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Aug 13th, 2021
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  1.  
  2. -------------------------------------------------------------------------------
  3. Running command: cd "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  4. -------------------------------------------------------------------------------
  5.  
  6.  
  7. -------------------------------------------------------------------------------
  8. Running command: "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1"
  9. -------------------------------------------------------------------------------
  10.  
  11. Valve Software - vbsp.exe (Jul 3 2021)
  12. 6 threads
  13. MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.log', but we don't own that location. Allowing...
  14. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
  15. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
  16. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
  17. materialPath: F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  18. Loading f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.vmf
  19. Map revision 65
  20. fixing up env_cubemap materials on brush sides...
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  23. Processing areas...done (0)
  24. Building Faces...done (0)
  25. Chop Details...done (0)
  26. Find Visible Detail Sides...
  27. Merged 8 detail faces...done (0)
  28. Merging details...done (0)
  29. FixTjuncs...
  30. PruneNodes...
  31. WriteBSP...
  32. done (0)
  33. writing f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.prt...Building visibility clusters...
  34. AutoVisClustering (threshold=-1) matched 0 leafs.
  35. done (0)
  36. Finding displacement neighbors...
  37. Finding lightmap sample positions...
  38. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  39. Building Physics collision data...
  40. done (0) (108501 bytes)
  41. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  42. Compacting texture/material tables...
  43. Reduced 45 texinfos to 31
  44. Reduced 10 texdatas to 10 (232 bytes to 232)
  45. Writing f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
  46. MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp', but we don't own that location. Allowing...
  47. 0 seconds elapsed
  48.  
  49. -------------------------------------------------------------------------------
  50. Running command: cd "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  51. -------------------------------------------------------------------------------
  52.  
  53.  
  54. -------------------------------------------------------------------------------
  55. Running command: "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1"
  56. -------------------------------------------------------------------------------
  57.  
  58. Valve Software - vvis.exe (Jul 3 2021)
  59. MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.log', but we don't own that location. Allowing...
  60. 6 threads
  61. reading f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
  62. reading f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.prt
  63. 487 portalclusters
  64. 1561 numportals
  65. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  66. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (31)
  67. Optimized: 541 visible clusters (0.00%)
  68. Total clusters visible: 137602
  69. Average clusters visible: 282
  70. Building PAS...
  71. Average clusters audible: 483
  72. visdatasize:62758 compressed from 62336
  73. writing f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
  74. MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp', but we don't own that location. Allowing...
  75. 31 seconds elapsed
  76.  
  77. -------------------------------------------------------------------------------
  78. Running command: cd "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
  79. -------------------------------------------------------------------------------
  80.  
  81.  
  82. -------------------------------------------------------------------------------
  83. Running command: "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1"
  84. -------------------------------------------------------------------------------
  85.  
  86. Valve Software - vrad.exe SSE (Jul 3 2021)
  87.  
  88. Valve Radiosity Simulator
  89. 6 threads
  90. MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.log', but we don't own that location. Allowing...
  91. [Reading texlights from 'lights.rad']
  92. [17 texlights parsed from 'lights.rad']
  93.  
  94. Loading f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
  95. Loaded alpha texture materials\models\props\de_nuke\hr_nuke\chainlink_fence_001\chainlink_fence_wire_001_mip0.vtf
  96. Setting up ray-trace acceleration structure... Done (2.70 seconds)
  97. 1587 faces
  98. 733336 square feet [105600512.00 square inches]
  99. 0 Displacements
  100. 0 Square Feet [0.00 Square Inches]
  101. 1587 patches before subdivision
  102. zero area child patch
  103. zero area child patch
  104. zero area child patch
  105. zero area child patch
  106. 33873 patches after subdivision
  107. sun extent from map=0.000000
  108. 7 direct lights
  109. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  110. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  111. transfers 1830411, max 474
  112. transfer lists: 14.0 megs
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #1 added RGB(750220, 282447, 101987)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #2 added RGB(236602, 32403, 3592)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #3 added RGB(88044, 4086, 199)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #4 added RGB(35305, 547, 11)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #5 added RGB(14912, 76, 1)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #6 added RGB(6521, 11, 0)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #7 added RGB(2922, 2, 0)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #8 added RGB(1343, 0, 0)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #9 added RGB(628, 0, 0)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #10 added RGB(301, 0, 0)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #11 added RGB(146, 0, 0)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #12 added RGB(73, 0, 0)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #13 added RGB(37, 0, 0)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #14 added RGB(20, 0, 0)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #15 added RGB(11, 0, 0)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #16 added RGB(6, 0, 0)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #17 added RGB(3, 0, 0)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #18 added RGB(2, 0, 0)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #19 added RGB(1, 0, 0)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #20 added RGB(1, 0, 0)
  153. Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
  154. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  155. FinalLightFace Done
  156. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  157. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  158. Writing leaf ambient...done
  159. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (14)
  160.  
