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Untitled

Jun 23rd, 2018
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  1. -- Synapse Decompiler
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  3.  
  4. wait(0.2)
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character.HumanoidRootPart
  13. Torso = Character.Torso
  14. Head = Character.Head
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart.RootJoint
  20. Neck = Torso.Neck
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound", Torso)
  26. sick.SoundId = "rbxassetid://1117396305"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 10
  30. sick:Play()
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. Animation_Speed = 3
  48. Humanoid.HipHeight = 1
  49. Frame_Speed = 0.016666666666666666
  50. local Speed = 75
  51. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  54. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  55. local DAMAGEMULTIPLIER = 999999
  56. local ANIM = "Idle"
  57. local ATTACK = false
  58. local EQUIPPED = false
  59. local HOLD = false
  60. local COMBO = 1
  61. local Rooted = false
  62. local SINE = 0
  63. local KEYHOLD = false
  64. local CHANGE = 2 / Animation_Speed
  65. local WALKINGANIM = false
  66. local VALUE1 = false
  67. local VALUE2 = false
  68. local ROBLOXIDLEANIMATION = IT("Animation")
  69. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  70. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  71. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  72. WEAPONGUI.Name = "Weapon GUI"
  73. local Weapon = IT("Model")
  74. Weapon.Name = "Adds"
  75. local Effects = IT("Folder", Weapon)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local FORCEWINGS = false
  81. local GYRO, FLIGHTFORCE
  82. local INTRO = false
  83. ArtificialHB = Instance.new("BindableEvent", script)
  84. ArtificialHB.Name = "ArtificialHB"
  85. script:WaitForChild("ArtificialHB")
  86. frame = Frame_Speed
  87. tf = 0
  88. allowframeloss = false
  89. tossremainder = false
  90. lastframe = tick()
  91. script.ArtificialHB:Fire()
  92. game:GetService("RunService").Heartbeat:connect(function(s, p)
  93. tf = tf + s
  94. if tf >= frame then
  95. if allowframeloss then
  96. script.ArtificialHB:Fire()
  97. lastframe = tick()
  98. else
  99. for i = 1, math.floor(tf / frame) do
  100. script.ArtificialHB:Fire()
  101. end
  102. lastframe = tick()
  103. end
  104. if tossremainder then
  105. tf = 0
  106. else
  107. tf = tf - frame * math.floor(tf / frame)
  108. end
  109. end
  110. end)
  111. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  112. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  113. end
  114. function PositiveAngle(NUMBER)
  115. if NUMBER >= 0 then
  116. NUMBER = 0
  117. end
  118. return NUMBER
  119. end
  120. function NegativeAngle(NUMBER)
  121. if NUMBER <= 0 then
  122. NUMBER = 0
  123. end
  124. return NUMBER
  125. end
  126. function Swait(NUMBER)
  127. if NUMBER == 0 or NUMBER == nil then
  128. ArtificialHB.Event:wait()
  129. else
  130. for i = 1, NUMBER do
  131. ArtificialHB.Event:wait()
  132. end
  133. end
  134. end
  135. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  136. local NEWMESH = IT(MESH)
  137. if MESH == "SpecialMesh" then
  138. NEWMESH.MeshType = MESHTYPE
  139. if MESHID ~= "nil" and MESHID ~= "" then
  140. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  141. end
  142. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  143. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  144. end
  145. end
  146. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  147. NEWMESH.Scale = SCALE
  148. NEWMESH.Parent = PARENT
  149. return NEWMESH
  150. end
  151. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  152. local NEWPART = IT("Part")
  153. NEWPART.formFactor = FORMFACTOR
  154. NEWPART.Reflectance = REFLECTANCE
  155. NEWPART.Transparency = TRANSPARENCY
  156. NEWPART.CanCollide = false
  157. NEWPART.Locked = true
  158. NEWPART.Anchored = true
  159. if ANCHOR == false then
  160. NEWPART.Anchored = false
  161. end
  162. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  163. NEWPART.Name = NAME
  164. NEWPART.Size = SIZE
  165. NEWPART.Position = Torso.Position
  166. NEWPART.Material = MATERIAL
  167. NEWPART:BreakJoints()
  168. NEWPART.Parent = PARENT
  169. return NEWPART
  170. end
  171. function QuaternionFromCFrame(cf)
  172. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  173. local trace = m00 + m11 + m22
  174. if trace > 0 then
  175. local s = math.sqrt(1 + trace)
  176. local recip = 0.5 / s
  177. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  178. else
  179. local i = 0
  180. if m00 < m11 then
  181. i = 1
  182. end
  183. if m22 > (i == 0 and m00 or m11) then
  184. i = 2
  185. end
  186. if i == 0 then
  187. local s = math.sqrt(m00 - m11 - m22 + 1)
  188. local recip = 0.5 / s
  189. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  190. elseif i == 1 then
  191. local s = math.sqrt(m11 - m22 - m00 + 1)
  192. local recip = 0.5 / s
  193. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  194. elseif i == 2 then
  195. local s = math.sqrt(m22 - m00 - m11 + 1)
  196. local recip = 0.5 / s
  197. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  198. end
  199. end
  200. end
  201. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  202. local xs, ys, zs = x + x, y + y, z + z
  203. local wx, wy, wz = w * xs, w * ys, w * zs
  204. local xx = x * xs
  205. local xy = x * ys
  206. local xz = x * zs
  207. local yy = y * ys
  208. local yz = y * zs
  209. local zz = z * zs
  210. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  211. end
  212. function QuaternionSlerp(a, b, t)
  213. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  214. local startInterp, finishInterp
  215. if cosTheta >= 1.0E-4 then
  216. if 1 - cosTheta > 1.0E-4 then
