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- Running command: cd "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1"
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- Valve Software - vbsp.exe (Jul 3 2021)
- 6 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.log', but we don't own that location. Allowing...
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
- Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
- materialPath: F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.vmf
- Map revision 65
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 8 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.prt...Building visibility clusters...
- AutoVisClustering (threshold=-1) matched 0 leafs.
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (108501 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 45 texinfos to 31
- Reduced 10 texdatas to 10 (232 bytes to 232)
- Writing f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp', but we don't own that location. Allowing...
- 0 seconds elapsed
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- Running command: cd "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1"
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- Valve Software - vvis.exe (Jul 3 2021)
- MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.log', but we don't own that location. Allowing...
- 6 threads
- reading f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
- reading f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.prt
- 487 portalclusters
- 1561 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (31)
- Optimized: 541 visible clusters (0.00%)
- Total clusters visible: 137602
- Average clusters visible: 282
- Building PAS...
- Average clusters audible: 483
- visdatasize:62758 compressed from 62336
- writing f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp', but we don't own that location. Allowing...
- 31 seconds elapsed
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- Running command: cd "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" "f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1"
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- Valve Software - vrad.exe SSE (Jul 3 2021)
- Valve Radiosity Simulator
- 6 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.log', but we don't own that location. Allowing...
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
- Loaded alpha texture materials\models\props\de_nuke\hr_nuke\chainlink_fence_001\chainlink_fence_wire_001_mip0.vtf
- Setting up ray-trace acceleration structure... Done (2.70 seconds)
- 1587 faces
- 733336 square feet [105600512.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1587 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 33873 patches after subdivision
- sun extent from map=0.000000
- 7 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 1830411, max 474
- transfer lists: 14.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(750220, 282447, 101987)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(236602, 32403, 3592)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(88044, 4086, 199)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(35305, 547, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(14912, 76, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(6521, 11, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(2922, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1343, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(628, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(301, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(146, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(73, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(37, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(20, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(11, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(6, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(3, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0059 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 316/8192 3792/98304 ( 3.9%)
- brushsides 2116/81920 16928/655360 ( 2.6%)
- planes 1220/65536 24400/1310720 ( 1.9%)
- vertexes 2655/65536 31860/786432 ( 4.1%)
- nodes 1056/65536 33792/2097152 ( 1.6%)
- texinfos 31/12288 2232/884736 ( 0.3%)
- texdata 10/4096 320/131072 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1587/65536 88872/3670016 ( 2.4%)
- hdr faces 1587/65536 88872/3670016 ( 2.4%)
- origfaces 845/65536 47320/3670016 ( 1.3%)
- facebrushes 487/0 974/0 ( 0.0%)
- facebrushlists 1587/0 6348/0 ( 0.0%)
- leaves 1065/65536 34080/2097152 ( 1.6%)
- leaffaces 1835/65536 3670/131072 ( 2.8%)
- leafbrushes 756/65536 1512/131072 ( 1.2%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 11171/512000 44684/2048000 ( 2.2%)
- edges 6416/256000 25664/1024000 ( 2.5%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 7/8192 700/819200 ( 0.1%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 183/32768 1830/327680 ( 0.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 2802/65536 5604/131072 ( 4.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 1599536/0 ( 0.0%)
- visdata [variable] 62758/16777216 ( 0.4%)
- entdata [variable] 8302/393216 ( 2.1%)
- LDR ambient table 1065/65536 4260/262144 ( 1.6%)
- HDR ambient table 1065/65536 4260/262144 ( 1.6%)
- LDR leaf ambient 1065/65536 29820/1835008 ( 1.6%)
- HDR leaf ambient 5074/65536 142072/1835008 ( 7.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/9982 ( 0.0%)
- pakfile [variable] 1435962/0 ( 0.0%)
- physics [variable] 108501/4194304 ( 2.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 7e
- Total triangle count: 4616
- Writing f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp', but we don't own that location. Allowing...
- 22 seconds elapsed
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- Running command: copy "f:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\de_betamap_untextured_v1.bsp" "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_betamap_untextured_v1.bsp"
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- Running command: cd "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive"
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- Running command: "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo.exe" -hijack -dev -console -allowdebug -game "F:\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo" +map "de_betamap_untextured_v1"
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