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May 27th, 2017
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  1. if(GetTickCount() - WeaponTime[playerid] < 120 && weaponid !=17 && weaponid <= 27 || GetTickCount() - WeaponTime[playerid] < 30 && weaponid > 27 && weaponid <= 34)
  2. {
  3. if(++ RapidFire[playerid] > 1) return Kick(playerid) & 0;
  4. }
  5. else RapidFire[playerid] = 0;
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