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Crashing Enemy

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Nov 30th, 2018
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  1. Game Running
  2. --------------------------------------------------------
  3. WARNING: Could not find language file entry 'extra_english'
  4. WARNING: Could not find language file entry 'InvertGamepadLook'
  5. WARNING: Could not find language file entry 'InvertGamepadLookTip'
  6. WARNING: Could not find language file entry 'GamepadLookSensitivity'
  7. WARNING: Could not find language file entry 'GamepadLookSensitivityTip'
  8. WARNING: Could not find language file entry 'Lean'
  9. -------- Loading map 'new_menu.map' ---------
  10. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/main_menu/main/new_menu.map_cache'
  11. ERROR: Could not map cache file 'C:/Gry/Amnesia - The Dark Descent/F_mod/main_menu/main/new_menu.map'.ERROR: Couldn't find 0-face '../../../_pos_x', for cubemap '../../../' in path: '../../../'
  12. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/static_objects/decals_addon/cracks_blue03.msh'
  13. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/static_objects/decals_addon/cracks_blue03.msh' in MSH loader.Cache
  14. -------- Loading map 'Debug.map' ---------
  15. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/maps/Ch1/Debug.map_cache'
  16. ERROR: Could not map cache file 'C:/Gry/Amnesia - The Dark Descent/F_mod/maps/Ch1/Debug.map'.ERROR: Couldn't find 0-face '../../../_pos_x', for cubemap '../../../' in path: '../../../'
  17. MeshEntity Loading: 413 ms
  18. Primitive Loading: 231 ms
  19. Decal Loading: 0 ms
  20. Object Combining: 0 ms
  21. Compilation: 0 ms
  22. Combining: 472 ms
  23. Sorting: 112 ms
  24. Meshes: 10 ms
  25. Bodies: 350 ms
  26. Static Objects: 1116 ms
  27. WARNING: Could not find child with unique ID 0 to attach to entity 'gauge01_1_Body_1' in 'entities/gauges/gauge01.ent'
  28. WARNING: Could not find child with unique ID 1 to attach to entity 'gauge01_1_Body_1' in 'entities/gauges/gauge01.ent'
  29. WARNING: Texture 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/millucore_addon/mcindustryfan/2011-06-11-09557.jpg' does not have a pow2 size!
  30. ERROR: Could not find child body with ID -1 for joint 'mcindustrial_fan_1_JointBall_1'
  31. ERROR: Could not find child body with ID -1 for joint 'mcindustrial_fan_2_JointBall_1'
  32. ERROR: Could not find child body with ID -1 for joint 'mcindustrial_fan_3_JointBall_1'
  33. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle.anm'
  34. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle.dae_anim'
  35. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/run.anm'
  36. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/run.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/run.dae_anim'
  37. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/walk.anm'
  38. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/walk.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/walk.dae_anim'
  39. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/attack_short1.anm'
  40. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/attack_short1.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/attack_short1.dae_anim'
  41. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/attack_short2.anm'
  42. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/attack_short2.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/attack_short2.dae_anim'
  43. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/attack_run.anm'
  44. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/attack_run.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/attack_run.dae_anim'
  45. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/break_door.anm'
  46. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/break_door.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/break_door.dae_anim'
  47. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/flinch.anm'
  48. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/flinch.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/flinch.dae_anim'
  49. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle_extra1.anm'
  50. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle_extra1.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle_extra1.dae_anim'
  51. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle_extra2.anm'
  52. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle_extra2.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle_extra2.dae_anim'
  53. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle_extra3.anm'
  54. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle_extra3.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/idle_extra3.dae_anim'
  55. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/notice1.anm'
  56. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/notice1.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/notice1.dae_anim'
  57. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/notice2.anm'
  58. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/notice2.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/servant_grunt/animations/notice2.dae_anim'
  59. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/qp_walk.anm'
  60. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/qp_walk.anm' in MSH loader.Loading skeleton 'C':
  61. Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
  62. LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
  63. Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
  64. LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
  65. Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
  66. LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
  67. Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
  68. LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
  69. Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
  70. LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
  71. Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
  72. LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
  73. Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
  74. LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
  75. Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
  76. LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
  77. Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
  78. LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
  79. Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
  80. LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
  81. Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
  82. LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
  83. Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
  84. LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
  85. Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
  86. LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
  87. Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
  88. LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
  89. Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
  90. LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
  91. Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
  92. LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
  93. Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
  94. LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
  95. Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
  96. LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
  97. Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
  98. LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
  99. Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
  100. LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
  101. Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
  102. LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
  103. Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
  104. LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
  105. Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
  106. LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
  107. Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
  108. LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
  109. Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
  110. LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
  111. Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
  112. LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
  113. Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
  114. LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
  115. Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
  116. LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
  117. Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
  118. LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
  119. Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
  120. LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
  121. Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
  122. LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
  123. Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
  124. LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
  125. Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
  126. LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
  127. Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
  128. LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
  129. Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
  130. LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
  131. Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
  132. LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
  133. Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
  134. LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
  135. Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
  136. LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
  137. Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
  138. LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
  139. Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
  140. LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
  141. Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
  142. LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
  143. Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
  144. LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
  145. Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
  146. LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
  147. Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
  148. LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]
  149.  
  150. Animations: 'Take 001'
  151. Info for 'Take 001'
  152. TimeSpan: 0 to 1333
  153. Offset: 0
  154.  
  155. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_walk.anm'
  156. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_walk.anm' in MSH loader.Loading skeleton 'C':
