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  1. Initialize engine version: 5.3.4f1 (fdbb5133b820)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [igdumd32.dll 9.17.10.4229]
  5. Renderer: Intel(R) HD Graphics 3000
  6. Vendor: Intel
  7. VRAM: 944 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  17. Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  18. Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  19. Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  20. - Completed reload, in 0.818 seconds
  21. Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\System.Core.dll (this message is harmless)
  22. Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\System.dll (this message is harmless)
  23. <RI> Initializing input.
  24.  
  25. <RI> Input initialized.
  26.  
  27. desktop: 1440x900 60Hz; virtual: 2806x900 at -1366,0
  28. <RI> Initialized touch support.
  29.  
  30. UnloadTime: 1.920572 ms
  31. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  32.  
  33. (Filename: Line: 374)
  34.  
  35. Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/XInputInterface64
  36. Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/.\XInputInterface64
  37. Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/XInputInterface64
  38. Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/libXInputInterface64
  39. Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/.\libXInputInterface64
  40. Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/libXInputInterface64
  41. InControl (version 1.5.11 build 6314)
  42.  
  43. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  44.  
  45. Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\System.Xml.dll (this message is harmless)
  46. <color='#ff5000ff'>STEAM - ACH - Initialized </color>
  47.  
  48. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  49.  
  50. <color='red'>SETTINGS - Unsupported screen resolution (1680x1050)</color>
  51.  
  52. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  53.  
  54. INPUT - Player 1 = Keyboard
  55.  
  56. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  57.  
  58. INPUT - Player 1 = Keyboard
  59.  
  60. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  61.  
  62. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  63. UnloadTime: 17.769375 ms
  64. InControl (version 1.5.11 build 6314)
  65.  
  66. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  67.  
  68.  
  69. Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 41567.
  70. Total: 59.310551 ms (FindLiveObjects: 2.812049 ms CreateObjectMapping: 4.725158 ms MarkObjects: 51.487381 ms DeleteObjects: 0.284097 ms)
  71.  
  72. INPUT - Player 1 = Keyboard
  73.  
  74. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  75.  
  76. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  77.  
  78. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  79.  
  80. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  81.  
  82. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  83.  
  84. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  85.  
  86. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  87.  
  88. <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 35 new Impact01</color>
  89.  
  90. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  91.  
  92. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  93.  
  94. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  95.  
  96. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  97.  
  98. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  99.  
  100. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  101.  
  102. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  103.  
  104. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  105.  
  106. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  107.  
  108. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  109.  
  110. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  111.  
  112. <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 35 new Impact01</color>
  113.  
  114. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  115.  
  116. <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 35 new Impact01</color>
  117.  
  118. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  119.  
  120. <color='#ff5000ff'>POOL 390/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
  121.  
  122. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  123.  
  124. <color='#ff5000ff'>POOL 390/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
  125.  
  126. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  127.  
  128. <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 150 new FadeBoulette_Rose</color>
  129.  
  130. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  131.  
  132. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  133.  
  134. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  135.  
  136. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  137.  
  138. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  139.  
  140. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  141. UnloadTime: 16.008343 ms
  142. InControl (version 1.5.11 build 6314)
  143.  
  144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  145.  
  146.  
  147. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 42712.
  148. Total: 51.897434 ms (FindLiveObjects: 2.793856 ms CreateObjectMapping: 3.954036 ms MarkObjects: 44.985798 ms DeleteObjects: 0.161408 ms)
  149.  
  150. INPUT - Player 1 = Keyboard
  151.  
  152. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  153.  
  154. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  155.  
  156. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  157.  
  158. <color='#ff5000ff'>POOL 24762/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
  159.  
  160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  161.  
  162. <color='#ff5000ff'>POOL 24762/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
  163.  
  164. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  165.  
  166. EVENT - Pirates_AsteroidField_Background_Layer2 is over
  167.  
  168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  169.  
  170. EVENT - Pirates_AsteroidField_Background_Layer1 is over
  171.  
  172. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  173.  
  174. EVENT - Pirates_AsteroidField_Foreground is over
  175.  
  176. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  177.  
  178. <color='#ff5000ff'>POOL 24762/ShotScript - capacity is too small, allocating 15 new Autocannon-Shot</color>
  179.  
  180. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  181.  
  182. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  183. UnloadTime: 16.042866 ms
  184. InControl (version 1.5.11 build 6314)
  185.  
  186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  187.  
  188.  
  189. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 43126.
  190. Total: 50.675674 ms (FindLiveObjects: 2.835841 ms CreateObjectMapping: 3.329862 ms MarkObjects: 44.367226 ms DeleteObjects: 0.140882 ms)
  191.  
  192. INPUT - Player 1 = Keyboard
  193.  
  194. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  195.  
  196. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  197. <color='#ff5000ff'>[DegatJoueur-LVL1-2 (UnityEngine.GameObject)]: pool effect destroyed incorrectly! Use SpecialEffectsBank.Remove instead! </color>
  198.  
  199. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  200.  
  201. UnloadTime: 15.163983 ms
  202. InControl (version 1.5.11 build 6314)
  203.  
  204. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  205.  
  206.  
  207. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 43065.
  208. Total: 51.589081 ms (FindLiveObjects: 3.426894 ms CreateObjectMapping: 4.582409 ms MarkObjects: 43.441692 ms DeleteObjects: 0.136683 ms)
  209.  
  210. INPUT - Player 1 = Keyboard
  211.  
  212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  213.  
  214. <color='green'>ACH - Unlocked A_KILL_100_CARGOS</color>
  215.  
  216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  217.  
  218. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  219. UnloadTime: 13.114191 ms
  220. InControl (version 1.5.11 build 6314)
  221.  
  222. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  223.  
  224.  
  225. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 42437.
  226. Total: 51.829792 ms (FindLiveObjects: 2.907681 ms CreateObjectMapping: 3.227233 ms MarkObjects: 45.509212 ms DeleteObjects: 0.182867 ms)
  227.  
  228. INPUT - Player 1 = Keyboard
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  231.  
  232. <color='#ff5000ff'>POOL 49275/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
  233.  
  234. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  235.  
  236. <color='#ff5000ff'>POOL 49275/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
  237.  
  238. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  239.  
  240. <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 5 new DegatJoueur-LVL2-2</color>
  241.  
  242. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  243.  
  244. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  247.  
  248. <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 5 new DegatsPirate01</color>
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  251.  
  252. <color='green'>ACH - Unlocked A_BOSS_DESTROYER</color>
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  255.  
  256. <color='#ff5000ff'>POOL 49275/ShotScript - capacity is too small, allocating 50 new HeavyGun-Shot</color>
  257.  
  258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  259.  
  260. Hello, it's me, the ghost bullet bug, right under your nose! See ya!
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  263.  
  264. Setting up 1 worker threads for Enlighten.
  265. Thread -> id: 11a4 -> priority: 1
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