Blazephlozard

Sabre Wulf route

Dec 21st, 2018
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  1. This route is written assuming that you're holding right at the beginning of every level.
  2. For the most part, where not stated, you should be able to walk under any enemy,
  3. or it should be obvious that you have to jump over them.
  4. Bags are generally to be avoided, because it will complicate your creature menu.
  5. *CHASE*s that are complicated or aren't sure things have notes,
  6. otherwise it should be clear where to go, and holding left should be enough to keep you safe.
  7. I mark where you are supposed to get hit through your armor;
  8. if you don't have armor for it, then use a Boomer or something!
  9.  
  10. == The Campsite ==
  11.  
  12. 1) Campsite Clearing
  13. <Blubba> up, jump to get [Boomer] bag
  14.  
  15. 2) River Crossing
  16. <Blubba> up, <Serpent> up
  17.  
  18. == Blackwyche Village ==
  19.  
  20. 1) Blown Away
  21. <Blubba> to get [Boomer] bag, <Serpent> up
  22. *CHASE*: Walk off two edges, then jump up
  23.  
  24. 2) Blackwyche Swamp [bottom right next to shop]
  25. Immediately jump right to avoid walking in swamp, <Blubba> up stack
  26.  
  27. 3) Outlaw Inn [top left]
  28. Jump over first pogo, <Blubba> up at bombs
  29.  
  30. 4) Eastern Karnath [bottom left]
  31. <TENT ARMOR>, <walk through bombs>, <Blubba> up after turtle, avoid pogo
  32.  
  33. 5) Wishing Well [middle]
  34. <Tank a hit> on the box-box-bomb stack
  35.  
  36. 0) Lab
  37. <Blubba> onto 1st elevator, jump through after 2nd elevator (watch out for robot!)
  38.  
  39. == Karnath Jungle ==
  40.  
  41. 1) Karnath Canopy
  42. Take the downward route at the start, <Blubba> over box stack
  43. *CHASE*: DO NOT walk off the first ledge
  44.  
  45. 2) Tangle Terror [across the stones]
  46. <TENT ARMOR>, <Blubba> at stack, <tank hit on bombs>, walk under pogo
  47.  
  48. 3) Lower Karnath Mines [top right]
  49. Fall down a lot, <Boomer> for boxes, <Blubba> then <Serpent> up
  50. *CHASE*: Avoid fall damage, get the armor on the way
  51.  
  52. 4) Overgrown Outpost [right]
  53. <Tank a hit> to get Blubba, carefully jump over the spike to treasure
  54. *CHASE*: Jump for armor on the way back
  55.  
  56. 5) Knightlore Falls
  57. Between the plants, <Blubba> rightward twice. <Tank hit> on bomb to treasure
  58. *CHASE*: Go back the same way
  59.  
  60. 6) Upper Karnath Mines [across the bridge]
  61. <Blubba> over blocks, fall while holding left, <Boomer> for blocks
  62.  
  63. 7) Tangle Terror Lookout [down]
  64. [<TENT ARMOR>, <midair Blubba> above Crumbles, FALL ONTO LANTERN]
  65. Get <tent armor> if you need it
  66. Walk under green pogos, jump over blue pogo
  67. <Midair Blubba> over the first Crumble (it's hard)
  68. <Walk through> the biting enemies
  69. Fall directly onto the lantern
  70.  
  71. 0) Lab
  72. [<Imm. Blubba>, elevator left, <midair Blubba>, <Serpent up>, Serpent button>, avoid ooze]
  73. <Immediately Blubba> up, then use two elevators
  74. Go left after second elevator, hit second button
  75. <Midair Blubba> left, jump up
  76. <Serpent> to reach third button, <Serpent> to escape
  77.  
  78. == Underwurlde Mines ==
  79.  
  80. 1) Torchlight Torment
  81. [Jump to left, then <Blubba> left before the bird, <Blubba> right before bomb]
  82. Go right, jumping over the wind guy (or Boomer him for safety)
  83. Before the dropbird, <midair Blubba> up-left
  84. Before the bomb, <Blubba> right
  85. *CHASE*: Jump left to get armor, then continue left then down
  86.  
