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a guest Feb 20th, 2019 59 Never
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  1. /*
  2. *   Hier können eigene Sounds eingebunden werden.
  3. *   Ist in CfgSounds included.
  4. */
  5. sounds[] = {};
  6. class bulletCrack
  7. {
  8.     // how the sound is referred to in the editor (e.g. trigger effects)
  9.     name = "bulletCrack";
  10.  
  11.     // filename, volume, pitch, distance (optional)
  12.     sound[] = { "USER\Sounds\BulletCrackAndKill", 1, 1,5000 };
  13.  
  14.     // subtitle delay in seconds, subtitle text
  15.     titles[] = { 0, "" };
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