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- This route is written assuming that you're holding right at the beginning of every level.
- For the most part, where not stated, you should be able to walk under any enemy,
- or it should be obvious that you have to jump over them.
- Bags are generally to be avoided, because it will complicate your creature menu.
- *CHASE*s that are complicated or aren't sure things have notes,
- otherwise it should be clear where to go, and holding left should be enough to keep you safe.
- I mark where you are supposed to get hit through your armor;
- if you don't have armor for it, then use a Boomer or something!
- == The Campsite ==
- 1) Campsite Clearing
- <Blubba> up, jump to get [Boomer] bag
- 2) River Crossing
- <Blubba> up, <Serpent> up
- == Blackwyche Village ==
- 1) Blown Away
- <Blubba> to get [Boomer] bag, <Serpent> up
- *CHASE*: Walk off two edges, then jump up
- 2) Blackwyche Swamp [bottom right next to shop]
- Immediately jump right to avoid walking in swamp, <Blubba> up stack
- 3) Outlaw Inn [top left]
- Jump over first pogo, <Blubba> up at bombs
- 4) Eastern Karnath [bottom left]
- <TENT ARMOR>, <walk through bombs>, <Blubba> up after turtle, avoid pogo
- 5) Wishing Well [middle]
- <Tank a hit> on the box-box-bomb stack
- 0) Lab
- <Blubba> onto 1st elevator, jump through after 2nd elevator (watch out for robot!)
- == Karnath Jungle ==
- 1) Karnath Canopy
- Take the downward route at the start, <Blubba> over box stack
- *CHASE*: DO NOT walk off the first ledge
- 2) Tangle Terror [across the stones]
- <TENT ARMOR>, <Blubba> at stack, <tank hit on bombs>, walk under pogo
- 3) Lower Karnath Mines [top right]
- Fall down a lot, <Boomer> for boxes, <Blubba> then <Serpent> up
- *CHASE*: Avoid fall damage, get the armor on the way
- 4) Overgrown Outpost [right]
- <Tank a hit> to get Blubba, carefully jump over the spike to treasure
- *CHASE*: Jump for armor on the way back
- 5) Knightlore Falls
- Between the plants, <Blubba> rightward twice. <Tank hit> on bomb to treasure
- *CHASE*: Go back the same way
- 6) Upper Karnath Mines [across the bridge]
- <Blubba> over blocks, fall while holding left, <Boomer> for blocks
- 7) Tangle Terror Lookout [down]
- [<TENT ARMOR>, <midair Blubba> above Crumbles, FALL ONTO LANTERN]
- Get <tent armor> if you need it
- Walk under green pogos, jump over blue pogo
- <Midair Blubba> over the first Crumble (it's hard)
- <Walk through> the biting enemies
- Fall directly onto the lantern
- 0) Lab
- [<Imm. Blubba>, elevator left, <midair Blubba>, <Serpent up>, Serpent button>, avoid ooze]
- <Immediately Blubba> up, then use two elevators
- Go left after second elevator, hit second button
- <Midair Blubba> left, jump up
- <Serpent> to reach third button, <Serpent> to escape
- == Underwurlde Mines ==
- 1) Torchlight Torment
- [Jump to left, then <Blubba> left before the bird, <Blubba> right before bomb]
- Go right, jumping over the wind guy (or Boomer him for safety)
- Before the dropbird, <midair Blubba> up-left
- Before the bomb, <Blubba> right
- *CHASE*: Jump left to get armor, then continue left then down
- 2) Deep Dark Dugout [up]
- [<Almost imm. Serpent> low for armor, <walk through> pogo, <Serpent> to jump over wind/turtle]
- With armor: <Midair Blubba> over all spikies
- Armorless: <Serpent> below the armor
- <Walk through> the pogo guy and turtle, proceed up
- At windflow, <Serpent> over the windguy to jump over shell
- *CHASE*: Go left, jump off and land on the finish
- 3) Stinky Cavern [floor 2]
- [<Boomer> right of boxes, <walk through> pogos, WAIT FOR YELLOW DRIPPER]
- Get armor, <Boomer> to the right of box stack
- <Walk through> bouncy guys
- At spiky guys, you can just walk off edge to stay safe
- Wait for the yellow dripper
- 4) Mining Mayhem [floor 3]
- [Fall down, <Boomer> on pacers, jump for armor or fall down]
- Fall straight down to the right of the spikes
- <Boomer> to kill a walking guy or two
- <Jump> past bombs to get armor
- Jump over bouncer and walk under pigs
- 5) Lookout Ledge [down]