  87. 2) Deep Dark Dugout [up]
  88. [<Almost imm. Serpent> low for armor, <walk through> pogo, <Serpent> to jump over wind/turtle]
  89. With armor: <Midair Blubba> over all spikies
  90. Armorless: <Serpent> below the armor
  91. <Walk through> the pogo guy and turtle, proceed up
  92. At windflow, <Serpent> over the windguy to jump over shell
  93. *CHASE*: Go left, jump off and land on the finish
  94.  
  95. 3) Stinky Cavern [floor 2]
  96. [<Boomer> right of boxes, <walk through> pogos, WAIT FOR YELLOW DRIPPER]
  97. Get armor, <Boomer> to the right of box stack
  98. <Walk through> bouncy guys
  99. At spiky guys, you can just walk off edge to stay safe
  100. Wait for the yellow dripper
  101.  
  102. 4) Mining Mayhem [floor 3]
  103. [Fall down, <Boomer> on pacers, jump for armor or fall down]
  104. Fall straight down to the right of the spikes
  105. <Boomer> to kill a walking guy or two
  106. <Jump> past bombs to get armor
  107. Jump over bouncer and walk under pigs
  108.  
  109. 5) Lookout Ledge [down]
  110. [Right, up-left, <Serpent> right, <midair Blubba> up, <midair Blubba> up at pacer]
  111. Walk into the deathspring to go up
  112. <Serpent> right at the first windflow
  113. <Midair Blubba> up at the red wind guy
  114. Immediately <midair Blubba> after the deathsprings
  115. *CHASE*: Fall down first ledge, going right and then left
  116. Avoid fall damage after that, be ready for pits
  117.  
  118. 6) Crumble Crevice [floor 4]
  119. [<Any> for armor, <Any> to lure pigs, jump right, <walk through spikes>, fall through Crumbles]
  120. Armorless: <Any> to lure pig blocking armor
  121. Jump up, <Any> to lure the two pigs
  122. Jump to the right before blue guy
  123. Jump over the purple guy if you can
  124. After going through Crumbles, fall and <tank hit> on bomb+spikes
  125. Armorless: Avoid bomb, Boomer the spikes
  126. Treasure is directly below you
  127.  
  128. 7) Stranglehold Swamp [down right]
  129. Almost immediately jump over a spiky
  130. Hold right, jumping over the bouncy guy
  131. Go under bouncy guy on boxes, <Boomer> on windy guy
  132.  
  133. 0) Lab
  134. [<Imm. Blubba>, right, <Blubba> after robot, left, <Serpent> at ooze]
  135. <Immediately Blubba>, then move right, <Blubba> after jumping above robot
  136. Hit second button, continue left under the ooze
  137. <Serpent> when you're left of the dripping ooze
  138.  
  139. == Entombed Swamp ==
  140.  
  141. 1) Stinger Strangle [up]
  142. Use <Boomer> BEFORE POGO to blow up spike+blocks
  143. Jump over fleas, walk under blue pogos, <walk through> spikes
  144. *CHASE*: Spam A to be safe
  145.  
  146. 2) Frantic Fissure [down]
  147. [Wait for first pogo, <Serpent> spikes, <Blubba> boxes, <Blubba> up, GLITCHKILL]
  148. Wait and jump over the first pogo guy
  149. <Serpent> over the three flying spikes
  150. <Blubba> over the box stack
  151. <Blubba> left of the deathspring, walk through green spikes
  152. TRY TO GLITCHKILL THE WINDY GUYS BY STOPPING IN PLACE
  153. Otherwise, use <Serpent> above the turtle, <Boomer> both
  154. *CHASE*: Fall right, then fall left (taking fallstun)
  155.  
  156. 3) Hobbled Hamlet
  157. [<Boomer> windguy, <Serpent> after pace, <Boomer> windguy on boxes, <tank hit> to end]
  158. Go down to left of deathspring, <Boomer> on windguy
  159. Drop down for the armor, proceed right
  160. <Serpent> up after the pacer
  161. <Boomer> the wind guy at the top of boxes
  162. <Walk through> the bomb
  163. *CHASE*: Jump off the first ledge
  164.  
  165. 4) Stinkhorn Swamp [right, to shotgun guy]
  166. [<Imm. Boomer>, <Blubba> and hold right at spikes <tanking hit>, AVOID PINK POGOS]
  167. <Immediately Boomer> on spikes
  168. Jump over pogo guy
  169. At spikes, <Blubba> and hold right
  170. <Tank hit> on right set of spikes, keep going
  171. Be careful around the pink pogos
  172. *CHASE*: Spamming A should keep you safe
  173.  