  217. local theta = ACOS(cosTheta)
  218. local invSinTheta = 1 / SIN(theta)
  219. startInterp = SIN((1 - t) * theta) * invSinTheta
  220. finishInterp = SIN(t * theta) * invSinTheta
  221. else
  222. startInterp = 1 - t
  223. finishInterp = t
  224. end
  225. elseif 1 + cosTheta > 1.0E-4 then
  226. local theta = ACOS(-cosTheta)
  227. local invSinTheta = 1 / SIN(theta)
  228. startInterp = SIN((t - 1) * theta) * invSinTheta
  229. finishInterp = SIN(t * theta) * invSinTheta
  230. else
  231. startInterp = t - 1
  232. finishInterp = t
  233. end
  234. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  235. end
  236. function Clerp(a, b, t)
  237. local qa = {
  238. QuaternionFromCFrame(a)
  239. }
  240. local qb = {
  241. QuaternionFromCFrame(b)
  242. }
  243. local ax, ay, az = a.x, a.y, a.z
  244. local bx, by, bz = b.x, b.y, b.z
  245. local _t = 1 - t
  246. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  247. end
  248. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  249. local frame = IT("Frame")
  250. frame.BackgroundTransparency = TRANSPARENCY
  251. frame.BorderSizePixel = BORDERSIZEPIXEL
  252. frame.Position = POSITION
  253. frame.Size = SIZE
  254. frame.BackgroundColor3 = COLOR
  255. frame.BorderColor3 = BORDERCOLOR
  256. frame.Name = NAME
  257. frame.Parent = PARENT
  258. return frame
  259. end
  260. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  261. local label = IT("TextLabel")
  262. label.BackgroundTransparency = 1
  263. label.Size = UD2(1, 0, 1, 0)
  264. label.Position = UD2(0, 0, 0, 0)
  265. label.TextColor3 = TEXTCOLOR
  266. label.TextStrokeTransparency = STROKETRANSPARENCY
  267. label.TextTransparency = TRANSPARENCY
  268. label.FontSize = TEXTFONTSIZE
  269. label.Font = TEXTFONT
  270. label.BorderSizePixel = BORDERSIZEPIXEL
  271. label.TextScaled = false
  272. label.Text = TEXT
  273. label.Name = NAME
  274. label.Parent = PARENT
  275. return label
  276. end
  277. function NoOutlines(PART)
  278. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  279. end
  280. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  281. local NEWWELD = IT(TYPE)
  282. NEWWELD.Part0 = PART0
  283. NEWWELD.Part1 = PART1
  284. NEWWELD.C0 = C0
  285. NEWWELD.C1 = C1
  286. NEWWELD.Parent = PARENT
  287. return NEWWELD
  288. end
  289. local S = IT("Sound")
  290. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  291. local NEWSOUND
  292. coroutine.resume(coroutine.create(function()
  293. NEWSOUND = S:Clone()
  294. NEWSOUND.Parent = PARENT
  295. NEWSOUND.Volume = VOLUME
  296. NEWSOUND.Pitch = PITCH
  297. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  298. NEWSOUND:play()
  299. if DOESLOOP == true then
  300. NEWSOUND.Looped = true
  301. else
  302. repeat
  303. wait(1)
  304. until NEWSOUND.Playing == false
  305. NEWSOUND:remove()
  306. end
  307. end))
  308. return NEWSOUND
  309. end
  310. function CFrameFromTopBack(at, top, back)
  311. local right = top:Cross(back)
  312. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  313. end
  314. function WACKYEFFECT(Table)
  315. local TYPE = Table.EffectType or "Sphere"
  316. local SIZE = Table.Size or VT(1, 1, 1)
  317. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  318. local TRANSPARENCY = Table.Transparency or 0
  319. local ENDTRANSPARENCY = Table.Transparency2 or 1
  320. local CFRAME = Table.CFrame or Torso.CFrame
  321. local MOVEDIRECTION = Table.MoveToPos or nil
  322. local ROTATION1 = Table.RotationX or 0
  323. local ROTATION2 = Table.RotationY or 0
  324. local ROTATION3 = Table.RotationZ or 0
  325. local MATERIAL = Table.Material or "Neon"
  326. local COLOR = Table.Color or C3(1, 1, 1)
  327. local TIME = Table.Time or 45
  328. local SOUNDID = Table.SoundID or nil
  329. local SOUNDPITCH = Table.SoundPitch or nil
  330. local SOUNDVOLUME = Table.SoundVolume or nil
  331. coroutine.resume(coroutine.create(function()
  332. local PLAYSSOUND = false
  333. local SOUND
  334. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  335. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  336. PLAYSSOUND = true
  337. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  338. end
  339. EFFECT.Color = COLOR
  340. local MSH
  341. if TYPE == "Sphere" then
  342. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  343. elseif TYPE == "Block" then
  344. MSH = IT("BlockMesh", EFFECT)
  345. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  346. elseif TYPE == "Wave" then
  347. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  348. elseif TYPE == "Ring" then
  349. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  350. elseif TYPE == "Slash" then
  351. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  352. elseif TYPE == "Round Slash" then
  353. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  354. elseif TYPE == "Swirl" then
  355. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  356. elseif TYPE == "Skull" then
  357. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  358. elseif TYPE == "Crystal" then
  359. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  360. end
  361. if MSH ~= nil then
  362. local MOVESPEED
  363. if MOVEDIRECTION ~= nil then
  364. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  365. end
  366. local GROWTH = SIZE - ENDSIZE
  367. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  368. if TYPE == "Block" then
  369. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  370. else
  371. EFFECT.CFrame = CFRAME
  372. end
  373. for LOOP = 1, TIME + 1 do
  374. Swait()
  375. MSH.Scale = MSH.Scale - GROWTH / TIME
  376. if TYPE == "Wave" then
  377. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  378. end
  379. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  380. if TYPE == "Block" then
  381. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  382. else
  383. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  384. end
