nothing, just giving up your position). There's always some guy in my Crocodile spamming the flamethrower in my face for no reason just blocking my vision so I can't see shit. When you kick people a few times for acting like idiots they'll get the message and stop doing it. Never had an issue with abuse in Planetside 2.
  46.  
  47. - Add a mini-map indicator for ammo & health crates. Add an option in the menu for those who don't like this so they can turn it off. If you add this, set it to ON by default. The map & the mini-map are empty as it is anyway, it's not going to hurt anything and there aren't as many support players as people seem to think and there's definitely like 3 Medics in total who use medic crates. Add icons above those crates for first person, not just the map & mini-map. There's no reason not to have these as ON/OFF options in the settings. Enabled by default.
  48.  
  49. - Allow us to change assignments while in-game. Also, either increase the amount of assignments you can have active or remove the cap by making it track everything that's available to you at all times. This is the better option.
  50.  
  51. - Add an indicator for your Recon Spawn Beacon. Show me if my beacon is still active without having to turn
  52. around.
  53.  
  54. - Rename Requisition Points to Squad Points. No reason for this confusion to exist.
  55.  
  56. - When you unlock a new weapon it says you're violating the server rules and the only way to fix that is by rejoining the server. While this doesn't bother me at all because I have unlocked everything by now, it's something that would piss off any new player. It's annoying. Fix it.
  57.  
  58. **Gameplay, Balance:**
  59.  
  60. - The repair tool should be added to the list of active gadgets / weapons (Support). Many support players don't even know that they have a repair tool (T). Repairing speed should be fast for both perks so you don't feel cheated when that one random guy starts repairing you has the wrong perk so he repairs you 3 times slower. Find something else to replace the speed with for that perk.
  61.  
  62. - Panzerfaust / PIAT should require ADS to be used. This slows the ADADADAD spam while sending rockets at the tanks - allowing the tank to actually aim at you instead of you peeking for 0.1 sec from behind some rock and disappearing. [Example here:](https://v.redd.it/8f8gzadz4sh21/DASH_1080) This also helps infantry balance at the same time by removing hipfire Panzerfaust / PIAT so that you can try to fight back.
  63.  
  64. - I know people hate Assault so I'll say this: If you want to bring Assault down a bit you should consider removing the 3x scope from them. Assault has good guns like the M1A1 and when you combine that with 3x scope you become a better Recon while also having explosives. Being able to see people that are very far on guns that are laser accurate can cause issues. Ash from Siege just lost her ACOG because her gun is insane and instead of nerfing the character's gun (power) they simply removed the one thing that made her too good at everything. She's an entry fragger with no downsides while having the same range as everyone else (Recon in this case). You get the point. People are afraid to play aggressively because the 3x scope makes it very easy to get sniped across the map by some Assault player. I personally have no issue with any of the classes but this is what I would do if I had to bring Assault down.
  65.  
  66. - Tanks have AWFUL input lag in first person without using the zoom. Unplayable. Fix it.
  67.  
  68. - Limiting the amount of Recons per team would be good for the game. I know this is probably something DICE doesn't want to do but when half of the players on your team are snipers on Breakthrough (and soon Rush) you'll have a very hard time pushing forward when there are no bodies on the objective. The enemy just smokes the snipers to block any incoming damage from them (but the snipers on your team are stubborn and still stay there and wait it out, even if this process repeats for the whole match). The enemy wins this fight in the long run - you lose.
  69.  
  70. - Would like to see new assignments for weapons / classes. Get 1000/2000 kills with X (or even higher) and receive some awesome uniform for your class to show your dedication to that class. There's nothing wrong with having things that take a long time to unlock. When everyone has everything in a matter of 2 days, then it becomes meaningless since everyone else is wearing it too.
  71.  
  72. - Squad size keeps changing with every Battlefield game. I would really like to see the amount of players per squad go back to 5 or 6. It feels kinda empty at 4. You could experiment with this on a test server and see if people like it. Try things. Hell, try it on the live servers. I know it's a bit more complicated now with the Squad Points but I'm sure you can figure it out. This isn't a ranked game, you can experiment with these things.
  73.  