  174. 5) Rocky Mount [left, and up the LILYPADS]
  175. Fall right, between wind guy and turtle
  176. <Boomer> the pacer near the flute player
  177. Don't go up the Crumbles; make the first pig fall using <Any>
  178. *CHASE*: For safety, make Sabre Wulf fall into the first pit
  179.  
  180. 6) Viper Vines [right]
  181. [<Imm. jump right>, <Serpent x2> over spikes soon after, <walk through> biters]
  182. <Jump right immediately> to get armor
  183. <Serpent> over <both> groups of purple spikes
  184. With armor, <walk through> biting enemies on boxes
  185. Without armor, Boomer both
  186.  
  187. 7) Terror Temple [up, left]
  188. [<TENTARMOR+RESTART>, <Boomer> spikes, <midair Blubba> over fleas, <tank hit>, <Blubba>, <tank hit>]
  189. Get <tent armor> if you need, then restart
  190. <Boomer> the three spikes, then jump over them and <midair Blubba> carefully
  191. Hold right, <walking through bombs>
  192. From there, <Blubba> up to pacing guy, <walk through bouncy guys>
  193. *CHASE*: Spamming short hops should keep you safe
  194.  
  195. 0) Lab
  196. [<Imm. Blubba>, elevator, <midair Blubba>, up, <Serpent> up-right next to electric fence]
  197. <Immediately Blubba>, hit first button
  198. Use the elevator, go left, <midair Blubba> left of robots
  199. Place a <Serpent> up-right after a few jumps
  200.  
  201. == Mount Knightlore ==
  202.  
  203. 1) Snowy Knoll
  204. [<Boomer> windy guy, killing fleas, <Blubba>, <SERPENT> TO GET PHOENIX]
  205. <Boomer> the windy guy after he kills fleas
  206. <Blubba> up on the platform after the pacer
  207. <Serpent> to get [Phoenix] bag
  208. *CHASE*: Make him fall into the first hole
  209.  
  210. 2) Frosty's Grotto [up the path]
  211. [<Blubba> on crumble, <Serpent x2>, <walk through> turtles, <Boomer> for blocks, <Phoenix> while waiting]
  212. Quickly <Blubba> after stepping on the Crumble
  213. <Serpent> for <both> gaps with purple springs
  214. <Walk through> spike turtles
  215. <Boomer> for the block stack
  216. *CHASE*: Just keep running, he won't bite you
  217.  
  218. 3) Shivery Peaks [barely up-right]
  219. [No animal level; jumping up green blocks, avoiding yeti]
  220. Start right, go up-left when you can
  221. <Jump up the blocks>, jump up-right, then continue up
  222. *CHASE*: QUIT LEVEL AND RE-ENTER! Hold left while falling, then avoid fall damage
  223. OR: Avoid fall damage: Down, right, down, left, down, right, etc. (Oh boy)
  224.  
  225. 4) Wafty Shaft [barely down]
  226. [<Imm. Blubba>, AVOID SNAKES, <Phoenix> before walking off a ledge, jump over spikes]
  227. Immediately <Blubba> for box stack; avoid snakes below
  228. <Phoenix> to walk through snowball guys and tornado
  229. Jump over the flying purple spikes
  230.  
  231. 5) Icy Nook [right]
  232. Fall directly down the first ledge (NOT LEFT)
  233. <Walk through> the first pig, or lure it with <Any>
  234. Use <Boomer> on stack, use <Phoenix while waiting>
  235.  
  236. 6) Gusty Gully [down]
  237. Take lower route, jump over turtle, get armor
  238. Avoid tornados, jump over first windy guy
  239. <Tank hit> to get past second windy guy
  240.  
  241. 7) Coalhouse Climb [up-right]
  242. [Down for armor, back left, <Serpent>, <walk through pogo>, <Boomer> turtles, <Boomer> wind,
  243. <Serpent> before snake, <Phoenix> on right side of tornado platform]
  244. Jump down to get armor, jump back left
  245. <Serpent> over, <walk through> the spike and bouncy guys
  246. <Boomer> all three turtles, <Boomer> windy guy
  247. Carefully jump over snowball thrower
  248. <Serpent> over the snake, land on the right side of tornado
  249. Activate <Phoenix> to the end
  250. *CHASE*: Might want to kill Sabre Wulf in a pit
  251.  
