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- <DM> -=QUEST CONTINUE=-
- * Alucard walks in from a door in the room, after following the trail of the group for days
- <DM> *Last time, on ZURPG! You encountered Shady in a weird "monochrome" state in front of a dark portal in the Training Grounds. You were unable to wake him or even get past him, but Fran intervened and led you to Subrosia, where you found the sky was made of ice, and Subrosia Village was surrounded by a barrier of solid fire. You then found out the problem was coming from the Temple of Seasons, as two of its dungeons were open. Seeing as one party is already in the Fire Dungeon, you went into the Ice Dungeon.*
- <Sephiroth> "Days? We've been frozen in time here for a week. How could you follow something that's been frozen?"
- <DM> (hahahahah)
- <DM> *And you faced off against a Winter Wolfos and a Freezard in just the entrance room.*
- <DM> *Alucard wanders in from behind as Fireblast mysteriously disappears. Coincidence?*
- <DM> *The door ahead is no longer blocked by the block of ice and appears to be unlocked.*
- <Sephiroth> "Fireblast is just afraid of cold. ... after all, he is a subrosian.”
- * Hal walks to the door that was just unblocked.
- <Alucard> I suppose I should introduce myself since I'm certain that you are all rather startled by my appearance
- * Sephiroth walks through Hal and goes through the newly unblocked doorway.
- * Alucard follows Hal
- <Alucard> (err sephiroth)
- <DM> (Character introduction DENIED)
- <DM> *You walk through the door as it comes off its hinges and lands with a resounding THUD on the cold, stone floor in front of you. You find yourself in a corridor with nothing special about it, asides from a large, steel door to the north, and a smaller brick door to the east.* (who makes doors made of bricks?)
- * Sephiroth walks over to the brick door and pokes at a brick.
- <DM> *The brick remains unamused, but the door does nudge just slightly.*
- * Hal pushes the brick door open slightly
- * Alucard walks over to the steel door and takes a closer look at the steel door, hoping to find a structural weakness
- * Sephiroth assists Hal and pushes the brick door open the rest of the way, ... then walking through the newly opened doorway.
- <DM> *The steel door shows no weakness, and it appears to be quite thick... and unlocked.*
- <DM> *The brick door opens and you walk through it.*
- * Hal slowly walks through the brick doorway.
- * Alucard follows after Hal, noting to himself that splitting up would not be a good idea at this point
- <DM> (oh man, party split = probably instant death here, lol)
- <Hal> (*Loading*)
- <DM> *You enter the room and immediately find another door to your left (North). The room itself is covered in snow up that comes up to your waist, and it appears to be higher up on the other side of the room, possibly up to your shoulders. In the southeast corner of the room, there appears to be another, smaller room, but it's blocked by a locked door. You can't see what's on the far side of the wall (East Wall) because of the snow that's blocking you.*
- * Hal slowly attempts to wade towards the North door.
- * Sephiroth pulls out his Lucky Shovel and goes to town with the snow, digging his way towards the east wall.
- <DM> *The snow is oddly pretty light, and you're able to walk through it without much trouble.*
- * Alucard moves out of the party's way and casts lesser hellfire to clear up the snow, he suspects an anbush here
- <DM> (Roll Wisdom)
- <Alucard> $40d10
- <Navi> Alucard: You rolled 40 Dice with 10 Sides. Result: 10, 6, 5, 9, 3, 8, 7, 4, 5, 10, 6, 10, 10, 4, 8, 1, 2, 2, 9, 9, 6, 5, 6, 8, 5, 3, 8, 5, 10, 3, 3, 5, 10, 5, 4, 3, 9, 3, 3 and 10. Total: 242. Successes: 34.
- <DM> $26d10
- <Navi> DM: You rolled 26 Dice with 10 Sides. Result: 1, 9, 3, 2, 2, 3, 8, 9, 7, 3, 4, 9, 5, 7, 7, 4, 9, 3, 10, 4, 1, 10, 4, 10, 8 and 4. Total: 146. Successes: 16.
- <DM> (what's the damage on that again?)
- <Hal> (3 Fire Effect damage)
- <Alucard> (Deals 3 Fire Effect Damage)
- <DM> *Your wave of fire melts down the snow in the rest of the room, revealing two Winter Wolfos. One of them, standing in front of the East Door, growls at you, while the other is sleeping cozily next to the locked door. It remains unamused by the wave of fire.*
- <Alucard> Damnit, I knew it!
- * WinterWolfos2 is sleeping.
- * Alucard pulls out his sword and arms his shield
- * WinterWolfos1 growls at you all, readying to strike.
- * Hal arms himself with his shield and wand
- <DM> *Roll initiatives!*
- <WinterWolfos1> $init 1d10
- <Navi> WinterWolfos1: Your initiative roll has been entered. You rolled: 2.
- * Sephiroth is stopped mid-swing of his shovel, and readys his Murasame and Invigorating Kite Shield.
- <Hal> $1d10
- <Navi> Hal: You rolled 1 Die with 10 Sides. Result: 9. Total: 9. Successes: 1.
- <Alucard> $init 1d10
- <Navi> Alucard: Your initiative roll has been entered. You rolled: 2.
- <Hal> oops
- <Sephiroth> $init 1d11
- <Hal> $init 1d10
- <Navi> Sephiroth: Your initiative roll has been entered. You rolled: 11.
- <Navi> Hal: Your initiative roll has been entered. You rolled: 2.
- <DM> o_O
- <DM> $init s
- <Navi> The battle has begun!
- <Navi> ROUND 1: Sephiroth (11), WinterWolfos1 (2), Alucard (2) and Hal (2).
- <Navi> Bonus Turns: Sephiroth (11).
- <Sephiroth> I rolled a lucksack!
- <DM> lol
- <Hal> (Navi cursed everyone else)
- <DM> woops, forgot stats
- * Sephiroth switches to his Drain Blade and rushes at WinterWolfos1! (Roll Wisdom!)
- <DM> http://zurpg.sephiroth.ws/thread-347.html - Enemy Stats
- <Sephiroth> $45d10
- <Navi> Sephiroth: You rolled 45 Dice with 10 Sides. Result: 5, 4, 1, 3, 3, 1, 10, 9, 1, 4, 10, 6, 6, 5, 9, 6, 2, 9, 8, 7, 10, 3, 8, 8, 10, 4, 9, 9, 9, 9, 4, 2, 10, 6, 2, 2, 2, 10, 5, 3, 8, 4, 2, 2 and 10. Total: 260. Successes: 33.
- <WinterWolfos1> $26d10
- <Navi> WinterWolfos1: You rolled 26 Dice with 10 Sides. Result: 3, 4, 6, 8, 10, 5, 3, 8, 5, 7, 2, 7, 10, 3, 8, 3, 4, 8, 5, 7, 1, 2, 7, 4, 1 and 6. Total: 137. Successes: 17.
- * WinterWolfos1 is hit!
- <Sephiroth> 33 - 17 = 16 / 2 = 8 - defense
- <DM> (that one is physical, right?)
- <Sephiroth> (Yes.)
- * WinterWolfos1 gets a painful slash across the body, howling in pain. Its howl wakes up the other WinterWolfos.
- <WinterWolfos1> 26h, 7m
- * WinterWolfos2 awakens and joins the fray!
- <WinterWolfos2> $jint j
- <WinterWolfos2> $init j
- <Navi> WinterWolfos2 has entered the fray.
- <Sephiroth> (Lol)
- <DM> JINT
- <DM> JINT I SAY, JIIIIINT
- * Sephiroth kicks DM out the window.
- * You have been kicked from #zurpg by Sephiroth (You have been kicked out the window and you landed in a binary code! «15,670»)
- <DM> touche
- * Alucard notices the second wolfos waking up
- <Sephiroth> 28h, 28m | Magic Barrier: 8m, 8m.
- <Sephiroth> $endturn
- <Navi> Sephiroth has ended their turn.
- <Navi> ROUND 1: Sephiroth (11), WinterWolfos1 (2), Alucard (2), Hal (2) and WinterWolfos2 (0).
- <Navi> Bonus Turns Over! Round 1 Begins Now!
- <DM> *Freezing Aura is now in effect! Everyone without Water affinity loses 3 dice when attacking or defending.*
- * Sephiroth grins with his Lantern of Doom.
- * Sephiroth yoinks 1 magic from both Wolfos.
- <DM> *Shadowosken is in effect! Everyone without Shadow affinity loses 6 Courage and 4 dice when attacking.*
- <Sephiroth> 28h, 30m | Magic Barrier: 8m, 8m.
- <WinterWolfos1> 26h, 6m
- <WinterWolfos2> 32h, 7m
- * Alucard chuckles due to the fact that he has shadow affinity
- * Sephiroth goes in for the second attack on the same Wolfos, (Roll Wisdom!)
- <Sephiroth> $42d10
- <Navi> Sephiroth: You rolled 42 Dice with 10 Sides. Result: 2, 5, 6, 3, 8, 10, 9, 9, 5, 1, 6, 2, 1, 9, 2, 4, 10, 9, 7, 6, 5, 1, 5, 5, 6, 4, 6, 2, 6, 7, 2, 6, 9, 6, 6, 2, 9, 1, 4, 8, 3 and 10. Total: 227. Successes: 30.
- <WinterWolfos1> !!!
- <WinterWolfos1> $26d10
- <Navi> WinterWolfos1: You rolled 26 Dice with 10 Sides. Result: 5, 6, 2, 5, 7, 10, 7, 5, 8, 2, 6, 2, 7, 6, 10, 9, 10, 3, 2, 10, 5, 8, 4, 1, 1 and 10. Total: 151. Successes: 23.
- * WinterWolfos1 is struck once again!
- <Sephiroth> 30 - 23 = 7 / 2 = 3.5 rounded = 4 - defense
- * WinterWolfos1 takes another 4 damage, owie.
- <Sephiroth> (Refreshed, so totally overwritten?)
- <WinterWolfos1> 22h, 6m
- <DM> (link it, lemme see)
- <Sephiroth> Drain Blade
- <Sephiroth> Requires Level 20
- <Sephiroth> A rather dull sword that turns the lifeforce of its victims into a Magic barrier on the user.
- <Sephiroth> Roll your Courage dice +5 vs. targets' Wisdom dice / Damage is halved
- <Sephiroth> If the attack is successful, the damage that is dealt is converted into the Magic Barrier Buff:
- <Sephiroth> The barrier has Magic and Hearts equal to the damage dealt by Drain Blade's attacks.
- <Sephiroth> You can draw Magic from the barrier to cast your spells.
- <Sephiroth> Magic Barrier lasts until the end of your turn two rounds later, but it refreshes when converted damage is added to its Hearts and Magic.
- <DM> hmm... yeah, refreshes
- <DM> refreshes and overwrites
- <Sephiroth> 28h, 30m | Magic Barrier: 4m, 4m.
- <Sephiroth> $endturn
- <Navi> Sephiroth has ended their turn.
- <Navi> ROUND 1: Sephiroth (11), WinterWolfos1 (2), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * WinterWolfos1 strikes back at Sephiroth out of revenge with a leap to the face! (Roll Power)
- <WinterWolfos1> $47d10
- <Navi> WinterWolfos1: You rolled 47 Dice with 10 Sides. Result: 5, 8, 4, 8, 3, 5, 9, 4, 10, 7, 9, 4, 1, 1, 3, 5, 2, 5, 3, 1, 6, 8, 7, 7, 1, 10, 10, 1, 10, 9, 1, 2, 2, 9, 5, 6, 6, 5, 9, 9, 10, 5, 10, 6, 2, 9 and 1. Total: 263. Successes: 36.
- <Sephiroth> $39d10
- <Navi> Sephiroth: You rolled 39 Dice with 10 Sides. Result: 1, 10, 9, 6, 7, 1, 3, 3, 3, 10, 8, 9, 2, 10, 3, 3, 4, 5, 4, 4, 9, 2, 8, 9, 10, 8, 7, 4, 10, 8, 6, 4, 3, 4, 9, 10, 10, 10 and 3. Total: 239. Successes: 30.
- * WinterWolfos1 knocks Sephiroth to the ground (would be snow, but someone melted it all), dealing 36 - 30 = 6 + 4 = 10 damage - defense
- <WinterWolfos1> 22h, 6m
- <Sephiroth> 22h, 30m | Magic Barrier: 0h, 4m.
- <WinterWolfos1> $endturn
- <Navi> WinterWolfos1 has ended their turn.
- <Navi> ROUND 1: Sephiroth (11), WinterWolfos1 (2), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * Alucard warp slashes WinterWolfos1 with his sword (roll courage!)
- <Alucard> $36d10
- <Navi> Alucard: You rolled 36 Dice with 10 Sides. Result: 2, 5, 3, 1, 9, 3, 2, 3, 10, 9, 8, 10, 8, 9, 8, 4, 9, 1, 1, 6, 7, 7, 2, 2, 6, 2, 5, 1, 4, 2, 1, 3, 1, 8, 2 and 10. Total: 174. Successes: 20.
- <WinterWolfos1> $38d10
- <Navi> WinterWolfos1: You rolled 38 Dice with 10 Sides. Result: 5, 3, 5, 8, 2, 10, 5, 5, 5, 2, 9, 4, 10, 1, 7, 7, 1, 7, 4, 9, 7, 1, 9, 8, 9, 7, 1, 5, 10, 7, 9, 3, 9, 7, 4, 3, 6 and 10. Total: 224. Successes: 30.
- * WinterWolfos1 leaps out the way with ease, despite its wounds.
- <Hal> (Counterattack!)
- <DM> (it's not double)
- <DM> (oh, warp slash, derp)
- * WinterWolfos1 spirals back around and uses its Shadow Claws on Alucard! (Roll Courage)
- <Alucard> $36d10
- <Navi> Alucard: You rolled 36 Dice with 10 Sides. Result: 5, 8, 3, 5, 6, 7, 1, 2, 8, 10, 7, 7, 2, 5, 10, 5, 5, 10, 1, 4, 9, 5, 4, 6, 5, 9, 9, 5, 8, 6, 2, 5, 1, 6, 9 and 4. Total: 204. Successes: 29.
- <WinterWolfos1> errr, Dark Ice Claws
- <WinterWolfos1> $49d10
- <Navi> WinterWolfos1: You rolled 49 Dice with 10 Sides. Result: 10, 3, 5, 10, 5, 9, 9, 6, 3, 1, 7, 1, 2, 5, 6, 4, 2, 8, 5, 3, 2, 7, 2, 4, 1, 9, 5, 8, 3, 10, 6, 2, 10, 7, 5, 6, 9, 2, 7, 7, 9, 7, 5, 2, 1, 4, 9, 2 and 10. Total: 265. Successes: 35.
- <Alucard> (wait a minute, I didn't factor my shield into the roll)
- <WinterWolfos1> +3 successes, -3 successes, +4 successes (hooray multi-affinity stuff)
- <DM> add $4d10
- <Alucard> $40d10
- <Navi> Alucard: You rolled 40 Dice with 10 Sides. Result: 6, 6, 8, 8, 8, 9, 8, 8, 8, 5, 7, 1, 8, 9, 10, 5, 9, 9, 1, 8, 2, 7, 1, 5, 4, 1, 5, 10, 7, 3, 2, 9, 4, 10, 7, 10, 3, 5, 5 and 5. Total: 246. Successes: 34.
- <DM> or that
- * WinterWolfos1 manages to land a light but frosty and poisoned wound on Alucard, dealing 35 (+4) - 34 = 5 damage - defense, plus inflicting a stack of Poisonous Frostbite
- <Hal> (Alucard should take no damage)
- <DM> (I think that actually does 0 damage because of your armor, but you still get the affliction)
- <WinterWolfos1> 22h, 6m
- <WinterWolfos1> $endturn
- <Navi> WinterWolfos1: You cannot end somebody else's turn. Wait until your turn comes up.
- <DM> right
- <Alucard> $endturn
- <Navi> Alucard has ended their turn.
- <Navi> ROUND 1: Sephiroth (11), WinterWolfos1 (2), Alucard (2), Hal (2) and WinterWolfos2 (0).
- <DM> (notate heart/magic values please)
- <Alucard> 28 h
- <Alucard> 9 m
- <Hal> Okay. Time for me to work my magic!
- <Alucard> (keeping my health and magic values jolted down in a txt file)
- * Hal unequips his items and doublecasts Thunderspark at WinterWolfos1! (Roll Wisdom)
- <DM> (oh nice doublecast)
- <Hal> $49d10
- <Navi> Hal: You rolled 49 Dice with 10 Sides. Result: 4, 2, 10, 8, 4, 2, 3, 9, 3, 1, 10, 7, 4, 1, 3, 7, 4, 1, 10, 9, 7, 1, 8, 5, 4, 9, 1, 2, 7, 6, 6, 3, 1, 9, 5, 8, 7, 7, 5, 9, 2, 2, 3, 3, 9, 10, 3, 3 and 8. Total: 255. Successes: 29.
- <Hal> Err
- <Hal> $4d10
- <Navi> Hal: You rolled 4 Dice with 10 Sides. Result: 3, 10, 2 and 3. Total: 18. Successes: 2.
- <DM> (by the way, I did an update on Doublecast, it's a little more flexbile now, so yoink it from the shop when ya can)
- <Hal> (Okay)
- <WinterWolfos1> $26d10
- <Navi> WinterWolfos1: You rolled 26 Dice with 10 Sides. Result: 10, 6, 8, 2, 8, 5, 9, 7, 9, 7, 3, 6, 2, 2, 4, 6, 4, 5, 2, 3, 6, 6, 8, 5, 9 and 5. Total: 147. Successes: 19.
- <DM> *Hit 1 - Success!*
- <Hal> $45d10
- <Navi> Hal: You rolled 45 Dice with 10 Sides. Result: 4, 6, 10, 10, 1, 5, 1, 2, 5, 7, 10, 10, 6, 3, 5, 10, 5, 3, 3, 6, 8, 4, 5, 9, 7, 1, 1, 2, 6, 2, 4, 5, 2, 6, 6, 2, 4, 2, 5, 1, 7, 2, 1, 8 and 5. Total: 217. Successes: 30.
- <WinterWolfos1> $26d10
- <Navi> WinterWolfos1: You rolled 26 Dice with 10 Sides. Result: 9, 7, 8, 8, 1, 8, 4, 3, 5, 8, 6, 6, 1, 1, 6, 3, 7, 7, 9, 3, 6, 3, 1, 3, 9 and 3. Total: 135. Successes: 15.
- * WinterWolfos1 is hit painfully both times, taking 8 shock damage per hit.
- <WinterWolfos1> 6h, 6m
- <Hal> (10 damage per hit, 5 spell damage reduction)
- <DM> (remember, if you finish off a Wolfos with a Fire Attack, a Lightning-based Attack, or a Light attack (that deals burn damage), it will turn into a nicely fried carcass for you to cannibalize on!)
- <DM> (oh, it's 10?)
- <DM> (derp)
- <DM> (twas thinking the level 20 versions, no wonder)
- <WinterWolfos1> 2h, 6m
- * WinterWolfos1 is whimpering in agonizing pain.
- * Hal casts Barrier on himself as an extra support spell
- <Hal> *guard
- <Hal> 30h 12m | Guard
- <Hal> $endturn
- <Navi> Hal has ended their turn.
- <Navi> ROUND 1: Sephiroth (11), WinterWolfos1 (2), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * WinterWolfos2 jerk-moves and casts Death Leech as an extra support spell on its dying ally.
- <WinterWolfos1> ;___;
- <WinterWolfos1> 2h, 6m | Death Leech
- <WinterWolfos2> 32h, 2m
- * WinterWolfos2 leaps at the spellcasting Hal! (Roll Power)
- <WinterWolfos2> $47d10
- <Navi> WinterWolfos2: You rolled 47 Dice with 10 Sides. Result: 3, 4, 3, 3, 4, 3, 8, 3, 7, 6, 9, 9, 10, 4, 9, 7, 5, 7, 10, 3, 6, 7, 4, 2, 8, 10, 8, 1, 5, 4, 6, 8, 3, 5, 4, 6, 5, 2, 4, 9, 2, 10, 6, 6, 1, 10 and 7. Total: 266. Successes: 33.
- <Hal> $33d10
- <Navi> Hal: You rolled 33 Dice with 10 Sides. Result: 9, 4, 9, 2, 9, 3, 4, 1, 7, 6, 1, 10, 2, 9, 4, 1, 5, 7, 7, 10, 10, 1, 8, 10, 6, 4, 4, 8, 4, 9, 1, 9 and 5. Total: 189. Successes: 23.
- * WinterWolfos2 slams Hal to the ground (COME ON AND SLAM, AND WELCOME TO THE JAM), dealing 33 - 23 = 10 + 4 = 14 damage - defense
- <WinterWolfos2> 32h, 2m
- <WinterWolfos2> $endturn
- <Navi> WinterWolfos2 has ended their turn.