  157. Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
  158. LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
  159. Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
  160. LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
  161. Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
  162. LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
  163. Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
  164. LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
  165. Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
  166. LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
  167. Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
  168. LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
  169. Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
  170. LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
  171. Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
  172. LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
  173. Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
  174. LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
  175. Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
  176. LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
  177. Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
  178. LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
  179. Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
  180. LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
  181. Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
  182. LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
  183. Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
  184. LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
  185. Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
  186. LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
  187. Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
  188. LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
  189. Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
  190. LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
  191. Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
  192. LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
  193. Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
  194. LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
  195. Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
  196. LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
  197. Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
  198. LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
  199. Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
  200. LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
  201. Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
  202. LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
  203. Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
  204. LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
  205. Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
  206. LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
  207. Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
  208. LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
  209. Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
  210. LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
  211. Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
  212. LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
  213. Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
  214. LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
  215. Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
  216. LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
  217. Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
  218. LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
  219. Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
  220. LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
  221. Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
  222. LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
  223. Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
  224. LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
  225. Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
  226. LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
  227. Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
  228. LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
  229. Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
  230. LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
  231. Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
  232. LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
  233. Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
  234. LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
  235. Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
  236. LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
  237. Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
  238. LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
  239. Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
  240. LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
  241. Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
  242. LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
  243. Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
  244. LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]
  245.  
  246. Animations: 'Take 001'
  247. Info for 'Take 001'
  248. TimeSpan: 0 to 933
  249. Offset: 0
  250.  
  251. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/qp_idle_01.anm'
  252. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/qp_idle_01.anm' in MSH loader.Loading skeleton 'C':
  253. Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
  254. LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
  255. Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
  256. LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
  257. Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
  258. LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
  259. Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
  260. LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
  261. Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
  262. LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
  263. Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
  264. LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
  265. Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
  266. LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
  267. Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
  268. LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
  269. Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
  270. LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
  271. Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
  272. LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
  273. Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
  274. LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
  275. Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
  276. LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
  277. Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
  278. LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
  279. Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
  280. LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
  281. Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
  282. LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
  283. Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
  284. LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
  285. Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
  286. LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
  287. Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
  288. LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
  289. Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
  290. LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
  291. Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
  292. LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
  293. Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
  294. LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
  295. Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
  296. LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
  297. Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
  298. LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
  299. Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
  300. LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
  301. Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
  302. LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
  303. Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
  304. LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
  305. Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
  306. LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
  307. Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
  308. LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
  309. Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
  310. LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
  311. Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
  312. LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
  313. Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
  314. LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
  315. Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
  316. LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
  317. Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
  318. LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
  319. Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
  320. LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
  321. Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
  322. LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
  323. Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
  324. LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
  325. Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
  326. LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
  327. Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
  328. LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
  329. Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
  330. LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
  331. Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
  332. LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
  333. Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
  334. LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
  335. Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
  336. LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
  337. Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
  338. LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
  339. Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
  340. LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]
  341.  