  252. 0) Lab
  253. [JUMP OVER TWO SAWS LEFT, <Blubba>, go up a bit, <midair Blubba>, finish normally, being CAREFUL]
  254. Jump over two saws <to the left>, then <Blubba> up
  255. Keep going up until you reach a two-steampipe platform, <Blubba> again
  256. Continue up to the last switch
  257. BE VERY CAREFUL WITH STEAM PIPES, BULLETS, ROBOTS
  258.  
  259. == Nightshade Mining ==
  260. Go left and down to go to the village, then down to the docks
  261.  
  262. 1) Flames of Fury [left]
  263. [<Serpent> above bag, <Blubba>, <Serpent> above fire barrels, <Blubba>, <imm. Phoenix>, careful of pit]
  264. <Serpent> above the bag
  265. <Blubba> up the box stack
  266. <Serpent> above the next to last fire-barrel
  267. <Blubba> up, immediately use <Phoenix>
  268. Be careful of a pit after the Phoenix wears out
  269. *CHASE*: DO NOT TAKE FALL DAMAGE!!
  270.  
  271. 2) Ritual Ruins [right, up]
  272. [<Blubba or walk through>, jump over spiky before fleas, <Blubba>]
  273. <Walk through spike+turtle>; if armorless, Blubba past them
  274. After deathspring, jump right to avoid fleas, continue right
  275. At puddle+spiky, <Blubba> up
  276. *CHASE*: Take the upper route
  277.  
  278. 3) Filthy Factory [left]
  279. [<IMM. JUMP ONTO TENT>, slide on armor goop, <Serpent> to jump over tank, <Blubba> for boxes]
  280. <IMMEDIATELY jump onto tent>, get armor, jump right
  281. <Run through> the tank, avoid the firebarrels
  282. Slide on the goop and stay, <Serpent> high and far to jump over the tank
  283. <Blubba> for the box stack before the turtle
  284. <Walk through> tank, or use <Phoenix>
  285. *CHASE*: Lure him into the second hole
  286.  
  287. 4) Mortar Mountain [bottom right]
  288. [<Soon jump> over barrels, <Phoenix or run through>, get armor, <midair Blubba> up, lure bomb]
  289. Be ready to jump over fire barrels
  290. Use <Phoenix> before the dripper and tank
  291. Jump for armor if you need it
  292. <Midair Blubba> up and <jump into> the tank
  293. Lure the bombspider, stand on the top block, and look down
  294. *CHASE*: Avoid fall damage; don't jump off any ledges
  295.  
  296. 5) Industrial Carnage [up left]
  297. <Serpent> below middle of wind, jump over windy guy
  298. <Blubba> to left of the bouncy guy, <Phoenix when you get up there>
  299. *CHASE*: Walk off all ledges
  300.  
  301. 6) House on the Hill [bottom left]
  302. [<Boomer tank for armor if you need>, lure pig with <Any>, <Serpent> pit, GO TO ROOF,
  303. <Serpent> on window, after tornado <Phoenix> and fall onto turtles]
  304. If armorless, Boomer the tank and jump up
  305. Lure first pig with <Blubba>
  306. <Serpent> over the first pit
  307. Stay on the windows, <Serpent> while on the black window, go to roof
  308. With armor: <Run through> the tank enemy, otherwise Phoenix/Boomer
  309. Stay on roof until after tornado, <Phoenix/Boomer> turtles below the roof gap
  310. *CHASE*: Get on the roof right before first pit, fall down through the hole in the roof
  311.  
  312. 7) Heavy Metal [right]
  313. [<Phoenix> before turtles, BEFORE IT RUNS OUT <Blubba> above beehive for bag+armor, after pacers <Boomer> windy guy]
  314. Carefully jump over the purple barrels
  315. <Phoenix> before the spike shells (kill spiderbomb)
  316. <Blubba> up before the beehive to get [Blubba]+armor
  317. <Walk through> tank, avoid the pacers, <Boomer> windy guy
  318. *CHASE*: He will catch you, you have to dodge or have him fall into a hole
  319.  
  320. 0) Lab
  321. <Immediately place Blubba> in default position
  322. Jump to the left edge of saw platform, <Blubba> up
  323. Go right, <midair Blubba> up, avoiding the robot enemy
  324. <Serpent> to hit the switch, use <Phoenix while on elevator>
  325.  