- <Navi> ROUND 2: Sephiroth (11), WinterWolfos1 (2), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * Hal is pinned to the ground, taking 12 damage
- <DM> *Freezing Aura is now reducing 6 dice when attacking or defending for everyone without Water Affinity!*
- <Hal> 18h 12m | Guard
- <DM> *Shadowosken is still reducing Courage by 6 and attacking dice by 4 for everyone without Shadow Affinity.*
- * Sephiroth jerk-moves and casts Death Leech as an extra support spell on the dying Wolfos, overwriting WinterWolfos2's Death Leech!
- <DM> LOL
- <WinterWolfos2> fffffff
- <WinterWolfos1> %_%
- <Sephiroth> 22h, 25m | Magic Barrier: 0h, 4m. Void Barrier: 6h
- * Alucard smirks a jerky smirk at the winterwolfos2
- * WinterWolfos2 grins Chesire-cat style back at Alucard, its bloodied and pointy teeth showing in a menacing manner.
- * Alucard is not amused
- <DM> (okay, that's creepier than I thought it'd be, imagining that)
- * Sephiroth uses his Drain Blade on WinterWolfos1 again, hoping to finish it off. (Roll Wisdom!)
- <Sephiroth> $39d10
- <Navi> Sephiroth: You rolled 39 Dice with 10 Sides. Result: 7, 2, 5, 6, 7, 1, 4, 9, 3, 3, 3, 3, 10, 7, 10, 7, 10, 6, 10, 3, 1, 4, 1, 10, 9, 4, 6, 3, 1, 2, 8, 9, 8, 2, 8, 9, 10, 8 and 1. Total: 220. Successes: 28.
- <WinterWolfos1> $26d10
- <Navi> WinterWolfos1: You rolled 26 Dice with 10 Sides. Result: 2, 4, 5, 5, 1, 1, 6, 1, 4, 2, 1, 3, 3, 1, 4, 2, 7, 3, 9, 1, 1, 1, 7, 5, 1 and 7. Total: 87. Successes: 8.
- <Hal> O_O
- <Sephiroth> 28 - 8 = 20 / 2 = 10 - defense
- * Sephiroth slices and dices some wolfos.
- <Hal> (Also don't forget the Voidmail, Sephiroth)
- * Alucard idly watch sephiroth demolish the winterwolfos
- <Alucard> (*watches)
- <Sephiroth> (What am I forgetting, Hal?)
- <Hal> (oops)
- <Sephiroth> 22h, 25m | Magic Barrier: 0h, 4m. Void Barrier: 6h
- <Sephiroth> $endturn
- <Hal> (Didn't read properly -_-)
- <Navi> Sephiroth has ended their turn.
- <Navi> ROUND 2: Sephiroth (11), WinterWolfos1 (2), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * WinterWolfos1 falls to the ground in pieces, just like the plot Twilight.
- <DM> *plot of
- <DM> You know what, Twilight doesn't deserve good grammar, so screw it.
- <WinterWolfos1> $removeme
- <Navi> WinterWolfos1 has removed theirself from battle.
- <Navi> ROUND 2: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- <DM> *Death Leech goes off, healing Sephiroth.*
- * Alucard quickly pulls out the shield rod and casts arcana proteca on Hal's shield
- * WinterWolfos2 is continues to grin at Alucard.
- <Sephiroth> 28h, 28m | Magic Barrier: 0h, 4m. Void Barrier: 6h
- * DM throws a grammar nazi through a tree.
- * Sephiroth watches as a tree collapses in pain.
- <Alucard> $endturn
- <Navi> Alucard has ended their turn.
- <Navi> ROUND 2: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * Hal equips his shield and Siphoning Wand.
- * Hal uses his Siphoning Wand on WinterWolfos2 (Roll Wisdom)!
- <Hal> $47d10
- <Navi> Hal: You rolled 47 Dice with 10 Sides. Result: 5, 10, 8, 2, 2, 9, 10, 10, 4, 8, 7, 6, 7, 5, 4, 4, 9, 9, 4, 8, 7, 3, 3, 2, 7, 5, 9, 8, 2, 8, 8, 1, 9, 9, 7, 4, 1, 7, 9, 10, 10, 2, 5, 9, 10, 10 and 2. Total: 298. Successes: 39.
- <WinterWolfos2> $26d10
- <Navi> WinterWolfos2: You rolled 26 Dice with 10 Sides. Result: 9, 6, 4, 2, 4, 1, 9, 7, 6, 1, 9, 10, 7, 9, 3, 4, 3, 5, 5, 10, 5, 4, 1, 10, 10 and 5. Total: 149. Successes: 20.
- * WinterWolfos2 is hit rather painfully. Ow, agony.
- <DM> (wand hit I believe counts as spell damage)
- <Hal> 39-20/2 = 10 damage - defense
- <Hal> (Yes)
- * WinterWolfos2 is not-so-painfully, but it still wheels back from the hit, taking 5 damage.
- <WinterWolfos2> 27h, 2m
- <DM> err, that magic is siphoned, isn't it
- * Hal siphons the remainder of WinterWolfos2' magic to him
- <WinterWolfos2> 27h, 0m
- <WinterWolfos2> ;_;
- * Hal casts Heal Beam on himself as an extra support spell
- <Hal> 23h 11m | Guard
- <Hal> $endturn
- <Navi> Hal has ended their turn.
- <Navi> ROUND 2: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * WinterWolfos2 turns its crying chesire-cat smile with bloody teeth towards Hal. ... wut.
- <Alucard> It appears that victory is at hand. Althought the battle can still turn against us.
- <Hal> I think so.
- * WinterWolfos2 tries to claw Hal's face off! (Roll Courage)
- <DM> (what's your nature affinity level?)
- <Hal> (2)
- <WinterWolfos2> $49d10
- <Navi> WinterWolfos2: You rolled 49 Dice with 10 Sides. Result: 4, 8, 9, 1, 8, 4, 8, 4, 4, 8, 1, 1, 5, 7, 4, 2, 4, 6, 9, 8, 10, 10, 4, 3, 1, 6, 10, 10, 10, 3, 6, 9, 9, 6, 1, 7, 4, 10, 3, 4, 8, 10, 3, 7, 6, 3, 6, 9 and 1. Total: 284. Successes: 35.
- <WinterWolfos2> -2 successes
- <Hal> $36d10
- <Navi> Hal: You rolled 36 Dice with 10 Sides. Result: 8, 4, 9, 9, 9, 8, 8, 6, 7, 3, 7, 4, 9, 3, 10, 4, 4, 7, 1, 4, 10, 1, 7, 5, 7, 5, 1, 4, 9, 9, 7, 1, 9, 9, 6 and 4. Total: 218. Successes: 25.
- <Hal> (Ouch!)
- * WinterWolfos2 claws some fur off of Hal's face, dealing 35 (-2) - 25 = 8 damage - defense, also you have Poisonous Frostibe
- <WinterWolfos2> *Frostbite
- <DM> oops, forgot poison damage on Alucard earlier... ah well, I'll kick it in next roudn
- * Hal takes 6 damage and is afflicted with Poisonous Frostbite
- * WinterWolfos2 uses the fur it clawed off of Hal to patch up its own wounds, giving itself a weird, orangey furry bandaid.
