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- /* Item Base */
- void* const CDropPool = reinterpret_cast<void* const>(0x019B8888); //89 3D ? ? ? ? 8D 4E ? C7 06
- namespace CDropPool__Data
- {
- const int iCountOffset = 0x14; //8B ? 24 ? 83 C1 ? 83 ? ? 77 ? 0F
- }
- /* Mouse Base */
- void* const CInputSystem = reinterpret_cast<void* const>(0x019B3C40); //8B 0D ? ? ? ? 6A 00 6A ? E8 ? ? ? FF 33 FF
- namespace CInputSystem__Data
- {
- const int iMouseLocation = 0x978; //8B ? ? ? ? ? 85 ? 75 ? 68 ? ? ? ? E8 ? ? ? 00 8B ? 24 ? 8B ? 8B ? ? ? ? ? F7
- namespace Mouse
- {
- const int iMouseXPositionOffset = 0x8C; //8B 88 ? ? ? ? 6A ? 57 83 C5 ? 55 [Any Result]
- const int iMouseYPositionOffset = iMouseXPositionOffset + 4;
- const int iMouseAnimationOffset = 0xA2C; //cmp below MouseBase
- }
- }
- /* Mob Base */
- void* const CMobPool = reinterpret_cast<void* const>(0x019B82D8); //8B 0D ? ? ? ? ? E8 ? ? ? ? 8B ? 85 ? 74 ? 8B ? ? 8B ? ? 8D
- namespace CMobPool__Data
- {
- const int iCountOffset = 0x10; //8B 52 ? 83 C7 ? 8D 44 24 ? 50 8B CF FF D2 8B 00 89
- }
- /* Portal Base */
- void* const CPortalList = reinterpret_cast<void* const>(0x019BF8BC); //8B 3D ? ? ? ? 8B 47 ? 85 C0
- namespace CPortalList__Data
- {
- const int iCountOffset = 0x1C; //8B ? 24 ? ? ? 8B 0D ? ? ? ? ? ? E8 ? ? ? ? 83
- }
- /* Skill Info Base (?) */
- void* const CSkillInfo = reinterpret_cast<void* const>(0x019AF7A0); //8B 3D ? ? ? ? 6A 00 6A 00 6A 00 8D 44 24 ? ? 68 ? ? ? ? 8B
- /* Map Info Base */
- void* const CUIMiniMap = reinterpret_cast<void* const>(0x019B8908); //8B 0D ? ? ? ? E8 ? ? ? ? 8B 0D ? ? ? ? 85 C9 ? ? ? ? ? ? E8
- namespace CUIMiniMap__Data
- {
- const int iMapId = 0x1378; //8B 8F ? ? ? ? ? ? 8B 0D ? ? ? ? 8D 54
- namespace Map
- {
- const int iNPCCountOffset = 0x11B8; //8B 8F ? ? 00 00 ? E8 ? ? FF FF ? ? ? C2 + 0x38
- }
- }
- /* Character Base */
- void* const CUserLocal = reinterpret_cast<void* const>(0x019B3C34); //8B 3D ? ? ? ? 8B 40
- namespace CUserLocal__Data
- {
- const int iBreathOffset = 0x770; //83 B8 ? ? ? ? 00 7E ? 6A 00 6A 00 6A 00 6A 00 [Any Result]
- const int iPIDOffset = 0x44F4; //8B 86 ? ? 00 00 6A D8
- namespace PID
- {
- const int iAnimationOffset = iBreathOffset + 4;
- const int iKnockbackOffset = 0x18C; //C7 81 ? ? 00 00 00 00 00 00 75 ? DD | C7 81 ? ? 00 00 00 00 00 00 75 0C DD
- const int iKnockbackXOffset = 0x1B8; //83 B9 ? ? 00 00 00 D9 EE | 83 B9 ? ? 00 00 00 D9 EE C7 81 ?? ??
- const int iKnockbackYOffset = iKnockbackXOffset + 8;
- }
- const int iAttackOffset = 0xA61C; //89 ? ? ? ? 00 C7 ? ? ? ? 00 ? ? ? 00 8D ? ? ? ? 00 C6
- const int iBuffOffset = iAttackOffset + 16;
- }
- /* People Base */
- void* const CUserPool = reinterpret_cast<void* const>(0x019B82D4); //8B 0D ? ? ? ? 52 E8 ? ? ? 00 85 C0 0F 84 ? ? 00 00 8D
- namespace CUserPool__Data
- {
- const int iCountOffset = 0x18; //Second mov below PeopleBase
- }
- /* Time Stamp Base (?) */
- void* const CWvsApp = reinterpret_cast<void* const>(0x019B3E9C); //A1 ? ? ? ? 8B 40 ? C3
- namespace CWvsApp__Data
- {
- const int tUpdateTime = 0x34; //below TimeStamp Base
- }
- /* Server Base */
- void* const CWvsContext = reinterpret_cast<void* const>(0x019B3C30); //8B 0D ? ? ? ? 89 81 ? ? 00 00 8B 43
- namespace CWvsContext__Data
- {
- const int iWorldOffset = 0x20CC; //8B 8F ? ? 00 00 8B ? 51 50 6A ? 8B ? C7 ? 24 ? 01
- const int iChannelOffset = iWorldOffset + 8;
- }
- /* Map Base (Note: Different from Map Info Base) */
- void* const CWvsPhysicalSpace2D = reinterpret_cast<void* const>(0x019B82E0); //8B 0D ? ? ? ? E8 ? ? ? FF 89 44 24 ? E8
- namespace CWvsPhysicalSpace2D__Data
- {
- const int iLeftWall = 0x1C; //mov below MapBase
- const int iTopWall = iLeftWall + 4;
- const int iRightWall = iTopWall + 4;
- const int iBottomWall = iRightWall + 4;
- }
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