  74. - Bridges take too long to repair. Make it simpler. There's no cover when repairing a bridge so no one wants to do it because of that. Way too risky. It would be nice if you could also do something about the tank stoppers if you're willing to put the time and risk to disable one. It shouldn't be one sided where the Defenders build it and well, you're basically screwed. Bad design. Can't contest the builders because the zone opens after they've already built them on Breakthrough.
  75.  
  76. - The half-track tank destroyer that you call as a Squad Leader has misaligned sights (from my experience). Either I am dumb or this vehicle just gets bugged as time passes and becomes more and more inaccurate. There's something wrong with it. Change it it's intended. It sucks.
  77.  
  78. - Assaults can resupply their Anti-Tank Grenade from the Support Ammo Crates but you can't resupply Medic Smoke Grenades. Maybe try reversing this or adding the smoke grenades to that list. Do we lack tank killing power? No. Do we lack people attacking? Yes. Sounds like an easy fix to me.
  79.  
  80. - Go back to having specific tanks per map. Being able to spawn whatever tank you want messes with the balance of the game (and always will). While I do like watching planes suffer, being able to spawn multiple AA vehicles is straight up unbalanced and there's no counter to it if the plane / AA are of equal skill. AA will delete you from the map permanently.
  81.  
  82. - Allow us to change the gender & uniform of the tank driver. Why is female default? I refuse to believe you can't change this from female to male for the time being while you work on adding the UI required to customize your pilot.
  83.  
  84. - Requesting repairs while driving a vehicle should be louder and always play the sound. Currently it's random. Add a text in the middle of the screen for the gunner that shows for like 2-3 seconds that says the driver is requesting repairs. Enabled by default and an option for ON/OFF in the menu.
  85.  
  86. - Support players should see a vehicle health bar on top of any vehicle that is in the area (and from very far if you ADS at the vehicle). Enabled by default and an option for ON/OFF in the menu.
  87.  
  88. - Repairing doesn't give you enough points. Increase it. In Battlefield 3 we had many Engineer players who understood the importance of repairing friendly MBTs on a map like Seine Crossing and they were rewarded for it. The current system is a joke, especially now that there's a system that rewards Squad Points and you make these guys feel like they're useless by not rewarding them at all. Some people like to sit back and chill from time to time and you'd be surprised how important having a reliable Engineer around you is. With the system that we have in BFV (armor angling for glancing blows) you can take out 3 tanks shooting at you as long as there's someone repairing you a bit and you angle the tank for glancing blows.
  89.  
  90. - Why can't you ping vehicles anymore as Support to tell the driver that you want to repair their vehicle? In BF3(?) / BF4 you could ping people as the Engineer and the driver would get notified on the mini-map that you want to repair them.
  91.  
  92. - While in a tank, you should be able to see every Support player in your area so that you can go to them for repairs. Enabled by default and an option for ON/OFF in the menu.
  93.  
  94. - Same as above. If you're low on health, highlight all Medics on the map / mini-map that are close to you. Enabled by default and an option for ON/OFF in the menu.
  95.  
  96. - Add some sound effects to the Support Repair Torch while you're at it to give it some "life".
  97.  
  98. - Weapon specializations (level 1 to 4) should become active as soon as you go from let's say level 2 to level 3. You shouldn't have to rejoin the server in order to use your specialization upgrades. On top of all this, make it so you can reset your tree before reaching level 4 so you can test things on the fly. Or better yet - remove these stupid specialization unlocks. You unlock the weapon and you have everything unlocked for it except for the skins. This is the better option. If you had good content you wouldn't need to do these things.
  99.  
  100. - Make the practice range better. We can't test customized tanks or anything custom for that matter. How am I supposed to test different type of shells if we have no RSP and no good practice range?
  101.  
  102. - I would like to see an option to have your soldier hold for revive without having to hold the left mouse button. I'm getting tired of it. I'd rather have it be automatic and if I want to die faster I can just hold right click. At the very least make it so you can press LMB once and the guy just holds until you cancel it with right click. Add it as an option in the settings?
  103.  
  104. **Tank Balance Suggestions**:
  105.  
