Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- case west: {
- if (uniform player isEqualTo "U_Rangemaster") then {
- _skinName = "textures\cop_uniform.jpg";
- if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
- if (FETCH_CONST(life_coplevel) >= 1) then {
- _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
- };
- if (FETCH_CONST(life_coplevel) >= 2) then {
- _skinName = ["textures\Gendarmerie\PoloGendarmerie2",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
- };
- if (FETCH_CONST(life_coplevel) >= 3) then {
- _skinName = ["textures\Gendarmerie\PoloGendarmerie3",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
- };
- if (FETCH_CONST(life_coplevel) >= 4) then {
- _skinName = ["textures\Gendarmerie\PoloGendarmerie4",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
- };
- if (FETCH_CONST(life_coplevel) >= 5) then {
- _skinName = ["textures\Gendarmerie\PoloGendarmerie5",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
- };
- };
- player setObjectTextureGlobal [0, _skinName];
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement