zoofman

MOVES

Nov 13th, 2013
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  1. After many hours of practice and torment and tears from both parties (Pastries are srsbusiness), Gabriella finally figured out it was easier to motivate Rosetta with funnel cakes than try to withhold them - so she set up a little game. She'd toss koosh hammers at Rosetta and if she could block enough in a row with her chain, Gabriella would personally buy her a funnel cake with ice cream on top. If she couldn't pull it off, well, Gabby never said what would happen, just grinned in a rather evil fashion :)
  2.  
  3. ...It worked a bit better than expected. She had Rosetta about out of wind - when she suddenly...pulled it off - the manuever she'd been working on - deflecting the hammer back at Gabriella, smacking her straight in the face.
  4.  
  5. ...It worked a bit better than expected, and knocked her out cold. When you finally did get her up, you demonstrated again and the two of you celebrated with sweets - and as a bonus she dragged you off to a mountain peek in the area that was great for birdwatching where you two did sickeningly cute pure girl love things that we will have never time to do between sessions.
  6.  
  7. Move: Jagged Wind
  8. Type: Flying
  9. Frequency: EoT
  10. AC: 2
  11. Damage Base 8: 3d6+8 / 21
  12. Class: Attack
  13. Range: 10, 3 Targets, Set -Up
  14. Set-Up Effect: The user may not shift this round. The user whips up a whirlwind around themselves, granting +2 Evasion until the end of their next turn, and destroying any Smokescreen or Hazards on any squares they are standing on and in all squares adjacent to them.
  15. Resolution Effect: The user attacks with Jagged Wind. Jagged Wind is a Critical Hit on 18-20 during Accuracy Check.
  16. Contest Type: Cool
  17. Contest Effect: Special Attention
  18.  
  19. ----
  20. Gabriella wasn't terribly much help with this but shortly after that dream you and Alice were practicing guitar together (well, she was, you were air guitaring) and got really into the groove and then all of a sudden you were holding this ghostly purple les paul for a few moments as you played a rift that even the devil would be envious of. And then Alice Hyper Voiced a hole into a wall.
  21.  
  22. Wasn't what you expected to happen or for this to manifest, but damn it that was awesome.
  23.  
  24. Chase pick's a name for this!
  25. Type: Ghost
  26. Frequency: Battle
  27. AC: --
  28. Range: 6, 1 Target
  29. Effect: Choose a Move you know. The Target may use this Move at its natural Frequency until the end of battle. (Or for 10 minutes if you give something Aura Sphere to allow it to Aura Pulse out of combat.)
  30.  
  31. ----
  32.  
  33. Botherer needs to finish his god damn pbp.
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