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- ** Executing...
- ** Command: "D:\SteamSpiele\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod" "D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.vmf"
- Valve Software - vbsp.exe (Jul 2 2017)
- 8 threads
- materialPath: D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod\materials
- Loading D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.vmf
- Could not locate 'GameData' key in d:\steamspiele\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (68027 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 382 texinfos to 204
- Reduced 6 texdatas to 6 (164 bytes to 164)
- Writing D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamSpiele\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod" "D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest"
- Valve Software - vvis.exe (Jul 2 2017)
- 8 threads
- reading d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.bsp
- reading d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.prt
- 727 portalclusters
- 2139 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (77)
- Optimized: 356 visible clusters (0.24%)
- Total clusters visible: 150400
- Average clusters visible: 206
- Building PAS...
- Average clusters audible: 382
- visdatasize:87011 compressed from 139584
- writing d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.bsp
- 1 minute, 17 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamSpiele\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod" "D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest"
- Valve Software - vrad.exe SSE (Jul 2 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.bsp
- Setting up ray-trace acceleration structure... Done (0.13 seconds)
- 4463 faces
- 5283788 square feet [760865472.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4463 patches before subdivision
- 307347 patches after subdivision
- sun extent from map=0.173648
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
- transfers 74751633, max 1439
- transfer lists: 570.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(580041, 566073, 463157)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(97019, 90684, 67216)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(18760, 16856, 10617)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(3808, 3304, 1740)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(882, 750, 318)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(220, 184, 62)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(60, 50, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(17, 14, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(5, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1040 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 16/1024 768/49152 ( 1.6%)
- brushes 173/8192 2076/98304 ( 2.1%)
- brushsides 1816/65536 14528/524288 ( 2.8%)
- planes 1964/65536 39280/1310720 ( 3.0%)
- vertexes 5831/65536 69972/786432 ( 8.9%)
- nodes 1694/65536 54208/2097152 ( 2.6%)
- texinfos 204/12288 14688/884736 ( 1.7%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 4463/65536 249928/3670016 ( 6.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 455/65536 25480/3670016 ( 0.7%)
- leaves 1711/65536 54752/2097152 ( 2.6%)
- leaffaces 8660/65536 17320/131072 (13.2%)
- leafbrushes 1511/65536 3022/131072 ( 2.3%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 22194/512000 88776/2048000 ( 4.3%)
- edges 11501/256000 46004/1024000 ( 4.5%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 434/32768 4340/327680 ( 1.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6261/65536 12522/131072 ( 9.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 8706184/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 87011/16777216 ( 0.5%)
- entdata [variable] 3342/393216 ( 0.8%)
- LDR ambient table 1711/65536 6844/262144 ( 2.6%)
- HDR ambient table 1711/65536 6844/262144 ( 2.6%)
- LDR leaf ambient 8599/65536 240772/1835008 (13.1%)
- HDR leaf ambient 1711/65536 47908/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105663/0 ( 0.0%)
- physics [variable] 68027/4194304 ( 1.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 11499
- Writing d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.bsp
- 32 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.bsp" "D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod\maps\surftest.bsp"
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