- [Right, up-left, <Serpent> right, <midair Blubba> up, <midair Blubba> up at pacer]
- Walk into the deathspring to go up
- <Serpent> right at the first windflow
- <Midair Blubba> up at the red wind guy
- Immediately <midair Blubba> after the deathsprings
- *CHASE*: Fall down first ledge, going right and then left
- Avoid fall damage after that, be ready for pits
- 6) Crumble Crevice [floor 4]
- [<Any> for armor, <Any> to lure pigs, jump right, <walk through spikes>, fall through Crumbles]
- Armorless: <Any> to lure pig blocking armor
- Jump up, <Any> to lure the two pigs
- Jump to the right before blue guy
- Jump over the purple guy if you can
- After going through Crumbles, fall and <tank hit> on bomb+spikes
- Armorless: Avoid bomb, Boomer the spikes
- Treasure is directly below you
- 7) Stranglehold Swamp [down right]
- Almost immediately jump over a spiky
- Hold right, jumping over the bouncy guy
- Go under bouncy guy on boxes, <Boomer> on windy guy
- 0) Lab
- [<Imm. Blubba>, right, <Blubba> after robot, left, <Serpent> at ooze]
- <Immediately Blubba>, then move right, <Blubba> after jumping above robot
- Hit second button, continue left under the ooze
- <Serpent> when you're left of the dripping ooze
- == Entombed Swamp ==
- 1) Stinger Strangle [up]
- Use <Boomer> BEFORE POGO to blow up spike+blocks
- Jump over fleas, walk under blue pogos, <walk through> spikes
- *CHASE*: Spam A to be safe
- 2) Frantic Fissure [down]
- [Wait for first pogo, <Serpent> spikes, <Blubba> boxes, <Blubba> up, GLITCHKILL]
- Wait and jump over the first pogo guy
- <Serpent> over the three flying spikes
- <Blubba> over the box stack
- <Blubba> left of the deathspring, walk through green spikes
- TRY TO GLITCHKILL THE WINDY GUYS BY STOPPING IN PLACE
- Otherwise, use <Serpent> above the turtle, <Boomer> both
- *CHASE*: Fall right, then fall left (taking fallstun)
- 3) Hobbled Hamlet
- [<Boomer> windguy, <Serpent> after pace, <Boomer> windguy on boxes, <tank hit> to end]
- Go down to left of deathspring, <Boomer> on windguy
- Drop down for the armor, proceed right
- <Serpent> up after the pacer
- <Boomer> the wind guy at the top of boxes
- <Walk through> the bomb
- *CHASE*: Jump off the first ledge
- 4) Stinkhorn Swamp [right, to shotgun guy]
- [<Imm. Boomer>, <Blubba> and hold right at spikes <tanking hit>, AVOID PINK POGOS]
- <Immediately Boomer> on spikes
- Jump over pogo guy
- At spikes, <Blubba> and hold right
- <Tank hit> on right set of spikes, keep going
- Be careful around the pink pogos
- *CHASE*: Spamming A should keep you safe
- 5) Rocky Mount [left, and up the LILYPADS]
- Fall right, between wind guy and turtle
- <Boomer> the pacer near the flute player
- Don't go up the Crumbles; make the first pig fall using <Any>
- *CHASE*: For safety, make Sabre Wulf fall into the first pit
- 6) Viper Vines [right]
- [<Imm. jump right>, <Serpent x2> over spikes soon after, <walk through> biters]
- <Jump right immediately> to get armor
- <Serpent> over <both> groups of purple spikes
- With armor, <walk through> biting enemies on boxes
- Without armor, Boomer both
- 7) Terror Temple [up, left]
- [<TENTARMOR+RESTART>, <Boomer> spikes, <midair Blubba> over fleas, <tank hit>, <Blubba>, <tank hit>]
- Get <tent armor> if you need, then restart
- <Boomer> the three spikes, then jump over them and <midair Blubba> carefully
- Hold right, <walking through bombs>
- From there, <Blubba> up to pacing guy, <walk through bouncy guys>
- *CHASE*: Spamming short hops should keep you safe
- 0) Lab
- [<Imm. Blubba>, elevator, <midair Blubba>, up, <Serpent> up-right next to electric fence]
- <Immediately Blubba>, hit first button
- Use the elevator, go left, <midair Blubba> left of robots
- Place a <Serpent> up-right after a few jumps
- == Mount Knightlore ==
- 1) Snowy Knoll
- [<Boomer> windy guy, killing fleas, <Blubba>, <SERPENT> TO GET PHOENIX]
- <Boomer> the windy guy after he kills fleas
- <Blubba> up on the platform after the pacer
- <Serpent> to get [Phoenix] bag
- *CHASE*: Make him fall into the first hole
