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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamSpiele\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod" "D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 2 2017)
  7. 8 threads
  8. materialPath: D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.vmf
  10. Could not locate 'GameData' key in d:\steamspiele\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (68027 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 382 texinfos to 204
  36. Reduced 6 texdatas to 6 (164 bytes to 164)
  37. Writing D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.bsp
  38. 0 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "D:\SteamSpiele\steamapps\common\GarrysMod\bin\vvis.exe"
  42. ** Parameters: -game "D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod" "D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest"
  43.  
  44. Valve Software - vvis.exe (Jul 2 2017)
  45. 8 threads
  46. reading d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.bsp
  47. reading d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.prt
  48. 727 portalclusters
  49. 2139 numportals
  50. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (77)
  52. Optimized: 356 visible clusters (0.24%)
  53. Total clusters visible: 150400
  54. Average clusters visible: 206
  55. Building PAS...
  56. Average clusters audible: 382
  57. visdatasize:87011 compressed from 139584
  58. writing d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.bsp
  59. 1 minute, 17 seconds elapsed
  60.  
  61. ** Executing...
  62. ** Command: "D:\SteamSpiele\steamapps\common\GarrysMod\bin\vrad.exe"
  63. ** Parameters: -game "D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod" "D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest"
  64.  
  65. Valve Software - vrad.exe SSE (Jul 2 2017)
  66.  
  67. Valve Radiosity Simulator
  68. 8 threads
  69. [Reading texlights from 'lights.rad']
  70. [45 texlights parsed from 'lights.rad']
  71.  
  72. Loading d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.bsp
  73. Setting up ray-trace acceleration structure... Done (0.13 seconds)
  74. 4463 faces
  75. 5283788 square feet [760865472.00 square inches]
  76. 0 Displacements
  77. 0 Square Feet [0.00 Square Inches]
  78. 4463 patches before subdivision
  79. 307347 patches after subdivision
  80. sun extent from map=0.173648
  81. 3 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
  84. transfers 74751633, max 1439
  85. transfer lists: 570.3 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #1 added RGB(580041, 566073, 463157)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #2 added RGB(97019, 90684, 67216)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. Bounce #3 added RGB(18760, 16856, 10617)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #4 added RGB(3808, 3304, 1740)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #5 added RGB(882, 750, 318)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #6 added RGB(220, 184, 62)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #7 added RGB(60, 50, 13)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #8 added RGB(17, 14, 3)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #9 added RGB(5, 4, 1)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #10 added RGB(2, 1, 0)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #11 added RGB(0, 0, 0)
  108. Build Patch/Sample Hash Table(s).....Done<0.1040 sec>
  109. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  110. FinalLightFace Done
  111. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  112. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  113. Writing leaf ambient...done
  114. Ready to Finish
  115.  
  116. Object names Objects/Maxobjs Memory / Maxmem Fullness
  117. ------------ --------------- --------------- --------
  118. models 16/1024 768/49152 ( 1.6%)
  119. brushes 173/8192 2076/98304 ( 2.1%)
  120. brushsides 1816/65536 14528/524288 ( 2.8%)
  121. planes 1964/65536 39280/1310720 ( 3.0%)
  122. vertexes 5831/65536 69972/786432 ( 8.9%)
  123. nodes 1694/65536 54208/2097152 ( 2.6%)
  124. texinfos 204/12288 14688/884736 ( 1.7%)
  125. texdata 6/2048 192/65536 ( 0.3%)
  126. dispinfos 0/0 0/0 ( 0.0%)
  127. disp_verts 0/0 0/0 ( 0.0%)
  128. disp_tris 0/0 0/0 ( 0.0%)
  129. disp_lmsamples 0/0 0/0 ( 0.0%)
  130. faces 4463/65536 249928/3670016 ( 6.8%)
  131. hdr faces 0/65536 0/3670016 ( 0.0%)
  132. origfaces 455/65536 25480/3670016 ( 0.7%)
  133. leaves 1711/65536 54752/2097152 ( 2.6%)
  134. leaffaces 8660/65536 17320/131072 (13.2%)
  135. leafbrushes 1511/65536 3022/131072 ( 2.3%)
  136. areas 2/256 16/2048 ( 0.8%)
  137. surfedges 22194/512000 88776/2048000 ( 4.3%)
  138. edges 11501/256000 46004/1024000 ( 4.5%)
  139. LDR worldlights 3/8192 264/720896 ( 0.0%)
  140. HDR worldlights 0/8192 0/720896 ( 0.0%)
  141. leafwaterdata 0/32768 0/393216 ( 0.0%)
  142. waterstrips 434/32768 4340/327680 ( 1.3%)
  143. waterverts 0/65536 0/786432 ( 0.0%)
  144. waterindices 6261/65536 12522/131072 ( 9.6%)
  145. cubemapsamples 0/1024 0/16384 ( 0.0%)
  146. overlays 0/512 0/180224 ( 0.0%)
  147. LDR lightdata [variable] 8706184/0 ( 0.0%)
  148. HDR lightdata [variable] 0/0 ( 0.0%)
  149. visdata [variable] 87011/16777216 ( 0.5%)
  150. entdata [variable] 3342/393216 ( 0.8%)
  151. LDR ambient table 1711/65536 6844/262144 ( 2.6%)
  152. HDR ambient table 1711/65536 6844/262144 ( 2.6%)
  153. LDR leaf ambient 8599/65536 240772/1835008 (13.1%)
  154. HDR leaf ambient 1711/65536 47908/1835008 ( 2.6%)
  155. occluders 0/0 0/0 ( 0.0%)
  156. occluder polygons 0/0 0/0 ( 0.0%)
  157. occluder vert ind 0/0 0/0 ( 0.0%)
  158. detail props [variable] 1/12 ( 8.3%)
  159. static props [variable] 1/12 ( 8.3%)
  160. pakfile [variable] 105663/0 ( 0.0%)
  161. physics [variable] 68027/4194304 ( 1.6%)
  162. physics terrain [variable] 2/1048576 ( 0.0%)
  163.  
  164. Level flags = 0
  165.  
  166. Total triangle count: 11499
  167. Writing d:\steamspiele\steamapps\common\garrysmod\bin\prefabs\surftest.bsp
  168. 32 seconds elapsed
  169.  
  170. ** Executing...
  171. ** Command: Copy File
  172. ** Parameters: "D:\SteamSpiele\steamapps\common\GarrysMod\bin\Prefabs\surftest.bsp" "D:\SteamSpiele\steamapps\common\GarrysMod\garrysmod\maps\surftest.bsp"
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