  385. if MOVEDIRECTION ~= nil then
  386. local ORI = EFFECT.Orientation
  387. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  388. EFFECT.Orientation = ORI
  389. end
  390. end
  391. if PLAYSSOUND == false then
  392. EFFECT:remove()
  393. else
  394. SOUND.Stopped:Connect(function()
  395. EFFECT:remove()
  396. end)
  397. end
  398. elseif PLAYSSOUND == false then
  399. EFFECT:remove()
  400. else
  401. repeat
  402. Swait()
  403. until SOUND.Playing == false
  404. EFFECT:remove()
  405. end
  406. end))
  407. end
  408. function MakeForm(PART, TYPE)
  409. if TYPE == "Cyl" then
  410. local MSH = IT("CylinderMesh", PART)
  411. elseif TYPE == "Ball" then
  412. local MSH = IT("SpecialMesh", PART)
  413. MSH.MeshType = "Sphere"
  414. elseif TYPE == "Pine" then
  415. CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0))
  416. end
  417. end
  418. Debris = game:GetService("Debris")
  419. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  420. local DIRECTION = CF(StartPos, EndPos).lookVector
  421. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  422. end
  423. function turnto(position)
  424. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  425. end
  426. function refit()
  427. Character.Parent = workspace
  428. for e = 1, #BODY do
  429. if BODY[e] ~= nil then
  430. local STUFF = BODY[e]
  431. local PART = STUFF[1]
  432. local PARENT = STUFF[2]
  433. local MATERIAL = STUFF[3]
  434. local COLOR = STUFF[4]
  435. local TRANSPARENCY = STUFF[5]
  436. --local SIZE = STUFF[6]
  437. local NAME = STUFF[7]
  438. if PART.ClassName == "Part" and PART ~= RootPart then
  439. PART.Material = MATERIAL
  440. PART.Transparency = TRANSPARENCY
  441. PART.Name = NAME
  442. end
  443. if PART.Parent ~= PARENT then
  444. Humanoid:remove()
  445. PART.Parent = PARENT
  446. Humanoid = IT("Humanoid",Character)
  447. end
  448. end
  449. end
  450. end
  451. function Lightning(Table)
  452. local Color = Table.Color or C3(1, 1, 1)
  453. local StartPos = Table.Start or Torso.Position
  454. local EndPos = Table.End or Mouse.Hit.p
  455. local SegmentLength = Table.SegmentL or 2
  456. local Thickness = Table.Thickness or 0.1
  457. local Dissapear = Table.DoesFade or false
  458. local Parent = Table.Ignore or Character
  459. local MaxDist = Table.MaxDist or 400
  460. local Branches = Table.Branches or false
  461. local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  462. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength)
  463. local LIGHTNINGMODEL = IT("Model", Effects)
  464. LIGHTNINGMODEL.Name = "Lightning"
  465. local LastBolt
  466. for E = 1, DISTANCE do
  467. local ExtraSize = (DISTANCE - E) / 15
  468. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
  469. PART.Color = Color
  470. MakeForm(PART, "Cyl")
  471. if LastBolt == nil then
  472. PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  473. else
  474. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  475. end
  476. LastBolt = PART
  477. if Branches == true then
  478. local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2)
  479. if CHOICE == 1 then
  480. local LASTBRANCH
  481. for i = 1, MRANDOM(2, 5) do
  482. local ExtraSize2 = (DISTANCE - E) / 25 / i
  483. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
  484. PART.Color = Color
  485. MakeForm(PART, "Cyl")
  486. if LASTBRANCH == nil then
  487. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  488. else
  489. PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  490. end
  491. LASTBRANCH = PART
  492. end
  493. end
  494. end
  495. end
  496. if Dissapear == true then
  497. coroutine.resume(coroutine.create(function()
  498. for i = 1, 30 do
  499. Swait()
  500. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  501. if c.ClassName == "Part" then
  502. c.Transparency = i / 30
  503. end
  504. end
  505. end
  506. LIGHTNINGMODEL:remove()
  507. end))
  508. elseif Dissapear == false then
  509. Debris:AddItem(LIGHTNINGMODEL, 0.1)
  510. end
  511. return {
  512. End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p,
  513. LastBolt = LastBolt,
  514. Model = LIGHTNINGMODEL
  515. }
  516. end
  517. local Particle = IT("ParticleEmitter", nil)
  518. Particle.Enabled = false
  519. Particle.Transparency = NumberSequence.new({
  520. NumberSequenceKeypoint.new(0, 0),
  521. NumberSequenceKeypoint.new(0.7, 0),
  522. NumberSequenceKeypoint.new(1, 1)
  523. })
  524. Particle.LightEmission = 0.5
  525. Particle.Rate = 500
  526. Particle.Rotation = NumberRange.new(-180, 180)
  527. Particle.RotSpeed = NumberRange.new(-180, 180)
  528. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  529. Particle.Color = ColorSequence.new(C3(1, 1, 1))
  530. function ParticleEmitter(Table)
  531. local PRTCL = Particle:Clone()
  532. local Speed = Table.Speed or 5
  533. local Drag = Table.Drag or 0
  534. local Size1 = Table.Size1 or 1
  535. local Size2 = Table.Size2 or 5
  536. local Lifetime1 = Table.Lifetime1 or 1
  537. local Lifetime2 = Table.Lifetime2 or 1.5
  538. local Parent = Table.Parent or Torso
  539. local Emit = Table.Emit or 100
  540. local Offset = Table.Offset or 360
  541. local Enabled = Table.Enabled or false
  542. PRTCL.Parent = Parent
  543. PRTCL.Size = NumberSequence.new(Size1, Size2)
  544. PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2)
  545. PRTCL.Speed = NumberRange.new(Speed)
  546. PRTCL.VelocitySpread = Offset
  547. PRTCL.Drag = Drag
  548. if Enabled == false then
  549. PRTCL:Emit(Emit)
  550. Debris:AddItem(PRTCL, Lifetime2)
  551. else
  552. PRTCL.Enabled = true
  553. end
  554. return PRTCL
  555. end
  556. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Really Red", "Right Wing", VT(2, 3, 2) * 1.5, false)
  557. RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  558. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0))
