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Feb 20th, 2019
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  1. /*
  2. * Hier können eigene Sounds eingebunden werden.
  3. * Ist in CfgSounds included.
  4. */
  5. sounds[] = {};
  6. class bulletCrack
  7. {
  8. // how the sound is referred to in the editor (e.g. trigger effects)
  9. name = "bulletCrack";
  10.  
  11. // filename, volume, pitch, distance (optional)
  12. sound[] = { "USER\Sounds\BulletCrackAndKill", 1, 1,5000 };
  13.  
  14. // subtitle delay in seconds, subtitle text
  15. titles[] = { 0, "" };
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