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  1. # Shall I notify people of a LibsDisguises update?
  2. NotifyUpdate: true
  3. # Whats the permission to get the notification?
  4. Permission: 'libsdisguises.update'
  5. # Whats the max size allowed for command disguiseradius
  6. DisguiseRadiusMax: 50
  7. # Whats the max size allowed for command undisguiseradius
  8. UndisguiseRadiusMax: 50
  9. # Shall the players view their disguises?
  10. # Best used when viewing yourself in 3rd person
  11. ViewSelfDisguises: true
  12. # Shall I disguise the sounds?
  13. # This turns your damage sound into a MOOOO
  14. DisguiseSounds: true
  15. # Shall the disguised hear their disguise sounds or their damage sounds.
  16. # I disable this as it can be a little confusing when not used with self disguises
  17. HearSelfDisguise: false
  18. # Shall I send the velocity packets? I REALLY recommend you don't disable.
  19. # This is the only thing allowing the mobs to fly without glitching out.
  20. SendVelocity: true
  21. # For self disguises, they need to have the armor and the held item removed
  22. # Else they see floating armor, floating held items.
  23. # This turns the items invisible in the disguised players inventory. It does not actually remove them!
  24. RemoveArmor: true
  25. RemoveHeldItem: false
  26. # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
  27. # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
  28. # This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
  29. AddEntityAnimations: true
  30. # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
  31. # This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
  32. # Its currently set to false which means that the color is not changed and will refresh itself to the player.
  33. # Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
  34. DyeableSheep: false
  35. DyeableWolf: false
  36. # This is only called into action when the disguise is constructed using the commands.
  37. # And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
  38. # Such as prophunt. Its also false because its kind of a retarded feature.
  39. # This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
  40. # This also overrides any custom name they have set in their disguise options.
  41. ShowNamesAboveDisguises: false
  42. # This supports the above option.
  43. # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
  44. NameAboveHeadAlwaysVisible: true
  45. # This modifys the bounding box, This is stuff like can a arrow hit them.
  46. # If you turn this to true, arrows will act like they hit the disguise in the right place!
  47. # So someone disguised as a enderdragon will easily get shot down by arrows!
  48. # This WILL conflict with NoCheatPlus. Other plugins may also get problems.
  49. # This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
  50. # That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
  51. ModifyBoundingBox: false
  52. # This prevents disguised players from being targeted by monsters.
  53. # This doesn't prevent their targeting you if already targeting when disguised
  54. # They will just ignore you unless provoked.
  55. MonstersIgnoreDisguises: true
  56. # Sigh. People are going to want this.
  57. # So lets make your disguise blown if you are attacked..
  58. # Works only for disguised players when attacked by a entity (arrow, monster. etc)
  59. # This will blow all disguises he has on him
  60. BlowDisguises: false
  61. BlownDisguiseMessage: '&cYour disguise was blown!'
  62.  
  63. # A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
  64. DisguiseEntityExpire: 10
  65.  
  66. # Another option to choose the same thing for DisguiseClone command
  67. DisguiseCloneExpire: 10
  68. # Max disguises to store at a time with the DisguiseClone command
  69. DisguiseCloneSize: 3
  70.  
  71. # This I don't really recommend turning on as it can make a memory leak..
  72. # These disguises, as normal will not persist after a server restart.
  73. # There is also no EntityDeath option as entities do not revive after death.
  74. KeepDisguises:
  75. EntityDespawn: false
  76. PlayerDeath: false
  77. PlayerLogout: false
  78.  
  79. # This controls if a entitys max health is determined by the entity, or by the disguise.
  80. # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
  81. # Else it will be 1/20 of the boss bar when he is full health.
  82. # Setting this in LivingWatcher overrides both values.
  83. MaxHealthDeterminedByEntity: true
  84.  
  85. # This here is a option to turn off misc disguises.
  86. # This means you can not have a living entity disguise as a non-living entity.
  87. # This disables the Attributes packet, Non-living entities can still disguise as other non-living
  88. # This means that the above option will not work as it uses the attribute packet.
  89. MiscDisguisesForLiving: true
  90.  
  91. # Turn this to true to have players undisguised when switching worlds
  92. UndisguiseOnWorldChange: false
  93.  
  94. # This will help performance, especially with CPU
  95. # Due to safety reasons, self disguises can never have their packets disabled.
  96. PacketsEnabled:
  97. # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
  98. # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
  99. Animation: true
  100. # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
  101. # This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
  102. Bed: true
  103. # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
  104. # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
  105. Collect: true
  106. # This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
  107. EntityStatus: true
  108. # Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
  109. # Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
  110. Equipment: true
  111. # This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
  112. # This means that entity metadata will not change, and will only be sent in the spawn packet.
  113. # This is good if performance is extremely in need.
  114. # This is bad to disable unless you are ONLY going to use the disguises for decorations.
  115. # To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
  116. # Animations set by use of the api or through the disguise command are still in effect.
  117. Metadata: true
  118. # Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
  119. # If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
  120. Movement: true
  121. # Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
  122. Riding: true
  123. # When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
  124. WitherSkull: true
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