StellarOccultation

/trv/ Test Cup 19.2 pastebin

Aug 30th, 2020 (edited)
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  1. ---------------/trv/ Tactical Instructions---------------
  2. Test Cup 19.2, 2020
  3.  
  4. Pre-game general setup:
  5. ---------------
  6.  
  7. Stadium: Big Rig's Resort.
  8. Ball: Earth ball.
  9. Kits: kit 1 (blue&gold) if home team, any other if away
  10.  
  11. Pre-game team setup:
  12. ---------------
  13.  
  14. 1. Sliders
  15.  
  16. Starting sliders are already set up in the export
  17.  
  18. START ON PRESET 1
  19.  
  20. 2. Lineup
  21.  
  22. Standard sub by condition, strict positions.
  23.  
  24. Changes during the game:
  25. ---------------
  26.  
  27. (concession, halftime, subs, mentality)
  28.  
  29. 1. Concession
  30.  
  31. instructions depend on the time of concession
  32.  
  33. 1a. 0 - 20'
  34. do nothing
  35.  
  36. 1b. 20 - 45'
  37. if losing by 1, go +1
  38. if losing by 2, go +1 and change to preset 2
  39. if drawing, go (or stay on) neutral mentality
  40. if winning, go -1
  41.  
  42. 1c. 45 - 80'
  43. if losing, go +1, preset 2
  44. if drawing, neutral
  45. if winning, -1
  46.  
  47. 1d. 80 - 90'
  48. if losing, go +2, preset 3
  49. if drawing, go 0
  50. if winning, -1
  51.  
  52. 2. Halftime
  53.  
  54. if losing, go (or stay on) +1, change to preset 2 if not there yet
  55. if drawing, go (or stay on) neutral mentality
  56. if winning, go -1, no preset change
  57.  
  58. 3. Substitutions
  59.  
  60. 3a. At 65':
  61.  
  62. sub out 2 most tired players
  63.  
  64. 3b. At 75':
  65.  
  66. sub out 3rd player, who is most tired
  67.  
  68. 4. Other mentality changes
  69.  
  70. Whenever /trv/ takes the lead, go -1.
  71.  
  72. 5. Red card
  73.  
  74. 5.I If it was CMF/SS, arrange CMFs/SS symmetrically, go to 5.II
  75. If it was CB/LRB/DMF, put the sent off player into an DMF slot, then make a sub to avoid player out of position. Go to 5.II
  76.  
  77. 5.II After getting red carded:
  78. If /trv/ is winning, go -1.
  79. If /trv/ is drawing (or losing at the 1st half), go 0.
  80. If /trv/ is losing at the 2nd half, go +1.
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