  559. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Really Red", "Left Wing", VT(2, 3, 2) * 1.5, false)
  560. LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  561. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0))
  562. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  563. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  564. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false)
  565. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  566. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0))
  567. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false)
  568. MakeForm(Mask, "Cyl")
  569. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0))
  570. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false)
  571. Black.Color = C3(0, 0, 0)
  572. MakeForm(Black, "Ball")
  573. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0))
  574. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false)
  575. Black.Color = C3(0, 0, 0)
  576. MakeForm(Black, "Ball")
  577. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0))
  578. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  579. MakeForm(Eye, "Ball")
  580. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0))
  581. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  582. MakeForm(Eye, "Ball")
  583. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0))
  584. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false)
  585. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0))
  586. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0))
  587. MSH.VertexColor = VT(1, 1, 0.5)
  588. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  589. MakeForm(MaskPart, "Ball")
  590. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0))
  591. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  592. MakeForm(MaskPart, "Ball")
  593. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0))
  594. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false)
  595. MakeForm(Handle, "Cyl")
  596. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false)
  598. MakeForm(Bop, "Ball")
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0))
  600. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false)
  601. MakeForm(Part, "Pine")
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false)
  604. MakeForm(Part, "Pine")
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Really Black", "Blade", VT(0.3, 5, 0.3), false)
  607. MakeForm(Blade, "Pine")
  608. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  609. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false)
  610. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0))
  611. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false)
  612. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0))
  613. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  614. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  615. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  616. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  617. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  618. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  619. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  620. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  621. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0))
  622. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  623. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  624. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  625. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  626. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false)
  627. MakeForm(Shield, "Ball")
  628. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  629. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false)
  630. MakeForm(Shield, "Ball")
  631. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  632. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false)
  633. MakeForm(Shield, "Ball")
  634. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  635. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false)
  636. MakeForm(Shield, "Ball")
  637. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  638. local SKILLTEXTCOLOR = BRICKC("Magenta").Color
  639. local SKILLFONT = "SciFi"
  640. local SKILLTEXTSIZE = 12
  641. Humanoid.DisplayDistanceType = "None"
  642. local naeeym2 = IT("BillboardGui", Character)
  643. naeeym2.AlwaysOnTop = true
  644. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  645. naeeym2.StudsOffset = Vector3.new(0, 1.3, 0)
  646. naeeym2.MaxDistance = 75
  647. naeeym2.Adornee = Character.Head
  648. naeeym2.Name = "Name"
  649. naeeym2.PlayerToHideFrom = Player
  650. local tecks2 = IT("TextLabel", naeeym2)
  651. tecks2.BackgroundTransparency = 1
  652. tecks2.TextScaled = true
  653. tecks2.BorderSizePixel = 0
  654. tecks2.Text = Player.Name
  655. tecks2.Font = "SciFi"
  656. tecks2.TextSize = 30
  657. tecks2.TextStrokeTransparency = 0
  658. tecks2.TextColor3 = C3(1, 1, 1)
  659. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  660. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  661. tecks2.Parent = naeeym2
  662. for _, c in pairs(Weapon:GetChildren()) do
  663. if c.ClassName == "Part" then
  664. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  665. end
  666. end
  667. Weapon.Parent = Character
  668. Humanoid.Died:connect(function()
  669. ATTACK = true
  670. end)
  671. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame")
  672. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  673. function ApplyDamage(Humanoid, Damage, TorsoPart)
  674. local defence = Instance.new("BoolValue", Humanoid.Parent)
  675. defence.Name = "HitBy" .. Player.Name
  676. game:GetService("Debris"):AddItem(defence, 0.001)
  677. Damage = Damage * DAMAGEMULTIPLIER
  678. if Humanoid.Health ~= 0 then
  679. local CritChance = MRANDOM(1, 100)
  680. if Damage > Humanoid.Health then