  342. Animations: 'Take 001'
  343. Info for 'Take 001'
  344. TimeSpan: 0 to 5000
  345. Offset: 0
  346.  
  347. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/qp_idle_02.anm'
  348. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/qp_idle_02.anm' in MSH loader.Loading skeleton 'C':
  349. Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
  350. LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
  351. Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
  352. LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
  353. Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
  354. LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
  355. Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
  356. LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
  357. Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
  358. LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
  359. Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
  360. LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
  361. Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
  362. LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
  363. Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
  364. LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
  365. Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
  366. LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
  367. Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
  368. LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
  369. Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
  370. LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
  371. Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
  372. LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
  373. Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
  374. LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
  375. Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
  376. LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
  377. Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
  378. LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
  379. Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
  380. LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
  381. Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
  382. LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
  383. Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
  384. LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
  385. Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
  386. LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
  387. Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
  388. LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
  389. Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
  390. LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
  391. Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
  392. LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
  393. Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
  394. LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
  395. Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
  396. LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
  397. Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
  398. LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
  399. Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
  400. LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
  401. Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
  402. LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
  403. Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
  404. LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
  405. Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
  406. LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
  407. Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
  408. LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
  409. Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
  410. LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
  411. Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
  412. LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
  413. Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
  414. LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
  415. Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
  416. LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
  417. Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
  418. LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
  419. Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
  420. LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
  421. Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
  422. LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
  423. Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
  424. LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
  425. Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
  426. LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
  427. Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
  428. LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
  429. Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
  430. LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
  431. Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
  432. LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
  433. Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
  434. LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
  435. Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
  436. LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]
  437.  
  438. Animations: 'Take 001'
  439. Info for 'Take 001'
  440. TimeSpan: 0 to 6733
  441. Offset: 0
  442.  
  443. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/qp_idle_03.anm'
  444. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/qp_idle_03.anm' in MSH loader.Loading skeleton 'C':
  445. Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
  446. LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
  447. Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
  448. LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
  449. Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
  450. LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
  451. Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
  452. LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
  453. Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
  454. LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
  455. Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
  456. LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
  457. Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
  458. LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
  459. Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
  460. LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
  461. Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
  462. LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
  463. Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
  464. LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
  465. Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
  466. LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
  467. Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
  468. LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
  469. Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
  470. LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
  471. Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
  472. LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
  473. Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
  474. LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
  475. Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
  476. LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
  477. Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
  478. LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
  479. Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
  480. LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
  481. Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
  482. LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
  483. Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
  484. LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
  485. Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
  486. LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
  487. Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
  488. LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
  489. Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
  490. LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
  491. Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
  492. LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
  493. Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
  494. LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
  495. Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
  496. LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
  497. Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
  498. LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
  499. Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
  500. LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
  501. Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
  502. LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
  503. Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
  504. LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
  505. Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
  506. LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
  507. Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
  508. LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
  509. Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
  510. LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
  511. Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
  512. LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
  513. Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
  514. LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
  515. Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
  516. LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
  517. Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
  518. LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
  519. Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
  520. LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
  521. Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
  522. LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
  523. Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
  524. LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
  525. Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
  526. LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
  527. Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
  528. LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
  529. Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
  530. LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
  531. Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
  532. LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]
  533.  
  534. Animations: 'Take 001'
  535. Info for 'Take 001'
  536. TimeSpan: 0 to 3400
  537. Offset: 0
  538.  