- 2) Frosty's Grotto [up the path]
- [<Blubba> on crumble, <Serpent x2>, <walk through> turtles, <Boomer> for blocks, <Phoenix> while waiting]
- Quickly <Blubba> after stepping on the Crumble
- <Serpent> for <both> gaps with purple springs
- <Walk through> spike turtles
- <Boomer> for the block stack
- *CHASE*: Just keep running, he won't bite you
- 3) Shivery Peaks [barely up-right]
- [No animal level; jumping up green blocks, avoiding yeti]
- Start right, go up-left when you can
- <Jump up the blocks>, jump up-right, then continue up
- *CHASE*: QUIT LEVEL AND RE-ENTER! Hold left while falling, then avoid fall damage
- OR: Avoid fall damage: Down, right, down, left, down, right, etc. (Oh boy)
- 4) Wafty Shaft [barely down]
- [<Imm. Blubba>, AVOID SNAKES, <Phoenix> before walking off a ledge, jump over spikes]
- Immediately <Blubba> for box stack; avoid snakes below
- <Phoenix> to walk through snowball guys and tornado
- Jump over the flying purple spikes
- 5) Icy Nook [right]
- Fall directly down the first ledge (NOT LEFT)
- <Walk through> the first pig, or lure it with <Any>
- Use <Boomer> on stack, use <Phoenix while waiting>
- 6) Gusty Gully [down]
- Take lower route, jump over turtle, get armor
- Avoid tornados, jump over first windy guy
- <Tank hit> to get past second windy guy
- 7) Coalhouse Climb [up-right]
- [Down for armor, back left, <Serpent>, <walk through pogo>, <Boomer> turtles, <Boomer> wind,
- <Serpent> before snake, <Phoenix> on right side of tornado platform]
- Jump down to get armor, jump back left
- <Serpent> over, <walk through> the spike and bouncy guys
- <Boomer> all three turtles, <Boomer> windy guy
- Carefully jump over snowball thrower
- <Serpent> over the snake, land on the right side of tornado
- Activate <Phoenix> to the end
- *CHASE*: Might want to kill Sabre Wulf in a pit
- 0) Lab
- [JUMP OVER TWO SAWS LEFT, <Blubba>, go up a bit, <midair Blubba>, finish normally, being CAREFUL]
- Jump over two saws <to the left>, then <Blubba> up
- Keep going up until you reach a two-steampipe platform, <Blubba> again
- Continue up to the last switch
- BE VERY CAREFUL WITH STEAM PIPES, BULLETS, ROBOTS
- == Nightshade Mining ==
- Go left and down to go to the village, then down to the docks
- 1) Flames of Fury [left]
- [<Serpent> above bag, <Blubba>, <Serpent> above fire barrels, <Blubba>, <imm. Phoenix>, careful of pit]
- <Serpent> above the bag
- <Blubba> up the box stack
- <Serpent> above the next to last fire-barrel
- <Blubba> up, immediately use <Phoenix>
- Be careful of a pit after the Phoenix wears out
- *CHASE*: DO NOT TAKE FALL DAMAGE!!
- 2) Ritual Ruins [right, up]
- [<Blubba or walk through>, jump over spiky before fleas, <Blubba>]
- <Walk through spike+turtle>; if armorless, Blubba past them
- After deathspring, jump right to avoid fleas, continue right
- At puddle+spiky, <Blubba> up
- *CHASE*: Take the upper route
- 3) Filthy Factory [left]
- [<IMM. JUMP ONTO TENT>, slide on armor goop, <Serpent> to jump over tank, <Blubba> for boxes]
- <IMMEDIATELY jump onto tent>, get armor, jump right
- <Run through> the tank, avoid the firebarrels
- Slide on the goop and stay, <Serpent> high and far to jump over the tank
- <Blubba> for the box stack before the turtle
- <Walk through> tank, or use <Phoenix>
- *CHASE*: Lure him into the second hole
- 4) Mortar Mountain [bottom right]
- [<Soon jump> over barrels, <Phoenix or run through>, get armor, <midair Blubba> up, lure bomb]
- Be ready to jump over fire barrels
- Use <Phoenix> before the dripper and tank
- Jump for armor if you need it
- <Midair Blubba> up and <jump into> the tank
- Lure the bombspider, stand on the top block, and look down
- *CHASE*: Avoid fall damage; don't jump off any ledges
- 5) Industrial Carnage [up left]
- <Serpent> below middle of wind, jump over windy guy
- <Blubba> to left of the bouncy guy, <Phoenix when you get up there>
- *CHASE*: Walk off all ledges
- 6) House on the Hill [bottom left]
- [<Boomer tank for armor if you need>, lure pig with <Any>, <Serpent> pit, GO TO ROOF,