  681. Damage = math.ceil(Humanoid.Health)
  682. if Damage == 0 then
  683. Damage = 0.1
  684. end
  685. end
  686. Humanoid.Health = Humanoid.Health - Damage
  687. end
  688. end
  689. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME)
  690. local CHILDREN = workspace:GetDescendants()
  691. for index, CHILD in pairs(CHILDREN) do
  692. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then
  693. do
  694. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  695. if HUM then
  696. do
  697. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  698. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then
  699. do
  700. local FRAMES = IT("Folder", CHILD)
  701. FRAMES.Name = Player.Name .. "Frames"
  702. local DMG = 0
  703. if MINDMG > 1 then
  704. DMG = MRANDOM(MINDMG, MAXDMG)
  705. else
  706. DMG = MINDMG
  707. end
  708. ApplyDamage(HUM, DMG, TORSO)
  709. CreateSound(12222242, TORSO, 5, 1, false)
  710. coroutine.resume(coroutine.create(function()
  711. for _, c in pairs(CHILD:GetDescendants()) do
  712. if c:IsA("BasePart") then
  713. local bv = Instance.new("BodyVelocity")
  714. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  715. if POSITION.Y < TORSO.Position.Y then
  716. bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING
  717. else
  718. bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING
  719. end
  720. bv.Parent = c
  721. c.Reflectance = c.Transparency
  722. c.Transparency = 1
  723. Debris:AddItem(bv, 0.05)
  724. end
  725. end
  726. if 0 < HUM.Health then
  727. if FRAME > 0 then
  728. for i = 1, FRAME do
  729. for _, c in pairs(CHILD:GetDescendants()) do
  730. if c:IsA("BasePart") then
  731. c.Transparency = c.Reflectance
  732. c.Reflectance = 0
  733. end
  734. end
  735. wait()
  736. for _, c in pairs(CHILD:GetDescendants()) do
  737. if c:IsA("BasePart") then
  738. c.Reflectance = c.Transparency
  739. c.Transparency = 1
  740. end
  741. end
  742. wait()
  743. end
  744. else
  745. coroutine.resume(coroutine.create(function()
  746. HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  747. end))
  748. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  749. end
  750. for _, c in pairs(CHILD:GetDescendants()) do
  751. if c:IsA("BasePart") then
  752. c.Transparency = c.Reflectance
  753. c.Reflectance = 0
  754. end
  755. end
  756. else
  757. for _, c in pairs(CHILD:GetDescendants()) do
  758. if c:IsA("BasePart") then
  759. c.Transparency = c.Reflectance
  760. c.Reflectance = 0
  761. end
  762. end
  763. end
  764. coroutine.resume(coroutine.create(function()
  765. HUM.CameraOffset = VT(0, 0, 0)
  766. end))
  767. FRAMES:remove()
  768. end))
  769. end
  770. end
  771. end
  772. end
  773. end
  774. end
  775. end
  776. end
  777. function X()
  778. ATTACK = true
  779. Rooted = true
  780. local TOAIM = Mouse.Hit.p
  781. turnto(Mouse.Hit.p)
  782. local DONE = false
  783. Humanoid.HipHeight = 5
  784. for i = 0, 0.2, 0.1 / Animation_Speed do
  785. Swait()
  786. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  787. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  791. end
  792. for i = 0, 1.3, 0.1 / Animation_Speed do
  793. Swait()
  794. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  798. end
  799. CreateSound(1537955136, Blade, 5, 1, false)
  800. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0, 16, 0))
  801. MakeForm(SLICE, "Ball")
  802. CreateSound(342793847, SLICE, 5, 3, false)
  803. SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  804. ParticleEmitter({
  805. Speed = 2,
  806. Drag = 3,
  807. Size1 = 0.2,
  808. Size2 = 1,
  809. Lifetime1 = 1,
  810. Lifetime2 = 3,
  811. Parent = SLICE,
  812. Emit = 15,
  813. Offset = 360,
  814. Enabled = false
  815. })
  816. coroutine.resume(coroutine.create(function()
  817. Swait(35)
  818. SLICE.Transparency = 0
  819. for i = 1, 45 do
  820. Swait()
  821. SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5
  822. end
  823. wait(0.3)
  824. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0))
  825. MakeForm(BEAM, "Cyl")
  826. BEAM.Color = SLICE.Color
  827. local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character)
  828. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  829. BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0))
  830. BEAM.Size = VT(0, DISTANCE + 15, 0)
  831. BEAM.Mesh.Scale = VT(1.8, 1, 1.8)
  832. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0, 0, 0))
  833. MakeForm(BOP, "Ball")
  834. BOP.Color = SLICE.Color
  835. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  836. wait(0.1)
  837. local SIZE = SLICE.Size.X
  838. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  839. local PRT = ParticleEmitter({
  840. Speed = 0,
  841. Drag = 0,
  842. Size1 = 0.3,
  843. Size2 = 0.7,
  844. Lifetime1 = 1,
  845. Lifetime2 = 1.5,
  846. Parent = BEAM,
  847. Emit = 100,
  848. Offset = 360,
  849. Enabled = true
  850. })
  851. PRT.ZOffset = 12
  852. for i = 1, 25 do
  853. Swait()
  854. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  855. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0)
  856. end
  857. BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8
  858. BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25)
  859. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  860. end
  861. repeat
  862. Swait()
  863. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  864. SOUND.Parent = SLICE
  865. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  866. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0)
  867. end
  868. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  869. until SOUND.Playing == false
  870. BOP:remove()
  871. BEAM:remove()
  872. DONE = true
  873. Humanoid.CameraOffset = VT(0, 0, 0)
  874. for i = 1, 45 do
  875. Swait()
  876. SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5
  877. end
  878. SLICE:remove()