  106. - Change the state of the vehicle ammo station to indestructible **>or<** increase the amount of shells MBTs carry from 18 to 30/40. We had 39+1 shells in BF2 and the commander could resupply you anywhere (and they always did). You also didn't have to hold X and be useless while doing so. Planes don't have these issues and they can change their direction while repairing themselves. Tank shell count at 18 + 6 APCR or HEAT-T / HESH / whatever is just not enough, especially with the way stations are placed (or more like they don't even exist). LMG bullets should be unlimited (BF2 / BF3 - I highly recommend this one) or increased to 1000/+ so you can defend yourself properly without having to go resupply ONLY because your LMG is out of ammo (even if your main gun still has ammo left). By making the LMG unlimited, you don't have to worry about tanks ever doing low damage with the shells. With the latest update you made it so the Crocodile carries 30 shells + 16 for the 2nd shell. It feels great. Even that would do a lot for the regular tanks. I would be happy with that + properly placed stations. The Tiger can only carry 6 APCR shells. That's just underwhelming and pathetic. You can kill one tank with the APCR (assuming no glancing blows or repairs) and then you have to resupply. Seriously? This game has glancing blows, the TTK for tank vs tank is high so it makes no sense to carry such low amounts of ammo. Ammo is just too low to PTFO effectively. You can't just limit everything and expect tanks to PTFO when they have to resupply all the time with these slow ass MBTs from some vehicle ammo station that is in middle of nowhere. Too much backing. As of right now (yes, even after the buffs to the MBTs) you're still better off using the Valentine because it has very good splash damage and it carries a lot of ammo while also having amazing acceleration / top speed and shells with very low drop + high velocity (one of the fastest in the game). The Heavy tanks should be carrying the highest amounts of ammo. Also, I know you're adding smoke and focused artillery soon so you should consider adding a vehicle supply drop for the Squad Leaders.
  107.  
  108. - Fix this piece of shit trailer that is attached to the Crocodile. It's extremely buggy and you can't reverse because of it. This isn't a single player game.. I don't have time to line it up perfectly while corner peeking in a 1v1 tank fight with half of my screen being in flames on top of all that because of my random level 3 gunner who's trying to snipe the enemy Recon players with flames.
  109.  
  110.  
  111. - APCR / HESH / HEAT-T shell loading should be much faster. Swapping between shells is a bit too slow for the MBTs. It is much faster for the lighter tanks (which in reality are just as good and better IMO). I think it's like 5 seconds compared to 1.5 or so on the Panzer IV and the AA takes 1 second. Remember that these things do nothing for balance - they're just annoying. There is no reason the MBTs should be swapping shells that much slower. The swap time can't be abused like the early days of BF3's canister shell - the swap is synced with the reload speed.
  112.  
  113. - Tank versus Tank combat needs to be made more punishable. FOUR shots to kill a tank in the rear with another tank? With the already limited shells? Pathetic. Make it like BF3 where you can 2 shot a tank if you flank it with your tank. This was tested at our pathetic & limited practice range with Churchil vs Churchil in the rear - used the default shell because a new player will face this scenario and because I can't use anything else (thanks DICE). Flank a Tiger and you have to hit it 4 times to destroy it. Every shell should be 2 shots in the rear. If you got flanked by a tank you deserve to explode.
  114.  
  115. - You should really consider adding a shield for the top gunners. It doesn't matter if this was even used IRL or not, all I know is that anyone who gets in the top gunner position is immediately sniped regardless of what you're doing or where you are. This game is full of inaccuracies anyway and gameplay is far more important than anything else. Balance > historically accurate. Currently the seat is a death trap. This isn't all that important but worth looking into to make the game more enjoyable for those who like to use the top gunner seat.
  116.  
  117. - The upgrade path could be better. Faster Turret Speed, Smoke and Ammo could easily be added to the base of the tank. Faster turret is something we've always had and this upgrade being the baseline would be good since you take it anyway. Smoke upgrade is a must pick to prevent follow up shots on you. Ammo upgrade wouldn't need to exist if you just buffed the ammo capacity of the tanks which you should do anyway. There - 3 useless perks. [Reminds me of this](https://i.imgur.com/4uNH9Ju.jpg). Just make the base tank feel good to use instead of cutting it in pieces. Fuck these systems.
  118.  
  119. - Increasing the initial acceleration of the Tiger and the Churchil would be nice. Keep the top speed the same. Don't add too much acceleration.
  120.  
  121. - Vehicle in/out animations weren't needed at all. Sacrificing gameplay for looks isn't worth it. Superior games? BF2, BF3, BF4. None of which had animations. You're changing the wrong things. We get it DICE - you're amazing at visuals and sound. We already know that you show offs :) I can live with a slower turret but these animations are unnecessary. Churchil makes you exit on the side which means you can repair yourself without getting sniped or splashed by tank shells but the Tiger always throws you on top so you gotta smoke every time you want to repair. The animation for the Tiger is also much, much slower and more dangerous. The Churchil pretty much doesn't have one.
  122.  
  123. - People can block tank shells by going in/out on the German vehicles.
  124.  
  125. - The Stug should have a better shell. Faster velocity and less drop since it has no LMG.
  126.  
  127. **Map Design & Other Stuff:**
  128.  
  129. - We need more maps. Just going to add this here even tho it has been said a million times. The current maps are somewhat poor in replay value and when you combine that with having no RSP it makes up for a really bad experience after you've played the game for more than 50 hours.
  130.  
  131. - Map design needs improvement. Destruction is too much on some maps which makes defense almost impossible because there's no cover. Too much destruction can be bad for shooter games. Siege has limited destruction for a reason because it messes with map balance if it's not well thought out.
  132.  
  133. - You should look into Breakthrough's tank balance a bit. Aerodrome is out of whack on Attack. The attackers have 5 tanks and they can spam you from the hill - breaking every cover there is and then the enemy just smokes and goes in. There's no hard cover except for some useless boxes which are also spammed from the front where the infantry comes from (or you just spam the top of the box with the shells and they will hit anyone behind them). Impossible to defend if both teams are of equal skill level. Add a tank on defense! Yes, even one is enough. Limiting the amount of tanks for the Attackers won't do much, but adding a tank for the Defenders will.
  134.  
  135. - Narvik at night is cool but it's locked to Grand Operations. Narvik at day sucks.
  136.  
  137. - Rotterdam Breakthrough: First sector - spawning on A as a Defender is incredibly frustrating. Sometimes it puts you on the river side, the next time it puts you on the bridge really far away. Same goes for 2nd sector - you spawn on A and it puts you on the bridge that is pretty much above 3rd sector while there's the possibility to spawn next to A (at the river) which just makes this RNG really annoying when trying to respond to the enemy asap. It's way too far and way too random. Suggestion: Make it so you don't spawn on the bridge OR add some stairs next to that specific spawn location so you can go down faster.
  138.  
  139. - Add Panzerstorm Breakthrough to the Breakthrough servers.
  140.  
  141. - Hamada Breakthrough is one of the most awful maps I've ever played in any game. Defending is boring. Defending A (first sector) means that every time you peek to shoot the enemy you'll be greeted by 10 sniper shots. It needs elevation changes and hard cover added to it. The map is boring & annoying for both the Attackers and the Defenders. Overall really bad map. It does look nice and has the potential to be good with some changes. Either remove the planes or move the AA to a safer spot so that it's not permanently down. The spot is TERRIBLE. Literally on the flag so it's spammed by grenades and smoke. You can't see anything and that is also where planes go to bomb the enemy for free kills. You could move the AA and switch up the flag positioning a bit and force the dust storm for the first sector. That will fix the Recon camping that leads to no one attacking. Do the same for Fjel Breakthrough (first sector) to get rid of the 15 snipers doing nothing at the rocks.
  142.  
  143. - Fjel Breakthrough: As mentioned above, you should look into changing those rocks into something else for the first sector. It's always infested with snipers. Boring to defend as there's nothing to do with no enemy attacking and boring to attack because again - there's no one to attack with. It's hard to attack with a total of 10 people. Sure, you'll flank and kill a few people but capping the flag isn't going to happen with 10 people if the enemy are equally skilled / aware / have more bodies on point than you do.
  144.  
  145. - Twisted Steel: Breakthrough - After you capture the second sector (A on the bridge) you can't go backwards to go off the bridge. You're forced to go forward but the problem with that is 99% of the time there's still people left at that location waiting to kill you (assaults, mines) and since the angle is really bad (going down) you can't shoot any mines or defend yourself against anything really. You're forced into a bad play. You can go backwards and jump off the bridge but sometimes it's really risky and can destroy your tank if you flip over too many times. Very often your tank gets stuck with its front pointing towards the sky and it takes around 20 seconds to fix it. [Example here](https://i.imgur.com/kFyzOaL.jpg). Extend the no-go zone a few meters towards the first sector / first base so the bridge isn't cut off like that. Here's where the problem is: [Example here](https://i.imgur.com/UmxTNCL.png)
  146.  