  326. == Temple of Imhotep ==
  327.  
  328. 1) Tumbledown Temple [up-right]
  329. [Wait for cactus, <Serpent>, <Phoenix on serpent>, <Boomer>]
  330. Wait to walk under the first cactus
  331. <Serpent> for the pit, avoiding tank's missiles
  332. <Phoenix while on the Serpent> for tank and firebarrels
  333. <Boomer> on flute player
  334.  
  335. 2) Watch Out Below [top right]
  336. [Long jump across barrels, <Blubba>, <Phoenix down>, jump at the end]
  337. Jump as late as possible to get over all barrels
  338. <Blubba> up, then <Phoenix> down to get armor
  339. Slide on the oil, then place a <Serpent> right
  340. (You can make the jump without a Serpent)
  341.  
  342. 3) Magical Mayhem [down center]
  343. [BE READY FOR FIRE BARRELS, <run through> or avoid. <Blubba> then <Phoenix>, <Blubba> at end of it]
  344. With armor, <jump through> the fire barrels, otherwise avoid them
  345. <Blubba> up after growing guy, <Phoenix> through the hallway
  346. After killing the growing guy, <Blubba> up again
  347.  
  348. 4) This Old House [right]
  349. [<Imm. jump on ledges>, go right, <Phoenix>, keep going right, no roof]
  350. Immediately jump on the ledges to go over the barrels
  351. Use <Phoenix> below the turtle
  352. From there, it's a straight shot to the right
  353. *CHASE*: Immediately jump on the first ledge and jump off
  354. That should slow the wulf enough to stay ahead of him
  355. Be weary of walking off ledges!
  356.  
  357. 5) Wings of Steel [in a building, left]
  358. [<Imm. Boomer>, <midair Blubba> then <imm. Phoenix>, <Serpent> after barrels, <tank hit or Boomer+Serpent>]
  359. Immediately <Boomer> the blocks
  360. <Midair Blubba> up, then <Phoenix> through the tanks
  361. Place <Serpent> to jump on the Crumble+bomb, <tank hit>
  362. Without armor: Boomer the Crumble+bomb, place another Serpent
  363. *CHASE*: Make him fall in the first hole
  364.  
  365. 6) Craggy Crack [up]
  366. [<Boomer> tank, jump 1 spike then <Serpent way up+Blubba>, <Phoenix> before oil/pogos (or avoid), <Blubba> after]
  367. <Boomer> on tank as soon as you can
  368. Jump over one spike, place <Serpent> way up, <midair Blubba> to it
  369. <Phoenix> through pogos, <Blubba> where the bombspider was
  370. *CHASE*: DON'T FALL DOWN FIRST PIT. Make Wulf turn around, then jump left and walk down
  371. Don't fall down the next pit, jump to the armor and walk off
  372.  
  373. 7) Town and Out [Dragonskulle Town, down-right]
  374. [<Blubba>, <Serpent on armor platform> to roof, slide on oil, <tank hit or Phoenix> after growing guy,
  375. <Serpent> for creature bag, imm. then <midair Blubba> onto roof]
  376. <Blubba> up, jump over fire thrower, watch for bombspider
  377. Jump up into the oil slick, get armor
  378. <Walk through> firethrower and pig
  379. <Serpent> up at the edge after pig, slide on oil
  380. Use <Phoenix> before growing guy, <Serpent> to get creature bag
  381. On next window, <mid-air Blubba> up to the roofs
  382. *CHASE*: Have him fall into the second gap between the rooves
  383.  
  384. 0) Lab
  385. [<Imm. Blubba>, use elevator, <midair Blubba> to switch, <Serpent> left, <midair Blubba>]
  386. <Immediately Blubba> up for switch, use elevator
  387. <Midair Blubba> up to second switch after elevator
  388. After switch, <Serpent> to the left, ride elevator up
  389. Go right, hit switch, go left
  390.  
  391. == Dragonskulle Town ==
  392. Right and then up to town, then go up-right to the train station
  393.  
  394. 1) Rooftop Rampage [left]
  395. [<Phoenix> before missiles, <Blubba> up box stack (Boomer chameleon if armorless)]
  396. Be ready to jump over chameleon
  397. <Phoenix> when you see missiles
  398. <Blubba> up box stack (try not to get hit)
  399. *CHASE*: Lure into a hole, or keep jumping over him
  400.  