  879. end))
  880. for i = 0, 1, 0.1 / Animation_Speed do
  881. Swait()
  882. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  883. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  887. end
  888. FORCEWINGS = true
  889. for i = 1, 200 do
  890. Swait()
  891. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  892. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  896. end
  897. repeat
  898. wait()
  899. until DONE == true
  900. RootJoint.C0 = CF(0, 300, 0)
  901. Humanoid.HipHeight = 1
  902. for i = 1, 50 do
  903. Swait()
  904. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  905. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  909. end
  910. ATTACK = false
  911. Rooted = false
  912. FORCEWINGS = false
  913. end
  914. function Intro()
  915. ATTACK = true
  916. Rooted = true
  917. for i = 0, 0.2, 0.1 / Animation_Speed do
  918. Swait()
  919. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  920. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  925. end
  926. for i = 0, 3, 0.1 / Animation_Speed do
  927. Swait()
  928. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  929. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  930. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  934. end
  935. CreateSound(1537955136, Blade, 5, 1, false)
  936. RWING.Transparency = 0
  937. LWING.Transparency = 0
  938. for i = 1, 15 do
  939. Swait()
  940. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  941. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  946. end
  947. for i = 1, 15 do
  948. Swait()
  949. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  950. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  951. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  955. end
  956. for i = 0, 1, 0.1 / Animation_Speed do
  957. Swait()
  958. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  959. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  964. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  965. end
  966. ATTACK = false
  967. Rooted = false
  968. end
  969. function Z()
  970. ATTACK = true
  971. Rooted = true
  972. CreateSound(1537955136, Torso, 5, 1, false)
  973. for i = 1, 15 do
  974. Swait()
  975. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5)
  976. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  980. end
  981. for i = 0, 0.3, 0.1 / Animation_Speed do
  982. Swait()
  983. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  988. end
  989. FORCEWINGS = true
  990. for i = 1, 10 do
  991. for i = 0, 0.02, 0.1 / Animation_Speed do
  992. Swait()
  993. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  994. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  998. end
  999. do
  1000. local RANDOM = MRANDOM(-7, 7) / 5
  1001. local RANDOM2 = MRANDOM(-7, 7) / 5
  1002. for i = 0, 0.01, 0.1 / Animation_Speed do
  1003. Swait()
  1004. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2)
  1005. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1010. end
  1011. local WAVES = {}
  1012. coroutine.resume(coroutine.create(function()
  1013. repeat
  1014. Swait()
  1015. for E = 1, #WAVES do
  1016. if WAVES[E] ~= nil then
  1017. ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3)
  1018. if WAVES[E].Transparency > 0.99 then
  1019. WAVES[E]:remove()
  1020. table.remove(WAVES, E)
  1021. else
  1022. WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0)
  1023. WAVES[E].Transparency = WAVES[E].Transparency + 0.03
  1024. end
  1025. end
  1026. end
  1027. until #WAVES == 0
  1028. end))
  1029. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1))
  1030. MakeForm(Wave, "Pine")
  1031. Wave.CFrame = Blade.CFrame
  1032. table.insert(WAVES, Wave)
  1033. CreateSound(1537955679, Wave, 7, 1, true)
  1034. end
  1035. end
  1036. ATTACK = false
  1037. Rooted = false
  1038. FORCEWINGS = false
  1039. end
  1040. function B()
  1041. ATTACK = true
  1042. Rooted = false
  1043. FORCEWINGS = true
  1044. for i = 0, 1, 0.1 / Animation_Speed do
  1045. Swait()
  1046. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1047. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1051. end
  1052. CreateSound(1537955679, Blade, 7, 0.7, false)
  1053. Rooted = true
  1054. for i = 0, 0.4, 0.1 / Animation_Speed do
  1055. Swait()
  1056. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1061. end
  1062. coroutine.resume(coroutine.create(function()
  1063. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1064. for i = 1, 125 do
  1065. Swait()
  1066. FRAME = FRAME * CF(0, 0, -1)
  1067. ApplyAoE(FRAME.p, 5, 45, 55, 35, 15)
  1068. WACKYEFFECT({
  1069. Time = 25,
  1070. EffectType = "Sphere",
  1071. Size = VT(1, 18, 1),
  1072. Size2 = VT(1, 0, 1),
  1073. Transparency = 0,
  1074. Transparency2 = 1,
  1075. CFrame = FRAME,
  1076. MoveToPos = nil,
  1077. RotationX = 0,
  1078. RotationY = 0,
  1079. RotationZ = 0,
  1080. Material = "Neon",
  1081. Color = RWING.Color,
  1082. SoundID = nil,
  1083. SoundPitch = nil,
  1084. SoundVolume = nil
  1085. })
  1086. end
  1087. end))
  1088. for i = 0, 0.2, 0.1 / Animation_Speed do
  1089. Swait()
  1090. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1095. end
  1096. FORCEWINGS = false
  1097. ATTACK = false
  1098. Rooted = false
  1099. end
  1100. function C()
  1101. FORCEWINGS = true
  1102. ATTACK = true
  1103. for i = 0, 1, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1109. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1110. end
  1111. Rooted = true
  1112. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0, 0, 0))
  1113. MakeForm(Orb, "Ball")
  1114. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1115. for i = 1, 35 do
  1116. Swait()
  1117. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1118. Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05)
  1119. end
  1120. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0, 0, 0))