  539. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_idle_01.anm'
  540. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_idle_01.anm' in MSH loader.Loading skeleton 'C':
  541. Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
  542. LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
  543. Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
  544. LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
  545. Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
  546. LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
  547. Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
  548. LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
  549. Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
  550. LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
  551. Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
  552. LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
  553. Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
  554. LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
  555. Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
  556. LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
  557. Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
  558. LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
  559. Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
  560. LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
  561. Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
  562. LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
  563. Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
  564. LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
  565. Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
  566. LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
  567. Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
  568. LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
  569. Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
  570. LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
  571. Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
  572. LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
  573. Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
  574. LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
  575. Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
  576. LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
  577. Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
  578. LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
  579. Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
  580. LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
  581. Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
  582. LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
  583. Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
  584. LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
  585. Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
  586. LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
  587. Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
  588. LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
  589. Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
  590. LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
  591. Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
  592. LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
  593. Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
  594. LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
  595. Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
  596. LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
  597. Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
  598. LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
  599. Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
  600. LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
  601. Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
  602. LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
  603. Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
  604. LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
  605. Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
  606. LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
  607. Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
  608. LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
  609. Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
  610. LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
  611. Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
  612. LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
  613. Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
  614. LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
  615. Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
  616. LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
  617. Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
  618. LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
  619. Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
  620. LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
  621. Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
  622. LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
  623. Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
  624. LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
  625. Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
  626. LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
  627. Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
  628. LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]
  629.  
  630. Animations: 'Take 001'
  631. Info for 'Take 001'
  632. TimeSpan: 0 to 5000
  633. Offset: 0
  634.  
  635. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_idle_02.anm'
  636. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_idle_02.anm' in MSH loader.Loading skeleton 'C':
  637. Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
  638. LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
  639. Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
  640. LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
  641. Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
  642. LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
  643. Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
  644. LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
  645. Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
  646. LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
  647. Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
  648. LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
  649. Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
  650. LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
  651. Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
  652. LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
  653. Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
  654. LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
  655. Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
  656. LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
  657. Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
  658. LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
  659. Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
  660. LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
  661. Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
  662. LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
  663. Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
  664. LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
  665. Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
  666. LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
  667. Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
  668. LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
  669. Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
  670. LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
  671. Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
  672. LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
  673. Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
  674. LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
  675. Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
  676. LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
  677. Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
  678. LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
  679. Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
  680. LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
  681. Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
  682. LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
  683. Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
  684. LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
  685. Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
  686. LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
  687. Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
  688. LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
  689. Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
  690. LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
  691. Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
  692. LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
  693. Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
  694. LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
  695. Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
  696. LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
  697. Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
  698. LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
  699. Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
  700. LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
  701. Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
  702. LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
  703. Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
  704. LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
  705. Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
  706. LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
  707. Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
  708. LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
  709. Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
  710. LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
  711. Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
  712. LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
  713. Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
  714. LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
  715. Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
  716. LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
  717. Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
  718. LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
  719. Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
  720. LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
  721. Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
  722. LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
  723. Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
  724. LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]
  725.  
  726. Animations: 'Take 001'
  727. Info for 'Take 001'
  728. TimeSpan: 0 to 5700
  729. Offset: 0
  730.  
  731. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_charge.anm'
  732. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_charge.anm' in MSH loader.Loading skeleton 'C':
  733. Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
  734. LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
  735. Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
  736. LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
  737. Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
  738. LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
  739. Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
  740. LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
  741. Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
  742. LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
  743. Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
  744. LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
  745. Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
  746. LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
  747. Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
  748. LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
  749. Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
  750. LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
  751. Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
  752. LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
  753. Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
  754. LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
  755. Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
  756. LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
  757. Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
  758. LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
  759. Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
  760. LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
  761. Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
  762. LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
  763. Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
  764. LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
  765. Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
  766. LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
  767. Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
  768. LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
  769. Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
  770. LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
  771. Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
  772. LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
  773. Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
  774. LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
  775. Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
  776. LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
  777. Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
  778. LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
  779. Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
  780. LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
  781. Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
  782. LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
  783. Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
  784. LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
  785. Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
  786. LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
  787. Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
  788. LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
  789. Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
  790. LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
  791. Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
  792. LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
  793. Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
  794. LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
  795. Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
  796. LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
  797. Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
  798. LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
  799. Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
  800. LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
  801. Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
  802. LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
  803. Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
  804. LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
  805. Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
  806. LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
  807. Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
  808. LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
  809. Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
  810. LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
  811. Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
  812. LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
  813. Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
  814. LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
  815. Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
  816. LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
  817. Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
  818. LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
  819. Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
  820. LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]
  821.  