  401. 2) Temple Plains [top left corner, through a fence]
  402. [Almost imm. jump over barrels, <midair Blubba> at armor, <midair Blubba> to treasure]
  403. Almost immediately jump right over a firebarrel
  404. Go all the way right, <midair Blubba> through the armor
  405. Go right for a while, avoiding enemies
  406. <Midair Blubba> or Serpent to reach the treasure
  407. *CHASE*: Walk off the first ledge, stay on midair platforms after
  408.  
  409. 3) Cluster Keep [right, past fountain]
  410. [Run through/WAIT FOR first tank, <Blubba> then <Phoenix>, <Blubba> avoiding tank,
  411. JUMP TO ROOF and then fall back down, <Blubba> at pogo/boxstack]
  412. <Walk through> first tank, or wait and jump over him
  413. Place <Blubba>, but activate a <Phoenix before going up>
  414. After firebarrels, <Blubba> up when the tank isn't in the way
  415. Jump onto the roof after the tank, fall down soon after
  416. Continue right, <Blubba> up boxstack and <tank hit> from pogo guy
  417. Without armor, use a Boomer on the pogo guy first
  418. *CHASE*: Lure him in first pit, then get on the roof, stay there for a bit
  419.  
  420. 4) Factory Furnace [barely down-right]
  421. [<Phoenix> before jumping, <Blubba> after phoenix, BOMBSPIDERS AND SPIKIES, <midair Blubba> to treasure]
  422. Be ready to use a <Phoenix> before any jumping
  423. <Midair Blubba> over the spiky, avoid firethrower up top
  424. Avoid all bomb spiders, <midair Blubba> to get over pit
  425. *CHASE*: Lure him into the first pit
  426. Don't jump too long off the ! edges!
  427.  
  428. 5) Blind Alley [bottom right, through archway]
  429. [Armor on right, <walk through> chameleon, <Boomer> brown tank, stay on roof, <Phoenix> at bombs]
  430. Jump over tank, get armor from the right (big jump)
  431. Jump down between the rooves to the right
  432. Jump up to the roof with the purple barrel, beware tornado
  433. Jump onto second chameleon, <run through> the tank's bullets
  434. <Boomer> or jump over the brown tank, stay on the roof
  435. <Phoenix> before the purple barrel, stay on rooves before falling to treasure
  436. *CHASE*: Stay on the windowsills for most; THE TENT IS ON THE ROOF
  437.  
  438. 6) Firing Squad [top left, past the fence]
  439. [Tough chameleon jump, <Serpent x2> from the groundbiter platform, <Phoenix> on second Serpent]
  440. Almost immediately jump over a growing guy
  441. Get on the left edge of chameleon's platform and jump over him
  442. (The key is to hold right the entire time)
  443. On the next floating platform, use a <Serpent (or two)> right-up
  444. <Use Phoenix while on the Serpent> and jump right
  445.  
  446. 7) Cobbled Courtyard
  447. [<Boomer x2> tanks, <Blubba>, <Serpent> at ghost, <down for armor>, <Blubba> right of turtle,
  448. <Serpent> to roof, <Blubba> at bombs, <Phoenix> below turtle on edge]
  449. Go on windowsills and over a gap, <Boomer> <both> tanks, <Blubba> up
  450. Have the ghost move you up to the windowsill, <Serpent> across
  451. Jump down in the tornado pit to get <armor>, <Blubba> up past turtle
  452. <Serpent> again onto the roof, fall in the hole between bombs
  453. Jump up and past the chameleon, use <Phoenix> in next hole
  454. Without armor: Be very careful with the tank at the very end
  455. *CHASE*: Don't go on the roof. DON'T WALK OFF LEDGES, THERE'S ONE WITH A PIT
  456.  
  457. 0) Lab
  458. [From default pos, <Blubba x3>. <Imm. Serpent>, avoid sawblade, use elevator, <Phoenix on switch 3>]
  459. IMMEDIATELY <Blubba twice> from your default position
  460. <Midair Blubba> to switch 2
  461. Immediately <Serpent> to the right, jump up avoiding the saw blade
  462. Ride the elevator, jump up-right, hit switch 3
  463. With armor, go left <tanking a hit> at the steampipe
  464. Otherwise, use <Phoenix while on switch 3>
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