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Jul 25th, 2017
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  1. case FPMN_bGoto2:
  2. {
  3. if(!PlayerInRadius(playerid, plid, 4.0)) return SendClientMessage(playerid, COLOR_SYSTEM, "Игрок далеко");
  4. if(GI[playerid][gtID] != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_SYSTEM, "Ты уже кого-то ведешь за собой");
  5. if(GI[plid][gtGoID] != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_SYSTEM, "Этого игрока уже кто-то ведет за собой");
  6. if(GetPVarInt(playerid, "BindBlock") == 1) return SendClientMessage(playerid, COLOR_SYSTEM, "Ты связаны");
  7. if(GetPVarInt(plid, "BindBlock") == 0) return SendClientMessage(playerid, COLOR_SYSTEM, "Игрок не связан");
  8. CheckPlayerGoCuff(playerid);
  9. CheckPlayerGoCuff(plid);
  10. GI[plid][gtID] = INVALID_PLAYER_ID;
  11. GI[playerid][gtGoID] = INVALID_PLAYER_ID;
  12. GI[playerid][gtID] = plid;
  13. GI[plid][gtGoID] = playerid;
  14. GI[plid][gtState] = GetPlayerState(playerid);
  15. GetPlayerPos(plid, GI[plid][gtX], GI[plid][gtY], GI[plid][gtZ]);
  16. TogglePlayerControllable(plid, true);
  17. SetPVarInt(plid, "GotoBlock", 1);
  18. format(glstr,sizeof(glstr), "%s потащил %s за собой", GetName2(playerid), GetName2(plid));
  19. Do(playerid, glstr);
  20. }
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