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- /*
- * Hier können eigene Sounds eingebunden werden.
- * Ist in CfgSounds included.
- */
- sounds[] = {};
- class bulletCrack
- {
- // how the sound is referred to in the editor (e.g. trigger effects)
- name = "bulletCrack";
- // filename, volume, pitch, distance (optional)
- sound[] = { "USER\Sounds\BulletCrackAndKill", 1, 1,5000 };
- // subtitle delay in seconds, subtitle text
- titles[] = { 0, "" };
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