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- if(GetTickCount() - WeaponTime[playerid] < 120 && weaponid !=17 && weaponid <= 27 || GetTickCount() - WeaponTime[playerid] < 30 && weaponid > 27 && weaponid <= 34)
- {
- if(++ RapidFire[playerid] > 1) return Kick(playerid) & 0;
- }
- else RapidFire[playerid] = 0;
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