- <WinterWolfos2> 27h, 0m | I HAVE HAL'S FUR, WHOO
- <Hal> 17h 11m | Guard | Poisonous Frostbite
- <WinterWolfos2> $endturn
- <Navi> WinterWolfos2 has ended their turn.
- <Navi> ROUND 3: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- <DM> *Hal and Alucard feel the pain and take 5 poison damage (neutral) each.*
- * Hal takes 5 Poison damage
- <Hal> 12h 11m | Guard | Poisonous Frostbite x1
- <DM> *Freezing Aura is now at -9 dice when attacking or defending for everyone without Water affinity. Don't you love my enemy design?*
- <Sephiroth> (I don't. Its cheap.)
- <DM> *Shadowosken is still dropping Courage by 6 and attacking dice by 4 for everyone without Shadow affinity.*
- <Alucard> I tire of this foe, mayhaps a quick spell should do it.
- <Sephiroth> "Someone cover me!"
- * Sephiroth begins charging.
- <Hal> Okay.
- <Sephiroth> 28h, 22m | Magic Barrier: 0h, 4m. Void Barrier: 6h
- <Sephiroth> $endturn
- <Navi> Sephiroth has ended their turn.
- <Navi> ROUND 3: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * Alucard casts arcana proteca on Sephiroth's shield
- * WinterWolfos2 is confused by the lack of action.
- <Alucard> 1 m
- <Alucard> $endturn
- <Navi> Alucard has ended their turn.
- <Navi> ROUND 3: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- <Sephiroth> 28h, 22m | Magic Barrier: 0h, 4m. Void Barrier: 6h | Shield: Arcana Protecta
- <Hal> (How long does Seph have to charge for?)
- <Sephiroth> (Now that I think about it. This is the third turn, fully charged.)
- * Sephiroth is now fully charged.
- <DM> (technically, it's the end of this turn that it's charged, but since it's Hal's turn, it might as well be charged now)
- * Alucard anticipated his strategy and is working on his own in conjunction to sephiroth's.
- <DM> whelp, loading combination attacks rules, lol
- * Hal casts Mend on himself
- * Hal restores 10 Hearts and is cured of Poisonous Frostbite
- <Hal> 22h 5m | Guard
- <Hal> $endturn
- <Navi> Hal has ended their turn.
- <Navi> ROUND 3: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * WinterWolfos2 is confused and just picks something to eat abitrarily.
- <WinterWolfos2> $1d3
- <Navi> WinterWolfos2: You rolled 1 Die with 3 Sides. Result: 1. Total: 1.
- * WinterWolfos2 tries claw out Sephiroth's heart! (Roll Courage)
- <WinterWolfos2> $49d10
- <Navi> WinterWolfos2: You rolled 49 Dice with 10 Sides. Result: 9, 9, 4, 9, 1, 10, 10, 8, 5, 10, 8, 2, 7, 8, 5, 4, 10, 1, 5, 8, 2, 1, 8, 8, 6, 1, 5, 1, 9, 9, 2, 3, 4, 9, 8, 4, 1, 4, 1, 4, 1, 10, 7, 6, 10, 10, 4, 7 and 9. Total: 287. Successes: 37.
- <WinterWolfos2> *tries to claw out
- * Sephiroth spits at DM's bad enemy design.
- <Sephiroth> $33d10
- <Navi> Sephiroth: You rolled 33 Dice with 10 Sides. Result: 7, 7, 9, 2, 10, 4, 8, 4, 7, 3, 9, 10, 6, 1, 1, 8, 6, 9, 2, 10, 6, 2, 3, 4, 8, 2, 1, 6, 6, 4, 5, 3 and 9. Total: 182. Successes: 22.
- * WinterWolfos2 leaves a painful gash across Sephiroth's chest, dealing 37 - 22 = 15 damage - defense, also giving you Poisonous Frostbite
- <Sephiroth> 19h, 22m | Magic Barrier: 0h, 4m. Void Barrier: 2h | Shield: Arcana Protecta | Poisonous Frostbite
- <WinterWolfos2> 27h
- <WinterWolfos2> $endturn
- <Navi> WinterWolfos2 has ended their turn.
- <Navi> ROUND 4: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- <DM> *Alucard and Sephiroth take 5 poison damage (neutral) from the poisonous frostbite.*
- <Alucard> 23 h 1 m
- <DM> *Freezing Aura is now at -12 dice when attacking or defending to everyone without Water affinity. Imagine if I stacked more than two Winter Wolfos. Then I'd be shot.... permanently.*
- <DM> *Shadowosken is still reducing Courage by 6 and attack dice by 4 to everyone without Shadow affinity.*
- * Sephiroth feels poisonous pain in the bottom of his stomach. ;_;
- <Sephiroth> 14h, 22m | Magic Barrier: 0h, 4m. Void Barrier: 2h | Shield: Arcana Protecta | Poisonous Frostbite
- <Hal> (We need to finish this fast)
- * Alucard is slightly irritated by the poison
- * Sephiroth 's Muramasa begins to glow.
- * Sephiroth attacks the WinterWolfos2 with a triple attack!
- <Sephiroth> TRINITY SLA-
- * Sephiroth ... holds the turn.
- <Sephiroth> $endturn
- <Navi> Sephiroth has ended their turn.
- <Navi> ROUND 4: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * Sephiroth points at the Wolfos, "You're in for it, pup."
- * Alucard readies himself for a combo attack
- <Alucard> $endturn
- <Navi> Alucard has ended their turn.
- <Navi> ROUND 4: Sephiroth (11), Alucard (2), Hal (2) and WinterWolfos2 (0).
- * Hal combos with Alucard and Sephiroth
- * Sephiroth unleashes some hell.
- <Sephiroth> TRINITY SLASH!
- <DM> *Hal or Alucard, roll yours first*
- <Alucard> $40d10
- * Hal casts Thunderspark on WinterWolfos2 (Roll Wisdom!)
- <Navi> Alucard: You rolled 40 Dice with 10 Sides. Result: 7, 5, 7, 3, 10, 9, 7, 3, 8, 10, 8, 2, 3, 4, 9, 8, 7, 10, 4, 4, 9, 4, 9, 1, 7, 3, 1, 5, 1, 10, 5, 3, 10, 1, 10, 9, 5, 2, 7 and 10. Total: 240. Successes: 32.
- <WinterWolfos2> $26d10
- <Navi> WinterWolfos2: You rolled 26 Dice with 10 Sides. Result: 8, 8, 7, 4, 10, 10, 3, 10, 4, 2, 7, 9, 2, 6, 3, 9, 5, 6, 8, 7, 4, 8, 10, 8, 3 and 10. Total: 171. Successes: 23.