  161. Ready to Finish
  162.  
  163. Object names Objects/Maxobjs Memory / Maxmem Fullness
  164. ------------ --------------- --------------- --------
  165. models 8/1024 384/49152 ( 0.8%)
  166. brushes 316/8192 3792/98304 ( 3.9%)
  167. brushsides 2116/81920 16928/655360 ( 2.6%)
  168. planes 1220/65536 24400/1310720 ( 1.9%)
  169. vertexes 2655/65536 31860/786432 ( 4.1%)
  170. nodes 1056/65536 33792/2097152 ( 1.6%)
  171. texinfos 31/12288 2232/884736 ( 0.3%)
  172. texdata 10/4096 320/131072 ( 0.2%)
  173. dispinfos 0/0 0/0 ( 0.0%)
  174. disp_verts 0/0 0/0 ( 0.0%)
  175. disp_tris 0/0 0/0 ( 0.0%)
  176. disp_multiblend 0/0 0/0 ( 0.0%)
  177. disp_lmsamples 0/0 0/0 ( 0.0%)
  178. faces 1587/65536 88872/3670016 ( 2.4%)
  179. hdr faces 1587/65536 88872/3670016 ( 2.4%)
  180. origfaces 845/65536 47320/3670016 ( 1.3%)
  181. facebrushes 487/0 974/0 ( 0.0%)
  182. facebrushlists 1587/0 6348/0 ( 0.0%)
  183. leaves 1065/65536 34080/2097152 ( 1.6%)
  184. leaffaces 1835/65536 3670/131072 ( 2.8%)
  185. leafbrushes 756/65536 1512/131072 ( 1.2%)
  186. areas 2/1024 16/8192 ( 0.2%)
  187. surfedges 11171/512000 44684/2048000 ( 2.2%)
  188. edges 6416/256000 25664/1024000 ( 2.5%)
  189. LDR worldlights 0/8192 0/819200 ( 0.0%)
  190. HDR worldlights 7/8192 700/819200 ( 0.1%)
  191. leafwaterdata 0/32768 0/393216 ( 0.0%)
  192. waterstrips 183/32768 1830/327680 ( 0.6%)
  193. waterverts 0/65536 0/786432 ( 0.0%)
  194. waterindices 2802/65536 5604/131072 ( 4.3%)
  195. cubemapsamples 0/1024 0/16384 ( 0.0%)
  196. overlays 0/1024 0/360448 ( 0.0%)
  197. LDR lightdata [variable] 0/0 ( 0.0%)
  198. HDR lightdata [variable] 1599536/0 ( 0.0%)
  199. visdata [variable] 62758/16777216 ( 0.4%)
  200. entdata [variable] 8302/393216 ( 2.1%)
  201. LDR ambient table 1065/65536 4260/262144 ( 1.6%)
  202. HDR ambient table 1065/65536 4260/262144 ( 1.6%)
  203. LDR leaf ambient 1065/65536 29820/1835008 ( 1.6%)
  204. HDR leaf ambient 5074/65536 142072/1835008 ( 7.7%)
  205. occluders 0/0 0/0 ( 0.0%)
  206. occluder polygons 0/0 0/0 ( 0.0%)
  207. occluder vert ind 0/0 0/0 ( 0.0%)
  208. detail props [variable] 1/12 ( 8.3%)
  209. static props [variable] 1/9982 ( 0.0%)
  210. pakfile [variable] 1435962/0 ( 0.0%)
  211. physics [variable] 108501/4194304 ( 2.6%)
  212. physics terrain [variable] 2/1048576 ( 0.0%)
  213.  
  214. Level flags = 7e
  215.  
  216. Total triangle count: 4616
  217. Writing f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
  218. MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp', but we don't own that location. Allowing...
  219. 22 seconds elapsed
  220.  
  221. -------------------------------------------------------------------------------
  222. Running command: copy "f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp" "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_betamap_untextured_v1.bsp"
  223. -------------------------------------------------------------------------------
  224.  
  225.  
  226. -------------------------------------------------------------------------------
  227. Running command: cd "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive"
  228. -------------------------------------------------------------------------------
  229.  
  230.  
  231. -------------------------------------------------------------------------------
  232. Running command: "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo.exe" -hijack -dev -console -allowdebug -game "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" +map "de_betamap_untextured_v1"
  233. -------------------------------------------------------------------------------
  234.  
  235.  
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