  147. **Vehicle Ammo Station Issues**. Oh boy. This the most frustrating part of the game I've experienced as a vehicle player. It is infuriating! You wanted attrition added to the game yet you haven't even checked if you have access to it. Below is a list of issues with this game's vehicle ammo stations.
  148.  
  149. **Rotterdam:**
  150.  
  151. 1) Rotterdam Breakthrough: After you capture the second sector you have no way of resupplying your vehicles unless you capture B so that you can use the enemy's vehicle ammo station. The problem with this is that you're relying entirely on your team to capture B which usually takes forever and (sometimes) doesn't happen at all because people go straight to A (which makes no sense - stop going to A please). You can't capture B yourself because you're 99% of the time completely out of ammo since your tanks have to destroy all fortifications on B to splash the enemy and reduce their numbers so your team can smoke past the bridge and attempt to cap it (and you, as long as there are no mines). You're left with no ammo for the next sector.
  152.  
  153. - Below is a picture that shows how your resupply stations are few meters out of bounds so you're forced to capture B to resupply, but enemy gets 3 tanks and they immediately go to defend B. You have no ammo to fight them in order to get access to that station. Your fate is in your team's hands. Good luck. My advice? Drive your tank into the river and spawn a new one. Excellent game design. [Example here](https://i.imgur.com/ohZlCtB.png)
  154.  
  155. 2) Rotterdam Breakthrough #2: After you capture the first sector you can only resupply from the station that is on the right side of the map. You can't use the one that's on the left side. [Example here](https://i.imgur.com/zB8IGuf.png) - just a note that in this screenshot you can't see the one at the top because it's too far to see them both at the same time but it's there.
  156.  
  157. **Aras**
  158.  
  159. 1) Aras Breakthrough: After capturing the first sector, the only way for you to resupply your vehicle is by going where the enemy is (between flag A and B) which is full of enemy players and the station is 90% of the time destroyed. So you have to go out, repair it and hope no one sees you. Friendly tip: they will see you from a mile away. There's no cover between B and the vehicle ammo station. You'll start getting overwhelmed by Panzerfausts almost immediately. This ammo station has the exact same issue as Rotterdam 2nd sector - you have to hope your team captures B and starts pushing towards A so that you can go resupply your tank. In the meantime, you're being completely useless with your 0 ammo tank. [Example here](https://i.imgur.com/leligNt.png)
  160.  
  161. 2) Aras Breakthrough #2: The last objective has no vehicle ammo station but you can spawn vehicles and the enemy has like 300 tickets usually, so you become useless at like 200 tickets due to having no ammo. [Example here](https://i.imgur.com/5vh87uu.png)
  162.  
  163. **Twisted Steel:**
  164.  
  165. 1) Twisted Steel Breakthrough: After capturing the 2nd sector there's no way for you to resupply. The vehicle ammo station is out of bounds and your tank is 99% of the time out of ammo because of the previous objective requiring heavy usage of your tank to keep your infantry from getting swarmed. [Example here](https://i.imgur.com/ygImchM.png)
  166.  
  167. 2) Twisted Steel Breakthrough #2: There is no resupply station on the right side of the map after you capture the 3rd sector. You have to go all the way to the left (close to A, terrible terrain to go along with this) or pray the infantry on your team captures C (right side) so that you can go there and resupply. It's an open field with a lot of cover at C but zero for you so you need tanks to help you here but they can't because they don't have ammo. They enemy also gets a bunch of vehicles for the last sector and they will go to C. Add a station after the 3rd sector on the right side close to B.
  168.  
  169. And please, when you fix these stations make sure you don't repeat this mess on any future maps. It's not hard to double check these things while creating a new map. Hell, I'll do it for you for free.
  170.  
  171. **Visuals:**
  172.  