- <Serpent> on window, after tornado <Phoenix> and fall onto turtles]
- If armorless, Boomer the tank and jump up
- Lure first pig with <Blubba>
- <Serpent> over the first pit
- Stay on the windows, <Serpent> while on the black window, go to roof
- With armor: <Run through> the tank enemy, otherwise Phoenix/Boomer
- Stay on roof until after tornado, <Phoenix/Boomer> turtles below the roof gap
- *CHASE*: Get on the roof right before first pit, fall down through the hole in the roof
- 7) Heavy Metal [right]
- [<Phoenix> before turtles, BEFORE IT RUNS OUT <Blubba> above beehive for bag+armor, after pacers <Boomer> windy guy]
- Carefully jump over the purple barrels
- <Phoenix> before the spike shells (kill spiderbomb)
- <Blubba> up before the beehive to get [Blubba]+armor
- <Walk through> tank, avoid the pacers, <Boomer> windy guy
- *CHASE*: He will catch you, you have to dodge or have him fall into a hole
- 0) Lab
- <Immediately place Blubba> in default position
- Jump to the left edge of saw platform, <Blubba> up
- Go right, <midair Blubba> up, avoiding the robot enemy
- <Serpent> to hit the switch, use <Phoenix while on elevator>
- == Temple of Imhotep ==
- 1) Tumbledown Temple [up-right]
- [Wait for cactus, <Serpent>, <Phoenix on serpent>, <Boomer>]
- Wait to walk under the first cactus
- <Serpent> for the pit, avoiding tank's missiles
- <Phoenix while on the Serpent> for tank and firebarrels
- <Boomer> on flute player
- 2) Watch Out Below [top right]
- [Long jump across barrels, <Blubba>, <Phoenix down>, jump at the end]
- Jump as late as possible to get over all barrels
- <Blubba> up, then <Phoenix> down to get armor
- Slide on the oil, then place a <Serpent> right
- (You can make the jump without a Serpent)
- 3) Magical Mayhem [down center]
- [BE READY FOR FIRE BARRELS, <run through> or avoid. <Blubba> then <Phoenix>, <Blubba> at end of it]
- With armor, <jump through> the fire barrels, otherwise avoid them
- <Blubba> up after growing guy, <Phoenix> through the hallway
- After killing the growing guy, <Blubba> up again
- 4) This Old House [right]
- [<Imm. jump on ledges>, go right, <Phoenix>, keep going right, no roof]
- Immediately jump on the ledges to go over the barrels
- Use <Phoenix> below the turtle
- From there, it's a straight shot to the right
- *CHASE*: Immediately jump on the first ledge and jump off
- That should slow the wulf enough to stay ahead of him
- Be weary of walking off ledges!
- 5) Wings of Steel [in a building, left]
- [<Imm. Boomer>, <midair Blubba> then <imm. Phoenix>, <Serpent> after barrels, <tank hit or Boomer+Serpent>]
- Immediately <Boomer> the blocks
- <Midair Blubba> up, then <Phoenix> through the tanks
- Place <Serpent> to jump on the Crumble+bomb, <tank hit>
- Without armor: Boomer the Crumble+bomb, place another Serpent
- *CHASE*: Make him fall in the first hole
- 6) Craggy Crack [up]
- [<Boomer> tank, jump 1 spike then <Serpent way up+Blubba>, <Phoenix> before oil/pogos (or avoid), <Blubba> after]
- <Boomer> on tank as soon as you can
- Jump over one spike, place <Serpent> way up, <midair Blubba> to it
- <Phoenix> through pogos, <Blubba> where the bombspider was
- *CHASE*: DON'T FALL DOWN FIRST PIT. Make Wulf turn around, then jump left and walk down
- Don't fall down the next pit, jump to the armor and walk off
- 7) Town and Out [Dragonskulle Town, down-right]
- [<Blubba>, <Serpent on armor platform> to roof, slide on oil, <tank hit or Phoenix> after growing guy,
- <Serpent> for creature bag, imm. then <midair Blubba> onto roof]
- <Blubba> up, jump over fire thrower, watch for bombspider
- Jump up into the oil slick, get armor
- <Walk through> firethrower and pig
- <Serpent> up at the edge after pig, slide on oil
- Use <Phoenix> before growing guy, <Serpent> to get creature bag
- On next window, <mid-air Blubba> up to the roofs
- *CHASE*: Have him fall into the second gap between the rooves
- 0) Lab
- [<Imm. Blubba>, use elevator, <midair Blubba> to switch, <Serpent> left, <midair Blubba>]
- <Immediately Blubba> up for switch, use elevator