  822. Animations: 'Take 001'
  823. Info for 'Take 001'
  824. TimeSpan: 0 to 533
  825. Offset: 0
  826.  
  827. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_flee.anm'
  828. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_flee.anm' in MSH loader.Loading skeleton 'C':
  829. Link: 0,LinkNode: Bip001_Pelvis, Mode: Normalize AssModel: None
  830. LTransform: [0.002, 0.012, 1.000, 0.000] [0.985, -0.171, 0.000, 0.996] [0.171, 0.985, -0.012, 0.000] [0.000, 0.000, 0.000, 1.000]
  831. Link: 0,LinkNode: Bip001_Spine, Mode: Normalize AssModel: None
  832. LTransform: [0.002, 0.001, 1.000, -0.003] [0.997, 0.083, -0.003, 1.145] [-0.083, 0.997, -0.000, 0.017] [0.000, 0.000, 0.000, 1.000]
  833. Link: 0,LinkNode: Bip001_Spine1, Mode: Normalize AssModel: None
  834. LTransform: [-0.006, -0.002, 1.000, -0.002] [0.837, -0.547, 0.004, 1.526] [0.547, 0.837, 0.005, -0.015] [0.000, 0.000, 0.000, 1.000]
  835. Link: 0,LinkNode: Bip001_L_Thigh, Mode: Normalize AssModel: None
  836. LTransform: [-0.057, 0.436, -0.898, 0.204] [-0.998, -0.052, 0.038, 0.996] [-0.031, 0.898, 0.438, -0.003] [0.000, 0.000, 0.000, 1.000]
  837. Link: 0,LinkNode: Bip001_Neck, Mode: Normalize AssModel: None
  838. LTransform: [-0.018, 0.047, 0.999, -0.012] [0.380, -0.924, 0.050, 1.840] [0.925, 0.380, -0.001, 0.208] [0.000, 0.000, 0.000, 1.000]
  839. Link: 0,LinkNode: Bip001_L_Clavicle, Mode: Normalize AssModel: None
  840. LTransform: [0.977, -0.072, 0.203, 0.075] [-0.131, 0.544, 0.828, 1.755] [-0.170, -0.836, 0.522, 0.038] [0.000, 0.000, 0.000, 1.000]
  841. Link: 0,LinkNode: Bip001_L_UpperArm, Mode: Normalize AssModel: None
  842. LTransform: [0.687, -0.049, 0.725, 0.277] [-0.713, 0.147, 0.686, 1.728] [-0.140, -0.988, 0.066, 0.003] [0.000, 0.000, 0.000, 1.000]
  843. Link: 0,LinkNode: Bip001_L_Forearm, Mode: Normalize AssModel: None
  844. LTransform: [0.430, 0.538, 0.725, 0.455] [-0.526, -0.504, 0.686, 1.544] [0.734, -0.676, 0.066, -0.033] [0.000, 0.000, 0.000, 1.000]
  845. Link: 0,LinkNode: Bip001_L_Hand, Mode: Normalize AssModel: None
  846. LTransform: [0.543, -0.228, 0.808, 0.566] [-0.746, -0.573, 0.340, 1.408] [0.386, -0.787, -0.481, 0.156] [0.000, 0.000, 0.000, 1.000]
  847. Link: 0,LinkNode: Bip001_L_Finger01, Mode: Normalize AssModel: None
  848. LTransform: [0.347, 0.938, 0.010, 0.549] [-0.936, 0.347, -0.057, 1.282] [-0.057, 0.010, 0.998, 0.170] [0.000, 0.000, 0.000, 1.000]
  849. Link: 0,LinkNode: Bip001_L_Finger0, Mode: Normalize AssModel: None
