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- Initialize engine version: 5.3.4f1 (fdbb5133b820)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [igdumd32.dll 9.17.10.4229]
- Renderer: Intel(R) HD Graphics 3000
- Vendor: Intel
- VRAM: 944 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- - Completed reload, in 0.818 seconds
- Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1440x900 60Hz; virtual: 2806x900 at -1366,0
- <RI> Initialized touch support.
- UnloadTime: 1.920572 ms
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 374)
- Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/XInputInterface64
- Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/.\XInputInterface64
- Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/XInputInterface64
- Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/libXInputInterface64
- Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/.\libXInputInterface64
- Fallback handler could not load library G:/Steam/steamapps/common/Steredenn/Steredenn_Data/Mono/libXInputInterface64
- InControl (version 1.5.11 build 6314)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: G:\Steam\steamapps\common\Steredenn\Steredenn_Data\Managed\System.Xml.dll (this message is harmless)
- <color='#ff5000ff'>STEAM - ACH - Initialized </color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='red'>SETTINGS - Unsupported screen resolution (1680x1050)</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- INPUT - Player 1 = Keyboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- INPUT - Player 1 = Keyboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 17.769375 ms
- InControl (version 1.5.11 build 6314)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 41567.
- Total: 59.310551 ms (FindLiveObjects: 2.812049 ms CreateObjectMapping: 4.725158 ms MarkObjects: 51.487381 ms DeleteObjects: 0.284097 ms)
- INPUT - Player 1 = Keyboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 35 new Impact01</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 35 new Impact01</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 35 new Impact01</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 390/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 390/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 150 new FadeBoulette_Rose</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 16.008343 ms
- InControl (version 1.5.11 build 6314)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 42712.
- Total: 51.897434 ms (FindLiveObjects: 2.793856 ms CreateObjectMapping: 3.954036 ms MarkObjects: 44.985798 ms DeleteObjects: 0.161408 ms)
- INPUT - Player 1 = Keyboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 24762/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 24762/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- EVENT - Pirates_AsteroidField_Background_Layer2 is over
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- EVENT - Pirates_AsteroidField_Background_Layer1 is over
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- EVENT - Pirates_AsteroidField_Foreground is over
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 24762/ShotScript - capacity is too small, allocating 15 new Autocannon-Shot</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 16.042866 ms
- InControl (version 1.5.11 build 6314)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 43126.
- Total: 50.675674 ms (FindLiveObjects: 2.835841 ms CreateObjectMapping: 3.329862 ms MarkObjects: 44.367226 ms DeleteObjects: 0.140882 ms)
- INPUT - Player 1 = Keyboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- <color='#ff5000ff'>[DegatJoueur-LVL1-2 (UnityEngine.GameObject)]: pool effect destroyed incorrectly! Use SpecialEffectsBank.Remove instead! </color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UnloadTime: 15.163983 ms
- InControl (version 1.5.11 build 6314)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 43065.
- Total: 51.589081 ms (FindLiveObjects: 3.426894 ms CreateObjectMapping: 4.582409 ms MarkObjects: 43.441692 ms DeleteObjects: 0.136683 ms)
- INPUT - Player 1 = Keyboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='green'>ACH - Unlocked A_KILL_100_CARGOS</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 13.114191 ms
- InControl (version 1.5.11 build 6314)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 42437.
- Total: 51.829792 ms (FindLiveObjects: 2.907681 ms CreateObjectMapping: 3.227233 ms MarkObjects: 45.509212 ms DeleteObjects: 0.182867 ms)
- INPUT - Player 1 = Keyboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 49275/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 49275/BulletScript - capacity is too small, allocating 100 new bullet_homing</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 5 new DegatJoueur-LVL2-2</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 0/SpecialEffectScript - capacity is too small, allocating 5 new DegatsPirate01</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='green'>ACH - Unlocked A_BOSS_DESTROYER</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- <color='#ff5000ff'>POOL 49275/ShotScript - capacity is too small, allocating 50 new HeavyGun-Shot</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Hello, it's me, the ghost bullet bug, right under your nose! See ya!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 11a4 -> priority: 1
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