- <Hal> $45d10
- <Navi> Hal: You rolled 45 Dice with 10 Sides. Result: 9, 1, 8, 9, 5, 6, 8, 5, 4, 4, 1, 6, 9, 10, 8, 3, 10, 6, 2, 9, 5, 6, 4, 4, 9, 9, 5, 6, 9, 10, 2, 4, 2, 7, 9, 7, 6, 5, 5, 9, 9, 7, 7, 9 and 5. Total: 283. Successes: 37.
- <DM> Alucard, it's 28d10, Freezing Aura
- <WinterWolfos2> $26d10
- <Navi> WinterWolfos2: You rolled 26 Dice with 10 Sides. Result: 10, 4, 10, 9, 3, 10, 8, 6, 3, 6, 10, 4, 8, 1, 6, 7, 4, 9, 7, 1, 1, 4, 10, 8, 1 and 2. Total: 152. Successes: 20.
- <Alucard> $28d10
- <Navi> Alucard: You rolled 28 Dice with 10 Sides. Result: 5, 10, 8, 1, 1, 9, 2, 1, 7, 4, 6, 6, 6, 4, 5, 7, 1, 7, 1, 3, 7, 8, 6, 2, 7, 6, 5 and 6. Total: 141. Successes: 19.
- <Alucard> +23?
- <DM> ehh screw it, I tripped on a rock and Alucard's first roll goes through
- <Sephiroth> (lol)
- * DM trips on a rock and removes all stacks of Freezing Aura.
- <WinterWolfos2> WHAAAAAAAA
- * BlueShell is now known as Geodude
- <Geodude> Duuuuuuuuuuuuuuuuuuuuuuuuuuuuude.
- * Geodude is now known as BlueShell
- <DM> so... 32 - 23 = +9 dice
- <DM> 37... you said Nature 2, right?
- <Hal> Yes.
- <DM> 37 (+2) - 20 = +19 dice
- <DM> ..........
- <DM> dear god
- <DM> Trinity Slash, all three get +28 dice
- <Hal> SUPER TRINITY NUKE!
- <DM> and electri-charged
- <DM> and super nuke-charged
- * Sephiroth attacks WinterWolfos2 with the first attack. (Roll Power!)
- <Sephiroth> $71d10
- <Navi> Sephiroth: You rolled 71 Dice with 10 Sides. Total: 386. Successes: 50.
- <WinterWolfos2> O_O
- <WinterWolfos2> $47d10
- <Navi> WinterWolfos2: You rolled 47 Dice with 10 Sides. Result: 6, 8, 6, 9, 3, 2, 10, 6, 10, 4, 5, 2, 5, 10, 5, 1, 4, 7, 4, 7, 9, 5, 8, 9, 5, 5, 4, 1, 7, 8, 5, 2, 1, 9, 10, 10, 2, 6, 3, 2, 1, 10, 7, 3, 3, 9 and 5. Total: 263. Successes: 36.
- * Sephiroth goes in for the second attack. (Roll Courage!)
- <Sephiroth> $74d10
- <Navi> Sephiroth: You rolled 74 Dice with 10 Sides. Total: 403. Successes: 51.
- <WinterWolfos2> $38d10
- <Navi> WinterWolfos2: You rolled 38 Dice with 10 Sides. Result: 10, 6, 4, 5, 4, 2, 8, 5, 8, 1, 8, 7, 3, 4, 2, 10, 4, 9, 3, 7, 2, 3, 8, 4, 10, 9, 3, 1, 7, 2, 8, 7, 10, 7, 5, 2, 9 and 1. Total: 208. Successes: 25.
- <Sephiroth> 50 - 36 = 14 + 3 = 17 damage on the first attack.
- <Sephiroth> 51 - 25 = 26 damage on the second attack.
- * Sephiroth goes in for the third and final, painful blow. (Roll Wisdom!)
- <Sephiroth> $70d10
- <Navi> Sephiroth: You rolled 70 Dice with 10 Sides. Total: 377. Successes: 46.
- <WinterWolfos2> $26d10
- <Navi> WinterWolfos2: You rolled 26 Dice with 10 Sides. Result: 2, 1, 1, 4, 7, 5, 9, 9, 1, 7, 6, 3, 10, 4, 7, 8, 9, 1, 7, 1, 6, 5, 7, 10, 7 and 7. Total: 144. Successes: 19.
- <DM> Somewhere, right now, Bruce Lee is applauding. His applause sends spiritual shockwaves throughout the cosmos, rupturing the WinterWolfos' mind as Sephiroth's Trinity Slash reaches god-tier mode.
- <Sephiroth> 46 + 3 - 19 = 30 damage
- <DM> (is Kefka on?)
- <Kefka> Toying with your prey is fun.
- * DM dies laughing.
- * Sephiroth continues to toy with his prey as he downright obliterates WinterWolfos2 with a total of 73 damage.
- * Alucard is shocked and amazed as the sheer power of the attack. Even his father has never shown this much power.
- <Alucard> (and this is considering that alucard isn't usally surpised)
- <Alucard> (or easily shooken up)
- * Hal is shocked in awe by the sheer power of Sephiroth's Trinity Slash
- * DM is so shocked, he can't come up with a death line strong enough for the force of this.
- <DM> KEFKA, HELP ME OUT HERE
- <Kefka> How 'bout a little Magitek mayhem?
- * Sephiroth likes this idea.
- <Hal> *WinterWolfos2 is grilled into perfect thirds as the Trinity Slash, empowered by god-tier Magitek, slices through it's body*
- <Sephiroth> (LOL!)
- <DM> *WinterWolfos2 is smeared into a bloody masscre that paints the entire room red, bleeding out more blood than it actually had. The room's walls are not amused, and Kefka drives in through the fourth wall with his ambulance, jacked out with Magitek guns. It shoots the rest of WinterWolfos2's remains, and Kefka smiles as his ambulance is painted red. He rolls back out through the fourth wall, licking his lips in delight. What a beautiful day!
- <Kefka> Destruction to ALL!
- <Hal> 22h 3m
- <DM> *For that absolutely insanely awesome combination attack, you all recover 10 Hearts and Magic back, and I'm increasing the experience for that battle by 20*
- <Alucard> 23h 1m
- <Hal> 30h 13m
- <DM> +80 EXP
- <DM> +$80d8 Rupees
- <Hal> $80d8
- <Alucard> 28h 11m
- <DM> $2d8
- <Navi> Hal: You rolled 80 Dice with 8 Sides. Total: 361.
- <Navi> DM: You rolled 2 Dice with 8 Sides. Result: 4 and 2. Total: 6.
- <Alucard> $80d8
- <Navi> Alucard: You rolled 80 Dice with 8 Sides. Total: 348.
- * Hal snatches the Magic Jar that drops from the first Wolfos
- <DM> *A Restoration Heart and a Magic Jar drop. Whoever wants them, here ya go - http://zurpg.sephiroth.ws/thread-10.html
- <Kefka> ZURPG: Quest Info & Items
- <Sephiroth> 24h, 32m
- <Sephiroth> $init r
- <Navi> Sephiroth: The bot has been reset.
- <Sephiroth> $80d8
- <Navi> Sephiroth: You rolled 80 Dice with 8 Sides. Total: 369.