  850. LTransform: [0.073, 0.888, 0.455, 0.545] [-0.996, 0.042, 0.077, 1.334] [0.049, -0.459, 0.887, 0.167] [0.000, 0.000, 0.000, 1.000]
  851. Link: 0,LinkNode: Bip001_L_ Finger1, Mode: Normalize AssModel: None
  852. LTransform: [0.258, -0.398, 0.880, 0.613] [-0.938, -0.323, 0.129, 1.290] [0.233, -0.859, -0.457, 0.225] [0.000, 0.000, 0.000, 1.000]
  853. Link: 0,LinkNode: Bip001_L_Finger2, Mode: Normalize AssModel: None
  854. LTransform: [0.442, -0.683, 0.581, 0.660] [-0.895, -0.380, 0.234, 1.301] [0.061, -0.624, -0.779, 0.195] [0.000, 0.000, 0.000, 1.000]
  855. Link: 0,LinkNode: Bip001_L_Finger11, Mode: Normalize AssModel: None
  856. LTransform: [0.203, -0.429, 0.880, 0.622] [-0.972, -0.196, 0.129, 1.259] [0.118, -0.882, -0.457, 0.232] [0.000, 0.000, 0.000, 1.000]
  857. Link: 0,LinkNode: Bip001_L_Finger12, Mode: Normalize AssModel: None
  858. LTransform: [0.124, -0.458, 0.880, 0.627] [-0.991, -0.020, 0.129, 1.232] [-0.042, -0.889, -0.457, 0.236] [0.000, 0.000, 0.000, 1.000]
  859. Link: 0,LinkNode: Bip001_R_Thigh, Mode: Normalize AssModel: None
  860. LTransform: [0.075, -0.411, -0.909, -0.204] [-0.994, -0.105, -0.035, 0.996] [-0.081, 0.906, -0.416, 0.003] [0.000, 0.000, 0.000, 1.000]
  861. Link: 0,LinkNode: Bip001_ L_Finger02, Mode: Normalize AssModel: None
  862. LTransform: [0.608, 0.699, -0.377, 0.557] [-0.794, 0.524, -0.307, 1.261] [-0.017, 0.486, 0.874, 0.168] [0.000, 0.000, 0.000, 1.000]
  863. Link: 0,LinkNode: Bip001_L_Finger22, Mode: Normalize AssModel: None
  864. LTransform: [0.094, -0.822, 0.562, 0.683] [-0.914, 0.151, 0.375, 1.249] [-0.394, -0.549, -0.737, 0.193] [0.000, 0.000, 0.000, 1.000]
  865. Link: 0,LinkNode: Bip001_L_Finger21, Mode: Normalize AssModel: None
  866. LTransform: [0.336, -0.752, 0.567, 0.674] [-0.934, -0.186, 0.306, 1.274] [-0.125, -0.632, -0.765, 0.197] [0.000, 0.000, 0.000, 1.000]
  867. Link: 0,LinkNode: Bip001_Head, Mode: Normalize AssModel: None
  868. LTransform: [-0.004, 0.004, 1.000, -0.010] [0.999, 0.036, 0.003, 1.878] [-0.036, 0.999, -0.004, 0.375] [0.000, 0.000, 0.000, 1.000]
  869. Link: 0,LinkNode: Bip001_R_Clavicle, Mode: Normalize AssModel: None
  870. LTransform: [-0.895, 0.268, 0.357, -0.096] [-0.174, 0.528, -0.832, 1.664] [-0.412, -0.806, -0.425, 0.070] [0.000, 0.000, 0.000, 1.000]
  871. Link: 0,LinkNode: Bip001_R_UpperArm, Mode: Normalize AssModel: None
  872. LTransform: [-0.544, -0.197, 0.816, -0.366] [-0.810, 0.376, -0.450, 1.611] [-0.218, -0.906, -0.364, -0.054] [0.000, 0.000, 0.000, 1.000]
  873. Link: 0,LinkNode: Bip001_R_Forearm, Mode: Normalize AssModel: None