- <Midair Blubba> up to second switch after elevator
- After switch, <Serpent> to the left, ride elevator up
- Go right, hit switch, go left
- == Dragonskulle Town ==
- Right and then up to town, then go up-right to the train station
- 1) Rooftop Rampage [left]
- [<Phoenix> before missiles, <Blubba> up box stack (Boomer chameleon if armorless)]
- Be ready to jump over chameleon
- <Phoenix> when you see missiles
- <Blubba> up box stack (try not to get hit)
- *CHASE*: Lure into a hole, or keep jumping over him
- 2) Temple Plains [top left corner, through a fence]
- [Almost imm. jump over barrels, <midair Blubba> at armor, <midair Blubba> to treasure]
- Almost immediately jump right over a firebarrel
- Go all the way right, <midair Blubba> through the armor
- Go right for a while, avoiding enemies
- <Midair Blubba> or Serpent to reach the treasure
- *CHASE*: Walk off the first ledge, stay on midair platforms after
- 3) Cluster Keep [right, past fountain]
- [Run through/WAIT FOR first tank, <Blubba> then <Phoenix>, <Blubba> avoiding tank,
- JUMP TO ROOF and then fall back down, <Blubba> at pogo/boxstack]
- <Walk through> first tank, or wait and jump over him
- Place <Blubba>, but activate a <Phoenix before going up>
- After firebarrels, <Blubba> up when the tank isn't in the way
- Jump onto the roof after the tank, fall down soon after
- Continue right, <Blubba> up boxstack and <tank hit> from pogo guy
- Without armor, use a Boomer on the pogo guy first
- *CHASE*: Lure him in first pit, then get on the roof, stay there for a bit
- 4) Factory Furnace [barely down-right]
- [<Phoenix> before jumping, <Blubba> after phoenix, BOMBSPIDERS AND SPIKIES, <midair Blubba> to treasure]
- Be ready to use a <Phoenix> before any jumping
- <Midair Blubba> over the spiky, avoid firethrower up top
- Avoid all bomb spiders, <midair Blubba> to get over pit
- *CHASE*: Lure him into the first pit
- Don't jump too long off the ! edges!
- 5) Blind Alley [bottom right, through archway]
- [Armor on right, <walk through> chameleon, <Boomer> brown tank, stay on roof, <Phoenix> at bombs]
- Jump over tank, get armor from the right (big jump)
- Jump down between the rooves to the right
- Jump up to the roof with the purple barrel, beware tornado
- Jump onto second chameleon, <run through> the tank's bullets
- <Boomer> or jump over the brown tank, stay on the roof
- <Phoenix> before the purple barrel, stay on rooves before falling to treasure
- *CHASE*: Stay on the windowsills for most; THE TENT IS ON THE ROOF
- 6) Firing Squad [top left, past the fence]
- [Tough chameleon jump, <Serpent x2> from the groundbiter platform, <Phoenix> on second Serpent]
- Almost immediately jump over a growing guy
- Get on the left edge of chameleon's platform and jump over him
- (The key is to hold right the entire time)
- On the next floating platform, use a <Serpent (or two)> right-up
- <Use Phoenix while on the Serpent> and jump right
- 7) Cobbled Courtyard
- [<Boomer x2> tanks, <Blubba>, <Serpent> at ghost, <down for armor>, <Blubba> right of turtle,
- <Serpent> to roof, <Blubba> at bombs, <Phoenix> below turtle on edge]
- Go on windowsills and over a gap, <Boomer> <both> tanks, <Blubba> up
- Have the ghost move you up to the windowsill, <Serpent> across
- Jump down in the tornado pit to get <armor>, <Blubba> up past turtle
- <Serpent> again onto the roof, fall in the hole between bombs
- Jump up and past the chameleon, use <Phoenix> in next hole
- Without armor: Be very careful with the tank at the very end
- *CHASE*: Don't go on the roof. DON'T WALK OFF LEDGES, THERE'S ONE WITH A PIT
- 0) Lab
- [From default pos, <Blubba x3>. <Imm. Serpent>, avoid sawblade, use elevator, <Phoenix on switch 3>]
- IMMEDIATELY <Blubba twice> from your default position
- <Midair Blubba> to switch 2
- Immediately <Serpent> to the right, jump up avoiding the saw blade
- Ride the elevator, jump up-right, hit switch 3
- With armor, go left <tanking a hit> at the steampipe
- Otherwise, use <Phoenix while on switch 3>
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