  1121. MakeForm(MAIN, "Cyl")
  1122. for i = 1, 200 do
  1123. Swait()
  1124. local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character)
  1125. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1126. MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1127. MAIN.Size = VT(0.7, DISTANCE, 0.7)
  1128. ApplyAoE(AIMPOS, 3, 35, 65, 35, 20)
  1129. end
  1130. MAIN:remove()
  1131. ATTACK = false
  1132. Rooted = false
  1133. FORCEWINGS = false
  1134. for i = 1, 35 do
  1135. Swait()
  1136. Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05)
  1137. end
  1138. Orb:remove()
  1139. end
  1140. function V()
  1141. FORCEWINGS = true
  1142. ATTACK = true
  1143. Rooted = true
  1144. local AREAS = {}
  1145. for i = 1, 15 do
  1146. local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p
  1147. local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character)
  1148. if HITFLOOR then
  1149. table.insert(AREAS, HITPOS)
  1150. end
  1151. end
  1152. for E = 1, 35 do
  1153. Swait()
  1154. for i = 1, #AREAS do
  1155. WACKYEFFECT({
  1156. Time = 5,
  1157. EffectType = "Wave",
  1158. Size = VT(5, 1, 5),
  1159. Size2 = VT(5, 1, 5),
  1160. Transparency = 0.5,
  1161. Transparency2 = 1,
  1162. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)),
  1163. MoveToPos = nil,
  1164. RotationX = 0,
  1165. RotationY = 0,
  1166. RotationZ = 0,
  1167. Material = "Neon",
  1168. Color = RWING.Color,
  1169. SoundID = nil,
  1170. SoundPitch = nil,
  1171. SoundVolume = nil
  1172. })
  1173. end
  1174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1178. end
  1179. for E = 1, 12 do
  1180. Swait()
  1181. for i = 1, #AREAS do
  1182. WACKYEFFECT({
  1183. Time = 5,
  1184. EffectType = "Wave",
  1185. Size = VT(5, 1, 5),
  1186. Size2 = VT(5, 1, 5),
  1187. Transparency = 0.5,
  1188. Transparency2 = 1,
  1189. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)),
  1190. MoveToPos = nil,
  1191. RotationX = 0,
  1192. RotationY = 0,
  1193. RotationZ = 0,
  1194. Material = "Neon",
  1195. Color = RWING.Color,
  1196. SoundID = nil,
  1197. SoundPitch = nil,
  1198. SoundVolume = nil
  1199. })
  1200. end
  1201. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1205. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1206. end
  1207. for i = 1, #AREAS do
  1208. ApplyAoE(AREAS[i], 15, 45, 55, 35, 20)
  1209. Lightning({
  1210. Color = BRICKC("New Yeller").Color,
  1211. Start = AREAS[i],
  1212. End = AREAS[i] + VT(0, 100, 0),
  1213. SegmentL = 2,
  1214. Thickness = 0.2,
  1215. DoesFade = true,
  1216. Ignore = workspace,
  1217. MaxDist = 30,
  1218. Branches = false
  1219. })
  1220. Lightning({
  1221. Color = RWING.Color,
  1222. Start = AREAS[i],
  1223. End = AREAS[i] + VT(0, 100, 0),
  1224. SegmentL = 2,
  1225. Thickness = 0.3,
  1226. DoesFade = true,
  1227. Ignore = workspace,
  1228. MaxDist = 35,
  1229. Branches = false
  1230. })
  1231. WACKYEFFECT({
  1232. Time = 15,
  1233. EffectType = "Wave",
  1234. Size = VT(10, 0, 10),
  1235. Size2 = VT(9, 5, 9),
  1236. Transparency = 0,
  1237. Transparency2 = 1,
  1238. CFrame = CF(AREAS[i]),
  1239. MoveToPos = nil,
  1240. RotationX = 0,
  1241. RotationY = 5,
  1242. RotationZ = 0,
  1243. Material = "Neon",
  1244. Color = RWING.Color,
  1245. SoundID = 1537955136,
  1246. SoundPitch = MRANDOM(6, 8) / 10,
  1247. SoundVolume = 2
  1248. })
  1249. end
  1250. for i = 0, 0.5, 0.1 / Animation_Speed do
  1251. Swait()
  1252. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1256. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1257. end
  1258. FORCEWINGS = false
  1259. ATTACK = false
  1260. Rooted = false
  1261. end
  1262. function G()
  1263. ATTACK = true
  1264. Rooted = true
  1265. FORCEWINGS = true
  1266. CreateSound(1537955136, Torso, 5, 1, false)
  1267. for i = 1, 15 do
  1268. Swait()
  1269. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8)
  1270. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1274. end
  1275. for i = 0, 0.3, 0.1 / Animation_Speed do
  1276. Swait()
  1277. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1278. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1282. end
  1283. for i = 0, 1, 0.1 / Animation_Speed do
  1284. Swait()
  1285. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1286. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1290. end
  1291. CreateSound(1537955679, Blade, 7, 0.7, false)
  1292. for i = 0, 0.4, 0.1 / Animation_Speed do
  1293. Swait()
  1294. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1295. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1299. end
  1300. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5))
  1301. MakeForm(TORNADOBASE, "Ball")
  1302. TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
  1303. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1304. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1305. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1306. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1307. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1308. coroutine.resume(coroutine.create(function()
  1309. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1310. for E = 1, 185 do
  1311. Swait()
  1312. FRAME = FRAME * CF(0, 0, -0.8)
  1313. TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
  1314. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
  1315. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  1316. for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
  1317. ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
  1318. end
  1319. WACKYEFFECT({
  1320. Time = 5,
  1321. EffectType = "Wave",
  1322. Size = VT(10, 8, 10),
  1323. Size2 = VT(0, 0, 0),
  1324. Transparency = 0,
  1325. Transparency2 = 1,
  1326. CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
  1327. MoveToPos = nil,
  1328. RotationX = 0,