  173. - The weather in this game is quite impressive. I've played this game for 140 hours and I've only seen the dust storm / rain / snowstorm / air raid 2 times each. I bet there are people who haven't seen any of them even once. Wish it occurred more often on maps like Fjell first sector and Hamada first sector to make people move their asses instead of camping. Worth experimenting with this before changing those maps.
  174.  
  175. - Reduce the amount of smoke when getting hit by pretty much everything, especially AA and rockets. It's annoying and adds nothing to the game other than pissing people off.
  176.  
  177. - Try to find a way to remove TXAA on DX12 instead of forcing us to use DX11 with the TXAA fix. TXAA adds an annoying blur that is really bad on some maps and affects visibility. It's 2019 - we shouldn't have to put up with this ugly forced garbage. What is this, DLSS? AKA Doesn't Look So Sharp.
  178.  
  179. **Vehicle Ammo Station Suggestions**
  180.  
  181. - You should automatically resupply when you're close to a vehicle ammo station the same way it worked in Battlefield 2. Holding X feels bad and renders you useless for the time being. Who the fuck came up with this retarded idea? Planes don't have to do it and we never had to do this in any Battlefield game. Stop changing things for no reason that add nothing of value. I'm fine with holding X to repair, but having to hold it while resupplying is annoying. If you don't want to do this for whatever balancing reasons, you could make the whole process slower as long as it's automatic. How a game feels is very important. Holding X to resupply and not being able to do anything while holding it feels bad. While we're at this - you can stay alive forever at the resupply station by spam-using the emergency repair and resupplying it over and over and over (works while getting hit) so your system is already flawed as it is. At least change it so it doesn't feel terrible to use. Garbage 0/10 would not recommend. Solution #2 - increase the amount of shells you resupply per cast of (X) so you don't stay there for 10 years while your team is getting deleted and the level 3 guy in chat starts flaming you for camping in your base while you're resupplying your vehicle.
  182.  
  183. - Some vehicle ammo stations are very inaccurate with their resupply zone. The one at E on Panzerstorm up the hill is the worst offender. You have to literally hug the station (on the side that is close to the out of bounds) to resupply but on the other stations you can do it from a few meters away. Increase the overall area of effect on these stations so you don't need to hug them. Make the area of effect / radius the same for every station.
  184.  
  185. - Increase the amount of points people get for building a vehicle ammo station by a LOT. Add this to random weekly assignments / daily quests?
  186.  
  187. - Wouldn't hurt to have all vehicle ammo stations spawn as active / repaired when a round starts in all modes. People just don't repair anything even if you park in front of the damn station while spamming REQUEST REPAIRS and playing a song for them with your LMG by shooting at the station.
  188.  
  189. - Gunners don't see stations stations that require repairing / rebuilding. Show all stations to everyone at all times, regardless of what they're using (infantry, plane, ground vehicle). Stations that are broken only show up on your mini-map when you press T to equip your build / repair tool. Change this. It adds no clutter whatsoever because stations are very far apart.
  190.  
  191. - Tank drivers can't repair vehicle ammo stations as fast as the Support class. Now, you either change this or allow me to spawn in vehicles as Support instead of whatever this useless default class is. In fact, why don't you just scrap it completely or allow us to customize it? I want to use my own kit. I also want to spawn as a medic so I can revive my gunner when he dies. Every good tank driver in BF3 played as a medic in tanks so they could heal & revive their gunner. Speaking of healing, you should make it so the top gunner slowly heals when when he ducks inside. There's no reason not to have this if you're not willing to add a shied.
  192.  
  193. - A follow up to the message above: You could experiment with having auto heal for infantry when they go inside any tank. People hate that medics don't heal them sometimes so they're forced to play medic or run back to some health station that is very far away. Well, why not let tanks heal people slowly inside? This way the players will protect the tanks more from the 18 enemy Assaults in the area, be closer to the objective and the tanks will benefit from the extra gunners inside (from time to time) while those guys are healing up. And no, it's not going to make Medics useless. Medic is the best class right now, IMO.
  194.  
  195. **Other things, such as bugs and QoL:**
  196.  
  197. - End-game screen. I'm sick of seeing this garbage hangar with the same music for every map. Feels like we're stuck at de_hangar.
  198.  