- <Sephiroth> $calc 369+4072
- <Kefka> 369+4072 = 4,441
- <Sephiroth> $calc 96+80
- <Kefka> 96+80 = 176
- <DM> (brb 2 minutes)
- <Sephiroth> $calc 176-145
- <Kefka> 176-145 = 31
- * Sephiroth LEVELS UP!
- * Sephiroth reaches level 30!
- * Sephiroth swipes the Magic Jar.
- <DM> (back)
- <Hal> * Hal snatches the Magic Jar that drops from the first Wolfos
- <Alucard> Someone should paste this entire battle into the "It's one of those moments" thread
- <Hal> Too big
- * Sephiroth was swiped, and goes for the Restoration Heart instead.
- <DM> *After the blood clears up (it goes to heaven to congratulate WinterWolfos' death and then high-five KEESE AND CO.), you hear a dinging noise. A swirl of light is summoned in the middle of the room.*
- <Sephiroth> http://zurpg.sephiroth.ws/thread-226-post-741.html#pid741
- <Kefka> ZURPG: It's one of those moments
- <DM> *The swirl of light dissipates to reveal an unlocked Treasure Chest. Oh my.*
- * Hal opens the treasure chest.
- <DM> *The chest pops up to reveal a scroll of some sort. Hmm, wonder what this is?*
- <DM> (the scroll is closed, by the way)
- * Sephiroth finds a dressing room and changes his attire; Galactic Veil is now equipped.
- <DM> oh you and your damage delay
- <DM> *The scroll unravels to unveil to you.... this - http://i.imgur.com/EhZNSoF.gif
- <Hal> So, it appears that we are in the Water Control room.
- <DM> *You don't see anything else in the room except a dead WinterWolfos and that locked door. Nothing to indicate why this is called the "Water Control" room.*
- * Sephiroth goes to the northeast corner of the room and looks around.
- * Alucard looks up that the roof for any pluming or pipes or any sort
- <Alucard> *at the roof
- <Hal> (We went through the entrance and then we turned to the east door in the South Hall
- <DM> *The roof just has a few, minor stalactites.*
- <Hal> (That would lead us into the Water Control room)
- <DM> *At the northeast corner of the room, however... as you get closer, you notice a slight gap on the wall, outlining a square portion of the wall about 8 by 8 feet.*
- <DM> *The gap is on the north-side wall, next to the corner that connects to the east door.*
- <Alucard> If I had my ability to assume the form of mist, I could easily fit through that gap and see what's on the other side
- <Alucard> I wonder...
- * Alucard examines the gap to see exactly how big it is.
- * Sephiroth lights and drops a bomb next to the square portion of the wall.
- <DM> *The gap is barely noticable, at most a centimeter wide.*
- * Sephiroth ducks behind a dead Wolfos for cover.
- <DM> (Roll Power)
- <Sephiroth> $45d10
- * Alucard walks away from the bomb in style
- <Navi> Sephiroth: You rolled 45 Dice with 10 Sides. Result: 1, 7, 10, 2, 1, 10, 3, 1, 5, 6, 10, 10, 9, 2, 7, 8, 8, 10, 9, 9, 3, 6, 9, 8, 4, 8, 8, 9, 5, 9, 6, 3, 8, 5, 10, 10, 9, 6, 1, 9, 7, 2, 5, 10 and 7. Total: 295. Successes: 42.
- * Alucard walks away from the bomb in style
- <DM> *The bomb explodes as Alucard gets his "cool guys walk away from explosions" move goin', suddenly equipping sunglasses.*
- <DM> *Chunks of stone are sent flying from the explosion...*
- <DM> $1d2
- <Navi> DM: You flipped 1 coin. Values: Tails (2). Results: 0 Heads (1) - 1 Tail (2).
- <DM> *One of the stone chunks flies right by Alucard, who remains unamused and cool with his sunglasses.*
- <DM> *As the smoke clears, you notice a hole in the wall where the square panel was, as if the stone panel itself was weaker than the surrounding wall. The hole reveals a small room, no larger than, well... 8 by 8 feet.*
- <Hal> (*Loading*)
- <Hal> (Ninjas)
- <DM> *Pre-emptive ninja load!*
- * Sephiroth kicks DM out the window.
- * You have been kicked from #zurpg by Sephiroth (You have been kicked out the window and you landed on Kanye West. I'm happy for you, and I'mma let you finish, but DM is the best troll of all time! «15,671»)
- <DM> ..........
- * Sephiroth enters the small room.
- * Alucard follows in after Sephiroth, putting the sunglasses into his inventory
- <DM> *You enter the small room. Above you, the room seems to extend endlessly into the darkness. It's at least 100 feet up.*
- * Hal follows Sephiroth and Alucard
- <DM> *You enjoy a nicely crammed room together. Got any ghost stories?*
- <Sephiroth> (According to the map, this is supposed to be some sort of long hallway. How is it but a tiny room? The hallway's arrows are pointing away from the room we were just in.)
- * Hal steps out of the small room
- <DM> *The long hallway is the northwest door of the room. You're in the northeast part of the room.*
- <Sephiroth> N
- <Sephiroth> W E
- <Sephiroth> S
- <Alucard> It is a hallway, you merely need a different perspective
- <DM> *This room apparently does not exist on that map. Seems maps don't show absolutely everything. o_O*
- * Alucard turns into a bat and flies up to the roof of the room to see if a doorway exists here
- <Sephiroth> http://i.imgur.com/EhZNSoF.gif
- <Sephiroth> http://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Compass_Rose_English_West.svg/1024px-Compass_Rose_English_West.svg.png
- <Hal> (We should be in the Water Control Room)
- <DM> right, and you walked into a room that's not on the map
- <Sephiroth> According to the map it exists. Unless you got your West and East mixed up.
- <Sephiroth> Hence the compass rose.
- <DM> the hallway is the northwest door
- <DM> the small room you're in is the northeast stone slab you just exploded
- <Sephiroth> I'm not talking about the long hall, DM.
- <Sephiroth> http://images.sephiroth.ws/2013-11-22_21-35-56.png
- <Sephiroth> THIS THING.
- <DM> ah, that one
- <DM> you didn't enter that room
- <Sephiroth> Its in the Northeast corner of the Water Control room, which were were in.
- <Hal> I suppose we entered the room on the south east in the WC room.
- <DM> ooh, derp, forgot how close to the corner that door was
- <Sephiroth> Your description of the entrance hallway room had a brick door to the east, which we went through instead of going straight.
- * Alucard flies back down and resumes his normal form
- <DM> huh?
- <Hal> Bringing us to the Water Control room.
- <DM> oh, hallway, yes
- <Sephiroth> exactly.
- <Sephiroth> a.k.a. the south hall.
- <DM> *Ooookay. On the north wall of the control room... on the west side of the north wall is the hallway door. On the east side of the north wall (still the north wall) is a stone slab you just destroyed. On the east wall of the room is a door you have not entered.*
- <DM> (and here I was teling myself I made sure there were not 2 doors on the same wall)
- <Sephiroth> The southern east door is locked.