  874. LTransform: [-0.074, -0.574, 0.816, -0.641] [-0.705, -0.548, -0.450, 1.202] [0.705, -0.608, -0.364, -0.164] [0.000, 0.000, 0.000, 1.000]
  875. Link: 0,LinkNode: Bip001_R_Hand, Mode: Normalize AssModel: None
  876. LTransform: [0.012, -0.136, 0.991, -0.671] [-0.879, -0.474, -0.054, 0.912] [0.477, -0.870, -0.125, 0.126] [0.000, 0.000, 0.000, 1.000]
  877. Link: 0,LinkNode: Bip001_R_Finger0, Mode: Normalize AssModel: None
  878. LTransform: [0.572, -0.757, -0.316, -0.617] [-0.377, -0.585, 0.718, 0.839] [-0.728, -0.292, -0.620, 0.116] [0.000, 0.000, 0.000, 1.000]
  879. Link: 0,LinkNode: Bip001_R_Finger01, Mode: Normalize AssModel: None
  880. LTransform: [0.185, -0.859, -0.478, -0.592] [-0.596, -0.484, 0.640, 0.822] [-0.781, 0.167, -0.602, 0.084] [0.000, 0.000, 0.000, 1.000]
  881. Link: 0,LinkNode: Bip001_R_Finger02, Mode: Normalize AssModel: None
  882. LTransform: [-0.019, -0.879, -0.476, -0.584] [-0.692, -0.332, 0.641, 0.796] [-0.721, 0.342, -0.602, 0.049] [0.000, 0.000, 0.000, 1.000]
  883. Link: 0,LinkNode: Bip001_R_Finger1, Mode: Normalize AssModel: None
  884. LTransform: [-0.027, -0.366, 0.930, -0.631] [-0.986, 0.162, 0.035, 0.728] [-0.164, -0.916, -0.366, 0.181] [0.000, 0.000, 0.000, 1.000]
  885. Link: 0,LinkNode: Bip001_R_Finger2, Mode: Normalize AssModel: None
  886. LTransform: [0.032, -0.160, 0.987, -0.701] [-0.993, 0.107, 0.049, 0.719] [-0.113, -0.981, -0.155, 0.185] [0.000, 0.000, 0.000, 1.000]
  887. Link: 0,LinkNode: Bip001_R_Finger21, Mode: Normalize AssModel: None
  888. LTransform: [-0.006, -0.163, 0.987, -0.699] [-0.942, 0.333, 0.050, 0.671] [-0.336, -0.929, -0.155, 0.179] [0.000, 0.000, 0.000, 1.000]
  889. Link: 0,LinkNode: Bip001_R_Finger11, Mode: Normalize AssModel: None
  890. LTransform: [-0.111, -0.350, 0.930, -0.633] [-0.922, 0.385, 0.035, 0.651] [-0.371, -0.854, -0.366, 0.168] [0.000, 0.000, 0.000, 1.000]
  891. Link: 0,LinkNode: Bip001_R_Finger12, Mode: Normalize AssModel: None
  892. LTransform: [-0.152, -0.293, 0.944, -0.639] [-0.787, 0.613, 0.063, 0.602] [-0.597, -0.734, -0.324, 0.148] [0.000, 0.000, 0.000, 1.000]
  893. Link: 0,LinkNode: Bip001_R_Finger22, Mode: Normalize AssModel: None
  894. LTransform: [-0.043, -0.157, 0.987, -0.699] [-0.840, 0.541, 0.050, 0.629] [-0.542, -0.826, -0.155, 0.165] [0.000, 0.000, 0.000, 1.000]
  895. Link: 0,LinkNode: Bip001_R_HorseLink, Mode: Normalize AssModel: None
  896. LTransform: [-0.178, -0.378, -0.909, -0.133] [-0.870, 0.492, -0.035, 0.383] [0.461, 0.784, -0.416, -0.102] [0.000, 0.000, 0.000, 1.000]