  1329. RotationY = 5,
  1330. RotationZ = 0,
  1331. Material = "Neon",
  1332. Color = TORNADOBASE.Color,
  1333. SoundID = nil,
  1334. SoundPitch = MRANDOM(6, 8) / 10,
  1335. SoundVolume = 2
  1336. })
  1337. end
  1338. for i = 1, 15 do
  1339. Swait()
  1340. TORNADOBASE.Transparency = i / 15
  1341. SWIRL.Transparency = i / 15
  1342. SWIRL2.Transparency = i / 15
  1343. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
  1344. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
  1345. end
  1346. TORNADOBASE:remove()
  1347. SWIRL:remove()
  1348. SWIRL2:remove()
  1349. end))
  1350. for i = 0, 0.2, 0.1 / Animation_Speed do
  1351. Swait()
  1352. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1353. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1357. end
  1358. FORCEWINGS = false
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362. function MouseDown(Mouse)
  1363. if ATTACK == false then
  1364. end
  1365. end
  1366. function MouseUp(Mouse)
  1367. HOLD = false
  1368. end
  1369. function KeyDown(Key)
  1370. KEYHOLD = true
  1371. if VALUE1 == false then
  1372. if Key == "z" and ATTACK == false then
  1373. Z()
  1374. end
  1375. if Key == "b" and ATTACK == false then
  1376. B()
  1377. end
  1378. if Key == "c" and ATTACK == false then
  1379. C()
  1380. end
  1381. if Key == "v" and ATTACK == false then
  1382. V()
  1383. end
  1384. if Key == "g" and ATTACK == false then
  1385. G()
  1386. end
  1387. if Key == "x" and ATTACK == false then
  1388. X()
  1389. end
  1390. if Key == "q" and ATTACK == false then
  1391. VALUE1 = true
  1392. GYRO = IT("BodyGyro", RootPart)
  1393. GYRO.D = 75
  1394. GYRO.P = 40000
  1395. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1396. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  1397. FLIGHTFORCE = Instance.new("BodyPosition", RootPart)
  1398. FLIGHTFORCE.D = 215
  1399. FLIGHTFORCE.P = 20000
  1400. FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1401. FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0)
  1402. end
  1403. elseif VALUE1 == true then
  1404. if Key == "q" and ATTACK == false then
  1405. VALUE1 = false
  1406. end
  1407. if Key == "w" and ATTACK == false then
  1408. CreateSound(1537955679, RWING, 7, 1.2, false)
  1409. CreateSound(1537955679, LWING, 7, 1.2, false)
  1410. repeat
  1411. VALUE2 = true
  1412. Swait()
  1413. FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p
  1414. until KEYHOLD == false
  1415. VALUE2 = false
  1416. end
  1417. end
  1418. end
  1419. function KeyUp(Key)
  1420. KEYHOLD = false
  1421. end
  1422. Mouse.Button1Down:connect(function(NEWKEY)
  1423. MouseDown(NEWKEY)
  1424. end)
  1425. Mouse.Button1Up:connect(function(NEWKEY)
  1426. MouseUp(NEWKEY)
  1427. end)
  1428. Mouse.KeyDown:connect(function(NEWKEY)
  1429. KeyDown(NEWKEY)
  1430. end)
  1431. Mouse.KeyUp:connect(function(NEWKEY)
  1432. KeyUp(NEWKEY)
  1433. end)
  1434. function unanchor()
  1435. if UNANCHOR == true then
  1436. g = Character:GetChildren()
  1437. for i = 1, #g do
  1438. if g[i].ClassName == "Part" then
  1439. g[i].Anchored = false
  1440. end
  1441. end
  1442. end
  1443. end
  1444. Humanoid.Changed:connect(function(Jump)
  1445. if Jump == "Jump" and Disable_Jump == true then
  1446. Humanoid.Jump = false
  1447. end
  1448. end)
  1449. while true do
  1450. Swait()
  1451. script.Parent = WEAPONGUI
  1452. ANIMATE.Parent = nil
  1453. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1454. v:Stop()
  1455. end
  1456. SINE = SINE + CHANGE * 2
  1457. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1458. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1459. if VALUE1 == false then
  1460. if GYRO ~= nil then
  1461. GYRO:remove()
  1462. end
  1463. if FLIGHTFORCE ~= nil then
  1464. FLIGHTFORCE:remove()
  1465. end
  1466. if ATTACK == false then
  1467. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1468. if TORSOVELOCITY < 1 then
  1469. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1473. elseif TORSOVELOCITY > 1 then
  1474. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1478. end
  1479. end
  1480. elseif VALUE1 == true then
  1481. if VALUE2 == false and ATTACK == false then
  1482. if GYRO ~= nil then
  1483. GYRO.MaxTorque = VT(0, 40000, 0)
  1484. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1485. end
  1486. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1490. elseif VALUE2 == true and ATTACK == false then
  1491. if GYRO ~= nil then
  1492. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1493. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1494. end
  1495. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1499. end
  1500. end
  1501. if FORCEWINGS == true or ATTACK == false then
  1502. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1503. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1504. end
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. unanchor()
  1508. Humanoid.MaxHealth = "inf"
  1509. Humanoid.Health = "inf"
  1510. if Rooted == false then
  1511. Disable_Jump = false
  1512. Humanoid.WalkSpeed = Speed
  1513. elseif Rooted == true then
  1514. Disable_Jump = true
  1515. Humanoid.WalkSpeed = 0
  1516. end
  1517. refit()
  1518. sick.SoundId = "rbxassetid://1117396305"
  1519. sick.Looped = true
  1520. sick.Pitch = 1
  1521. sick.Volume = 10
  1522. sick.Parent = Torso
  1523. sick:Resume()
  1524. if INTRO == false then
  1525. INTRO = true
  1526. coroutine.resume(coroutine.create(function()
  1527. Intro()
  1528. end))
  1529. end
  1530. for _, c in pairs(Character:GetChildren()) do
  1531. if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1532. c:remove()
  1533. elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then
  1534. c:remove()
  1535. end
  1536. end
  1537. Humanoid.Name = "Sprite-Sama " .. Player.Name
  1538. end
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