- <Alucard> (Wait a minute, isn't christopher's crew in the south hall?)
- <Hal> (A different South hall?)
- <DM> *That one is locked. The green door on the east side of the wall is an unlocked door you haven't gone through.*
- <DM> *Currently, you're in a black space between the Water Control room and the arrow-y hallway thing above it.*
- <Alucard> (Oh my god, I think Christopher is in the same dungeon we are in but in the Past.)
- <DM> *Aka, in a small room that's not on the map.*
- <Alucard> (wouldn't that be one hell of a minescrew)
- <Alucard> (Let us hope that we don't come across his corpse)
- <DM> http://i.imgur.com/4CcPCtr.png
- <DM> okay, see that room with the white outline? That's what you just entered
- <Alucard> (there we go!)
- <DM> I believe that's the only room that has multiple doors on a wall
- * Alucard looks up at the darkness covering the ceiling
- * Sephiroth exits the tiny room and heads eastward some more, going through the northeast unlocked door in the Water Control room.
- * Hal follows Sephiroth
- * Alucard follows Sephiroth
- <DM> *You look up into the darkness. I could say that Popo's face is waiting at the end, but that's just cruel. The abyss just keeps going and going.*
- <DM> (oooh dear... this should be fun)
- <DM> *You enter the northwest unlocked door, to find that it really is unlocked! BLASPHEMOUS BLASPHEMY!*
- <Sephiroth> (I went northwest? Way to railroad here.)
- <Hal> *Northeast*
- <DM> *DOH
- <DM> *Northeast, sorry, misread
- <DM> *You went northeast and up in the "arrow hallway", except... that's not just any hallway...*
- <Alucard> Be a little more cautious, everyone. we may yet meet our end.
- <DM> *The floor, after about 20 feet, is made of a mirror-like ice that slopes 20 degrees downwards to the east towards three tunnels (Left, Middle, and Right). To the side of you is a plant with ice leaves, each leaf about 3 feet long.*
- * Hal grabs an ice leaf
- <DM> *The ice leaf has two hooks on it. Is this a leaf or a snowboard?*
- <Hal> (Snowboard)
- * Alucard takes a closer look at the plant with the ice leaf and plucks a single one while doing so
- <DM> *The plant grants your request as you pluck a snowboard-like ice leaf off of it.*
- <Alucard> strange, I have never such an unusual leaf in my entire existance
- <DM> *This dungeon is full of mind-blowing things, it seems.*
- * Sephiroth also takes a closer look at the icy leaves, and plucks one as well.
- <Alucard> I wonder...
- * Alucard hops the leaf and uses it like a snowboard, skidding away downhill
- <Alucard> *hops on the lef
- <Alucard> *hops on the leaf
- * Sephiroth hops on his icy leaf and skids after Alucard.
- <DM> *You start slow, but as gravity kicks in, you begin sliding down the hill, gradually increasing speed.*
- <DM> -=ICE SLIDE RULES!=-
- * Hal hurriedly jumps on his ice leaf and begins sliding
- <DM> This will actually enter you all into a battle initiative, as if there was a battle, so everyone, go ahead and roll initiatives.
- <Sephiroth> $init 1d11
- <Alucard> $1d10
- <Navi> Sephiroth: Your initiative roll has been entered. You rolled: 10.
- <Navi> Alucard: You rolled 1 Die with 10 Sides. Result: 9. Total: 9. Successes: 1.
- <Hal> $init 1d10
- <Navi> Hal: Your initiative roll has been entered. You rolled: 10.
- * WindStrike (~WindStrik@24.246.165.68) has joined #zurpg
- <DM> (Alucard, wrong roll)
- <DM> ($init 1d10, not $1d10)
- <Alucard> $init 1d10
- <Navi> Alucard: Your initiative roll has been entered. You rolled: 9.
- <DM> $init s
- <Navi> The battle has begun!
- <Navi> ROUND 1: Sephiroth (10), Hal (10) and Alucard (9).
- <Navi> Bonus Turns: Sephiroth (10) and Hal (10).
- <DM> .... I have no idea what those bonus turns will do here, lol
- <DM> I'll.. make something up later
- <Sephiroth> lol
- * Sephiroth clears them.
- <Sephiroth> $endturn
- <Sephiroth> $endturn
- <Navi> Sephiroth has ended their turn.
- <Navi> Bonus Turns: Sephiroth (10) and Hal (10).
- <Navi> Sephiroth has ended Hal's turn.
- <Navi> ROUND 1: Sephiroth (10), Hal (10) and Alucard (9).
- <Navi> Bonus Turns Over! Round 1 Begins Now!
- <DM> As you slide down the slope, you will be entering various tunnels. By default, you are set to going straight, but if you wish to swirve towards a different tunnel, you will need to roll Courage to reach it.
- <DM> Each tunnel will have a Courage value on it, and the farther away you are, the more that is increased.
- <DM> Changing tunnels is done at the end of each round. As for what the purpose of each tunnel is... you'll find out when you pick one.
- <DM> err, my bad, it's at the start of your turn, not end of round, fail on my part
- <DM> *Sephiroth, you're up first, pick a tunnel!*
- * Sephiroth just uses his momentum to continue on straight.
- <Sephiroth> ($endturn?)
- <DM> *You head straight! Since there's nothing to do, endturn
- <Sephiroth> $endturn
- <Navi> Sephiroth has ended their turn.
- <Navi> ROUND 1: Sephiroth (10), Hal (10) and Alucard (9).
- <DM> (First round = nothing to do, I'm just seeing where you all go)
- * Hal slides over to the left tunnel (Roll Courage)!
- <Hal> $39d10
- <DM> *no Courage roll, you make it to the left tunnel just fine
- <Navi> Hal: You rolled 39 Dice with 10 Sides. Result: 3, 9, 5, 5, 9, 5, 4, 6, 3, 2, 3, 1, 10, 2, 4, 5, 3, 2, 4, 8, 7, 3, 4, 10, 10, 5, 10, 7, 1, 5, 8, 4, 2, 8, 6, 8, 9, 4 and 4. Total: 208. Successes: 25.
- <DM> *You slide in with a 360... stylish.*
- <DM> $endturn
- <Navi> DM has ended Hal's turn.
- <Navi> ROUND 1: Sephiroth (10), Hal (10) and Alucard (9).
- <Sephiroth> (After this next turn, I need to brb..)
- <DM> (kay)
- * Alucard continues onwards
- <DM> (actually, we're hitting close to 3 hours, quest pause?)
- <Alucard> $endturn
- <Navi> Alucard has ended their turn.
- <Navi> ROUND 2: Sephiroth (10), Hal (10) and Alucard (9).
- <Alucard> (yeah, that would be a good idea if you're okay with it)
- <Hal> (Yeah)
- <Sephiroth> (Lets say we paused before jumping onto the slide.)
- <DM> *You enter the tunnels, Hal through the left one, and Sephiroth and Alucard through the middle one. What dangers await? What maniacal horrors have I devised? Will Fran die again? And will there be cake? Find out next time, on another crazy session of ZURPG!*
- <DM> -=QUEST PAUSE=-
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