  897. Link: 0,LinkNode: Bip001_R_Foot, Mode: Normalize AssModel: None
  898. LTransform: [-0.000, -0.471, -0.882, -0.188] [-1.000, 0.000, 0.000, 0.112] [0.000, 0.882, -0.471, 0.041] [0.000, 0.000, 0.000, 1.000]
  899. Link: 0,LinkNode: Bip001_R_Calf, Mode: Normalize AssModel: None
  900. LTransform: [0.201, -0.366, -0.909, -0.171] [-0.909, -0.415, -0.035, 0.555] [-0.364, 0.833, -0.416, -0.034] [0.000, 0.000, 0.000, 1.000]
  901. Link: 0,LinkNode: Bip001_L_EAR, Mode: Normalize AssModel: None
  902. LTransform: [0.923, -0.199, 0.330, 0.125] [-0.340, -0.020, 0.940, 1.900] [-0.180, -0.980, -0.086, 0.409] [0.000, 0.000, 0.000, 1.000]
  903. Link: 0,LinkNode: Bip001_R_EAR, Mode: Normalize AssModel: None
  904. LTransform: [-0.759, 0.356, 0.545, -0.181] [-0.558, 0.076, -0.826, 1.920] [-0.336, -0.931, 0.141, 0.417] [0.000, 0.000, 0.000, 1.000]
  905. Link: 0,LinkNode: Bip001_Snout, Mode: Normalize AssModel: None
  906. LTransform: [-0.012, 0.000, 1.000, -0.008] [-0.225, -0.974, -0.003, 1.861] [0.974, -0.225, 0.012, 0.624] [0.000, 0.000, 0.000, 1.000]
  907. Link: 0,LinkNode: Bip001_Jaw, Mode: Normalize AssModel: None
  908. LTransform: [-0.012, 0.000, 1.000, -0.029] [-0.423, -0.906, -0.005, 1.787] [0.906, -0.423, 0.011, 0.480] [0.000, 0.000, 0.000, 1.000]
  909. Link: 0,LinkNode: Bip001_R_Toe0, Mode: Normalize AssModel: None
  910. LTransform: [-0.482, -0.000, -0.876, -0.252] [-0.000, 1.000, 0.000, 0.006] [0.876, 0.000, -0.482, 0.161] [0.000, 0.000, 0.000, 1.000]
  911. Link: 0,LinkNode: Bip001_L_HorseLink, Mode: Normalize AssModel: None
  912. LTransform: [0.186, 0.398, -0.898, 0.128] [-0.870, 0.492, 0.038, 0.396] [0.457, 0.774, 0.438, -0.108] [0.000, 0.000, 0.000, 1.000]
  913. Link: 0,LinkNode: Bip001_L_Calf, Mode: Normalize AssModel: None
  914. LTransform: [-0.271, 0.346, -0.898, 0.179] [-0.832, -0.554, 0.038, 0.553] [-0.484, 0.757, 0.438, -0.016] [0.000, 0.000, 0.000, 1.000]
  915. Link: 0,LinkNode: Bip001_L_Foot, Mode: Normalize AssModel: None
  916. LTransform: [-0.000, 0.492, -0.870, 0.189] [-1.000, -0.000, 0.000, 0.112] [0.000, 0.870, 0.492, 0.042] [0.000, 0.000, 0.000, 1.000]
  917.  
  918. Animations: 'Take 001'
  919. Info for 'Take 001'
  920. TimeSpan: 0 to 466
  921. Offset: 0
  922.  
  923. ERROR: Could not open binary file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_vomit.anm'
  924. ERROR: Could not load file 'C:/Gry/Amnesia - The Dark Descent/F_mod/entities/amfp_enemy/dinkywretch/animations/bp_vomit.anm' in MSH loader.
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