  199. - Level cap. Would like to see an increase to the current level cap. I would suggest unlimited or BF2 system. There is no reason for this to be capped. If you want company coins to have a limit, just cap it to the current 50 or 100 and add a description that says anything past that is just for looks. There is no reason to have a level cap and I wish developers would stop doing that. Current scoreboard looks awful in terms of ranks... it's just some white icon. Use the BF2 system or at least use the icons from the system like Private, Private First Class, Lance Corporal, etc.
  200.  
  201. - Calling a squad tank (Crocodile / Sturmtiger) sometimes doesn't work but it consumes your points anyway. The V1 always works so you'll think twice before trying to call in a tank.
  202.  
  203. - The dogtags in this game are terrible. In Battlefield 3 I have a dogtag that shows my tank service stars and you decided to just scrap this system completely for no reason.
  204.  
  205. - Vehicles and weapons should be released for everyone at the same time instead of being locked behind some weekly assignments. They're easy, boring and force bad teamplay that ruins the overall Battlefield experience. If this system stays, it would be much better to add things that make Battlefield better instead of worse - such as healing others, resupplying, reviving, repairing ammo stations, etc. Stop adding bad assignments like "get 10 headshots in 1 life". People start playing really defensively to the point where it starts hurting your team just so they can get those headshots.
  206.  
  207. - Spamming ESC (escape button) after you leave a server makes you go to the menu twice as fast. Fix it? Add it as baseline. Need that bug as a feature. Thank you.
  208.  
  209. - Players sometimes float in the air in prone position (while moving, that is just how they look like).
  210.  
  211. - Increase the amount of equippable vehicles to more than 3. Why is it limited to 3? I would like to have all vehicles as active.
  212.  
  213. - Fix the commo rose so we can use it while being revived. I like to say thank you to those people who revive me, especially when it's some crazy guy with the most pogchamp squad revive next to the whole enemy team.
  214.  
  215. - The Crocodile skin is awesome. Let us equip it on the Churchil or add something similar.
  216.  
  217. - Sometimes the tanks have seizures, causing your aim to go up and down multiple times which makes it impossible to aim at another tank. It has something to do with unstable terrain (or destroyed terrain).
  218.  
  219. - [FIXED] You can hold S before the match starts and roadkill the whole enemy team with your vehicle. You can move backwards for some reason.
  220.  
  221. - Sometimes trying to bleed out fast doesn't work. You have to spam LMB and RMB until it stops bugging out.
  222.  
  223. - [FIXED] Tanks can have unlimited ammo. I see many people using this and you can't exactly blame them with how badly placed the ammo stations are (or more like they don't even exist so you gotta resupply for 2 sectors ahead). Huge design.
  224.  
  225. - Hitting tanks in their tracks on the FRONT counts as a side shot (side damage) and also disables the tank. Fix it? Similar to how in Battlefield 3 hitting a tank that is moving at full speed would count as a rear shot and get you disabled while also doing a lot of damage. The Tiger is also really fat on the front so it's really easy to abuse this compared to the Churchil or some of the other vehicles.
  226.  
  227. - The Tiger is missing one of its cover plates on the front left side for the Last Tiger skin (also missing one of those spiky things): [Example here](https://i.imgur.com/4GiKtyw.png)
  228.  
  229. - [FIXED] You can't repair the engine of the Archer & the Crocodile once they get disabled. The only way to fix it is by using the FIELD REPAIR specialization.
  230.  
  231. - Archer AP shells sometimes deal no damage and they're also weaker than the main shell. They do much lower damage and have more drop.
  232.  
  233. - Stationary AT guns require 2 shots to destroy if the person is in reload animation. It shouldn't matter if the person is reloading or not, if I hit that with a Tiger shell it should explode and obliterate everything around it like it does when you hit a building or some sandbags.
  234.  
  235. - Trying to spawn a tank with squad reinforcements (UK) on Rush almost never works. It will consume your points and you get nothing in return.
  236.  
  237. - People can AFK in matches for an unlimited amount of time. In Rush you never get kicked and if that person is the squad leader you also can't take it from them if they haven't spawned once.
  238.  
  239. - Randomly catching on fire even tho you are nowhere near one.
  240.  
  241. - After the latest patch around (as of 3.24.2019) there's a new glitch when spawning on a tank the screen just starts spazzing out (looks similar to that previous bug with the seizure effect)
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